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5413ebdb9d
In this bug we will trim off unnecessary functionality from the animation managers and make AnimationCollection into an independent data type so in this patch we separate it into its own file. It is also generally easier to navigate the source code and eliminate cyclic dependencies between header files when there is a rough correspondance between class names and file names (e.g. rather than having #include "AnimationCommon.h" // For mozilla::AnimationCollection). This patch also makes a few simplifications to include dependencies since they're a bit of a mess (making it hard to move code around). The changes to IncrementalClearCOMRuleArray.cpp are due to the changes to the unified build introduced by adding AnimationCollection.cpp exposing a missing include from that file.
82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/IncrementalClearCOMRuleArray.h"
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#include <algorithm> // For std::min
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#include "nsCycleCollector.h"
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#include "mozilla/DeferredFinalize.h"
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#include "nsTArray.h"
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#include "nsCCUncollectableMarker.h"
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using namespace mozilla;
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typedef nsCOMArray<css::Rule> RuleArray;
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typedef nsTArray<RuleArray> RuleArrayArray;
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// These methods are based on those in DeferredFinalizerImpl.
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static void*
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AppendRulesArrayPointer(void* aData, void* aObject)
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{
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RuleArrayArray* rulesArray = static_cast<RuleArrayArray*>(aData);
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RuleArray* oldRules = static_cast<RuleArray*>(aObject);
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if (!rulesArray) {
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rulesArray = new RuleArrayArray();
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}
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RuleArray* newRules = rulesArray->AppendElement();
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newRules->SwapElements(*oldRules);
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return rulesArray;
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}
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// Remove up to |aSliceBudget| css::Rules from the arrays, starting at
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// the end of the last array.
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static bool
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DeferredFinalizeRulesArray(uint32_t aSliceBudget, void* aData)
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{
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MOZ_ASSERT(aSliceBudget > 0, "nonsensical/useless call with aSliceBudget == 0");
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RuleArrayArray* rulesArray = static_cast<RuleArrayArray*>(aData);
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size_t newOuterLen = rulesArray->Length();
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while (aSliceBudget > 0 && newOuterLen > 0) {
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RuleArray& lastArray = rulesArray->ElementAt(newOuterLen - 1);
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uint32_t innerLen = lastArray.Length();
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uint32_t currSlice = std::min(innerLen, aSliceBudget);
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uint32_t newInnerLen = innerLen - currSlice;
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lastArray.TruncateLength(newInnerLen);
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aSliceBudget -= currSlice;
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if (newInnerLen == 0) {
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newOuterLen -= 1;
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}
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}
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rulesArray->TruncateLength(newOuterLen);
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if (newOuterLen == 0) {
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delete rulesArray;
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return true;
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}
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return false;
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}
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void
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IncrementalClearCOMRuleArray::Clear()
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{
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// Destroy the array incrementally if it is long and we
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// haven't started shutting down.
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if (Length() > 10 && nsCCUncollectableMarker::sGeneration) {
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DeferredFinalize(AppendRulesArrayPointer, DeferredFinalizeRulesArray, this);
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} else {
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nsCOMArray<css::Rule>::Clear();
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}
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MOZ_ASSERT(Length() == 0);
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}
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