gecko-dev/gfx/ipc/GPUProcessHost.h
Jed Davis bcff2dd108 Bug 1487287 - Synchronize GeckoChildProcessHost destruction with launching. r=mccr8
In order to enable asynchronous launch, destruction of
GeckoChildProcessHost (and its subclasses) has to be delayed until after
launching (or anything else that might be made asynchronous in the
future) has completed, to prevent use-after-free.  However, there are
other dependencies on process hosts always being destroyed on the I/O
thread, so refcounting would be difficult to use.

Instead, GeckoChildProcessHost now may not be destroyed directly, but
must go through a method that handles the scheduling.

There are also some minor cleanups to the affected headers (removed
duplicate access modifiers, and made PluginProcessParent final).

Depends on D18010

Differential Revision: https://phabricator.services.mozilla.com/D18011

--HG--
extra : moz-landing-system : lando
2019-02-05 00:15:20 +00:00

135 lines
4.4 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef _include_mozilla_gfx_ipc_GPUProcessHost_h_
#define _include_mozilla_gfx_ipc_GPUProcessHost_h_
#include "mozilla/Maybe.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/ipc/GeckoChildProcessHost.h"
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/ipc/TaskFactory.h"
class nsITimer;
namespace mozilla {
namespace gfx {
class GPUChild;
// GPUProcessHost is the "parent process" container for a subprocess handle and
// IPC connection. It owns the parent process IPDL actor, which in this case,
// is a GPUChild.
//
// GPUProcessHosts are allocated and managed by GPUProcessManager. For all
// intents and purposes it is a singleton, though more than one may be allocated
// at a time due to its shutdown being asynchronous.
class GPUProcessHost final : public mozilla::ipc::GeckoChildProcessHost {
friend class GPUChild;
public:
class Listener {
public:
virtual void OnProcessLaunchComplete(GPUProcessHost* aHost) {}
// The GPUProcessHost has unexpectedly shutdown or had its connection
// severed. This is not called if an error occurs after calling
// Shutdown().
virtual void OnProcessUnexpectedShutdown(GPUProcessHost* aHost) {}
virtual void OnRemoteProcessDeviceReset(GPUProcessHost* aHost) {}
};
explicit GPUProcessHost(Listener* listener);
// Launch the subprocess asynchronously. On failure, false is returned.
// Otherwise, true is returned, and the OnProcessLaunchComplete listener
// callback will be invoked either when a connection has been established, or
// if a connection could not be established due to an asynchronous error.
//
// @param aExtraOpts (StringVector)
// Extra options to pass to the subprocess.
bool Launch(StringVector aExtraOpts);
// If the process is being launched, block until it has launched and
// connected. If a launch task is pending, it will fire immediately.
//
// Returns true if the process is successfully connected; false otherwise.
bool WaitForLaunch();
// Inform the process that it should clean up its resources and shut down.
// This initiates an asynchronous shutdown sequence. After this method
// returns, it is safe for the caller to forget its pointer to the
// GPUProcessHost.
//
// After this returns, the attached Listener is no longer used.
void Shutdown();
// Return the actor for the top-level actor of the process. If the process
// has not connected yet, this returns null.
GPUChild* GetActor() const { return mGPUChild.get(); }
// Return a unique id for this process, guaranteed not to be shared with any
// past or future instance of GPUProcessHost.
uint64_t GetProcessToken() const;
bool IsConnected() const { return !!mGPUChild; }
// Return the time stamp for when we tried to launch the GPU process. This is
// currently used for Telemetry so that we can determine how long GPU
// processes take to spin up. Note this doesn't denote a successful launch,
// just when we attempted launch.
TimeStamp GetLaunchTime() const { return mLaunchTime; }
// Called on the IO thread.
void OnChannelConnected(int32_t peer_pid) override;
void OnChannelError() override;
void SetListener(Listener* aListener);
// Used for tests and diagnostics
void KillProcess();
private:
~GPUProcessHost();
// Called on the main thread.
void OnChannelConnectedTask();
void OnChannelErrorTask();
// Called on the main thread after a connection has been established.
void InitAfterConnect(bool aSucceeded);
// Called on the main thread when the mGPUChild actor is shutting down.
void OnChannelClosed();
// Kill the remote process, triggering IPC shutdown.
void KillHard(const char* aReason);
void DestroyProcess();
DISALLOW_COPY_AND_ASSIGN(GPUProcessHost);
Listener* mListener;
mozilla::ipc::TaskFactory<GPUProcessHost> mTaskFactory;
enum class LaunchPhase { Unlaunched, Waiting, Complete };
LaunchPhase mLaunchPhase;
UniquePtr<GPUChild> mGPUChild;
uint64_t mProcessToken;
bool mShutdownRequested;
bool mChannelClosed;
TimeStamp mLaunchTime;
};
} // namespace gfx
} // namespace mozilla
#endif // _include_mozilla_gfx_ipc_GPUProcessHost_h_