gecko-dev/mfbt/Assertions.h
2016-10-08 11:14:49 +02:00

581 lines
21 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* Implementations of runtime and static assertion macros for C and C++. */
#ifndef mozilla_Assertions_h
#define mozilla_Assertions_h
#if defined(MOZILLA_INTERNAL_API) && defined(__cplusplus)
#define MOZ_DUMP_ASSERTION_STACK
#endif
#include "mozilla/Attributes.h"
#include "mozilla/Compiler.h"
#include "mozilla/Likely.h"
#include "mozilla/MacroArgs.h"
#include "mozilla/StaticAnalysisFunctions.h"
#ifdef MOZ_DUMP_ASSERTION_STACK
#include "nsTraceRefcnt.h"
#endif
#if defined(MOZ_CRASHREPORTER) && defined(MOZILLA_INTERNAL_API) && \
!defined(MOZILLA_EXTERNAL_LINKAGE) && defined(__cplusplus)
namespace CrashReporter {
// This declaration is present here as well as in nsExceptionHandler.h
// nsExceptionHandler.h is not directly included in this file as it includes
// windows.h, which can cause problems when it is imported into some files due
// to the number of macros defined.
// XXX If you change this definition - also change the definition in
// nsExceptionHandler.h
void AnnotateMozCrashReason(const char* aReason);
} // namespace CrashReporter
# define MOZ_CRASH_ANNOTATE(...) CrashReporter::AnnotateMozCrashReason(__VA_ARGS__)
#else
# define MOZ_CRASH_ANNOTATE(...) do { /* nothing */ } while (0)
#endif
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#ifdef WIN32
/*
* TerminateProcess and GetCurrentProcess are defined in <winbase.h>, which
* further depends on <windef.h>. We hardcode these few definitions manually
* because those headers clutter the global namespace with a significant
* number of undesired macros and symbols.
*/
# ifdef __cplusplus
extern "C" {
# endif
__declspec(dllimport) int __stdcall
TerminateProcess(void* hProcess, unsigned int uExitCode);
__declspec(dllimport) void* __stdcall GetCurrentProcess(void);
# ifdef __cplusplus
}
# endif
#else
# include <signal.h>
#endif
#ifdef ANDROID
# include <android/log.h>
#endif
/*
* MOZ_STATIC_ASSERT may be used to assert a condition *at compile time* in C.
* In C++11, static_assert is provided by the compiler to the same effect.
* This can be useful when you make certain assumptions about what must hold for
* optimal, or even correct, behavior. For example, you might assert that the
* size of a struct is a multiple of the target architecture's word size:
*
* struct S { ... };
* // C
* MOZ_STATIC_ASSERT(sizeof(S) % sizeof(size_t) == 0,
* "S should be a multiple of word size for efficiency");
* // C++11
* static_assert(sizeof(S) % sizeof(size_t) == 0,
* "S should be a multiple of word size for efficiency");
*
* This macro can be used in any location where both an extern declaration and a
* typedef could be used.
*/
#ifndef __cplusplus
/*
* Some of the definitions below create an otherwise-unused typedef. This
* triggers compiler warnings with some versions of gcc, so mark the typedefs
* as permissibly-unused to disable the warnings.
*/
# if defined(__GNUC__)
# define MOZ_STATIC_ASSERT_UNUSED_ATTRIBUTE __attribute__((unused))
# else
# define MOZ_STATIC_ASSERT_UNUSED_ATTRIBUTE /* nothing */
# endif
# define MOZ_STATIC_ASSERT_GLUE1(x, y) x##y
# define MOZ_STATIC_ASSERT_GLUE(x, y) MOZ_STATIC_ASSERT_GLUE1(x, y)
# if defined(__SUNPRO_CC)
/*
* The Sun Studio C++ compiler is buggy when declaring, inside a function,
* another extern'd function with an array argument whose length contains a
* sizeof, triggering the error message "sizeof expression not accepted as
* size of array parameter". This bug (6688515, not public yet) would hit
* defining moz_static_assert as a function, so we always define an extern
* array for Sun Studio.
