gecko-dev/layout/generic/nsCanvasFrame.cpp
L. David Baron 977efff305 Bug 1088179 - Convert touch caret code to using :-moz-native-anonymous so that it doesn't expose styles for magic attribute names to content. r=birtles
I tested locally on a Flame that using this without the ua.css changes
breaks the touch caret (it doesn't appear), but with the ua.css changes
the touch caret appears again.

This was formerly bug 1082899 patch 6.

--HG--
extra : transplant_source : %CA%60%B7%10%AD%01%14%92%98%28o%AA%BF%5E%8F%7BV%AA%24%D5
2014-10-23 14:58:21 -04:00

671 lines
22 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* rendering object that goes directly inside the document's scrollbars */
#include "nsCanvasFrame.h"
#include "gfxUtils.h"
#include "nsContainerFrame.h"
#include "nsCSSRendering.h"
#include "nsPresContext.h"
#include "nsStyleContext.h"
#include "nsRenderingContext.h"
#include "nsGkAtoms.h"
#include "nsPresShell.h"
#include "nsIPresShell.h"
#include "nsDisplayList.h"
#include "nsCSSFrameConstructor.h"
#include "nsFrameManager.h"
#include "gfxPlatform.h"
#include "nsPrintfCString.h"
// for touchcaret
#include "nsContentList.h"
#include "nsContentCreatorFunctions.h"
#include "nsContentUtils.h"
#include "nsStyleSet.h"
// for focus
#include "nsIScrollableFrame.h"
#ifdef DEBUG_CANVAS_FOCUS
#include "nsIDocShell.h"
#endif
//#define DEBUG_CANVAS_FOCUS
using namespace mozilla;
using namespace mozilla::layout;
using namespace mozilla::gfx;
nsCanvasFrame*
NS_NewCanvasFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
{
return new (aPresShell) nsCanvasFrame(aContext);
}
NS_IMPL_FRAMEARENA_HELPERS(nsCanvasFrame)
NS_QUERYFRAME_HEAD(nsCanvasFrame)
NS_QUERYFRAME_ENTRY(nsCanvasFrame)
NS_QUERYFRAME_ENTRY(nsIAnonymousContentCreator)
NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
nsresult
nsCanvasFrame::CreateAnonymousContent(nsTArray<ContentInfo>& aElements)
{
if (!mContent) {
return NS_OK;
}
nsCOMPtr<nsIDocument> doc = mContent->OwnerDoc();
nsresult rv = NS_OK;
ErrorResult er;
// We won't create touch caret element if preference is not enabled.
if (PresShell::TouchCaretPrefEnabled()) {
nsRefPtr<dom::NodeInfo> nodeInfo;
// Create and append touch caret frame.
nodeInfo = doc->NodeInfoManager()->GetNodeInfo(nsGkAtoms::div, nullptr,
kNameSpaceID_XHTML,
nsIDOMNode::ELEMENT_NODE);
NS_ENSURE_TRUE(nodeInfo, NS_ERROR_OUT_OF_MEMORY);
rv = NS_NewHTMLElement(getter_AddRefs(mTouchCaretElement), nodeInfo.forget(),
mozilla::dom::NOT_FROM_PARSER);
NS_ENSURE_SUCCESS(rv, rv);
aElements.AppendElement(mTouchCaretElement);
// Set touch caret to visibility: hidden by default.
