gecko-dev/gfx/2d/Quaternion.cpp
Kearwood "Kip" Gilbert 55278c6768 Bug 1532375 - Implement Matrix4x4Double and QuaternionDouble r=lsalzman
The upcoming WebXR API (Bug 1419190) requires intermediate calculations of real-world space coordinates to have more precision with larger ranges. I expect that double precision matrix and quaternions will also be useful in other graphics and layout work.

It would not be ideal to expand the existing classes to always use double precision, as it would incur a significant performance penalty on certain platforms (eg, Arm). The double-precision variants should be used only when required.

The existing gfx::Matrix4x4 and gfx::Quaternion implementation can be extended with templates to generate both single and double precision variants.

Differential Revision: https://phabricator.services.mozilla.com/D22010

--HG--
extra : moz-landing-system : lando
2019-03-19 17:19:47 +00:00

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "Quaternion.h"
#include "Matrix.h"
#include "Tools.h"
#include <algorithm>
#include <ostream>
#include <math.h>
using namespace std;
namespace mozilla {
namespace gfx {
std::ostream& operator<<(std::ostream& aStream, const Quaternion& aQuat) {
return aStream << "< " << aQuat.x << " " << aQuat.y << " " << aQuat.z << " "
<< aQuat.w << ">";
}
} // namespace gfx
} // namespace mozilla