gecko-dev/dom/media/AudioSegment.cpp
alwu f18229c7fc Bug 1517199 - part1 : time stretching samples in AudioDecoderInputTrack. r=padenot
By using the soundtouch library, this patch implements the time stretching on the samples in AudioDecoderInputTrack when its playback rate is not 1.0f, in order to support changing playback rate on the captured media stream.

As the time stretcher has to be initialized by a fixed channel count, we would perform a realtime up-mix/down-mix for those audio chunks which have different channel count thant AudioDecoderInputTrack's initial channel count.

Differential Revision: https://phabricator.services.mozilla.com/D114560
2021-06-02 16:39:01 +00:00

209 lines
7.5 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AudioSegment.h"
#include "AudioMixer.h"
#include "AudioChannelFormat.h"
#include <speex/speex_resampler.h>
namespace mozilla {
const uint8_t
SilentChannel::gZeroChannel[MAX_AUDIO_SAMPLE_SIZE *
SilentChannel::AUDIO_PROCESSING_FRAMES] = {0};
template <>
const float* SilentChannel::ZeroChannel<float>() {
return reinterpret_cast<const float*>(SilentChannel::gZeroChannel);
}
template <>
const int16_t* SilentChannel::ZeroChannel<int16_t>() {
return reinterpret_cast<const int16_t*>(SilentChannel::gZeroChannel);
}
void AudioSegment::ApplyVolume(float aVolume) {
for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
ci->mVolume *= aVolume;
}
}
void AudioSegment::ResampleChunks(nsAutoRef<SpeexResamplerState>& aResampler,
uint32_t* aResamplerChannelCount,
uint32_t aInRate, uint32_t aOutRate) {
if (mChunks.IsEmpty()) {
return;
}
AudioSampleFormat format = AUDIO_FORMAT_SILENCE;
for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
if (ci->mBufferFormat != AUDIO_FORMAT_SILENCE) {
format = ci->mBufferFormat;
}
}
switch (format) {
// If the format is silence at this point, all the chunks are silent. The
// actual function we use does not matter, it's just a matter of changing
// the chunks duration.
case AUDIO_FORMAT_SILENCE:
case AUDIO_FORMAT_FLOAT32:
Resample<float>(aResampler, aResamplerChannelCount, aInRate, aOutRate);
break;
case AUDIO_FORMAT_S16:
Resample<int16_t>(aResampler, aResamplerChannelCount, aInRate, aOutRate);
break;
default:
MOZ_ASSERT(false);
break;
}
}
// This helps to to safely get a pointer to the position we want to start
// writing a planar audio buffer, depending on the channel and the offset in the
// buffer.
static AudioDataValue* PointerForOffsetInChannel(AudioDataValue* aData,
size_t aLengthSamples,
uint32_t aChannelCount,
uint32_t aChannel,
uint32_t aOffsetSamples) {
size_t samplesPerChannel = aLengthSamples / aChannelCount;
size_t beginningOfChannel = samplesPerChannel * aChannel;
MOZ_ASSERT(aChannel * samplesPerChannel + aOffsetSamples < aLengthSamples,
"Offset request out of bounds.");
return aData + beginningOfChannel + aOffsetSamples;
}
void AudioSegment::Mix(AudioMixer& aMixer, uint32_t aOutputChannels,
uint32_t aSampleRate) {
AutoTArray<AudioDataValue,
SilentChannel::AUDIO_PROCESSING_FRAMES * GUESS_AUDIO_CHANNELS>
buf;
AutoTArray<const AudioDataValue*, GUESS_AUDIO_CHANNELS> channelData;
uint32_t offsetSamples = 0;
uint32_t duration = GetDuration();
if (duration <= 0) {
MOZ_ASSERT(duration == 0);
return;
}
uint32_t outBufferLength = duration * aOutputChannels;
buf.SetLength(outBufferLength);
for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