nsAutoString classValue;
classValue.AppendLiteral("moz-touchcaret hidden");
rv = mTouchCaretElement->SetAttr(kNameSpaceID_None, nsGkAtoms::_class,
classValue, true);
NS_ENSURE_SUCCESS(rv, rv);
}
if (PresShell::SelectionCaretPrefEnabled()) {
// Selection caret
mSelectionCaretsStartElement = doc->CreateHTMLElement(nsGkAtoms::div);
aElements.AppendElement(mSelectionCaretsStartElement);
mSelectionCaretsEndElement = doc->CreateHTMLElement(nsGkAtoms::div);
aElements.AppendElement(mSelectionCaretsEndElement);
rv = mSelectionCaretsStartElement->SetAttr(kNameSpaceID_None, nsGkAtoms::_class,
NS_LITERAL_STRING("moz-selectioncaret-left hidden"),
true);
NS_ENSURE_SUCCESS(rv, rv);
rv = mSelectionCaretsEndElement->SetAttr(kNameSpaceID_None, nsGkAtoms::_class,
NS_LITERAL_STRING("moz-selectioncaret-right hidden"),
true);
NS_ENSURE_SUCCESS(rv, rv);
}
return NS_OK;
}
void
nsCanvasFrame::AppendAnonymousContentTo(nsTArray<nsIContent*>& aElements, uint32_t aFilter)
{
if (mTouchCaretElement) {
aElements.AppendElement(mTouchCaretElement);
}
if (mSelectionCaretsStartElement) {
aElements.AppendElement(mSelectionCaretsStartElement);
}
if (mSelectionCaretsEndElement) {
aElements.AppendElement(mSelectionCaretsEndElement);
}
}
void
nsCanvasFrame::DestroyFrom(nsIFrame* aDestructRoot)
{
nsIScrollableFrame* sf =
PresContext()->GetPresShell()->GetRootScrollFrameAsScrollable();
if (sf) {
sf->RemoveScrollPositionListener(this);
}
nsContentUtils::DestroyAnonymousContent(&mTouchCaretElement);
nsContentUtils::DestroyAnonymousContent(&mSelectionCaretsStartElement);
nsContentUtils::DestroyAnonymousContent(&mSelectionCaretsEndElement);
nsContainerFrame::DestroyFrom(aDestructRoot);
}
void
nsCanvasFrame::ScrollPositionWillChange(nscoord aX, nscoord aY)
{
if (mDoPaintFocus) {
mDoPaintFocus = false;
PresContext()->FrameManager()->GetRootFrame()->InvalidateFrameSubtree();
}
}
NS_IMETHODIMP
nsCanvasFrame::SetHasFocus(bool aHasFocus)
{
if (mDoPaintFocus != aHasFocus) {
mDoPaintFocus = aHasFocus;
PresContext()->FrameManager()->GetRootFrame()->InvalidateFrameSubtree();
if (!mAddedScrollPositionListener) {
nsIScrollableFrame* sf =
PresContext()->GetPresShell()->GetRootScrollFrameAsScrollable();
if (sf) {
sf->AddScrollPositionListener(this);
mAddedScrollPositionListener = true;
}
}
}
return NS_OK;
}
#ifdef DEBUG
void
nsCanvasFrame::SetInitialChildList(ChildListID aListID,
nsFrameList& aChildList)
{
NS_ASSERTION(aListID != kPrincipalList ||
aChildList.IsEmpty() || aChildList.OnlyChild(),
"Primary child list can have at most one frame in it");
nsContainerFrame::SetInitialChildList(aListID, aChildList);
}
void
nsCanvasFrame::AppendFrames(ChildListID aListID,
nsFrameList& aFrameList)
{
MOZ_ASSERT(aListID == kPrincipalList, "unexpected child list");
if (!mFrames.IsEmpty()) {
for (nsFrameList::Enumerator e(aFrameList); !e.AtEnd(); e.Next()) {
// We only allow native anonymous child frame for touch caret,
// which its placeholder is added to the Principal child lists.
MOZ_ASSERT(e.get()->GetContent()->IsInNativeAnonymousSubtree(),
"invalid child list");
}
}
nsFrame::VerifyDirtyBitSet(aFrameList);
nsContainerFrame::AppendFrames(aListID, aFrameList);
}
void
nsCanvasFrame::InsertFrames(ChildListID aListID,
nsIFrame* aPrevFrame,
nsFrameList& aFrameList)
{
// Because we only support a single child frame inserting is the same
// as appending
MOZ_ASSERT(!aPrevFrame, "unexpected previous sibling frame");
AppendFrames(aListID, aFrameList);
}
void
nsCanvasFrame::RemoveFrame(ChildListID aListID,
nsIFrame* aOldFrame)
{
MOZ_ASSERT(aListID == kPrincipalList, "unexpected child list");
nsContainerFrame::RemoveFrame(aListID, aOldFrame);
}
#endif
nsRect nsCanvasFrame::CanvasArea() const
{
// Not clear which overflow rect we want here, but it probably doesn't
// matter.
