gecko-dev/gfx/tests/gtest/TestLayers.cpp

270 lines
7.6 KiB
C++

/* vim:set ts=2 sw=2 sts=2 et: */
/* Any copyright is dedicated to the Public Domain.
* http://creativecommons.org/publicdomain/zero/1.0/
*/
#include "TestLayers.h"
#include "gtest/gtest.h"
#include "gmock/gmock.h"
using namespace mozilla;
using namespace mozilla::layers;
class TestLayerManager: public LayerManager {
public:
TestLayerManager()
: LayerManager()
{}
virtual bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) { return false; }
virtual already_AddRefed<ContainerLayer> CreateContainerLayer() { return nullptr; }
virtual void GetBackendName(nsAString& aName) {}
virtual LayersBackend GetBackendType() { return LAYERS_BASIC; }
virtual void BeginTransaction() {}
virtual already_AddRefed<ImageLayer> CreateImageLayer() { return nullptr; }
virtual void SetRoot(Layer* aLayer) {}
virtual already_AddRefed<ColorLayer> CreateColorLayer() { return nullptr; }
virtual void BeginTransactionWithTarget(gfxContext* aTarget) {}
virtual already_AddRefed<CanvasLayer> CreateCanvasLayer() { return nullptr; }
virtual void EndTransaction(DrawThebesLayerCallback aCallback,
void* aCallbackData,
EndTransactionFlags aFlags = END_DEFAULT) {}
virtual int32_t GetMaxTextureSize() const { return 0; }
virtual already_AddRefed<ThebesLayer> CreateThebesLayer() { return nullptr; }
};
class TestContainerLayer: public ContainerLayer {
public:
TestContainerLayer(LayerManager* aManager)
: ContainerLayer(aManager, nullptr)
{}
virtual const char* Name() const {
return "TestContainerLayer";
}
virtual LayerType GetType() const {
return TYPE_CONTAINER;
}
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface) {
DefaultComputeEffectiveTransforms(aTransformToSurface);
}
virtual void RepositionChild(Layer* aChild, Layer* aAfter) {
MOZ_CRASH();
}
virtual void InsertAfter(Layer* aChild, Layer* aAfter) {
// Bad implementation but it should be fine for testing
if (this == aChild) {
MOZ_CRASH();
}
if (aAfter != nullptr && aAfter != mLastChild) {
// Fix the implementation to support this if you need it
MOZ_CRASH();
}
if (!mFirstChild) {
mFirstChild = aChild;
}
if (mLastChild) {
mLastChild->SetNextSibling(aChild);
}
aChild->SetPrevSibling(mLastChild);
mLastChild = aChild;
}
virtual void RemoveChild(Layer* aChild) {
MOZ_CRASH();
}
};
class TestThebesLayer: public ThebesLayer {
public:
TestThebesLayer(LayerManager* aManager)
: ThebesLayer(aManager, nullptr)
{}
virtual const char* Name() const {
return "TestThebesLayer";
}
virtual LayerType GetType() const {
return TYPE_THEBES;
}
virtual void InvalidateRegion(const nsIntRegion& aRegion) {
MOZ_CRASH();
}
};
class TestUserData: public LayerUserData {
public:
MOCK_METHOD0(Die, void());
virtual ~TestUserData() { Die(); }
};
TEST(Layers, LayerConstructor) {
TestContainerLayer layer(nullptr);
}
TEST(Layers, Defaults) {
TestContainerLayer layer(nullptr);
ASSERT_EQ(1.0, layer.GetOpacity());
ASSERT_EQ(1.0f, layer.GetPostXScale());
ASSERT_EQ(1.0f, layer.GetPostYScale());
ASSERT_EQ(nullptr, layer.GetNextSibling());
ASSERT_EQ(nullptr, layer.GetPrevSibling());
ASSERT_EQ(nullptr, layer.GetFirstChild());
ASSERT_EQ(nullptr, layer.GetLastChild());
}
TEST(Layers, Transform) {
TestContainerLayer layer(nullptr);
gfx3DMatrix identity;
ASSERT_EQ(true, identity.IsIdentity());
ASSERT_EQ(identity, layer.GetTransform());
}
TEST(Layers, Type) {
TestContainerLayer layer(nullptr);
ASSERT_EQ(nullptr, layer.AsThebesLayer());
ASSERT_EQ(nullptr, layer.AsRefLayer());
ASSERT_EQ(nullptr, layer.AsColorLayer());
}
TEST(Layers, UserData) {
TestContainerLayer* layerPtr = new TestContainerLayer(nullptr);
