gecko-dev/string/obsolete/bufferRoutines.h

860 lines
28 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: NPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Netscape Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Pierre Phaneuf <pp@ludusdesign.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the NPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the NPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
/* bufferRoutines.h --- rickg's original string manipulation underpinnings;
this code will be made obsolete by the new shared-buffer string (see bug #53065)
*/
#ifndef _BUFFERROUTINES_H
#define _BUFFERROUTINES_H
#ifndef nsStringDefines_h___
#include "nsStringDefines.h"
#endif
#ifndef nsCharTraits_h___
#include "nsCharTraits.h"
#endif
#include "nspr.h"
#include "plstr.h"
#include <ctype.h>
/******************************************************************************************
MODULE NOTES:
This file contains the workhorse copy and shift functions used in nsStrStruct.
Ultimately, I plan to make the function pointers in this system available for
use by external modules. They'll be able to install their own "handlers".
Not so, today though.
*******************************************************************************************/
#define KSHIFTLEFT (0)
#define KSHIFTRIGHT (1)
// uncomment the following line to caught nsString char* casting problem
//#define DEBUG_ILLEGAL_CAST_UP
//#define DEBUG_ILLEGAL_CAST_DOWN
#if defined(DEBUG_ILLEGAL_CAST_UP) || defined(DEBUG_ILLEGAL_CAST_DOWN)
static PRBool track_illegal = PR_TRUE;
static PRBool track_latin1 = PR_TRUE;
#ifdef XP_UNIX
#include "nsTraceRefcnt.h"
class CTraceFile {
public:
CTraceFile() {
mFile = fopen("nsStringTrace.txt" , "a+");
}
~CTraceFile() {
fflush(mFile);
fclose(mFile);
}
void ReportCastUp(const char* data, const char* msg)
{
if(mFile) {
fprintf(mFile, "ERRORTEXT= %s\n", msg);
fprintf(mFile, "BEGINDATA\n");
const char* s=data;
while(*s) {
if(*s & 0x80) {
fprintf(mFile, "[%2X]", (char)*s);
} else {
fprintf(mFile, "%c", *s);
}
s++;
}
fprintf(mFile, "\n");
fprintf(mFile, "ENDDATA\n");
fprintf(mFile, "BEGINSTACK\n");
nsTraceRefcnt::WalkTheStack(mFile);
fprintf(mFile, "\n");
fprintf(mFile, "ENDSTACK\n");
fflush(mFile);
}
}
void ReportCastDown(const PRUnichar* data, const char* msg)
{
if(mFile) {
fprintf(mFile, "ERRORTEXT=%s\n", msg);
fprintf(mFile, "BEGINDATA\n");
const PRUnichar* s=data;
while(*s) {
if(*s & 0xFF80) {
fprintf(mFile, "\\u%X", *s);
} else {
fprintf(mFile, "%c", *s);
}
s++;
}
fprintf(mFile, "\n");
fprintf(mFile, "ENDDATA\n");
fprintf(mFile, "BEGINSTACK\n");
nsTraceRefcnt::WalkTheStack(mFile);
fprintf(mFile, "\n");
fprintf(mFile, "ENDSTACK\n");
fflush(mFile);
}
}
private:
FILE* mFile;
};
static CTraceFile gTrace;
#define TRACE_ILLEGAL_CAST_UP(c, s, m) if(!(c)) gTrace.ReportCastUp(s,m);
#define TRACE_ILLEGAL_CAST_DOWN(c, s, m) if(!(c)) gTrace.ReportCastDown(s,m);
#else // XP_UNIX
#define TRACE_ILLEGAL_CAST_UP(c, s, m) NS_ASSERTION((c), (m))
#define TRACE_ILLEGAL_CAST_DOWN(c, s, m) NS_ASSERTION((c), (m))
#endif //XP_UNIX
#endif
inline char ascii_tolower(char aChar)
{
if (aChar >= 'A' && aChar <= 'Z')
return aChar + ('a' - 'A');
return aChar;
}
inline PRUnichar GetCharAt(const char* aString,PRUint32 anIndex) {
return (PRUnichar)aString[anIndex];
}
//----------------------------------------------------------------------------------------
//
// This set of methods is used to shift the contents of a char buffer.
