mirror of
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a8939590de
The bulk of this commit was generated by running: run-clang-tidy.py \ -checks='-*,llvm-namespace-comment' \ -header-filter=^/.../mozilla-central/.* \ -fix
361 lines
8.9 KiB
C++
361 lines
8.9 KiB
C++
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* SharedSurface abstracts an actual surface (can be a GL texture, but
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* not necessarily) that handles sharing.
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* Its specializations are:
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* SharedSurface_Basic (client-side bitmap, does readback)
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* SharedSurface_GLTexture
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* SharedSurface_EGLImage
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* SharedSurface_ANGLEShareHandle
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*/
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#ifndef SHARED_SURFACE_H_
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#define SHARED_SURFACE_H_
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#include <queue>
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#include <set>
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#include <stdint.h>
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#include "GLContextTypes.h"
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#include "GLDefs.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/DebugOnly.h"
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#include "mozilla/gfx/Point.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/WeakPtr.h"
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#include "ScopedGLHelpers.h"
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#include "SurfaceTypes.h"
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class nsIThread;
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namespace mozilla {
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namespace gfx {
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class DrawTarget;
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} // namespace gfx
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namespace layers {
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class ISurfaceAllocator;
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class SharedSurfaceTextureClient;
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enum class TextureFlags : uint32_t;
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class SurfaceDescriptor;
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class TextureClient;
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} // namespace layers
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namespace gl {
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class GLContext;
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class SurfaceFactory;
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class ShSurfHandle;
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class SharedSurface
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{
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public:
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static void ProdCopy(SharedSurface* src, SharedSurface* dest,
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SurfaceFactory* factory);
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const SharedSurfaceType mType;
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const AttachmentType mAttachType;
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GLContext* const mGL;
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const gfx::IntSize mSize;
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const bool mHasAlpha;
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const bool mCanRecycle;
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protected:
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bool mIsLocked;
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bool mIsProducerAcquired;
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bool mIsConsumerAcquired;
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DebugOnly<nsIThread* const> mOwningThread;
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SharedSurface(SharedSurfaceType type,
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AttachmentType attachType,
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GLContext* gl,
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const gfx::IntSize& size,
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bool hasAlpha,
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bool canRecycle);
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public:
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virtual ~SharedSurface() {
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}
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bool IsLocked() const {
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return mIsLocked;
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}
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// This locks the SharedSurface as the production buffer for the context.
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// This is needed by backends which use PBuffers and/or EGLSurfaces.
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void LockProd();
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// Unlocking is harmless if we're already unlocked.
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void UnlockProd();
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protected:
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virtual void LockProdImpl() = 0;
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virtual void UnlockProdImpl() = 0;
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virtual void ProducerAcquireImpl() {}
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virtual void ProducerReleaseImpl() {
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Fence();
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}
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virtual void ProducerReadAcquireImpl() {}
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virtual void ProducerReadReleaseImpl() {}
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virtual void ConsumerAcquireImpl() {
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WaitSync();
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}
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virtual void ConsumerReleaseImpl() {}
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public:
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void ProducerAcquire() {
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MOZ_ASSERT(!mIsProducerAcquired);
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ProducerAcquireImpl();
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mIsProducerAcquired = true;
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}
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void ProducerRelease() {
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MOZ_ASSERT(mIsProducerAcquired);
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ProducerReleaseImpl();
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mIsProducerAcquired = false;
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}
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void ProducerReadAcquire() {
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MOZ_ASSERT(!mIsProducerAcquired);
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ProducerReadAcquireImpl();
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mIsProducerAcquired = true;
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}
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void ProducerReadRelease() {
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MOZ_ASSERT(mIsProducerAcquired);
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ProducerReadReleaseImpl();
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mIsProducerAcquired = false;
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}
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void ConsumerAcquire() {
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MOZ_ASSERT(!mIsConsumerAcquired);
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ConsumerAcquireImpl();
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mIsConsumerAcquired = true;
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}
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void ConsumerRelease() {
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MOZ_ASSERT(mIsConsumerAcquired);
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ConsumerReleaseImpl();
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mIsConsumerAcquired = false;
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}
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virtual void Fence() = 0;
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virtual bool WaitSync() = 0;
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virtual bool PollSync() = 0;
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// Use these if you can. They can only be called from the Content
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// thread, though!
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void Fence_ContentThread();
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bool WaitSync_ContentThread();
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bool PollSync_ContentThread();
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protected:
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virtual void Fence_ContentThread_Impl() {
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Fence();
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}
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virtual bool WaitSync_ContentThread_Impl() {
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return WaitSync();
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}
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virtual bool PollSync_ContentThread_Impl() {
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return PollSync();
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}
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public:
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// This function waits until the buffer is no longer being used.
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// To optimize the performance, some implementaions recycle SharedSurfaces
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// even when its buffer is still being used.
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virtual void WaitForBufferOwnership() {}
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// For use when AttachType is correct.
