gecko-dev/gfx/angle/fix-compile.patch

46 lines
1.2 KiB
Diff

# HG changeset patch
# User Robert Sayre <sayrer@gmail.com>
# Date 1280559674 25200
# Node ID bb4a143ee814097076640c37df84ef7f1303b63b
# Parent 9e08308ca8cb9d4584ff990f441f363f3d81bd57
Fix ShaderLang.h bustage. Commas at the end of enum lists.
diff --git a/gfx/angle/include/GLSLANG/ShaderLang.h b/gfx/angle/include/GLSLANG/ShaderLang.h
--- a/gfx/angle/include/GLSLANG/ShaderLang.h
+++ b/gfx/angle/include/GLSLANG/ShaderLang.h
@@ -47,7 +47,7 @@ ANGLE_API int ShFinalize();
typedef enum {
EShLangVertex,
EShLangFragment,
- EShLangCount,
+ EShLangCount
} EShLanguage;
//
@@ -56,7 +56,7 @@ typedef enum {
//
typedef enum {
EShSpecGLES2,
- EShSpecWebGL,
+ EShSpecWebGL
} EShSpec;
//
@@ -66,12 +66,12 @@ typedef enum {
EShOptNoGeneration,
EShOptNone,
EShOptSimple, // Optimizations that can be done quickly
- EShOptFull, // Optimizations that will take more time
+ EShOptFull // Optimizations that will take more time
} EShOptimizationLevel;
enum TDebugOptions {
EDebugOpNone = 0x000,
- EDebugOpIntermediate = 0x001, // Writes intermediate tree into info-log.
+ EDebugOpIntermediate = 0x001 // Writes intermediate tree into info-log.
};
//