// The functions are differentiated by shift direction and the underlying charsize.
//
/**
* This method shifts single byte characters left by a given amount from an given offset.
* @update gess 01/04/99
* @param aDest is a ptr to a cstring where left-shift is to be performed
* @param aLength is the known length of aDest
* @param anOffset is the index into aDest where shifting shall begin
* @param aCount is the number of chars to be "cut"
*/
void ShiftCharsLeft(char* aDest,PRUint32 aLength,PRUint32 anOffset,PRUint32 aCount);
void ShiftCharsLeft(char* aDest,PRUint32 aLength,PRUint32 anOffset,PRUint32 aCount) {
char* dst = aDest+anOffset;
char* src = aDest+anOffset+aCount;
memmove(dst,src,aLength-(aCount+anOffset));
}
/**
* This method shifts single byte characters right by a given amount from an given offset.
* @update gess 01/04/99
* @param aDest is a ptr to a cstring where the shift is to be performed
* @param aLength is the known length of aDest
* @param anOffset is the index into aDest where shifting shall begin
* @param aCount is the number of chars to be "inserted"
*/
void ShiftCharsRight(char* aDest,PRUint32 aLength,PRUint32 anOffset,PRUint32 aCount);
void ShiftCharsRight(char* aDest,PRUint32 aLength,PRUint32 anOffset,PRUint32 aCount) {
char* src = aDest+anOffset;
char* dst = aDest+anOffset+aCount;
memmove(dst,src,aLength-anOffset);
}
/**
* This method shifts unicode characters by a given amount from an given offset.
* @update gess 01/04/99
* @param aDest is a ptr to a cstring where the shift is to be performed
* @param aLength is the known length of aDest
* @param anOffset is the index into aDest where shifting shall begin
* @param aCount is the number of chars to be "cut"
*/
void ShiftDoubleCharsLeft(PRUnichar* aDest,PRUint32 aLength,PRUint32 anOffset,PRUint32 aCount);
void ShiftDoubleCharsLeft(PRUnichar* aDest,PRUint32 aLength,PRUint32 anOffset,PRUint32 aCount) {
PRUnichar* root= aDest;
PRUnichar* dst = root+anOffset;
PRUnichar* src = root+anOffset+aCount;
memmove(dst,src,(aLength-(aCount+anOffset))*sizeof(PRUnichar));
}
/**
* This method shifts unicode characters by a given amount from an given offset.
* @update gess 01/04/99
* @param aDest is a ptr to a cstring where the shift is to be performed
* @param aLength is the known length of aDest
* @param anOffset is the index into aDest where shifting shall begin
* @param aCount is the number of chars to be "inserted"
*/
void ShiftDoubleCharsRight(PRUnichar* aDest,PRUint32 aLength,PRUint32 anOffset,PRUint32 aCount);
void ShiftDoubleCharsRight(PRUnichar* aDest,PRUint32 aLength,PRUint32 anOffset,PRUint32 aCount) {
PRUnichar* root= aDest;
PRUnichar* src = root+anOffset;
PRUnichar* dst = root+anOffset+aCount;
memmove(dst,src,sizeof(PRUnichar)*(aLength-anOffset));
}
//----------------------------------------------------------------------------------------
//
// This set of methods is used to copy one buffer onto another.
// The functions are differentiated by the size of source and dest character sizes.
// WARNING: Your destination buffer MUST be big enough to hold all the source bytes.
// We don't validate these ranges here (this should be done in higher level routines).
//
/**
* Going 1 to 1 is easy, since we assume ascii. No conversions are necessary.
