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46 lines
1.2 KiB
Diff
46 lines
1.2 KiB
Diff
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# HG changeset patch
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# User Robert Sayre <sayrer@gmail.com>
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# Date 1280559674 25200
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# Node ID bb4a143ee814097076640c37df84ef7f1303b63b
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# Parent 9e08308ca8cb9d4584ff990f441f363f3d81bd57
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Fix ShaderLang.h bustage. Commas at the end of enum lists.
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diff --git a/gfx/angle/include/GLSLANG/ShaderLang.h b/gfx/angle/include/GLSLANG/ShaderLang.h
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--- a/gfx/angle/include/GLSLANG/ShaderLang.h
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+++ b/gfx/angle/include/GLSLANG/ShaderLang.h
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@@ -47,7 +47,7 @@ ANGLE_API int ShFinalize();
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typedef enum {
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EShLangVertex,
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EShLangFragment,
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- EShLangCount,
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+ EShLangCount
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} EShLanguage;
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//
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@@ -56,7 +56,7 @@ typedef enum {
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//
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typedef enum {
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EShSpecGLES2,
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- EShSpecWebGL,
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+ EShSpecWebGL
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} EShSpec;
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//
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@@ -66,12 +66,12 @@ typedef enum {
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EShOptNoGeneration,
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EShOptNone,
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EShOptSimple, // Optimizations that can be done quickly
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- EShOptFull, // Optimizations that will take more time
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+ EShOptFull // Optimizations that will take more time
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} EShOptimizationLevel;
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enum TDebugOptions {
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EDebugOpNone = 0x000,
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- EDebugOpIntermediate = 0x001, // Writes intermediate tree into info-log.
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+ EDebugOpIntermediate = 0x001 // Writes intermediate tree into info-log.
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};
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//
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