mirror of
https://github.com/mozilla/gecko-dev.git
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219 lines
5.8 KiB
C++
219 lines
5.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ServiceWorkerJob.h"
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#include "nsProxyRelease.h"
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#include "nsThreadUtils.h"
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#include "Workers.h"
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namespace mozilla {
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namespace dom {
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namespace workers {
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ServiceWorkerJob2::Type
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ServiceWorkerJob2::GetType() const
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{
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return mType;
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}
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ServiceWorkerJob2::State
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ServiceWorkerJob2::GetState() const
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{
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return mState;
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}
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bool
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ServiceWorkerJob2::Canceled() const
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{
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return mCanceled;
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}
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bool
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ServiceWorkerJob2::IsEquivalentTo(ServiceWorkerJob2* aJob) const
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{
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AssertIsOnMainThread();
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MOZ_ASSERT(aJob);
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return mType == aJob->mType &&
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mScope.Equals(aJob->mScope) &&
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mScriptSpec.Equals(aJob->mScriptSpec) &&
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mPrincipal->Equals(aJob->mPrincipal);
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}
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void
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ServiceWorkerJob2::AppendResultCallback(Callback* aCallback)
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{
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AssertIsOnMainThread();
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MOZ_ASSERT(mState != State::Finished);
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MOZ_ASSERT(aCallback);
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MOZ_ASSERT(mFinalCallback != aCallback);
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MOZ_ASSERT(!mResultCallbackList.Contains(aCallback));
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// TODO: handle the case where InvokeResultCallback() has already been called
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mResultCallbackList.AppendElement(aCallback);
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}
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void
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ServiceWorkerJob2::StealResultCallbacksFrom(ServiceWorkerJob2* aJob)
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{
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AssertIsOnMainThread();
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MOZ_ASSERT(aJob);
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MOZ_ASSERT(aJob->mState == State::Initial);
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// Take the callbacks from the other job immediately to avoid the
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// any possibility of them existing on both jobs at once.
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nsTArray<RefPtr<Callback>> callbackList;
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callbackList.SwapElements(aJob->mResultCallbackList);
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for (RefPtr<Callback>& callback : callbackList) {
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// Use AppendResultCallback() so that assertion checking is performed on
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// each callback.
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AppendResultCallback(callback);
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}
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}
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void
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ServiceWorkerJob2::Start(Callback* aFinalCallback)
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{
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AssertIsOnMainThread();
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MOZ_ASSERT(!mCanceled);
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MOZ_ASSERT(aFinalCallback);
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MOZ_ASSERT(!mFinalCallback);
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MOZ_ASSERT(!mResultCallbackList.Contains(aFinalCallback));
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mFinalCallback = aFinalCallback;
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MOZ_ASSERT(mState == State::Initial);
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mState = State::Started;
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nsCOMPtr<nsIRunnable> runnable =
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NS_NewRunnableMethod(this, &ServiceWorkerJob2::AsyncExecute);
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// We may have to wait for the PBackground actor to be initialized
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// before proceeding. We should always be able to get a ServiceWorkerManager,
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// however, since Start() should not be called during shutdown.
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RefPtr<ServiceWorkerManager> swm = ServiceWorkerManager::GetInstance();
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if (!swm->HasBackgroundActor()) {
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swm->AppendPendingOperation(runnable);
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return;
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}
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// Otherwise start asynchronously. We should never run a job synchronously.
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MOZ_ALWAYS_TRUE(NS_SUCCEEDED(
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NS_DispatchToMainThread(runnable.forget())));
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}
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void
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ServiceWorkerJob2::Cancel()
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{
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AssertIsOnMainThread();
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MOZ_ASSERT(!mCanceled);
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mCanceled = true;
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}
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ServiceWorkerJob2::ServiceWorkerJob2(Type aType,
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nsIPrincipal* aPrincipal,
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const nsACString& aScope,
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const nsACString& aScriptSpec)
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: mType(aType)
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, mPrincipal(aPrincipal)
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, mScope(aScope)
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, mScriptSpec(aScriptSpec)
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, mState(State::Initial)
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, mCanceled(false)
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{
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AssertIsOnMainThread();
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MOZ_ASSERT(mPrincipal);
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MOZ_ASSERT(!mScope.IsEmpty());
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// Some job types may have an empty script spec
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}
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ServiceWorkerJob2::~ServiceWorkerJob2()
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{
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AssertIsOnMainThread();
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// Jobs must finish or never be started. Destroying an actively running
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// job is an error.
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MOZ_ASSERT(mState != State::Started);
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}
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void
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ServiceWorkerJob2::InvokeResultCallbacks(ErrorResult& aRv)
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{
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AssertIsOnMainThread();
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MOZ_ASSERT(mState == State::Started);
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nsTArray<RefPtr<Callback>> callbackList;
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callbackList.SwapElements(mResultCallbackList);
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for (RefPtr<Callback>& callback : callbackList) {
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// The callback might consume an exception on the ErrorResult, so we need
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// to clone in order to maintain the error for the next callback.
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ErrorResult rv;
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aRv.CloneTo(rv);
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callback->JobFinished(this, rv);
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// The callback might not consume the error.
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rv.SuppressException();
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}
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}
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void
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ServiceWorkerJob2::InvokeResultCallbacks(nsresult aRv)
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{
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ErrorResult converted(aRv);
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InvokeResultCallbacks(converted);
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}
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void
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ServiceWorkerJob2::Finish(ErrorResult& aRv)
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{
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AssertIsOnMainThread();
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MOZ_ASSERT(mState == State::Started);
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// Ensure that we only surface SecurityErr, TypeErr or InvalidStateErr to script.
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if (aRv.Failed() && !aRv.ErrorCodeIs(NS_ERROR_DOM_SECURITY_ERR) &&
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!aRv.ErrorCodeIs(NS_ERROR_DOM_TYPE_ERR) &&
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!aRv.ErrorCodeIs(NS_ERROR_DOM_INVALID_STATE_ERR)) {
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// Remove the old error code so we can replace it with a TypeError.
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aRv.SuppressException();
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NS_ConvertUTF8toUTF16 scriptSpec(mScriptSpec);
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NS_ConvertUTF8toUTF16 scope(mScope);
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// Throw the type error with a generic error message.
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aRv.ThrowTypeError<MSG_SW_INSTALL_ERROR>(scriptSpec, scope);
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}
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// The final callback may drop the last ref to this object.
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RefPtr<ServiceWorkerJob2> kungFuDeathGrip = this;
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InvokeResultCallbacks(aRv);
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mState = State::Finished;
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mFinalCallback->JobFinished(this, aRv);
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mFinalCallback = nullptr;
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// The callback might not consume the error.
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aRv.SuppressException();
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// Async release this object to ensure that our caller methods complete
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// as well.
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NS_ReleaseOnMainThread(kungFuDeathGrip.forget(), true /* always proxy */);
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}
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void
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ServiceWorkerJob2::Finish(nsresult aRv)
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{
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ErrorResult converted(aRv);
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Finish(converted);
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}
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} // namespace workers
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} // namespace dom
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} // namespace mozilla
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