TestContainerLayer& layer = *layerPtr;
void* key1 = (void*)1;
void* key2 = (void*)2;
void* key3 = (void*)3;
TestUserData* data1 = new TestUserData;
TestUserData* data2 = new TestUserData;
TestUserData* data3 = new TestUserData;
ASSERT_EQ(nullptr, layer.GetUserData(key1));
ASSERT_EQ(nullptr, layer.GetUserData(key2));
ASSERT_EQ(nullptr, layer.GetUserData(key3));
layer.SetUserData(key1, data1);
layer.SetUserData(key2, data2);
layer.SetUserData(key3, data3);
// Also checking that the user data is returned but not free'd
ASSERT_EQ(data1, layer.RemoveUserData(key1).forget());
ASSERT_EQ(data2, layer.RemoveUserData(key2).forget());
ASSERT_EQ(data3, layer.RemoveUserData(key3).forget());
layer.SetUserData(key1, data1);
layer.SetUserData(key2, data2);
layer.SetUserData(key3, data3);
// Layer has ownership of data1-3, check that they are destroyed
EXPECT_CALL(*data1, Die());
EXPECT_CALL(*data2, Die());
EXPECT_CALL(*data3, Die());
delete layerPtr;
}
static
already_AddRefed<Layer> CreateLayer(char aLayerType, LayerManager* aManager) {
nsRefPtr<Layer> layer = nullptr;
if (aLayerType == 'c') {
layer = new TestContainerLayer(aManager);
} else if (aLayerType == 't') {
layer = new TestThebesLayer(aManager);
}
return layer.forget();
}
already_AddRefed<Layer> CreateLayerTree(
const char* aLayerTreeDescription,
nsIntRegion* aVisibleRegions,
const gfx3DMatrix* aTransforms,
nsRefPtr<LayerManager>& manager,
nsTArray<nsRefPtr<Layer> >& aLayersOut) {
aLayersOut.Clear();
manager = new TestLayerManager();
nsRefPtr<Layer> rootLayer = nullptr;
nsRefPtr<ContainerLayer> parentContainerLayer = nullptr;
nsRefPtr<Layer> lastLayer = nullptr;
int layerNumber = 0;
for (size_t i = 0; i < strlen(aLayerTreeDescription); i++) {
if (aLayerTreeDescription[i] == '(') {
if (!lastLayer) {
printf("Syntax error, likely '(' character isn't preceded by a container.\n");
MOZ_CRASH();
}
parentContainerLayer = lastLayer->AsContainerLayer();
if (!parentContainerLayer) {
printf("Layer before '(' must be a container.\n");
MOZ_CRASH();
}
} else if (aLayerTreeDescription[i] == ')') {
parentContainerLayer = parentContainerLayer->GetParent();
lastLayer = nullptr;
} else {
nsRefPtr<Layer> layer = CreateLayer(aLayerTreeDescription[i], manager.get());
layer->SetVisibleRegion(aVisibleRegions[layerNumber]);
layer->SetBaseTransform(aTransforms[layerNumber]);
aLayersOut.AppendElement(layer);
layerNumber++;
if (rootLayer && !parentContainerLayer) {
MOZ_CRASH();
}
if (!rootLayer) {
rootLayer = layer;
}
if (parentContainerLayer) {
parentContainerLayer->InsertAfter(layer, nullptr);
layer->SetParent(parentContainerLayer);
}
lastLayer = layer;
}
}
if (rootLayer) {
rootLayer->ComputeEffectiveTransforms(gfx3DMatrix());
}
return rootLayer.forget();
}
TEST(Layers, LayerTree) {
const char* layerTreeSyntax = "c(c(tt))";
nsIntRegion layerVisibleRegion[] = {
nsIntRegion(nsIntRect(0,0,100,100)),
nsIntRegion(nsIntRect(0,0,100,100)),
nsIntRegion(nsIntRect(0,0,100,100)),
nsIntRegion(nsIntRect(10,10,20,20)),
};
gfx3DMatrix transforms[] = {
gfx3DMatrix(),
gfx3DMatrix(),
gfx3DMatrix(),
gfx3DMatrix(),
};
nsTArray<nsRefPtr<Layer> > layers;
nsRefPtr<LayerManager> lm;
nsRefPtr<Layer> root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, transforms, lm, layers);
// B2G g++ doesn't like ASSERT_NE with nullptr directly. It thinks it's
// an int.
Layer* nullLayer = nullptr;
ASSERT_NE(nullLayer, layers[0]->AsContainerLayer());
ASSERT_NE(nullLayer, layers[1]->AsContainerLayer());
ASSERT_NE(nullLayer, layers[2]->AsThebesLayer());
ASSERT_NE(nullLayer, layers[3]->AsThebesLayer());
}