gecko-dev/image/OrientedImage.cpp
Emilio Cobos Álvarez 4414d74633 Bug 1779598 - Stop passing around Maybe<SVGImageContext>. r=aosmond
All its members are optional, so we can just use it as a plain struct
rather than Maybe<> all around, which simplifies the code and prevents
silly bugs like bug 1779592.

Mostly automatic via:

  rg -l 'SVGImageContext' . | xargs sed -i 's/Maybe<SVGImageContext>/SVGImageContext/g'

With trivial build fixes.

Not intended to change behavior.

Differential Revision: https://phabricator.services.mozilla.com/D151846
2022-07-14 16:03:25 +00:00

350 lines
11 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "OrientedImage.h"
#include <algorithm>
#include "gfx2DGlue.h"
#include "gfxContext.h"
#include "gfxDrawable.h"
#include "gfxPlatform.h"
#include "gfxUtils.h"
#include "ImageRegion.h"
#include "mozilla/SVGImageContext.h"
using std::swap;
namespace mozilla {
using namespace gfx;
namespace image {
NS_IMETHODIMP
OrientedImage::GetWidth(int32_t* aWidth) {
if (mOrientation.SwapsWidthAndHeight()) {
return InnerImage()->GetHeight(aWidth);
} else {
return InnerImage()->GetWidth(aWidth);
}
}
NS_IMETHODIMP
OrientedImage::GetHeight(int32_t* aHeight) {
if (mOrientation.SwapsWidthAndHeight()) {
return InnerImage()->GetWidth(aHeight);
} else {
return InnerImage()->GetHeight(aHeight);
}
}
nsresult OrientedImage::GetNativeSizes(nsTArray<IntSize>& aNativeSizes) {
nsresult rv = InnerImage()->GetNativeSizes(aNativeSizes);
if (mOrientation.SwapsWidthAndHeight()) {
auto i = aNativeSizes.Length();
while (i > 0) {
--i;
swap(aNativeSizes[i].width, aNativeSizes[i].height);
}
}
return rv;
}
NS_IMETHODIMP
OrientedImage::GetIntrinsicSize(nsSize* aSize) {
nsresult rv = InnerImage()->GetIntrinsicSize(aSize);
if (mOrientation.SwapsWidthAndHeight()) {
swap(aSize->width, aSize->height);
}
return rv;
}
Maybe<AspectRatio> OrientedImage::GetIntrinsicRatio() {
Maybe<AspectRatio> ratio = InnerImage()->GetIntrinsicRatio();
if (ratio && mOrientation.SwapsWidthAndHeight()) {
ratio = Some(ratio->Inverted());
}
return ratio;
}
already_AddRefed<SourceSurface> OrientedImage::OrientSurface(
Orientation aOrientation, SourceSurface* aSurface) {
MOZ_ASSERT(aSurface);
// If the image does not require any re-orientation, return aSurface itself.
if (aOrientation.IsIdentity()) {
return do_AddRef(aSurface);
}
// Determine the size of the new surface.
nsIntSize originalSize = aSurface->GetSize();
nsIntSize targetSize = originalSize;
if (aOrientation.SwapsWidthAndHeight()) {
swap(targetSize.width, targetSize.height);
}
// Create our drawable.
RefPtr<gfxDrawable> drawable = new gfxSurfaceDrawable(aSurface, originalSize);
// Determine an appropriate format for the surface.
gfx::SurfaceFormat surfaceFormat = IsOpaque(aSurface->GetFormat())
? gfx::SurfaceFormat::OS_RGBX
: gfx::SurfaceFormat::OS_RGBA;
// Create the new surface to draw into.
RefPtr<DrawTarget> target =
gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
targetSize, surfaceFormat);
if (!target || !target->IsValid()) {
NS_ERROR("Could not create a DrawTarget");
return nullptr;
}
// Draw.
RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(target);
MOZ_ASSERT(ctx); // already checked the draw target above
ctx->Multiply(OrientationMatrix(aOrientation, originalSize));
gfxUtils::DrawPixelSnapped(ctx, drawable, SizeDouble(originalSize),
ImageRegion::Create(originalSize), surfaceFormat,
SamplingFilter::LINEAR);
return target->Snapshot();
}
NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