nsRect result(GetVisualOverflowRect());
nsIScrollableFrame *scrollableFrame = do_QueryFrame(GetParent());
if (scrollableFrame) {
nsRect portRect = scrollableFrame->GetScrollPortRect();
result.UnionRect(result, nsRect(nsPoint(0, 0), portRect.Size()));
}
return result;
}
void
nsDisplayCanvasBackgroundColor::Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx)
{
nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
nsPoint offset = ToReferenceFrame();
nsRect bgClipRect = frame->CanvasArea() + offset;
if (NS_GET_A(mColor) > 0) {
DrawTarget* drawTarget = aCtx->GetDrawTarget();
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
Rect devPxRect =
NSRectToSnappedRect(bgClipRect, appUnitsPerDevPixel, *drawTarget);
drawTarget->FillRect(devPxRect, ColorPattern(ToDeviceColor(mColor)));
}
}
#ifdef MOZ_DUMP_PAINTING
void
nsDisplayCanvasBackgroundColor::WriteDebugInfo(nsACString& aTo)
{
aTo += nsPrintfCString(" (rgba %d,%d,%d,%d)",
NS_GET_R(mColor), NS_GET_G(mColor),
NS_GET_B(mColor), NS_GET_A(mColor));
}
#endif
static void BlitSurface(DrawTarget* aDest, const gfxRect& aRect, DrawTarget* aSource)
{
RefPtr<SourceSurface> source = aSource->Snapshot();
aDest->DrawSurface(source,
Rect(aRect.x, aRect.y, aRect.width, aRect.height),
Rect(0, 0, aRect.width, aRect.height));
}
void
nsDisplayCanvasBackgroundImage::Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx)
{
nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
nsPoint offset = ToReferenceFrame();
nsRect bgClipRect = frame->CanvasArea() + offset;
nsRefPtr<nsRenderingContext> context;
nsRefPtr<gfxContext> dest = aCtx->ThebesContext();
RefPtr<DrawTarget> dt;
gfxRect destRect;
#ifndef MOZ_GFX_OPTIMIZE_MOBILE
if (IsSingleFixedPositionImage(aBuilder, bgClipRect, &destRect) &&
aBuilder->IsPaintingToWindow() && !aBuilder->IsCompositingCheap() &&
!dest->CurrentMatrix().HasNonIntegerTranslation()) {
// Snap image rectangle to nearest pixel boundaries. This is the right way
// to snap for this context, because we checked HasNonIntegerTranslation above.
destRect.Round();
dt = static_cast<DrawTarget*>(Frame()->Properties().Get(nsIFrame::CachedBackgroundImageDT()));
DrawTarget* destDT = dest->GetDrawTarget();
if (dt) {
BlitSurface(destDT, destRect, dt);
return;
}
dt = destDT->CreateSimilarDrawTarget(IntSize(ceil(destRect.width), ceil(destRect.height)), SurfaceFormat::B8G8R8A8);
if (dt) {
nsRefPtr<gfxContext> ctx = new gfxContext(dt);
ctx->SetMatrix(
ctx->CurrentMatrix().Translate(-destRect.x, -destRect.y));
context = new nsRenderingContext();
context->Init(ctx);
}
}
#endif
PaintInternal(aBuilder,
dt ? context.get() : aCtx,
dt ? bgClipRect: mVisibleRect,
&bgClipRect);
if (dt) {
BlitSurface(dest->GetDrawTarget(), destRect, dt);
frame->Properties().Set(nsIFrame::CachedBackgroundImageDT(), dt.forget().drop());
}
}
void
nsDisplayCanvasThemedBackground::Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx)
{
nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
nsPoint offset = ToReferenceFrame();
nsRect bgClipRect = frame->CanvasArea() + offset;
PaintInternal(aBuilder, aCtx, mVisibleRect, &bgClipRect);
}
/**
* A display item to paint the focus ring for the document.
*
* The only reason this can't use nsDisplayGeneric is overriding GetBounds.