AudioChunk& c = *ci;
uint32_t frames = c.mDuration;
// If the chunk is silent, simply write the right number of silence in the
// buffers.
if (c.mBufferFormat == AUDIO_FORMAT_SILENCE) {
for (uint32_t channel = 0; channel < aOutputChannels; channel++) {
AudioDataValue* ptr =
PointerForOffsetInChannel(buf.Elements(), outBufferLength,
aOutputChannels, channel, offsetSamples);
PodZero(ptr, frames);
}
} else {
// Othewise, we need to upmix or downmix appropriately, depending on the
// desired input and output channels.
channelData.SetLength(c.mChannelData.Length());
for (uint32_t i = 0; i < channelData.Length(); ++i) {
channelData[i] = static_cast<const AudioDataValue*>(c.mChannelData[i]);
}
if (channelData.Length() < aOutputChannels) {
// Up-mix.
AudioChannelsUpMix(&channelData, aOutputChannels,
SilentChannel::ZeroChannel<AudioDataValue>());
for (uint32_t channel = 0; channel < aOutputChannels; channel++) {
AudioDataValue* ptr = PointerForOffsetInChannel(
buf.Elements(), outBufferLength, aOutputChannels, channel,
offsetSamples);
PodCopy(ptr,
reinterpret_cast<const AudioDataValue*>(channelData[channel]),
frames);
}
MOZ_ASSERT(channelData.Length() == aOutputChannels);
} else if (channelData.Length() > aOutputChannels) {
// Down mix.
AutoTArray<AudioDataValue*, GUESS_AUDIO_CHANNELS> outChannelPtrs;
outChannelPtrs.SetLength(aOutputChannels);
uint32_t offsetSamples = 0;
for (uint32_t channel = 0; channel < aOutputChannels; channel++) {
outChannelPtrs[channel] = PointerForOffsetInChannel(
buf.Elements(), outBufferLength, aOutputChannels, channel,
offsetSamples);
}
AudioChannelsDownMix(channelData, outChannelPtrs.Elements(),
aOutputChannels, frames);
} else {
// The channel count is already what we want, just copy it over.
for (uint32_t channel = 0; channel < aOutputChannels; channel++) {
AudioDataValue* ptr = PointerForOffsetInChannel(
buf.Elements(), outBufferLength, aOutputChannels, channel,
offsetSamples);
PodCopy(ptr,
reinterpret_cast<const AudioDataValue*>(channelData[channel]),
frames);
}
}
}
offsetSamples += frames;
}
if (offsetSamples) {
MOZ_ASSERT(offsetSamples == outBufferLength / aOutputChannels,
"We forgot to write some samples?");
aMixer.Mix(buf.Elements(), aOutputChannels, offsetSamples, aSampleRate);
}
}
void AudioSegment::WriteTo(AudioMixer& aMixer, uint32_t aOutputChannels,
uint32_t aSampleRate) {
AutoTArray<AudioDataValue,
SilentChannel::AUDIO_PROCESSING_FRAMES * GUESS_AUDIO_CHANNELS>
buf;
// Offset in the buffer that will be written to the mixer, in samples.
uint32_t offset = 0;
if (GetDuration() <= 0) {
MOZ_ASSERT(GetDuration() == 0);
return;
}
uint32_t outBufferLength = GetDuration() * aOutputChannels;
buf.SetLength(outBufferLength);
for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
AudioChunk& c = *ci;
switch (c.mBufferFormat) {
case AUDIO_FORMAT_S16:
WriteChunk<int16_t>(c, aOutputChannels, c.mVolume,
buf.Elements() + offset);
break;
case AUDIO_FORMAT_FLOAT32:
WriteChunk<float>(c, aOutputChannels, c.mVolume,
buf.Elements() + offset);
break;
case AUDIO_FORMAT_SILENCE:
// The mixer is expecting interleaved data, so this is ok.
PodZero(buf.Elements() + offset, c.mDuration * aOutputChannels);
break;
default:
MOZ_ASSERT(false, "Not handled");
}
offset += c.mDuration * aOutputChannels;
}
if (offset) {
aMixer.Mix(buf.Elements(), aOutputChannels, offset / aOutputChannels,
aSampleRate);
}
}
} // namespace mozilla