*
* We include the line number in the symbol name in a best-effort attempt
* to avoid conflicts (see below).
*/
# define MOZ_STATIC_ASSERT(cond, reason) \
extern char MOZ_STATIC_ASSERT_GLUE(moz_static_assert, __LINE__)[(cond) ? 1 : -1]
# elif defined(__COUNTER__)
/*
* If there was no preferred alternative, use a compiler-agnostic version.
*
* Note that the non-__COUNTER__ version has a bug in C++: it can't be used
* in both |extern "C"| and normal C++ in the same translation unit. (Alas
* |extern "C"| isn't allowed in a function.) The only affected compiler
* we really care about is gcc 4.2. For that compiler and others like it,
* we include the line number in the function name to do the best we can to
* avoid conflicts. These should be rare: a conflict would require use of
* MOZ_STATIC_ASSERT on the same line in separate files in the same
* translation unit, *and* the uses would have to be in code with
* different linkage, *and* the first observed use must be in C++-linkage
* code.
*/
# define MOZ_STATIC_ASSERT(cond, reason) \
typedef int MOZ_STATIC_ASSERT_GLUE(moz_static_assert, __COUNTER__)[(cond) ? 1 : -1] MOZ_STATIC_ASSERT_UNUSED_ATTRIBUTE
# else
# define MOZ_STATIC_ASSERT(cond, reason) \
extern void MOZ_STATIC_ASSERT_GLUE(moz_static_assert, __LINE__)(int arg[(cond) ? 1 : -1]) MOZ_STATIC_ASSERT_UNUSED_ATTRIBUTE
# endif
#define MOZ_STATIC_ASSERT_IF(cond, expr, reason) MOZ_STATIC_ASSERT(!(cond) || (expr), reason)
#else
#define MOZ_STATIC_ASSERT_IF(cond, expr, reason) static_assert(!(cond) || (expr), reason)
#endif
#ifdef __cplusplus
extern "C" {
#endif
/*
* Prints |aStr| as an assertion failure (using aFilename and aLine as the
* location of the assertion) to the standard debug-output channel.
*
* Usually you should use MOZ_ASSERT or MOZ_CRASH instead of this method. This
* method is primarily for internal use in this header, and only secondarily
* for use in implementing release-build assertions.
*/
static MOZ_COLD MOZ_ALWAYS_INLINE void
MOZ_ReportAssertionFailure(const char* aStr, const char* aFilename, int aLine)
MOZ_PRETEND_NORETURN_FOR_STATIC_ANALYSIS
{
#ifdef ANDROID
__android_log_print(ANDROID_LOG_FATAL, "MOZ_Assert",
"Assertion failure: %s, at %s:%d\n",
aStr, aFilename, aLine);
#else
fprintf(stderr, "Assertion failure: %s, at %s:%d\n", aStr, aFilename, aLine);
#if defined (MOZ_DUMP_ASSERTION_STACK)
nsTraceRefcnt::WalkTheStack(stderr);
#endif
fflush(stderr);
#endif
}
static MOZ_COLD MOZ_ALWAYS_INLINE void
MOZ_ReportCrash(const char* aStr, const char* aFilename, int aLine)
MOZ_PRETEND_NORETURN_FOR_STATIC_ANALYSIS
{
#ifdef ANDROID
__android_log_print(ANDROID_LOG_FATAL, "MOZ_CRASH",
"Hit MOZ_CRASH(%s) at %s:%d\n", aStr, aFilename, aLine);
#else
fprintf(stderr, "Hit MOZ_CRASH(%s) at %s:%d\n", aStr, aFilename, aLine);
#if defined(MOZ_DUMP_ASSERTION_STACK)
nsTraceRefcnt::WalkTheStack(stderr);
#endif
fflush(stderr);
#endif
}
/**
* MOZ_REALLY_CRASH is used in the implementation of MOZ_CRASH(). You should
* call MOZ_CRASH instead.
