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270 lines
7.6 KiB
C++
270 lines
7.6 KiB
C++
/* vim:set ts=2 sw=2 sts=2 et: */
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/* Any copyright is dedicated to the Public Domain.
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* http://creativecommons.org/publicdomain/zero/1.0/
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*/
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#include "TestLayers.h"
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#include "gtest/gtest.h"
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#include "gmock/gmock.h"
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using namespace mozilla;
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using namespace mozilla::layers;
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class TestLayerManager: public LayerManager {
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public:
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TestLayerManager()
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: LayerManager()
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{}
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virtual bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) { return false; }
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virtual already_AddRefed<ContainerLayer> CreateContainerLayer() { return nullptr; }
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virtual void GetBackendName(nsAString& aName) {}
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virtual LayersBackend GetBackendType() { return LAYERS_BASIC; }
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virtual void BeginTransaction() {}
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virtual already_AddRefed<ImageLayer> CreateImageLayer() { return nullptr; }
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virtual void SetRoot(Layer* aLayer) {}
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virtual already_AddRefed<ColorLayer> CreateColorLayer() { return nullptr; }
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virtual void BeginTransactionWithTarget(gfxContext* aTarget) {}
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virtual already_AddRefed<CanvasLayer> CreateCanvasLayer() { return nullptr; }
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virtual void EndTransaction(DrawThebesLayerCallback aCallback,
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void* aCallbackData,
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EndTransactionFlags aFlags = END_DEFAULT) {}
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virtual int32_t GetMaxTextureSize() const { return 0; }
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virtual already_AddRefed<ThebesLayer> CreateThebesLayer() { return nullptr; }
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};
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class TestContainerLayer: public ContainerLayer {
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public:
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TestContainerLayer(LayerManager* aManager)
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: ContainerLayer(aManager, nullptr)
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{}
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virtual const char* Name() const {
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return "TestContainerLayer";
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}
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virtual LayerType GetType() const {
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return TYPE_CONTAINER;
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}
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virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface) {
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DefaultComputeEffectiveTransforms(aTransformToSurface);
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}
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virtual void RepositionChild(Layer* aChild, Layer* aAfter) {
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MOZ_CRASH();
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}
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virtual void InsertAfter(Layer* aChild, Layer* aAfter) {
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// Bad implementation but it should be fine for testing
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if (this == aChild) {
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MOZ_CRASH();
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}
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if (aAfter != nullptr && aAfter != mLastChild) {
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// Fix the implementation to support this if you need it
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MOZ_CRASH();
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}
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if (!mFirstChild) {
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mFirstChild = aChild;
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}
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if (mLastChild) {
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mLastChild->SetNextSibling(aChild);
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}
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aChild->SetPrevSibling(mLastChild);
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mLastChild = aChild;
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}
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virtual void RemoveChild(Layer* aChild) {
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MOZ_CRASH();
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}
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};
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class TestThebesLayer: public ThebesLayer {
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public:
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TestThebesLayer(LayerManager* aManager)
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: ThebesLayer(aManager, nullptr)
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{}
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virtual const char* Name() const {
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return "TestThebesLayer";
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}
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virtual LayerType GetType() const {
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return TYPE_THEBES;
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}
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virtual void InvalidateRegion(const nsIntRegion& aRegion) {
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MOZ_CRASH();
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}
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};
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class TestUserData: public LayerUserData {
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public:
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MOCK_METHOD0(Die, void());
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virtual ~TestUserData() { Die(); }
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};
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TEST(Layers, LayerConstructor) {
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TestContainerLayer layer(nullptr);
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}
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TEST(Layers, Defaults) {
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TestContainerLayer layer(nullptr);
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ASSERT_EQ(1.0, layer.GetOpacity());
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ASSERT_EQ(1.0f, layer.GetPostXScale());
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ASSERT_EQ(1.0f, layer.GetPostYScale());
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ASSERT_EQ(nullptr, layer.GetNextSibling());
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ASSERT_EQ(nullptr, layer.GetPrevSibling());
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ASSERT_EQ(nullptr, layer.GetFirstChild());
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ASSERT_EQ(nullptr, layer.GetLastChild());
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}
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TEST(Layers, Transform) {
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TestContainerLayer layer(nullptr);
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gfx3DMatrix identity;
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ASSERT_EQ(true, identity.IsIdentity());
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ASSERT_EQ(identity, layer.GetTransform());
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}
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TEST(Layers, Type) {
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TestContainerLayer layer(nullptr);
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ASSERT_EQ(nullptr, layer.AsThebesLayer());
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ASSERT_EQ(nullptr, layer.AsRefLayer());
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ASSERT_EQ(nullptr, layer.AsColorLayer());
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}
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TEST(Layers, UserData) {