* @update gess 01/04/99
* @param aDest is the destination buffer
* @param aDestOffset is the pos to start copy to in the dest buffer
* @param aSource is the source buffer
* @param anOffset is the offset to start copying from in the source buffer
* @param aCount is the (max) number of chars to copy
*/
void CopyChars1To1(char* aDest,PRInt32 anDestOffset,const char* aSource,PRUint32 anOffset,PRUint32 aCount);
void CopyChars1To1(char* aDest,PRInt32 anDestOffset,const char* aSource,PRUint32 anOffset,PRUint32 aCount) {
char* dst = aDest+anDestOffset;
char* src = (char*)aSource+anOffset;
memcpy(dst,src,aCount);
}
/**
* Going 1 to 2 requires a conversion from ascii to unicode. This can be expensive.
* @param aDest is the destination buffer
* @param aDestOffset is the pos to start copy to in the dest buffer
* @param aSource is the source buffer
* @param anOffset is the offset to start copying from in the source buffer
* @param aCount is the (max) number of chars to copy
*/
void CopyChars1To2(char* aDest,PRInt32 anDestOffset,const char* aSource,PRUint32 anOffset,PRUint32 aCount);
void CopyChars1To2(char* aDest,PRInt32 anDestOffset,const char* aSource,PRUint32 anOffset,PRUint32 aCount) {
PRUnichar* theDest=(PRUnichar*)aDest;
PRUnichar* to = theDest+anDestOffset;
const unsigned char* first= (const unsigned char*)aSource+anOffset;
const unsigned char* last = first+aCount;
#ifdef DEBUG_ILLEGAL_CAST_UP
PRBool illegal= PR_FALSE;
#endif
//now loop over characters, shifting them left...
while(first < last) {
*to=(PRUnichar)(*first);
#ifdef DEBUG_ILLEGAL_CAST_UP
if(track_illegal && track_latin1 && ((*to)& 0x80))
illegal= PR_TRUE;
#endif
to++;
first++;
}
#ifdef DEBUG_ILLEGAL_CAST_UP
TRACE_ILLEGAL_CAST_UP((!illegal), aSource, "illegal cast up in CopyChars1To2");
#endif
}
/**
* Going 2 to 1 requires a conversion from unicode down to ascii. This can be lossy.
* @update gess 01/04/99
* @param aDest is the destination buffer
* @param aDestOffset is the pos to start copy to in the dest buffer
* @param aSource is the source buffer
* @param anOffset is the offset to start copying from in the source buffer
* @param aCount is the (max) number of chars to copy
*/
void CopyChars2To1(char* aDest,PRInt32 anDestOffset,const char* aSource,PRUint32 anOffset,PRUint32 aCount);
void CopyChars2To1(char* aDest,PRInt32 anDestOffset,const char* aSource,PRUint32 anOffset,PRUint32 aCount) {
char* to = aDest+anDestOffset;
PRUnichar* theSource=(PRUnichar*)aSource;
const PRUnichar* first= theSource+anOffset;
const PRUnichar* last = first+aCount;
#ifdef DEBUG_ILLEGAL_CAST_DOWN
PRBool illegal= PR_FALSE;
#endif
//now loop over characters, shifting them left...
while(first < last) {
if(*first < 256)
*to=(char)*first;
else {
*to='.';
NS_ASSERTION( (*first < 256), "data in U+0100-U+FFFF will be lost");
}
#ifdef DEBUG_ILLEGAL_CAST_DOWN
if(track_illegal) {
if(track_latin1) {
if(*first & 0xFF80)
illegal = PR_TRUE;
} else {
if(*first & 0xFF00)
illegal = PR_TRUE;
} // track_latin1
} // track_illegal
#endif
to++;
first++;
}
#ifdef DEBUG_ILLEGAL_CAST_DOWN
TRACE_ILLEGAL_CAST_DOWN((!illegal), theSource, "illegal cast down in CopyChars2To1");
#endif
}
/**
* Going 2 to 2 is fast and efficient.
