mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-24 21:31:04 +00:00
a824ab4d81
Have webrender use its own EGLDisplay, letting WebGL use a different one. Differential Revision: https://phabricator.services.mozilla.com/D85496
81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef GLCONTEXTCGL_H_
|
|
#define GLCONTEXTCGL_H_
|
|
|
|
#include "GLContext.h"
|
|
|
|
#include "OpenGL/OpenGL.h"
|
|
|
|
#ifdef __OBJC__
|
|
# include <AppKit/NSOpenGL.h>
|
|
#else
|
|
typedef void NSOpenGLContext;
|
|
#endif
|
|
|
|
#include <CoreGraphics/CGDisplayConfiguration.h>
|
|
|
|
#include "mozilla/Atomics.h"
|
|
|
|
class nsIWidget;
|
|
|
|
namespace mozilla {
|
|
namespace gl {
|
|
|
|
class GLContextCGL : public GLContext {
|
|
friend class GLContextProviderCGL;
|
|
|
|
NSOpenGLContext* mContext;
|
|
|
|
mozilla::Atomic<bool> mActiveGPUSwitchMayHaveOccurred;
|
|
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GLContextCGL, override)
|
|
GLContextCGL(const GLContextDesc&, NSOpenGLContext* context);
|
|
|
|
~GLContextCGL();
|
|
|
|
virtual GLContextType GetContextType() const override {
|
|
return GLContextType::CGL;
|
|
}
|
|
|
|
static GLContextCGL* Cast(GLContext* gl) {
|
|
MOZ_ASSERT(gl->GetContextType() == GLContextType::CGL);
|
|
return static_cast<GLContextCGL*>(gl);
|
|
}
|
|
|
|
NSOpenGLContext* GetNSOpenGLContext() const { return mContext; }
|
|
CGLContextObj GetCGLContext() const;
|
|
|
|
// Can be called on any thread
|
|
static void DisplayReconfigurationCallback(CGDirectDisplayID aDisplay,
|
|
CGDisplayChangeSummaryFlags aFlags,
|
|
void* aUserInfo);
|
|
|
|
// Call at the beginning of a frame, on contexts that should stay on the
|
|
// active GPU. This method will migrate the context to the new active GPU, if
|
|
// the active GPU has changed since the last call.
|
|
void MigrateToActiveGPU();
|
|
|
|
virtual bool MakeCurrentImpl() const override;
|
|
|
|
virtual bool IsCurrentImpl() const override;
|
|
|
|
virtual GLenum GetPreferredARGB32Format() const override;
|
|
|
|
virtual bool SwapBuffers() override;
|
|
|
|
virtual void GetWSIInfo(nsCString* const out) const override;
|
|
|
|
Maybe<SymbolLoader> GetSymbolLoader() const override;
|
|
};
|
|
|
|
} // namespace gl
|
|
} // namespace mozilla
|
|
|
|
#endif // GLCONTEXTCGL_H_
|