gecko-dev/gfx/vr/service/VRSession.h
Ehsan Akhgari e5e885ae31 Bug 1521000 - Part 2: Adjust our clang-format rules to include spaces after the hash for nested preprocessor directives r=sylvestre
# ignore-this-changeset

--HG--
extra : amend_source : 7221c8d15a765df71171099468e7c7faa648f37c
extra : histedit_source : a0cce6015636202bff09e35a13f72e03257a7695
2019-01-18 10:16:18 +01:00

63 lines
2.2 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_VR_SERVICE_VRSESSION_H
#define GFX_VR_SERVICE_VRSESSION_H
#include "moz_external_vr.h"
#if defined(XP_WIN)
# include <d3d11_1.h>
#elif defined(XP_MACOSX)
class MacIOSurface;
#endif
namespace mozilla {
namespace gfx {
class VRSession {
public:
VRSession();
virtual ~VRSession() = default;
virtual bool Initialize(mozilla::gfx::VRSystemState& aSystemState) = 0;
virtual void Shutdown() = 0;
virtual void ProcessEvents(mozilla::gfx::VRSystemState& aSystemState) = 0;
virtual void StartFrame(mozilla::gfx::VRSystemState& aSystemState) = 0;
virtual bool StartPresentation() = 0;
virtual void StopPresentation() = 0;
virtual void VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
float aIntensity, float aDuration) = 0;
virtual void StopVibrateHaptic(uint32_t aControllerIdx) = 0;
virtual void StopAllHaptics() = 0;
bool SubmitFrame(const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer);
bool ShouldQuit() const;
protected:
bool mShouldQuit;
#if defined(XP_WIN)
virtual bool SubmitFrame(const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer,
ID3D11Texture2D* aTexture) = 0;
bool CreateD3DContext(RefPtr<ID3D11Device> aDevice);
RefPtr<ID3D11Device1> mDevice;
RefPtr<ID3D11DeviceContext1> mContext;
ID3D11Device1* GetD3DDevice();
ID3D11DeviceContext1* GetD3DDeviceContext();
ID3DDeviceContextState* GetD3DDeviceContextState();
RefPtr<ID3DDeviceContextState> mDeviceContextState;
#elif defined(XP_MACOSX)
virtual bool SubmitFrame(const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer,
const VRLayerTextureHandle& aTexture) = 0;
#endif
void UpdateTrigger(VRControllerState& aState, uint32_t aButtonIndex,
float aValue, float aThreshold);
};
} // namespace gfx
} // namespace mozilla
#endif // GFX_VR_SERVICE_VRSESSION_H