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9f2d3c7a9c
This doesn't change behavior but it's cleaner, and while I was near that code... Differential Revision: https://phabricator.services.mozilla.com/D163505
231 lines
6.7 KiB
C++
231 lines
6.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsContentUtils.h"
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#include "nsScreen.h"
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#include "mozilla/dom/Document.h"
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#include "nsIDocShell.h"
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#include "nsPresContext.h"
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#include "nsCOMPtr.h"
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#include "nsIDocShellTreeItem.h"
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#include "nsLayoutUtils.h"
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#include "nsJSUtils.h"
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#include "nsDeviceContext.h"
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#include "mozilla/widget/ScreenManager.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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/* static */
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already_AddRefed<nsScreen> nsScreen::Create(nsPIDOMWindowInner* aWindow) {
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MOZ_ASSERT(aWindow);
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if (!aWindow->GetDocShell()) {
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return nullptr;
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}
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nsCOMPtr<nsIScriptGlobalObject> sgo = do_QueryInterface(aWindow);
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NS_ENSURE_TRUE(sgo, nullptr);
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RefPtr<nsScreen> screen = new nsScreen(aWindow);
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return screen.forget();
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}
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nsScreen::nsScreen(nsPIDOMWindowInner* aWindow)
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: DOMEventTargetHelper(aWindow),
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mScreenOrientation(new ScreenOrientation(aWindow, this)) {}
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nsScreen::~nsScreen() = default;
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// QueryInterface implementation for nsScreen
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(nsScreen)
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NS_INTERFACE_MAP_END_INHERITING(DOMEventTargetHelper)
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NS_IMPL_ADDREF_INHERITED(nsScreen, DOMEventTargetHelper)
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NS_IMPL_RELEASE_INHERITED(nsScreen, DOMEventTargetHelper)
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NS_IMPL_CYCLE_COLLECTION_INHERITED(nsScreen, DOMEventTargetHelper,
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mScreenOrientation)
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int32_t nsScreen::GetPixelDepth(ErrorResult& aRv) {
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// Return 24 to prevent fingerprinting.
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if (ShouldResistFingerprinting()) {
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return 24;
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}
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nsDeviceContext* context = GetDeviceContext();
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if (!context) {
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aRv.Throw(NS_ERROR_FAILURE);
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return -1;
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}
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return context->GetDepth();
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}
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nsPIDOMWindowOuter* nsScreen::GetOuter() const {
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if (nsPIDOMWindowInner* inner = GetOwner()) {
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return inner->GetOuterWindow();
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}
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return nullptr;
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}
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nsDeviceContext* nsScreen::GetDeviceContext() {
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return nsLayoutUtils::GetDeviceContextForScreenInfo(GetOuter());
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}
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nsresult nsScreen::GetRect(CSSIntRect& aRect) {
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// Return window inner rect to prevent fingerprinting.
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if (ShouldResistFingerprinting()) {
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return GetWindowInnerRect(aRect);
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}
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// Here we manipulate the value of aRect to represent the screen size,
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// if in RDM.
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if (nsCOMPtr<nsPIDOMWindowInner> owner = GetOwner()) {
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if (Document* doc = owner->GetExtantDoc()) {
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Maybe<CSSIntSize> deviceSize =
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nsGlobalWindowOuter::GetRDMDeviceSize(*doc);
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if (deviceSize.isSome()) {
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const CSSIntSize& size = deviceSize.value();
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aRect.SetRect(0, 0, size.width, size.height);
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return NS_OK;
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}
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}
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}
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nsDeviceContext* context = GetDeviceContext();
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if (!context) {
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return NS_ERROR_FAILURE;
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}
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nsRect r;
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context->GetRect(r);
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aRect = CSSIntRect::FromAppUnitsRounded(r);
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return NS_OK;
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}
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nsresult nsScreen::GetAvailRect(CSSIntRect& aRect) {
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// Return window inner rect to prevent fingerprinting.