OrientedImage::GetFrame(uint32_t aWhichFrame, uint32_t aFlags) {
// Get a SourceSurface for the inner image then orient it according to
// mOrientation.
RefPtr<SourceSurface> innerSurface =
InnerImage()->GetFrame(aWhichFrame, aFlags);
NS_ENSURE_TRUE(innerSurface, nullptr);
return OrientSurface(mOrientation, innerSurface);
}
NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
OrientedImage::GetFrameAtSize(const IntSize& aSize, uint32_t aWhichFrame,
uint32_t aFlags) {
// Get a SourceSurface for the inner image then orient it according to
// mOrientation.
IntSize innerSize = aSize;
if (mOrientation.SwapsWidthAndHeight()) {
swap(innerSize.width, innerSize.height);
}
RefPtr<SourceSurface> innerSurface =
InnerImage()->GetFrameAtSize(innerSize, aWhichFrame, aFlags);
NS_ENSURE_TRUE(innerSurface, nullptr);
return OrientSurface(mOrientation, innerSurface);
}
NS_IMETHODIMP_(bool)
OrientedImage::IsImageContainerAvailable(WindowRenderer* aRenderer,
uint32_t aFlags) {
if (mOrientation.IsIdentity()) {
return InnerImage()->IsImageContainerAvailable(aRenderer, aFlags);
}
return false;
}
NS_IMETHODIMP_(ImgDrawResult)
OrientedImage::GetImageProvider(WindowRenderer* aRenderer,
const gfx::IntSize& aSize,
const SVGImageContext& aSVGContext,
const Maybe<ImageIntRegion>& aRegion,
uint32_t aFlags,
WebRenderImageProvider** aProvider) {
// XXX(seth): We currently don't have a way of orienting the result of
// GetImageContainer. We work around this by always returning null, but if it
// ever turns out that OrientedImage is widely used on codepaths that can
// actually benefit from GetImageContainer, it would be a good idea to fix
// that method for performance reasons.
if (mOrientation.IsIdentity()) {
return InnerImage()->GetImageProvider(aRenderer, aSize, aSVGContext,
aRegion, aFlags, aProvider);
}
return ImgDrawResult::NOT_SUPPORTED;
}
struct MatrixBuilder {
explicit MatrixBuilder(bool aInvert) : mInvert(aInvert) {}
gfxMatrix Build() { return mMatrix; }
void Scale(gfxFloat aX, gfxFloat aY) {
if (mInvert) {
mMatrix *= gfxMatrix::Scaling(1.0 / aX, 1.0 / aY);
} else {
mMatrix.PreScale(aX, aY);
}
}
void Rotate(gfxFloat aPhi) {
if (mInvert) {
mMatrix *= gfxMatrix::Rotation(-aPhi);
} else {
mMatrix.PreRotate(aPhi);
}
}
void Translate(gfxPoint aDelta) {
if (mInvert) {
mMatrix *= gfxMatrix::Translation(-aDelta);
} else {
mMatrix.PreTranslate(aDelta);
}
}
private:
gfxMatrix mMatrix;
bool mInvert;
};
gfxMatrix OrientedImage::OrientationMatrix(Orientation aOrientation,
const nsIntSize& aSize,
bool aInvert /* = false */) {
MatrixBuilder builder(aInvert);
// Apply reflection, if present. (For a regular, non-flipFirst reflection,
// this logically happens second, but we apply it first because these
// transformations are all premultiplied.) A translation is necessary to place
// the image back in the first quadrant.
if (aOrientation.flip == Flip::Horizontal && !aOrientation.flipFirst) {
if (aOrientation.SwapsWidthAndHeight()) {
builder.Translate(gfxPoint(aSize.height, 0));
} else {
builder.Translate(gfxPoint(aSize.width, 0));
}
builder.Scale(-1.0, 1.0);
}
// Apply rotation, if present. Again, a translation is used to place the
// image back in the first quadrant.
switch (aOrientation.rotation) {
case Angle::D0:
break;
case Angle::D90:
builder.Translate(gfxPoint(aSize.height, 0));
builder.Rotate(-1.5 * M_PI);
break;
case Angle::D180:
builder.Translate(gfxPoint(aSize.width, aSize.height));
builder.Rotate(-1.0 * M_PI);
break;
case Angle::D270:
builder.Translate(gfxPoint(0, aSize.width));
builder.Rotate(-0.5 * M_PI);
break;
default:
MOZ_ASSERT(false, "Invalid rotation value");
}
// Apply a flipFirst reflection.
if (aOrientation.flip == Flip::Horizontal && aOrientation.flipFirst) {
builder.Translate(gfxPoint(aSize.width, 0.0));
builder.Scale(-1.0, 1.0);
}
return builder.Build();
}
NS_IMETHODIMP_(ImgDrawResult)
OrientedImage::Draw(gfxContext* aContext, const nsIntSize& aSize,
const ImageRegion& aRegion, uint32_t aWhichFrame,
SamplingFilter aSamplingFilter,
const SVGImageContext& aSVGContext, uint32_t aFlags,
float aOpacity) {
if (mOrientation.IsIdentity()) {
return InnerImage()->Draw(aContext, aSize, aRegion, aWhichFrame,
aSamplingFilter, aSVGContext, aFlags, aOpacity);
}
// Update the image size to match the image's coordinate system. (This could
// be done using TransformBounds but since it's only a size a swap is enough.)
nsIntSize size(aSize);
if (mOrientation.SwapsWidthAndHeight()) {
swap(size.width, size.height);
}
// Update the matrix so that we transform the image into the orientation
// expected by the caller before drawing.
gfxMatrix matrix(OrientationMatrix(size));
gfxContextMatrixAutoSaveRestore saveMatrix(aContext);
aContext->Multiply(matrix);
// The region is already in the orientation expected by the caller, but we
// need it to be in the image's coordinate system, so we transform it using
// the inverse of the orientation matrix.
gfxMatrix inverseMatrix(OrientationMatrix(size, /* aInvert = */ true));
ImageRegion region(aRegion);
region.TransformBoundsBy(inverseMatrix);
auto orientViewport = [&](const SVGImageContext& aOldContext) {
SVGImageContext context(aOldContext);
auto oldViewport = aOldContext.GetViewportSize();
if (oldViewport && mOrientation.SwapsWidthAndHeight()) {
// Swap width and height:
CSSIntSize newViewport(oldViewport->height, oldViewport->width);
context.SetViewportSize(Some(newViewport));
}
return context;
};
return InnerImage()->Draw(aContext, size, region, aWhichFrame,
aSamplingFilter, orientViewport(aSVGContext),
aFlags, aOpacity);
}
nsIntSize OrientedImage::OptimalImageSizeForDest(const gfxSize& aDest,
uint32_t aWhichFrame,
SamplingFilter aSamplingFilter,
uint32_t aFlags) {
if (!mOrientation.SwapsWidthAndHeight()) {
return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame,
aSamplingFilter, aFlags);
}
// Swap the size for the calculation, then swap it back for the caller.
gfxSize destSize(aDest.height, aDest.width);
nsIntSize innerImageSize(InnerImage()->OptimalImageSizeForDest(
destSize, aWhichFrame, aSamplingFilter, aFlags));
return nsIntSize(innerImageSize.height, innerImageSize.width);
}
NS_IMETHODIMP_(nsIntRect)
OrientedImage::GetImageSpaceInvalidationRect(const nsIntRect& aRect) {
nsIntRect rect(InnerImage()->GetImageSpaceInvalidationRect(aRect));
if (mOrientation.IsIdentity()) {
return rect;
}
nsIntSize innerSize;
nsresult rv = InnerImage()->GetWidth(&innerSize.width);
rv = NS_FAILED(rv) ? rv : InnerImage()->GetHeight(&innerSize.height);
if (NS_FAILED(rv)) {
// Fall back to identity if the width and height aren't available.
return rect;
}
// Transform the invalidation rect into the correct orientation.
gfxMatrix matrix(OrientationMatrix(innerSize));
gfxRect invalidRect(matrix.TransformBounds(
gfxRect(rect.X(), rect.Y(), rect.Width(), rect.Height())));
return IntRect::RoundOut(invalidRect.X(), invalidRect.Y(),
invalidRect.Width(), invalidRect.Height());
}
} // namespace image
} // namespace mozilla