*/
#if defined(_MSC_VER)
/*
* On MSVC use the __debugbreak compiler intrinsic, which produces an inline
* (not nested in a system function) breakpoint. This distinctively invokes
* Breakpad without requiring system library symbols on all stack-processing
* machines, as a nested breakpoint would require.
*
* We use TerminateProcess with the exit code aborting would generate
* because we don't want to invoke atexit handlers, destructors, library
* unload handlers, and so on when our process might be in a compromised
* state.
*
* We don't use abort() because it'd cause Windows to annoyingly pop up the
* process error dialog multiple times. See bug 345118 and bug 426163.
*
* We follow TerminateProcess() with a call to MOZ_NoReturn() so that the
* compiler doesn't hassle us to provide a return statement after a
* MOZ_REALLY_CRASH() call.
*
* (Technically these are Windows requirements, not MSVC requirements. But
* practically you need MSVC for debugging, and we only ship builds created
* by MSVC, so doing it this way reduces complexity.)
*/
__declspec(noreturn) __inline void MOZ_NoReturn() {}
# ifdef __cplusplus
# define MOZ_REALLY_CRASH() \
do { \
::__debugbreak(); \
*((volatile int*) NULL) = __LINE__; \
::TerminateProcess(::GetCurrentProcess(), 3); \
::MOZ_NoReturn(); \
} while (0)
# else
# define MOZ_REALLY_CRASH() \
do { \
__debugbreak(); \
*((volatile int*) NULL) = __LINE__; \
TerminateProcess(GetCurrentProcess(), 3); \
MOZ_NoReturn(); \
} while (0)
# endif
#else
# ifdef __cplusplus
# define MOZ_REALLY_CRASH() \
do { \
*((volatile int*) NULL) = __LINE__; \
::abort(); \
} while (0)
# else
# define MOZ_REALLY_CRASH() \
do { \
*((volatile int*) NULL) = __LINE__; \
abort(); \
} while (0)
# endif
#endif
/*
* MOZ_CRASH([explanation-string]) crashes the program, plain and simple, in a
* Breakpad-compatible way, in both debug and release builds.
*
* MOZ_CRASH is a good solution for "handling" failure cases when you're
* unwilling or unable to handle them more cleanly -- for OOM, for likely memory
* corruption, and so on. It's also a good solution if you need safe behavior
* in release builds as well as debug builds. But if the failure is one that
* should be debugged and fixed, MOZ_ASSERT is generally preferable.
*
* The optional explanation-string, if provided, must be a string literal
* explaining why we're crashing. This argument is intended for use with
* MOZ_CRASH() calls whose rationale is non-obvious; don't use it if it's
* obvious why we're crashing.
*
* If we're a DEBUG build and we crash at a MOZ_CRASH which provides an
* explanation-string, we print the string to stderr. Otherwise, we don't
* print anything; this is because we want MOZ_CRASH to be 100% safe in release
* builds, and it's hard to print to stderr safely when memory might have been
* corrupted.
*/
#ifndef DEBUG
# define MOZ_CRASH(...) \
do { \
MOZ_CRASH_ANNOTATE("MOZ_CRASH(" __VA_ARGS__ ")"); \
MOZ_REALLY_CRASH(); \
} while (0)
#else
# define MOZ_CRASH(...) \
do { \
MOZ_ReportCrash("" __VA_ARGS__, __FILE__, __LINE__); \
MOZ_CRASH_ANNOTATE("MOZ_CRASH(" __VA_ARGS__ ")"); \
MOZ_REALLY_CRASH(); \
} while (0)
#endif
#ifdef __cplusplus
} /* extern "C" */
#endif
/*
* MOZ_ASSERT(expr [, explanation-string]) asserts that |expr| must be truthy in
* debug builds. If it is, execution continues. Otherwise, an error message
* including the expression and the explanation-string (if provided) is printed,
* an attempt is made to invoke any existing debugger, and execution halts.
* MOZ_ASSERT is fatal: no recovery is possible. Do not assert a condition
* which can correctly be falsy.