*/
class nsDisplayCanvasFocus : public nsDisplayItem {
public:
nsDisplayCanvasFocus(nsDisplayListBuilder* aBuilder, nsCanvasFrame *aFrame)
: nsDisplayItem(aBuilder, aFrame)
{
MOZ_COUNT_CTOR(nsDisplayCanvasFocus);
}
virtual ~nsDisplayCanvasFocus() {
MOZ_COUNT_DTOR(nsDisplayCanvasFocus);
}
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) MOZ_OVERRIDE
{
*aSnap = false;
// This is an overestimate, but that's not a problem.
nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
return frame->CanvasArea() + ToReferenceFrame();
}
virtual void Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx) MOZ_OVERRIDE
{
nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
frame->PaintFocus(*aCtx, ToReferenceFrame());
}
NS_DISPLAY_DECL_NAME("CanvasFocus", TYPE_CANVAS_FOCUS)
};
void
nsCanvasFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
{
if (GetPrevInFlow()) {
DisplayOverflowContainers(aBuilder, aDirtyRect, aLists);
}
// Force a background to be shown. We may have a background propagated to us,
// in which case StyleBackground wouldn't have the right background
// and the code in nsFrame::DisplayBorderBackgroundOutline might not give us
// a background.
// We don't have any border or outline, and our background draws over
// the overflow area, so just add nsDisplayCanvasBackground instead of
// calling DisplayBorderBackgroundOutline.
if (IsVisibleForPainting(aBuilder)) {
nsStyleContext* bgSC;
const nsStyleBackground* bg = nullptr;
bool isThemed = IsThemed();
if (!isThemed && nsCSSRendering::FindBackground(this, &bgSC)) {
bg = bgSC->StyleBackground();
}
aLists.BorderBackground()->AppendNewToTop(
new (aBuilder) nsDisplayCanvasBackgroundColor(aBuilder, this));
if (isThemed) {
aLists.BorderBackground()->AppendNewToTop(
new (aBuilder) nsDisplayCanvasThemedBackground(aBuilder, this));
return;
}
if (!bg) {
return;
}
bool needBlendContainer = false;
// Create separate items for each background layer.
NS_FOR_VISIBLE_BACKGROUND_LAYERS_BACK_TO_FRONT(i, bg) {
if (bg->mLayers[i].mImage.IsEmpty()) {
continue;
}
if (bg->mLayers[i].mBlendMode != NS_STYLE_BLEND_NORMAL) {
needBlendContainer = true;
}
aLists.BorderBackground()->AppendNewToTop(
new (aBuilder) nsDisplayCanvasBackgroundImage(aBuilder, this, i, bg));
}
if (needBlendContainer) {
aLists.BorderBackground()->AppendNewToTop(
new (aBuilder) nsDisplayBlendContainer(aBuilder, this, aLists.BorderBackground()));
}
}
nsIFrame* kid;
for (kid = GetFirstPrincipalChild(); kid; kid = kid->GetNextSibling()) {
// Skip touch caret frame if we do not build caret.
if (!aBuilder->IsBuildingCaret() && kid->GetContent() == mTouchCaretElement) {
continue;
}
// Put our child into its own pseudo-stack.
BuildDisplayListForChild(aBuilder, kid, aDirtyRect, aLists);
}
#ifdef DEBUG_CANVAS_FOCUS
nsCOMPtr<nsIContent> focusContent;
aPresContext->EventStateManager()->
GetFocusedContent(getter_AddRefs(focusContent));
bool hasFocus = false;
nsCOMPtr<nsISupports> container;
aPresContext->GetContainer(getter_AddRefs(container));
nsCOMPtr<nsIDocShell> docShell(do_QueryInterface(container));
if (docShell) {
docShell->GetHasFocus(&hasFocus);
printf("%p - nsCanvasFrame::Paint R:%d,%d,%d,%d DR: %d,%d,%d,%d\n", this,
mRect.x, mRect.y, mRect.width, mRect.height,
aDirtyRect.x, aDirtyRect.y, aDirtyRect.width, aDirtyRect.height);
}
printf("%p - Focus: %s c: %p DoPaint:%s\n", docShell.get(), hasFocus?"Y":"N",
focusContent.get(), mDoPaintFocus?"Y":"N");
#endif
if (!mDoPaintFocus)
return;
// Only paint the focus if we're visible
if (!StyleVisibility()->IsVisible())
return;
aLists.Outlines()->AppendNewToTop(new (aBuilder)
nsDisplayCanvasFocus(aBuilder, this));
}
void
nsCanvasFrame::PaintFocus(nsRenderingContext& aRenderingContext, nsPoint aPt)
{
nsRect focusRect(aPt, GetSize());
nsIScrollableFrame *scrollableFrame = do_QueryFrame(GetParent());
if (scrollableFrame) {
nsRect portRect = scrollableFrame->GetScrollPortRect();
focusRect.width = portRect.width;
focusRect.height = portRect.height;
focusRect.MoveBy(scrollableFrame->GetScrollPosition());
}
// XXX use the root frame foreground color, but should we find BODY frame
// for HTML documents?