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if (ShouldResistFingerprinting()) {
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return GetWindowInnerRect(aRect);
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}
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// Here we manipulate the value of aRect to represent the screen size,
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// if in RDM.
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if (nsCOMPtr<nsPIDOMWindowInner> owner = GetOwner()) {
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if (Document* doc = owner->GetExtantDoc()) {
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Maybe<CSSIntSize> deviceSize =
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nsGlobalWindowOuter::GetRDMDeviceSize(*doc);
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if (deviceSize.isSome()) {
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const CSSIntSize& size = deviceSize.value();
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aRect.SetRect(0, 0, size.width, size.height);
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return NS_OK;
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}
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}
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}
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nsDeviceContext* context = GetDeviceContext();
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if (!context) {
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return NS_ERROR_FAILURE;
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}
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nsRect r;
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context->GetClientRect(r);
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aRect = CSSIntRect::FromAppUnitsRounded(r);
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return NS_OK;
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}
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uint16_t nsScreen::GetOrientationAngle() const {
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// NOTE(emilio): This could be made screen-dependent with some minor effort /
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// plumbing, but this will only ever differ on Android (where there's just one
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// screen anyways).
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RefPtr<widget::Screen> s =
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widget::ScreenManager::GetSingleton().GetPrimaryScreen();
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return s->GetOrientationAngle();
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}
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hal::ScreenOrientation nsScreen::GetOrientationType() const {
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// NOTE(emilio): This could be made screen-dependent with some minor effort /
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// plumbing, but this will only ever differ on android where there's just one
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// screen anyways.
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RefPtr<widget::Screen> s =
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widget::ScreenManager::GetSingleton().GetPrimaryScreen();
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return s->GetOrientationType();
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}
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ScreenOrientation* nsScreen::Orientation() const { return mScreenOrientation; }
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void nsScreen::GetMozOrientation(nsString& aOrientation,
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CallerType aCallerType) const {
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switch (mScreenOrientation->DeviceType(aCallerType)) {
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case OrientationType::Portrait_primary:
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aOrientation.AssignLiteral("portrait-primary");
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break;
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case OrientationType::Portrait_secondary:
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aOrientation.AssignLiteral("portrait-secondary");
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break;
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case OrientationType::Landscape_primary:
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aOrientation.AssignLiteral("landscape-primary");
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break;
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case OrientationType::Landscape_secondary:
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aOrientation.AssignLiteral("landscape-secondary");
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break;
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default:
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MOZ_CRASH("Unacceptable screen orientation type.");
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}
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}
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bool nsScreen::MozLockOrientation(const nsAString& aOrientation,
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ErrorResult& aRv) {
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nsString orientation(aOrientation);
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Sequence<nsString> orientations;
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if (!orientations.AppendElement(orientation, fallible)) {
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aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
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return false;
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}
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return MozLockOrientation(orientations, aRv);
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}
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// This function is deprecated, use ScreenOrientation API instead.
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bool nsScreen::MozLockOrientation(const Sequence<nsString>& aOrientations,
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ErrorResult& aRv) {
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return false;
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}
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void nsScreen::MozUnlockOrientation() {}
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/* virtual */
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JSObject* nsScreen::WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) {
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return Screen_Binding::Wrap(aCx, this, aGivenProto);
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}
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nsresult nsScreen::GetWindowInnerRect(CSSIntRect& aRect) {
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aRect.x = 0;
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aRect.y = 0;
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nsCOMPtr<nsPIDOMWindowInner> win = GetOwner();
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if (!win) {
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return NS_ERROR_FAILURE;
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}
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double width;
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double height;
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nsresult rv = win->GetInnerWidth(&width);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = win->GetInnerHeight(&height);
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NS_ENSURE_SUCCESS(rv, rv);
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aRect.SizeTo(std::round(width), std::round(height));
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return NS_OK;
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}
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bool nsScreen::ShouldResistFingerprinting() const {
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nsCOMPtr<nsPIDOMWindowInner> owner = GetOwner();
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return owner &&
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nsGlobalWindowInner::Cast(owner)->ShouldResistFingerprinting();
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}
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