* @update gess 01/04/99
* @param aDest is the destination buffer
* @param aDestOffset is the pos to start copy to in the dest buffer
* @param aSource is the source buffer
* @param anOffset is the offset to start copying from in the source buffer
* @param aCount is the (max) number of chars to copy
*/
void CopyChars2To2(char* aDest,PRInt32 anDestOffset,const char* aSource,PRUint32 anOffset,PRUint32 aCount);
void CopyChars2To2(char* aDest,PRInt32 anDestOffset,const char* aSource,PRUint32 anOffset,PRUint32 aCount) {
PRUnichar* theDest=(PRUnichar*)aDest;
PRUnichar* to = theDest+anDestOffset;
PRUnichar* theSource=(PRUnichar*)aSource;
PRUnichar* from= theSource+anOffset;
if(aCount == 1)
*to = *from;
else
memcpy((void*)to,(void*)from,aCount*sizeof(PRUnichar));
}
//--------------------------------------------------------------------------------------
typedef void (*CopyChars)(char* aDest,PRInt32 anDestOffset,const char* aSource,PRUint32 anOffset,PRUint32 aCount);
CopyChars gCopyChars[2][2]={
{&CopyChars1To1,&CopyChars1To2},
{&CopyChars2To1,&CopyChars2To2}
};
//----------------------------------------------------------------------------------------
//
// This set of methods is used to search a buffer looking for a char.
//
/**
* This methods cans the given buffer for the given char
*
* @update gess 02/17/00
* @param aDest is the buffer to be searched
* @param aDestLength is the size (in char-units, not bytes) of the buffer
* @param anOffset is the start pos to begin searching
* @param aChar is the target character we're looking for
* @param aCount tells us how many characters to iterate through (which may be different than aLength); -1 means use full length.
* @return index of pos if found, else -1 (kNotFound)
*/
inline PRInt32 FindChar1(const char* aDest,PRUint32 aDestLength,PRInt32 anOffset,const PRUnichar aChar,PRInt32 aCount) {
if(anOffset < 0)
anOffset=0;
if(aCount < 0)
aCount = (PRInt32)aDestLength;
if((aChar < 256) && (0 < aDestLength) && ((PRUint32)anOffset < aDestLength)) {
//We'll only search if the given aChar is within the normal ascii a range,
//(Since this string is definitely within the ascii range).
if(0<aCount) {
const char* left= aDest+anOffset;
const char* last= left+aCount;
const char* max = aDest+aDestLength;
const char* end = (last<max) ? last : max;
PRInt32 theMax = end-left;
if(0<theMax) {
unsigned char theChar = (unsigned char) aChar;
const char* result=(const char*)memchr(left, (int)theChar, theMax);
if(result)
return result-aDest;
}
}
}
return kNotFound;
}
/**
* This methods cans the given buffer for the given char
*
* @update gess 3/25/98
* @param aDest is the buffer to be searched
* @param aDestLength is the size (in char-units, not bytes) of the buffer
* @param anOffset is the start pos to begin searching
* @param aChar is the target character we're looking for
* @param aCount tells us how many characters to iterate through (which may be different than aLength); -1 means use full length.
* @return index of pos if found, else -1 (kNotFound)
*/
inline PRInt32 FindChar2(const PRUnichar* aDest,PRUint32 aDestLength,PRInt32 anOffset,const PRUnichar aChar,PRInt32 aCount) {
if(anOffset < 0)
anOffset=0;
if(aCount < 0)
aCount = (PRInt32)aDestLength;
if((0<aDestLength) && ((PRUint32)anOffset < aDestLength)) {
if(0<aCount) {
const PRUnichar* root = aDest;
const PRUnichar* left = root+anOffset;
const PRUnichar* last = left+aCount;
const PRUnichar* max = root+aDestLength;
const PRUnichar* end = (last<max) ? last : max;
while(left<end){
if(*left==aChar)
return (left-root);
++left;
}
}
}
return kNotFound;
}
/**
* This methods cans the given buffer (in reverse) for the given char
*
* @update gess 02/17/00
* @param aDest is the buffer to be searched
* @param aDestLength is the size (in char-units, not bytes) of the buffer
* @param anOffset is the start pos to begin searching
* @param aChar is the target character we're looking for
* @param aCount tells us how many characters to iterate through (which may be different than aLength); -1 means use full length.