nsIFrame* root = mFrames.FirstChild();
const nsStyleColor* color = root ? root->StyleColor() : StyleColor();
if (!color) {
NS_ERROR("current color cannot be found");
return;
}
nsCSSRendering::PaintFocus(PresContext(), aRenderingContext,
focusRect, color->mColor);
}
/* virtual */ nscoord
nsCanvasFrame::GetMinISize(nsRenderingContext *aRenderingContext)
{
nscoord result;
DISPLAY_MIN_WIDTH(this, result);
if (mFrames.IsEmpty())
result = 0;
else
result = mFrames.FirstChild()->GetMinISize(aRenderingContext);
return result;
}
/* virtual */ nscoord
nsCanvasFrame::GetPrefISize(nsRenderingContext *aRenderingContext)
{
nscoord result;
DISPLAY_PREF_WIDTH(this, result);
if (mFrames.IsEmpty())
result = 0;
else
result = mFrames.FirstChild()->GetPrefISize(aRenderingContext);
return result;
}
void
nsCanvasFrame::Reflow(nsPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus)
{
DO_GLOBAL_REFLOW_COUNT("nsCanvasFrame");
DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);
NS_FRAME_TRACE_REFLOW_IN("nsCanvasFrame::Reflow");
// Initialize OUT parameter
aStatus = NS_FRAME_COMPLETE;
nsCanvasFrame* prevCanvasFrame = static_cast<nsCanvasFrame*>
(GetPrevInFlow());
if (prevCanvasFrame) {
AutoFrameListPtr overflow(aPresContext,
prevCanvasFrame->StealOverflowFrames());
if (overflow) {
NS_ASSERTION(overflow->OnlyChild(),
"must have doc root as canvas frame's only child");
nsContainerFrame::ReparentFrameViewList(*overflow, prevCanvasFrame, this);
// Prepend overflow to the our child list. There may already be
// children placeholders for fixed-pos elements, which don't get
// reflowed but must not be lost until the canvas frame is destroyed.
mFrames.InsertFrames(this, nullptr, *overflow);
}
}
// Set our size up front, since some parts of reflow depend on it
// being already set. Note that the computed height may be
// unconstrained; that's ok. Consumers should watch out for that.
SetSize(nsSize(aReflowState.ComputedWidth(), aReflowState.ComputedHeight()));
// Reflow our one and only normal child frame. It's either the root
// element's frame or a placeholder for that frame, if the root element
// is abs-pos or fixed-pos. We may have additional children which
// are placeholders for continuations of fixed-pos content, but those
// don't need to be reflowed. The normal child is always comes before
// the fixed-pos placeholders, because we insert it at the start
// of the child list, above.
nsHTMLReflowMetrics kidDesiredSize(aReflowState);
if (mFrames.IsEmpty()) {
// We have no child frame, so return an empty size
aDesiredSize.Width() = aDesiredSize.Height() = 0;
} else {
nsIFrame* kidFrame = mFrames.FirstChild();
bool kidDirty = (kidFrame->GetStateBits() & NS_FRAME_IS_DIRTY) != 0;
nsHTMLReflowState
kidReflowState(aPresContext, aReflowState, kidFrame,
aReflowState.AvailableSize(kidFrame->GetWritingMode()));
if (aReflowState.mFlags.mVResize &&
(kidFrame->GetStateBits() & NS_FRAME_CONTAINS_RELATIVE_HEIGHT)) {
// Tell our kid it's being vertically resized too. Bit of a
// hack for framesets.
