mirror of
https://github.com/mozilla/gecko-dev.git
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c6379dd48c
Differential Revision: https://phabricator.services.mozilla.com/D81555
79 lines
2.8 KiB
C++
79 lines
2.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/SVGFEPointLightElement.h"
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#include "mozilla/dom/SVGFEPointLightElementBinding.h"
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#include "mozilla/SVGFilterInstance.h"
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NS_IMPL_NS_NEW_SVG_ELEMENT(FEPointLight)
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using namespace mozilla::gfx;
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namespace mozilla {
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namespace dom {
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JSObject* SVGFEPointLightElement::WrapNode(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) {
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return SVGFEPointLightElement_Binding::Wrap(aCx, this, aGivenProto);
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}
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SVGElement::NumberInfo SVGFEPointLightElement::sNumberInfo[3] = {
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{nsGkAtoms::x, 0, false},
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{nsGkAtoms::y, 0, false},
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{nsGkAtoms::z, 0, false}};
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//----------------------------------------------------------------------
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// nsINode methods
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NS_IMPL_ELEMENT_CLONE_WITH_INIT(SVGFEPointLightElement)
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//----------------------------------------------------------------------
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// nsFEUnstyledElement methods
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bool SVGFEPointLightElement::AttributeAffectsRendering(
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int32_t aNameSpaceID, nsAtom* aAttribute) const {
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return aNameSpaceID == kNameSpaceID_None &&
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(aAttribute == nsGkAtoms::x || aAttribute == nsGkAtoms::y ||
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aAttribute == nsGkAtoms::z);
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}
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//----------------------------------------------------------------------
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LightType SVGFEPointLightElement::ComputeLightAttributes(
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SVGFilterInstance* aInstance, nsTArray<float>& aFloatAttributes) {
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Point3D lightPos;
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GetAnimatedNumberValues(&lightPos.x, &lightPos.y, &lightPos.z, nullptr);
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lightPos = aInstance->ConvertLocation(lightPos);
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aFloatAttributes.SetLength(kPointLightNumAttributes);
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aFloatAttributes[kPointLightPositionXIndex] = lightPos.x;
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aFloatAttributes[kPointLightPositionYIndex] = lightPos.y;
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aFloatAttributes[kPointLightPositionZIndex] = lightPos.z;
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return LightType::Point;
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}
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already_AddRefed<DOMSVGAnimatedNumber> SVGFEPointLightElement::X() {
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return mNumberAttributes[ATTR_X].ToDOMAnimatedNumber(this);
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}
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already_AddRefed<DOMSVGAnimatedNumber> SVGFEPointLightElement::Y() {
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return mNumberAttributes[ATTR_Y].ToDOMAnimatedNumber(this);
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}
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already_AddRefed<DOMSVGAnimatedNumber> SVGFEPointLightElement::Z() {
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return mNumberAttributes[ATTR_Z].ToDOMAnimatedNumber(this);
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}
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//----------------------------------------------------------------------
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// SVGElement methods
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SVGElement::NumberAttributesInfo SVGFEPointLightElement::GetNumberInfo() {
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return NumberAttributesInfo(mNumberAttributes, sNumberInfo,
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ArrayLength(sNumberInfo));
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}
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} // namespace dom
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} // namespace mozilla
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