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virtual GLenum ProdTextureTarget() const {
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MOZ_ASSERT(mAttachType == AttachmentType::GLTexture);
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return LOCAL_GL_TEXTURE_2D;
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}
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virtual GLuint ProdTexture() {
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MOZ_ASSERT(mAttachType == AttachmentType::GLTexture);
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MOZ_CRASH("Did you forget to override this function?");
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}
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virtual GLuint ProdRenderbuffer() {
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MOZ_ASSERT(mAttachType == AttachmentType::GLRenderbuffer);
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MOZ_CRASH("Did you forget to override this function?");
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}
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virtual bool CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x,
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GLint y, GLsizei width, GLsizei height, GLint border)
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{
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return false;
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}
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virtual bool ReadPixels(GLint x, GLint y,
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GLsizei width, GLsizei height,
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GLenum format, GLenum type,
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GLvoid* pixels)
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{
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return false;
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}
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virtual bool NeedsIndirectReads() const {
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return false;
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}
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virtual bool ToSurfaceDescriptor(layers::SurfaceDescriptor* const out_descriptor) = 0;
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};
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template<typename T>
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class RefSet
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{
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std::set<T*> mSet;
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public:
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~RefSet() {
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clear();
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}
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auto begin() -> decltype(mSet.begin()) {
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return mSet.begin();
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}
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void clear() {
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for (auto itr = mSet.begin(); itr != mSet.end(); ++itr) {
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(*itr)->Release();
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}
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mSet.clear();
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}
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bool empty() const {
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return mSet.empty();
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}
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bool insert(T* x) {
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if (mSet.insert(x).second) {
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x->AddRef();
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return true;
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}
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return false;
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}
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bool erase(T* x) {
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if (mSet.erase(x)) {
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x->Release();
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return true;
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}
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return false;
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}
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};
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template<typename T>
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class RefQueue
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{
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std::queue<T*> mQueue;
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public:
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~RefQueue() {
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clear();
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}
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void clear() {
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while (!empty()) {
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pop();
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}
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}
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bool empty() const {
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return mQueue.empty();
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}
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size_t size() const {
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return mQueue.size();
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}
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void push(T* x) {
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mQueue.push(x);
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x->AddRef();
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}
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T* front() const {
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return mQueue.front();
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}
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void pop() {
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T* x = mQueue.front();
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x->Release();
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mQueue.pop();
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}
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};
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class SurfaceFactory : public SupportsWeakPtr<SurfaceFactory>
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{
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public:
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// Should use the VIRTUAL version, but it's currently incompatible
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// with SupportsWeakPtr. (bug 1049278)
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MOZ_DECLARE_WEAKREFERENCE_TYPENAME(SurfaceFactory)
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const SharedSurfaceType mType;
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GLContext* const mGL;
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const SurfaceCaps mCaps;
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const RefPtr<layers::ISurfaceAllocator> mAllocator;
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const layers::TextureFlags mFlags;
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const GLFormats mFormats;
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protected:
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SurfaceCaps mDrawCaps;
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SurfaceCaps mReadCaps;
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RefQueue<layers::SharedSurfaceTextureClient> mRecycleFreePool;
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RefSet<layers::SharedSurfaceTextureClient> mRecycleTotalPool;
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SurfaceFactory(SharedSurfaceType type, GLContext* gl, const SurfaceCaps& caps,
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const RefPtr<layers::ISurfaceAllocator>& allocator,
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const layers::TextureFlags& flags);
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public:
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virtual ~SurfaceFactory();
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const SurfaceCaps& DrawCaps() const {
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return mDrawCaps;
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}
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const SurfaceCaps& ReadCaps() const {
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return mReadCaps;
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}
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protected:
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virtual UniquePtr<SharedSurface> CreateShared(const gfx::IntSize& size) = 0;
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void StartRecycling(layers::SharedSurfaceTextureClient* tc);
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void SetRecycleCallback(layers::SharedSurfaceTextureClient* tc);
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void StopRecycling(layers::SharedSurfaceTextureClient* tc);
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public:
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UniquePtr<SharedSurface> NewSharedSurface(const gfx::IntSize& size);
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//already_AddRefed<ShSurfHandle> NewShSurfHandle(const gfx::IntSize& size);
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already_AddRefed<layers::SharedSurfaceTextureClient> NewTexClient(const gfx::IntSize& size);
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static void RecycleCallback(layers::TextureClient* tc, void* /*closure*/);
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// Auto-deletes surfs of the wrong type.
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bool Recycle(layers::SharedSurfaceTextureClient* texClient);
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};
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class ScopedReadbackFB
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{
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GLContext* const mGL;
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ScopedBindFramebuffer mAutoFB;
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GLuint mTempFB;
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GLuint mTempTex;
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SharedSurface* mSurfToUnlock;
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SharedSurface* mSurfToLock;
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public:
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explicit ScopedReadbackFB(SharedSurface* src);
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~ScopedReadbackFB();
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};
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bool ReadbackSharedSurface(SharedSurface* src, gfx::DrawTarget* dst);
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uint32_t ReadPixel(SharedSurface* src);
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} // namespace gl
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} // namespace mozilla
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#endif // SHARED_SURFACE_H_
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