*
* The optional explanation-string, if provided, must be a string literal
* explaining the assertion. It is intended for use with assertions whose
* correctness or rationale is non-obvious, and for assertions where the "real"
* condition being tested is best described prosaically. Don't provide an
* explanation if it's not actually helpful.
*
* // No explanation needed: pointer arguments often must not be NULL.
* MOZ_ASSERT(arg);
*
* // An explanation can be helpful to explain exactly how we know an
* // assertion is valid.
* MOZ_ASSERT(state == WAITING_FOR_RESPONSE,
* "given that <thingA> and <thingB>, we must have...");
*
* // Or it might disambiguate multiple identical (save for their location)
* // assertions of the same expression.
* MOZ_ASSERT(getSlot(PRIMITIVE_THIS_SLOT).isUndefined(),
* "we already set [[PrimitiveThis]] for this Boolean object");
* MOZ_ASSERT(getSlot(PRIMITIVE_THIS_SLOT).isUndefined(),
* "we already set [[PrimitiveThis]] for this String object");
*
* MOZ_ASSERT has no effect in non-debug builds. It is designed to catch bugs
* *only* during debugging, not "in the field". If you want the latter, use
* MOZ_RELEASE_ASSERT, which applies to non-debug builds as well.
*
* MOZ_DIAGNOSTIC_ASSERT works like MOZ_RELEASE_ASSERT in Nightly/Aurora and
* MOZ_ASSERT in Beta/Release - use this when a condition is potentially rare
* enough to require real user testing to hit, but is not security-sensitive.
* This can cause user pain, so use it sparingly. If a MOZ_DIAGNOSTIC_ASSERT
* is firing, it should promptly be converted to a MOZ_ASSERT while the failure
* is being investigated, rather than letting users suffer.
*/
/*
* Implement MOZ_VALIDATE_ASSERT_CONDITION_TYPE, which is used to guard against
* accidentally passing something unintended in lieu of an assertion condition.
*/
#ifdef __cplusplus
# include "mozilla/TypeTraits.h"
namespace mozilla {
namespace detail {
template<typename T>
struct AssertionConditionType
{
typedef typename RemoveReference<T>::Type ValueT;
static_assert(!IsArray<ValueT>::value,
"Expected boolean assertion condition, got an array or a "
"string!");
static_assert(!IsFunction<ValueT>::value,
"Expected boolean assertion condition, got a function! Did "
"you intend to call that function?");
static_assert(!IsFloatingPoint<ValueT>::value,
"It's often a bad idea to assert that a floating-point number "
"is nonzero, because such assertions tend to intermittently "
"fail. Shouldn't your code gracefully handle this case instead "
"of asserting? Anyway, if you really want to do that, write an "
"explicit boolean condition, like !!x or x!=0.");
static const bool isValid = true;
};
} // namespace detail
} // namespace mozilla
# define MOZ_VALIDATE_ASSERT_CONDITION_TYPE(x) \
static_assert(mozilla::detail::AssertionConditionType<decltype(x)>::isValid, \
"invalid assertion condition")
#else
# define MOZ_VALIDATE_ASSERT_CONDITION_TYPE(x)
#endif
/* First the single-argument form. */
#define MOZ_ASSERT_HELPER1(expr) \
do { \
MOZ_VALIDATE_ASSERT_CONDITION_TYPE(expr); \
if (MOZ_UNLIKELY(!MOZ_CHECK_ASSERT_ASSIGNMENT(expr))) { \
MOZ_ReportAssertionFailure(#expr, __FILE__, __LINE__); \
