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158 lines
6.5 KiB
C++
158 lines
6.5 KiB
C++
// Copyright (c) 2006-2011 The Chromium Authors. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in
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// the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google, Inc. nor the names of its contributors
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// may be used to endorse or promote products derived from this
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// software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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// OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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// AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
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// OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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// SUCH DAMAGE.
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#ifndef SKIA_EXT_IMAGE_OPERATIONS_H_
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#define SKIA_EXT_IMAGE_OPERATIONS_H_
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#include "skia/SkTypes.h"
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#include "Types.h"
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class SkBitmap;
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struct SkIRect;
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namespace skia {
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class ImageOperations {
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public:
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enum ResizeMethod {
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//
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// Quality Methods
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//
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// Those enumeration values express a desired quality/speed tradeoff.
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// They are translated into an algorithm-specific method that depends
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// on the capabilities (CPU, GPU) of the underlying platform.
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// It is possible for all three methods to be mapped to the same
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// algorithm on a given platform.
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// Good quality resizing. Fastest resizing with acceptable visual quality.
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// This is typically intended for use during interactive layouts
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// where slower platforms may want to trade image quality for large
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// increase in resizing performance.
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//
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// For example the resizing implementation may devolve to linear
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// filtering if this enables GPU acceleration to be used.
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//
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// Note that the underlying resizing method may be determined
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// on the fly based on the parameters for a given resize call.
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// For example an implementation using a GPU-based linear filter
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// in the common case may still use a higher-quality software-based
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// filter in cases where using the GPU would actually be slower - due
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// to too much latency - or impossible - due to image format or size
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// constraints.
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RESIZE_GOOD,
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// Medium quality resizing. Close to high quality resizing (better
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// than linear interpolation) with potentially some quality being
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// traded-off for additional speed compared to RESIZE_BEST.
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//
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// This is intended, for example, for generation of large thumbnails
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// (hundreds of pixels in each dimension) from large sources, where
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// a linear filter would produce too many artifacts but where
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// a RESIZE_HIGH might be too costly time-wise.
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RESIZE_BETTER,
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// High quality resizing. The algorithm is picked to favor image quality.
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RESIZE_BEST,
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//
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// Algorithm-specific enumerations
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//
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// Box filter. This is a weighted average of all of the pixels touching
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// the destination pixel. For enlargement, this is nearest neighbor.
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//
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// You probably don't want this, it is here for testing since it is easy to
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// compute. Use RESIZE_LANCZOS3 instead.
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RESIZE_BOX,
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// 1-cycle Hamming filter. This is tall is the middle and falls off towards
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// the window edges but without going to 0. This is about 40% faster than
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// a 2-cycle Lanczos.
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RESIZE_HAMMING1,
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// 2-cycle Lanczos filter. This is tall in the middle, goes negative on
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// each side, then returns to zero. Does not provide as good a frequency
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// response as a 3-cycle Lanczos but is roughly 30% faster.
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RESIZE_LANCZOS2,
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// 3-cycle Lanczos filter. This is tall in the middle, goes negative on
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// each side, then oscillates 2 more times. It gives nice sharp edges.
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RESIZE_LANCZOS3,
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// Lanczos filter + subpixel interpolation. If subpixel rendering is not
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// appropriate we automatically fall back to Lanczos.
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RESIZE_SUBPIXEL,
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// enum aliases for first and last methods by algorithm or by quality.
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RESIZE_FIRST_QUALITY_METHOD = RESIZE_GOOD,
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RESIZE_LAST_QUALITY_METHOD = RESIZE_BEST,
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RESIZE_FIRST_ALGORITHM_METHOD = RESIZE_BOX,
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RESIZE_LAST_ALGORITHM_METHOD = RESIZE_SUBPIXEL,
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};
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// Resizes the given source bitmap using the specified resize method, so that
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// the entire image is (dest_size) big. The dest_subset is the rectangle in
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// this destination image that should actually be returned.
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//
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// The output image will be (dest_subset.width(), dest_subset.height()). This
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// will save work if you do not need the entire bitmap.
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//
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// The destination subset must be smaller than the destination image.
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static SkBitmap Resize(const SkBitmap& source,
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ResizeMethod method,
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int dest_width, int dest_height,
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const SkIRect& dest_subset,
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void* dest_pixels = nullptr);
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// Alternate version for resizing and returning the entire bitmap rather than
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// a subset.
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static SkBitmap Resize(const SkBitmap& source,
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ResizeMethod method,
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int dest_width, int dest_height,
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void* dest_pixels = nullptr);
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private:
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ImageOperations(); // Class for scoping only.
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// Supports all methods except RESIZE_SUBPIXEL.
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static SkBitmap ResizeBasic(const SkBitmap& source,
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ResizeMethod method,
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int dest_width, int dest_height,
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const SkIRect& dest_subset,
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void* dest_pixels = nullptr);
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// Subpixel renderer.
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static SkBitmap ResizeSubpixel(const SkBitmap& source,
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int dest_width, int dest_height,
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const SkIRect& dest_subset);
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};
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} // namespace skia
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#endif // SKIA_EXT_IMAGE_OPERATIONS_H_
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