kidReflowState.mFlags.mVResize = true;
}
nsPoint kidPt(kidReflowState.ComputedPhysicalMargin().left,
kidReflowState.ComputedPhysicalMargin().top);
kidReflowState.ApplyRelativePositioning(&kidPt);
// Reflow the frame
ReflowChild(kidFrame, aPresContext, kidDesiredSize, kidReflowState,
kidPt.x, kidPt.y, 0, aStatus);
// Complete the reflow and position and size the child frame
FinishReflowChild(kidFrame, aPresContext, kidDesiredSize, &kidReflowState,
kidPt.x, kidPt.y, 0);
if (!NS_FRAME_IS_FULLY_COMPLETE(aStatus)) {
nsIFrame* nextFrame = kidFrame->GetNextInFlow();
NS_ASSERTION(nextFrame || aStatus & NS_FRAME_REFLOW_NEXTINFLOW,
"If it's incomplete and has no nif yet, it must flag a nif reflow.");
if (!nextFrame) {
nextFrame = aPresContext->PresShell()->FrameConstructor()->
CreateContinuingFrame(aPresContext, kidFrame, this);
SetOverflowFrames(nsFrameList(nextFrame, nextFrame));
// Root overflow containers will be normal children of
// the canvas frame, but that's ok because there
// aren't any other frames we need to isolate them from
// during reflow.
}
if (NS_FRAME_OVERFLOW_IS_INCOMPLETE(aStatus)) {
nextFrame->AddStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER);
}
}
// If the child frame was just inserted, then we're responsible for making sure
// it repaints
if (kidDirty) {
// But we have a new child, which will affect our background, so
// invalidate our whole rect.
// Note: Even though we request to be sized to our child's size, our
// scroll frame ensures that we are always the size of the viewport.
// Also note: GetPosition() on a CanvasFrame is always going to return
// (0, 0). We only want to invalidate GetRect() since Get*OverflowRect()
// could also include overflow to our top and left (out of the viewport)
// which doesn't need to be painted.
nsIFrame* viewport = PresContext()->GetPresShell()->GetRootFrame();
viewport->InvalidateFrame();
}
// Return our desired size. Normally it's what we're told, but
// sometimes we can be given an unconstrained height (when a window
// is sizing-to-content), and we should compute our desired height.
WritingMode wm = aReflowState.GetWritingMode();
LogicalSize finalSize(wm);
finalSize.ISize(wm) = aReflowState.ComputedISize();
if (aReflowState.ComputedBSize() == NS_UNCONSTRAINEDSIZE) {
finalSize.BSize(wm) = kidFrame->GetLogicalSize(wm).BSize(wm) +
kidReflowState.ComputedLogicalMargin().BStartEnd(wm);
} else {
finalSize.BSize(wm) = aReflowState.ComputedBSize();
}
aDesiredSize.SetSize(wm, finalSize);
aDesiredSize.SetOverflowAreasToDesiredBounds();
aDesiredSize.mOverflowAreas.UnionWith(
kidDesiredSize.mOverflowAreas + kidPt);
}
if (prevCanvasFrame) {
ReflowOverflowContainerChildren(aPresContext, aReflowState,
aDesiredSize.mOverflowAreas, 0,
aStatus);
}
FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowState, aStatus);
NS_FRAME_TRACE_REFLOW_OUT("nsCanvasFrame::Reflow", aStatus);
NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize);
}
nsIAtom*
nsCanvasFrame::GetType() const
{
return nsGkAtoms::canvasFrame;
}
nsresult
nsCanvasFrame::GetContentForEvent(WidgetEvent* aEvent,
nsIContent** aContent)
{
NS_ENSURE_ARG_POINTER(aContent);
nsresult rv = nsFrame::GetContentForEvent(aEvent,
aContent);
if (NS_FAILED(rv) || !*aContent) {
nsIFrame* kid = mFrames.FirstChild();
if (kid) {
rv = kid->GetContentForEvent(aEvent,
aContent);
}
}
return rv;
}
#ifdef DEBUG_FRAME_DUMP
nsresult
nsCanvasFrame::GetFrameName(nsAString& aResult) const
{
return MakeFrameName(NS_LITERAL_STRING("Canvas"), aResult);
}
#endif