MOZ_CRASH_ANNOTATE("MOZ_RELEASE_ASSERT(" #expr ")"); \
MOZ_REALLY_CRASH(); \
} \
} while (0)
/* Now the two-argument form. */
#define MOZ_ASSERT_HELPER2(expr, explain) \
do { \
MOZ_VALIDATE_ASSERT_CONDITION_TYPE(expr); \
if (MOZ_UNLIKELY(!MOZ_CHECK_ASSERT_ASSIGNMENT(expr))) { \
MOZ_ReportAssertionFailure(#expr " (" explain ")", __FILE__, __LINE__); \
MOZ_CRASH_ANNOTATE("MOZ_RELEASE_ASSERT(" #expr ") (" explain ")"); \
MOZ_REALLY_CRASH(); \
} \
} while (0)
#define MOZ_RELEASE_ASSERT_GLUE(a, b) a b
#define MOZ_RELEASE_ASSERT(...) \
MOZ_RELEASE_ASSERT_GLUE( \
MOZ_PASTE_PREFIX_AND_ARG_COUNT(MOZ_ASSERT_HELPER, __VA_ARGS__), \
(__VA_ARGS__))
#ifdef DEBUG
# define MOZ_ASSERT(...) MOZ_RELEASE_ASSERT(__VA_ARGS__)
#else
# define MOZ_ASSERT(...) do { } while (0)
#endif /* DEBUG */
#ifdef RELEASE_OR_BETA
# define MOZ_DIAGNOSTIC_ASSERT MOZ_ASSERT
#else
# define MOZ_DIAGNOSTIC_ASSERT MOZ_RELEASE_ASSERT
#endif
/*
* MOZ_ASSERT_IF(cond1, cond2) is equivalent to MOZ_ASSERT(cond2) if cond1 is
* true.
*
* MOZ_ASSERT_IF(isPrime(num), num == 2 || isOdd(num));
*
* As with MOZ_ASSERT, MOZ_ASSERT_IF has effect only in debug builds. It is
* designed to catch bugs during debugging, not "in the field".
*/
#ifdef DEBUG
# define MOZ_ASSERT_IF(cond, expr) \
do { \
if (cond) { \
MOZ_ASSERT(expr); \
} \
} while (0)
#else
# define MOZ_ASSERT_IF(cond, expr) do { } while (0)
#endif
/*
* MOZ_ASSUME_UNREACHABLE_MARKER() expands to an expression which states that
* it is undefined behavior for execution to reach this point. No guarantees
* are made about what will happen if this is reached at runtime. Most code
* should use MOZ_MAKE_COMPILER_ASSUME_IS_UNREACHABLE because it has extra
* asserts.
*/
#if defined(__clang__) || defined(__GNUC__)
# define MOZ_ASSUME_UNREACHABLE_MARKER() __builtin_unreachable()
#elif defined(_MSC_VER)
# define MOZ_ASSUME_UNREACHABLE_MARKER() __assume(0)
#else
# ifdef __cplusplus
# define MOZ_ASSUME_UNREACHABLE_MARKER() ::abort()
# else
# define MOZ_ASSUME_UNREACHABLE_MARKER() abort()
# endif
#endif
/*
* MOZ_MAKE_COMPILER_ASSUME_IS_UNREACHABLE([reason]) tells the compiler that it
* can assume that the macro call cannot be reached during execution. This lets
* the compiler generate better-optimized code under some circumstances, at the
* expense of the program's behavior being undefined if control reaches the
* MOZ_MAKE_COMPILER_ASSUME_IS_UNREACHABLE.
*
* In Gecko, you probably should not use this macro outside of performance- or
* size-critical code, because it's unsafe. If you don't care about code size
* or performance, you should probably use MOZ_ASSERT or MOZ_CRASH.
*
* SpiderMonkey is a different beast, and there it's acceptable to use
* MOZ_MAKE_COMPILER_ASSUME_IS_UNREACHABLE more widely.
*
* Note that MOZ_MAKE_COMPILER_ASSUME_IS_UNREACHABLE is noreturn, so it's valid
* not to return a value following a MOZ_MAKE_COMPILER_ASSUME_IS_UNREACHABLE
* call.
*
* Example usage:
*
* enum ValueType {
* VALUE_STRING,
* VALUE_INT,
* VALUE_FLOAT
* };
*
* int ptrToInt(ValueType type, void* value) {
* {
* // We know for sure that type is either INT or FLOAT, and we want this
* // code to run as quickly as possible.