* @return index of pos if found, else -1 (kNotFound)
*/
inline PRInt32 RFindChar1(const char* aDest,PRUint32 aDestLength,PRInt32 anOffset,const PRUnichar aChar,PRInt32 aCount) {
if(anOffset < 0)
anOffset=(PRInt32)aDestLength-1;
if(aCount < 0)
aCount = PRInt32(aDestLength);
if((aChar<256) && (0 < aDestLength) && ((PRUint32)anOffset < aDestLength)) {
//We'll only search if the given aChar is within the normal ascii a range,
//(Since this string is definitely within the ascii range).
if(0 < aCount) {
const char* rightmost = aDest + anOffset;
const char* min = rightmost - aCount + 1;
const char* leftmost = (min<aDest) ? aDest: min;
char theChar=(char)aChar;
while(leftmost <= rightmost){
if((*rightmost) == theChar)
return rightmost - aDest;
--rightmost;
}
}
}
return kNotFound;
}
/**
* This methods cans the given buffer for the given char
*
* @update gess 3/25/98
* @param aDest is the buffer to be searched
* @param aDestLength is the size (in char-units, not bytes) of the buffer
* @param anOffset is the start pos to begin searching
* @param aChar is the target character we're looking for
* @param aCount tells us how many characters to iterate through (which may be different than aLength); -1 means use full length.
* @return index of pos if found, else -1 (kNotFound)
*/
inline PRInt32 RFindChar2(const PRUnichar* aDest,PRUint32 aDestLength,PRInt32 anOffset,const PRUnichar aChar,PRInt32 aCount) {
if(anOffset < 0)
anOffset=(PRInt32)aDestLength-1;
if(aCount < 0)
aCount = PRInt32(aDestLength);
if((0 < aDestLength) && ((PRUint32)anOffset < aDestLength)) {
if(0 < aCount) {
const PRUnichar* root = aDest;
const PRUnichar* rightmost = root + anOffset;
const PRUnichar* min = rightmost - aCount + 1;
const PRUnichar* leftmost = (min<root) ? root: min;
while(leftmost <= rightmost){
if((*rightmost) == aChar)
return rightmost - root;
--rightmost;
}
}
}
return kNotFound;
}
//----------------------------------------------------------------------------------------
//
// This set of methods is used to compare one buffer onto another.
// The functions are differentiated by the size of source and dest character sizes.
// WARNING: Your destination buffer MUST be big enough to hold all the source bytes.
// We don't validate these ranges here (this should be done in higher level routines).
//
/**
* This method compares the data in one buffer with another
* @update gess 01/04/99
* @param aStr1 is the first buffer to be compared
* @param aStr2 is the 2nd buffer to be compared
* @param aCount is the number of chars to compare
* @param aIgnorecase tells us whether to use a case-sensitive comparison
* @return -1,0,1 depending on <,==,>
*/
static inline PRInt32 Compare1To1(const char* aStr1,const char* aStr2,PRUint32 aCount,PRBool aIgnoreCase);
PRInt32 Compare1To1(const char* aStr1,const char* aStr2,PRUint32 aCount,PRBool aIgnoreCase){
PRInt32 result=0;
if(aIgnoreCase)
result=PRInt32(PL_strncasecmp(aStr1, aStr2, aCount));
else
result=nsCharTraits<char>::compare(aStr1,aStr2,aCount);
// alien comparisons may return out-of-bound answers
// instead of the -1, 0, 1 expected by most clients
if ( result < -1 )
result = -1;
else if ( result > 1 )
result = 1;
return result;
}
/**
* This method compares the data in one buffer with another
* @update gess 01/04/99
* @param aStr1 is the first buffer to be compared
* @param aStr2 is the 2nd buffer to be compared
* @param aCount is the number of chars to compare
* @param aIgnorecase tells us whether to use a case-sensitive comparison
* @return -1,0,1 depending on <,==,>
*/
PRInt32 Compare2To2(const PRUnichar* aStr1,const PRUnichar* aStr2,PRUint32 aCount);
PRInt32 Compare2To2(const PRUnichar* aStr1,const PRUnichar* aStr2,PRUint32 aCount){
PRInt32 result;
if ( aStr1 && aStr2 )
result = nsCharTraits<PRUnichar>::compare(aStr1, aStr2, aCount);
// The following cases are rare and survivable caller errors.
