gecko-dev/image/SurfaceCache.cpp
Nicholas Nethercote 18fae65f38 Bug 1563139 - Remove StaticPrefs.h. r=glandium
This requires replacing inclusions of it with inclusions of more specific prefs
files.

The exception is that StaticPrefsAll.h, which is equivalent to StaticPrefs.h,
and is used in `Codegen.py` because doing something smarter is tricky and
suitable for a follow-up. As a result, any change to StaticPrefList.yaml will
still trigger recompilation of all the generated DOM bindings files, but that's
still a big improvement over trigger recompilation of every file that uses
static prefs.

Most of the changes in this commit are very boring. The only changes that are
not boring are modules/libpref/*, Codegen.py, and ServoBindings.toml.

Differential Revision: https://phabricator.services.mozilla.com/D39138

--HG--
extra : moz-landing-system : lando
2019-07-26 01:10:23 +00:00

1666 lines
58 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/**
* SurfaceCache is a service for caching temporary surfaces in imagelib.
*/
#include "SurfaceCache.h"
#include <algorithm>
#include "mozilla/Assertions.h"
#include "mozilla/Attributes.h"
#include "mozilla/CheckedInt.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/Likely.h"
#include "mozilla/Move.h"
#include "mozilla/Pair.h"
#include "mozilla/RefPtr.h"
#include "mozilla/StaticMutex.h"
#include "mozilla/StaticPrefs_image.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/Tuple.h"
#include "nsIMemoryReporter.h"
#include "gfx2DGlue.h"
#include "gfxPlatform.h"
#include "imgFrame.h"
#include "Image.h"
#include "ISurfaceProvider.h"
#include "LookupResult.h"
#include "nsExpirationTracker.h"
#include "nsHashKeys.h"
#include "nsRefPtrHashtable.h"
#include "nsSize.h"
#include "nsTArray.h"
#include "prsystem.h"
#include "ShutdownTracker.h"
using std::max;
using std::min;
namespace mozilla {
using namespace gfx;
namespace image {
class CachedSurface;
class SurfaceCacheImpl;
///////////////////////////////////////////////////////////////////////////////
// Static Data
///////////////////////////////////////////////////////////////////////////////
// The single surface cache instance.
static StaticRefPtr<SurfaceCacheImpl> sInstance;
// The mutex protecting the surface cache.
static StaticMutex sInstanceMutex;
///////////////////////////////////////////////////////////////////////////////
// SurfaceCache Implementation
///////////////////////////////////////////////////////////////////////////////
/**
* Cost models the cost of storing a surface in the cache. Right now, this is
* simply an estimate of the size of the surface in bytes, but in the future it
* may be worth taking into account the cost of rematerializing the surface as
* well.
*/
typedef size_t Cost;
static Cost ComputeCost(const IntSize& aSize, uint32_t aBytesPerPixel) {
MOZ_ASSERT(aBytesPerPixel == 1 || aBytesPerPixel == 4);
return aSize.width * aSize.height * aBytesPerPixel;
}
/**
* Since we want to be able to make eviction decisions based on cost, we need to
* be able to look up the CachedSurface which has a certain cost as well as the
* cost associated with a certain CachedSurface. To make this possible, in data
* structures we actually store a CostEntry, which contains a weak pointer to
* its associated surface.
*
* To make usage of the weak pointer safe, SurfaceCacheImpl always calls
* StartTracking after a surface is stored in the cache and StopTracking before
* it is removed.
*/
class CostEntry {
public:
CostEntry(NotNull<CachedSurface*> aSurface, Cost aCost)
: mSurface(aSurface), mCost(aCost) {}
