gecko-dev/mobile/android/base/toolbar/CanvasDelegate.java
Erik Edrosa 182d89c3a4 Bug 1084529 - Move hardcoded colors to resources on Android. r=mcomella
--HG--
extra : rebase_source : 8e3d8eb16d6b03066b699d5d344c8d4a828e44b5
2014-10-23 14:24:38 -07:00

75 lines
2.6 KiB
Java

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
package org.mozilla.gecko.toolbar;
import org.mozilla.gecko.AppConstants.Versions;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Shader;
class CanvasDelegate {
Paint mPaint;
PorterDuffXfermode mMode;
DrawManager mDrawManager;
// DrawManager would do a default draw of the background.
static interface DrawManager {
public void defaultDraw(Canvas canvas);
}
CanvasDelegate(DrawManager drawManager, Mode mode, Paint paint) {
mDrawManager = drawManager;
// DST_IN masks, DST_OUT clips.
mMode = new PorterDuffXfermode(mode);
mPaint = paint;
}
void draw(Canvas canvas, Path path, int width, int height) {
// Save the canvas. All PorterDuff operations should be done in a offscreen bitmap.
int count = canvas.saveLayer(0, 0, width, height, null,
Canvas.MATRIX_SAVE_FLAG |
Canvas.CLIP_SAVE_FLAG |
Canvas.HAS_ALPHA_LAYER_SAVE_FLAG |
Canvas.FULL_COLOR_LAYER_SAVE_FLAG |
Canvas.CLIP_TO_LAYER_SAVE_FLAG);
// Do a default draw.
mDrawManager.defaultDraw(canvas);
if (path != null && !path.isEmpty()) {
// ICS added double-buffering, which made it easier for drawing the Path directly over the DST.
// In pre-ICS, drawPath() doesn't seem to use ARGB_8888 mode for performance, hence transparency is not preserved.
if (Versions.feature14Plus) {
mPaint.setXfermode(mMode);
canvas.drawPath(path, mPaint);
} else {
// Allocate a bitmap and draw the masking/clipping path.
Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
(new Canvas(bitmap)).drawPath(path, mPaint);
mPaint.setXfermode(mMode);
canvas.drawBitmap(bitmap, 0, 0, mPaint);
bitmap.recycle();
mPaint.setXfermode(null);
}
}
// Restore the canvas.
canvas.restoreToCount(count);
}
void setShader(Shader shader) {
mPaint.setShader(shader);
}
}