// Two null pointers are equal, but any string, even 0 length
// is greater than a null pointer. It might not really matter,
// but we pick something reasonable anyway.
else if ( !aStr1 && !aStr2 )
result = 0;
else if ( aStr1 )
result = 1;
else
result = -1;
// alien comparisons may give answers outside the -1, 0, 1 expected by callers
if ( result < -1 )
result = -1;
else if ( result > 1 )
result = 1;
return result;
}
/**
* This method compares the data in one buffer with another
* @update gess 01/04/99
* @param aStr1 is the first buffer to be compared
* @param aStr2 is the 2nd buffer to be compared
* @param aCount is the number of chars to compare
* @param aIgnorecase tells us whether to use a case-sensitive comparison
* @return -1,0,1 depending on <,==,>
*/
static PRInt32 Compare2To1(const PRUnichar* aStr1,const char* aStr2,PRUint32 aCount,PRBool aIgnoreCase);
PRInt32 Compare2To1(const PRUnichar* aStr1,const char* aStr2,PRUint32 aCount,PRBool aIgnoreCase){
const PRUnichar* s1 = aStr1;
const char *s2 = aStr2;
if (aStr1 && aStr2) {
if (aCount != 0) {
do {
PRUnichar c1 = *s1++;
PRUnichar c2 = PRUnichar((unsigned char)*s2++);
if (c1 != c2) {
#ifdef NS_DEBUG
// we won't warn on c1>=128 (the 2-byte value) because often
// it is just fine to compare an constant, ascii value (i.e. "body")
// against some non-ascii value (i.e. a unicode string that
// was downloaded from a web page)
if (aIgnoreCase && c2>=128)
NS_WARNING("got a non-ASCII string, but we can't do an accurate case conversion!");
#endif
// can't do case conversion on characters out of our range
if (aIgnoreCase && c1<128 && c2<128) {
c1 = ascii_tolower(char(c1));
c2 = ascii_tolower(char(c2));
if (c1 == c2) continue;
}
if (c1 < c2) return -1;
return 1;
}
} while (--aCount);
}
}
return 0;
}
/**
* This method compares the data in one buffer with another
* @update gess 01/04/99
* @param aStr1 is the first buffer to be compared
* @param aStr2 is the 2nd buffer to be compared
* @param aCount is the number of chars to compare
* @param aIgnorecase tells us whether to use a case-sensitive comparison
* @return -1,0,1 depending on <,==,>
*/
static inline PRInt32 Compare1To2(const char* aStr1,const PRUnichar* aStr2,PRUint32 aCount,PRBool aIgnoreCase);
PRInt32 Compare1To2(const char* aStr1,const PRUnichar* aStr2,PRUint32 aCount,PRBool aIgnoreCase){
return Compare2To1(aStr2, aStr1, aCount, aIgnoreCase) * -1;
}
//----------------------------------------------------------------------------------------
//
// This set of methods is used compress char sequences in a buffer...
//
/**
* This method compresses duplicate runs of a given char from the given buffer
*
* @update rickg 03.23.2000
* @param aString is the buffer to be manipulated
* @param aLength is the length of the buffer
* @param aSet tells us which chars to compress from given buffer
* @param aEliminateLeading tells us whether to strip chars from the start of the buffer
* @param aEliminateTrailing tells us whether to strip chars from the start of the buffer
* @return the new length of the given buffer
*/
PRInt32 CompressChars1(char* aString,PRUint32 aLength,const char* aSet);
PRInt32 CompressChars1(char* aString,PRUint32 aLength,const char* aSet){
char* from = aString;
char* end = aString + aLength;
char* to = from;
//this code converts /n, /t, /r into normal space ' ';
//it also compresses runs of whitespace down to a single char...
if(aSet && aString && (0 < aLength)){
PRUint32 aSetLen=strlen(aSet);
while (from < end) {
char theChar = *from++;
*to++=theChar; //always copy this char...