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TestContainerLayer* layerPtr = new TestContainerLayer(nullptr);
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TestContainerLayer& layer = *layerPtr;
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void* key1 = (void*)1;
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void* key2 = (void*)2;
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void* key3 = (void*)3;
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TestUserData* data1 = new TestUserData;
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TestUserData* data2 = new TestUserData;
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TestUserData* data3 = new TestUserData;
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ASSERT_EQ(nullptr, layer.GetUserData(key1));
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ASSERT_EQ(nullptr, layer.GetUserData(key2));
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ASSERT_EQ(nullptr, layer.GetUserData(key3));
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layer.SetUserData(key1, data1);
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layer.SetUserData(key2, data2);
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layer.SetUserData(key3, data3);
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// Also checking that the user data is returned but not free'd
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ASSERT_EQ(data1, layer.RemoveUserData(key1).forget());
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ASSERT_EQ(data2, layer.RemoveUserData(key2).forget());
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ASSERT_EQ(data3, layer.RemoveUserData(key3).forget());
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layer.SetUserData(key1, data1);
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layer.SetUserData(key2, data2);
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layer.SetUserData(key3, data3);
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// Layer has ownership of data1-3, check that they are destroyed
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EXPECT_CALL(*data1, Die());
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EXPECT_CALL(*data2, Die());
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EXPECT_CALL(*data3, Die());
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delete layerPtr;
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}
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static
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already_AddRefed<Layer> CreateLayer(char aLayerType, LayerManager* aManager) {
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nsRefPtr<Layer> layer = nullptr;
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if (aLayerType == 'c') {
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layer = new TestContainerLayer(aManager);
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} else if (aLayerType == 't') {
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layer = new TestThebesLayer(aManager);
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}
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return layer.forget();
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}
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already_AddRefed<Layer> CreateLayerTree(
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const char* aLayerTreeDescription,
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nsIntRegion* aVisibleRegions,
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const gfx3DMatrix* aTransforms,
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nsRefPtr<LayerManager>& manager,
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nsTArray<nsRefPtr<Layer> >& aLayersOut) {
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aLayersOut.Clear();
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manager = new TestLayerManager();
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nsRefPtr<Layer> rootLayer = nullptr;
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nsRefPtr<ContainerLayer> parentContainerLayer = nullptr;
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nsRefPtr<Layer> lastLayer = nullptr;
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int layerNumber = 0;
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for (size_t i = 0; i < strlen(aLayerTreeDescription); i++) {
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if (aLayerTreeDescription[i] == '(') {
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if (!lastLayer) {
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printf("Syntax error, likely '(' character isn't preceded by a container.\n");
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MOZ_CRASH();
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}
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parentContainerLayer = lastLayer->AsContainerLayer();
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if (!parentContainerLayer) {
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printf("Layer before '(' must be a container.\n");
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MOZ_CRASH();
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}
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} else if (aLayerTreeDescription[i] == ')') {
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parentContainerLayer = parentContainerLayer->GetParent();
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lastLayer = nullptr;
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} else {
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nsRefPtr<Layer> layer = CreateLayer(aLayerTreeDescription[i], manager.get());
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layer->SetVisibleRegion(aVisibleRegions[layerNumber]);
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layer->SetBaseTransform(aTransforms[layerNumber]);
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aLayersOut.AppendElement(layer);
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layerNumber++;
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if (rootLayer && !parentContainerLayer) {
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MOZ_CRASH();
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}
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if (!rootLayer) {
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rootLayer = layer;
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}
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if (parentContainerLayer) {
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parentContainerLayer->InsertAfter(layer, nullptr);
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layer->SetParent(parentContainerLayer);
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}
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lastLayer = layer;
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}
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}
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if (rootLayer) {
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rootLayer->ComputeEffectiveTransforms(gfx3DMatrix());
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}
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return rootLayer.forget();
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}
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TEST(Layers, LayerTree) {
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const char* layerTreeSyntax = "c(c(tt))";
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nsIntRegion layerVisibleRegion[] = {
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nsIntRegion(nsIntRect(0,0,100,100)),
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nsIntRegion(nsIntRect(0,0,100,100)),
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nsIntRegion(nsIntRect(0,0,100,100)),
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nsIntRegion(nsIntRect(10,10,20,20)),
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};
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gfx3DMatrix transforms[] = {
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gfx3DMatrix(),
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gfx3DMatrix(),
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gfx3DMatrix(),
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gfx3DMatrix(),
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};
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nsTArray<nsRefPtr<Layer> > layers;
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nsRefPtr<LayerManager> lm;
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nsRefPtr<Layer> root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, transforms, lm, layers);
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// B2G g++ doesn't like ASSERT_NE with nullptr directly. It thinks it's
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// an int.
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Layer* nullLayer = nullptr;
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ASSERT_NE(nullLayer, layers[0]->AsContainerLayer());
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ASSERT_NE(nullLayer, layers[1]->AsContainerLayer());
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ASSERT_NE(nullLayer, layers[2]->AsThebesLayer());
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ASSERT_NE(nullLayer, layers[3]->AsThebesLayer());
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}
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