* switch (type) {
* case VALUE_INT:
* return *(int*) value;
* case VALUE_FLOAT:
* return (int) *(float*) value;
* default:
* MOZ_MAKE_COMPILER_ASSUME_IS_UNREACHABLE("Unexpected ValueType");
* }
* }
*/
/*
* Unconditional assert in debug builds for (assumed) unreachable code paths
* that have a safe return without crashing in release builds.
*/
#define MOZ_ASSERT_UNREACHABLE(reason) \
MOZ_ASSERT(false, "MOZ_ASSERT_UNREACHABLE: " reason)
#define MOZ_MAKE_COMPILER_ASSUME_IS_UNREACHABLE(reason) \
do { \
MOZ_ASSERT_UNREACHABLE(reason); \
MOZ_ASSUME_UNREACHABLE_MARKER(); \
} while (0)
/**
* MOZ_FALLTHROUGH_ASSERT is an annotation to suppress compiler warnings about
* switch cases that MOZ_ASSERT(false) (or its alias MOZ_ASSERT_UNREACHABLE) in
* debug builds, but intentionally fall through in release builds to handle
* unexpected values.
*
* Why do we need MOZ_FALLTHROUGH_ASSERT in addition to MOZ_FALLTHROUGH? In
* release builds, the MOZ_ASSERT(false) will expand to `do { } while (0)`,
* requiring a MOZ_FALLTHROUGH annotation to suppress a -Wimplicit-fallthrough
* warning. In debug builds, the MOZ_ASSERT(false) will expand to something like
* `if (true) { MOZ_CRASH(); }` and the MOZ_FALLTHROUGH annotation will cause
* a -Wunreachable-code warning. The MOZ_FALLTHROUGH_ASSERT macro breaks this
* warning stalemate.
*
* // Example before MOZ_FALLTHROUGH_ASSERT:
* switch (foo) {
* default:
* // This case wants to assert in debug builds, fall through in release.
* MOZ_ASSERT(false); // -Wimplicit-fallthrough warning in release builds!
* MOZ_FALLTHROUGH; // but -Wunreachable-code warning in debug builds!
* case 5:
* return 5;
* }
*
* // Example with MOZ_FALLTHROUGH_ASSERT:
* switch (foo) {
* default:
* // This case asserts in debug builds, falls through in release.
* MOZ_FALLTHROUGH_ASSERT("Unexpected foo value?!");
* case 5:
* return 5;
* }
*/
#ifdef DEBUG
# define MOZ_FALLTHROUGH_ASSERT(reason) MOZ_CRASH("MOZ_FALLTHROUGH_ASSERT: " reason)
#else
# define MOZ_FALLTHROUGH_ASSERT(...) MOZ_FALLTHROUGH
#endif
/*
* MOZ_ALWAYS_TRUE(expr) and MOZ_ALWAYS_FALSE(expr) always evaluate the provided
* expression, in debug builds and in release builds both. Then, in debug
* builds only, the value of the expression is asserted either true or false
* using MOZ_ASSERT.
*/
#ifdef DEBUG
# define MOZ_ALWAYS_TRUE(expr) \
do { \
if ((expr)) { \
/* Do nothing. */ \
} else { \
MOZ_ASSERT(false, #expr); \
} \
} while (0)
# define MOZ_ALWAYS_FALSE(expr) \
do { \
if ((expr)) { \
MOZ_ASSERT(false, #expr); \
} else { \
/* Do nothing. */ \
} \
} while (0)
#else
# define MOZ_ALWAYS_TRUE(expr) \
do { \
if ((expr)) { \
/* Silence MOZ_MUST_USE. */ \
} \
} while (0)
# define MOZ_ALWAYS_FALSE(expr) \
do { \
if ((expr)) { \
/* Silence MOZ_MUST_USE. */ \
} \
} while (0)
#endif
#undef MOZ_DUMP_ASSERTION_STACK
#undef MOZ_CRASH_CRASHREPORT
#endif /* mozilla_Assertions_h */