if((kNotFound!=FindChar1(aSet,aSetLen,0,theChar,aSetLen))){
while (from < end) {
theChar = *from++;
if(kNotFound==FindChar1(aSet,aSetLen,0,theChar,aSetLen)){
*to++ = theChar;
break;
}
} //while
} //if
} //if
*to = 0;
}
return to - aString;
}
/**
* This method compresses duplicate runs of a given char from the given buffer
*
* @update rickg 03.23.2000
* @param aString is the buffer to be manipulated
* @param aLength is the length of the buffer
* @param aSet tells us which chars to compress from given buffer
* @param aEliminateLeading tells us whether to strip chars from the start of the buffer
* @param aEliminateTrailing tells us whether to strip chars from the start of the buffer
* @return the new length of the given buffer
*/
PRInt32 CompressChars2(PRUnichar* aString,PRUint32 aLength,const char* aSet);
PRInt32 CompressChars2(PRUnichar* aString,PRUint32 aLength,const char* aSet){
PRUnichar* from = aString;
PRUnichar* end = from + aLength;
PRUnichar* to = from;
//this code converts /n, /t, /r into normal space ' ';
//it also compresses runs of whitespace down to a single char...
if(aSet && aString && (0 < aLength)){
PRUint32 aSetLen=strlen(aSet);
while (from < end) {
PRUnichar theChar = *from++;
*to++=theChar; //always copy this char...
if((theChar<256) && (kNotFound!=FindChar1(aSet,aSetLen,0,theChar,aSetLen))){
while (from < end) {
theChar = *from++;
if(kNotFound==FindChar1(aSet,aSetLen,0,theChar,aSetLen)){
*to++ = theChar;
break;
}
} //while
} //if
} //if
*to = 0;
}
return to - (PRUnichar*)aString;
}
/**
* This method strips chars in a given set from the given buffer
*
* @update gess 01/04/99
* @param aString is the buffer to be manipulated
* @param aLength is the length of the buffer
* @param aSet tells us which chars to compress from given buffer
* @param aEliminateLeading tells us whether to strip chars from the start of the buffer
* @param aEliminateTrailing tells us whether to strip chars from the start of the buffer
* @return the new length of the given buffer
*/
PRInt32 StripChars1(char* aString,PRUint32 aLength,const char* aSet);
PRInt32 StripChars1(char* aString,PRUint32 aLength,const char* aSet){
char* to = aString;
char* from = aString-1;
char* end = aString + aLength;
if(aSet && aString && (0 < aLength)){
PRUint32 aSetLen=strlen(aSet);
while (++from < end) {
char theChar = *from;
if(kNotFound==FindChar1(aSet,aSetLen,0,theChar,aSetLen)){
*to++ = theChar;
}
}
*to = 0;
}
return to - (char*)aString;
}
/**
* This method strips chars in a given set from the given buffer
*
* @update gess 01/04/99
* @param aString is the buffer to be manipulated
* @param aLength is the length of the buffer
* @param aSet tells us which chars to compress from given buffer
* @param aEliminateLeading tells us whether to strip chars from the start of the buffer
* @param aEliminateTrailing tells us whether to strip chars from the start of the buffer
* @return the new length of the given buffer
*/
PRInt32 StripChars2(PRUnichar* aString,PRUint32 aLength,const char* aSet);
PRInt32 StripChars2(PRUnichar* aString,PRUint32 aLength,const char* aSet){
PRUnichar* to = aString;
PRUnichar* from = aString-1;
PRUnichar* end = to + aLength;
if(aSet && aString && (0 < aLength)){
PRUint32 aSetLen=strlen(aSet);
while (++from < end) {
PRUnichar theChar = *from;
//Note the test for ascii range below. If you have a real unicode char,
//and you're searching for chars in the (given) ascii string, there's no
//point in doing the real search since it's out of the ascii range.
if((255<theChar) || (kNotFound==FindChar1(aSet,aSetLen,0,theChar,aSetLen))){
*to++ = theChar;
}
}
*to = 0;
}
return to - (PRUnichar*)aString;
}
#endif