gecko-dev/gfx/webrender_bindings
Andi-Bogdan Postelnicu 5981839b9a Bug 1617369 - Reformat recent rust changes with rustfmt r=emilio
Updated with rustfmt 1.5.1-stable (4b91a6e 2022-08-08)
# ignore-this-changeset

Depends on D154661

Differential Revision: https://phabricator.services.mozilla.com/D154662
2022-08-16 07:08:28 +00:00
..
src Bug 1617369 - Reformat recent rust changes with rustfmt r=emilio 2022-08-16 07:08:28 +00:00
Cargo.toml
cbindgen.toml
DCLayerTree.cpp Bug 1771011 - part2 : wrap media engine's dcomp handle, and use it on our gfx pipeline in the GPU process.r=jolin,sotaro 2022-08-13 23:48:07 +00:00
DCLayerTree.h Bug 1771011 - part2 : wrap media engine's dcomp handle, and use it on our gfx pipeline in the GPU process.r=jolin,sotaro 2022-08-13 23:48:07 +00:00
Moz2DImageRenderer.cpp
moz.build Bug 1771011 - part2 : wrap media engine's dcomp handle, and use it on our gfx pipeline in the GPU process.r=jolin,sotaro 2022-08-13 23:48:07 +00:00
README.webrender
RenderAndroidHardwareBufferTextureHost.cpp
RenderAndroidHardwareBufferTextureHost.h
RenderAndroidSurfaceTextureHost.cpp
RenderAndroidSurfaceTextureHost.h
RenderBufferTextureHost.cpp
RenderBufferTextureHost.h
RenderCompositor.cpp
RenderCompositor.h Backed out changeset 48381173c92c (bug 1780315) for causing bug 1782764. CLOSED TREE 2022-08-03 13:43:39 +03:00
RenderCompositorANGLE.cpp
RenderCompositorANGLE.h
RenderCompositorD3D11SWGL.cpp
RenderCompositorD3D11SWGL.h
RenderCompositorEGL.cpp
RenderCompositorEGL.h
RenderCompositorLayersSWGL.cpp Backed out changeset 48381173c92c (bug 1780315) for causing bug 1782764. CLOSED TREE 2022-08-03 13:43:39 +03:00
RenderCompositorLayersSWGL.h Backed out changeset 48381173c92c (bug 1780315) for causing bug 1782764. CLOSED TREE 2022-08-03 13:43:39 +03:00
RenderCompositorNative.cpp Backed out changeset 48381173c92c (bug 1780315) for causing bug 1782764. CLOSED TREE 2022-08-03 13:43:39 +03:00
RenderCompositorNative.h Backed out changeset 48381173c92c (bug 1780315) for causing bug 1782764. CLOSED TREE 2022-08-03 13:43:39 +03:00
RenderCompositorOGL.cpp
RenderCompositorOGL.h
RenderCompositorOGLSWGL.cpp
RenderCompositorOGLSWGL.h
RenderCompositorRecordedFrame.h
RenderCompositorSWGL.cpp
RenderCompositorSWGL.h
RenderD3D11TextureHost.cpp
RenderD3D11TextureHost.h
RenderDcompSurfaceTextureHost.cpp Bug 1771011 - part2 : wrap media engine's dcomp handle, and use it on our gfx pipeline in the GPU process.r=jolin,sotaro 2022-08-13 23:48:07 +00:00
RenderDcompSurfaceTextureHost.h Bug 1771011 - part2 : wrap media engine's dcomp handle, and use it on our gfx pipeline in the GPU process.r=jolin,sotaro 2022-08-13 23:48:07 +00:00
RenderDMABUFTextureHost.cpp
RenderDMABUFTextureHost.h
RenderEGLImageTextureHost.cpp
RenderEGLImageTextureHost.h
RendererOGL.cpp Backed out changeset 48381173c92c (bug 1780315) for causing bug 1782764. CLOSED TREE 2022-08-03 13:43:39 +03:00
RendererOGL.h Backed out changeset 48381173c92c (bug 1780315) for causing bug 1782764. CLOSED TREE 2022-08-03 13:43:39 +03:00
RendererScreenshotGrabber.cpp Backed out changeset 48381173c92c (bug 1780315) for causing bug 1782764. CLOSED TREE 2022-08-03 13:43:39 +03:00
RendererScreenshotGrabber.h Backed out changeset 48381173c92c (bug 1780315) for causing bug 1782764. CLOSED TREE 2022-08-03 13:43:39 +03:00
RenderExternalTextureHost.cpp
RenderExternalTextureHost.h
RenderMacIOSurfaceTextureHost.cpp
RenderMacIOSurfaceTextureHost.h
RenderSharedSurfaceTextureHost.cpp
RenderSharedSurfaceTextureHost.h
RenderTextureHost.cpp
RenderTextureHost.h Bug 1771011 - part2 : wrap media engine's dcomp handle, and use it on our gfx pipeline in the GPU process.r=jolin,sotaro 2022-08-13 23:48:07 +00:00
RenderTextureHostSWGL.cpp
RenderTextureHostSWGL.h
RenderTextureHostWrapper.cpp Bug 1771011 - part2 : wrap media engine's dcomp handle, and use it on our gfx pipeline in the GPU process.r=jolin,sotaro 2022-08-13 23:48:07 +00:00
RenderTextureHostWrapper.h Bug 1771011 - part2 : wrap media engine's dcomp handle, and use it on our gfx pipeline in the GPU process.r=jolin,sotaro 2022-08-13 23:48:07 +00:00
RenderThread.cpp
RenderThread.h
rustfmt.toml
webrender_ffi.h
WebRenderAPI.cpp
WebRenderAPI.h
WebRenderTypes.cpp
WebRenderTypes.h

To build and run WebRender in Gecko:
1. Install Rust if you don't have it already
   If you are doing gecko builds already, you should already have Rust as it is a build requirement.
   If not, you can install it using |mach bootstrap| (recommended) or from https://www.rust-lang.org/
       Note: If installing manually, use the stable 64-bit release - on Windows make sure to use the MSVC ABI installer.
   Ensure that rustc and cargo are in your $PATH (adding $HOME/.cargo/bin/ should be sufficient)
2. Build using |mach build|.
   You don't need anything special in your mozconfig for local builds; webrender will be built by default.
3. Run with |MOZ_WEBRENDER=1| in your environment. e.g. |MOZ_WEBRENDER=1 ./mach run|.
   Alternatively, you can set the gfx.webrender.enabled pref to true (browser restart required).
   Note that on Linux, acceleration is disabled by default and it needs to be enabled for WebRender to work.
   On Linux you can enable acceleration by putting |MOZ_ACCELERATED=1| in your environment, or setting layers.acceleration.force-enabled to true in about:config.
4. Verify WebRender is enabled. You can do this by going to about:support and checking the "Compositing" line in the Graphics section. It should say "WebRender".
   There should also be a WebRender section under "Decision Log" in about:support, which will provide some more detail on what caused it to be enabled/disabled.

When making changes:
    - Make the changes you want.
    - Run |mach build| or |mach build binaries| as desired.

For a debug webrender build:
    Use a debug mozconfig (ac_add_options --enable-debug)
    You can also use an opt build but make webrender less optimized by putting opt-level=0 in the [profile.release] section of your toolkit/library/rust/Cargo.toml file
    See also https://groups.google.com/forum/#!topic/mozilla.dev.servo/MbeMcqqO1fs