NotNull<CachedSurface*> Surface() const { return mSurface; }
Cost GetCost() const { return mCost; }
bool operator==(const CostEntry& aOther) const {
return mSurface == aOther.mSurface && mCost == aOther.mCost;
}
bool operator<(const CostEntry& aOther) const {
return mCost < aOther.mCost ||
(mCost == aOther.mCost &&
recordreplay::RecordReplayValue(mSurface < aOther.mSurface));
}
private:
NotNull<CachedSurface*> mSurface;
Cost mCost;
};
/**
* A CachedSurface associates a surface with a key that uniquely identifies that
* surface.
*/
class CachedSurface {
~CachedSurface() {}
public:
MOZ_DECLARE_REFCOUNTED_TYPENAME(CachedSurface)
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CachedSurface)
explicit CachedSurface(NotNull<ISurfaceProvider*> aProvider)
: mProvider(aProvider), mIsLocked(false) {}
DrawableSurface GetDrawableSurface() const {
if (MOZ_UNLIKELY(IsPlaceholder())) {
MOZ_ASSERT_UNREACHABLE("Called GetDrawableSurface() on a placeholder");
return DrawableSurface();
}
return mProvider->Surface();
}
void SetLocked(bool aLocked) {
if (IsPlaceholder()) {
return; // Can't lock a placeholder.
}
// Update both our state and our provider's state. Some surface providers
// are permanently locked; maintaining our own locking state enables us to
// respect SetLocked() even when it's meaningless from the provider's
// perspective.
mIsLocked = aLocked;
mProvider->SetLocked(aLocked);
}
bool IsLocked() const {
return !IsPlaceholder() && mIsLocked && mProvider->IsLocked();
}
void SetCannotSubstitute() {
mProvider->Availability().SetCannotSubstitute();
}
bool CannotSubstitute() const {
return mProvider->Availability().CannotSubstitute();
}
bool IsPlaceholder() const {
return mProvider->Availability().IsPlaceholder();
}
bool IsDecoded() const { return !IsPlaceholder() && mProvider->IsFinished(); }
ImageKey GetImageKey() const { return mProvider->GetImageKey(); }
const SurfaceKey& GetSurfaceKey() const { return mProvider->GetSurfaceKey(); }
nsExpirationState* GetExpirationState() { return &mExpirationState; }
CostEntry GetCostEntry() {
return image::CostEntry(WrapNotNull(this), mProvider->LogicalSizeInBytes());
}
// A helper type used by SurfaceCacheImpl::CollectSizeOfSurfaces.
struct MOZ_STACK_CLASS SurfaceMemoryReport {
SurfaceMemoryReport(nsTArray<SurfaceMemoryCounter>& aCounters,
MallocSizeOf aMallocSizeOf)
: mCounters(aCounters), mMallocSizeOf(aMallocSizeOf) {}
void Add(NotNull<CachedSurface*> aCachedSurface, bool aIsFactor2) {
if (aCachedSurface->IsPlaceholder()) {
return;
}
// Record the memory used by the ISurfaceProvider. This may not have a
// straightforward relationship to the size of the surface that
// DrawableRef() returns if the surface is generated dynamically. (i.e.,
// for surfaces with PlaybackType::eAnimated.)
aCachedSurface->mProvider->AddSizeOfExcludingThis(
mMallocSizeOf, [&](ISurfaceProvider::AddSizeOfCbData& aMetadata) {
SurfaceMemoryCounter counter(
aCachedSurface->GetSurfaceKey(), aCachedSurface->IsLocked(),
aCachedSurface->CannotSubstitute(), aIsFactor2);
counter.Values().SetDecodedHeap(aMetadata.heap);
counter.Values().SetDecodedNonHeap(aMetadata.nonHeap);
counter.Values().SetExternalHandles(aMetadata.handles);
counter.Values().SetFrameIndex(aMetadata.index);
counter.Values().SetExternalId(aMetadata.externalId);
mCounters.AppendElement(counter);
});
}
private:
nsTArray<SurfaceMemoryCounter>& mCounters;
MallocSizeOf mMallocSizeOf;
};
private:
nsExpirationState mExpirationState;
NotNull<RefPtr<ISurfaceProvider>> mProvider;
bool mIsLocked;
};
static int64_t AreaOfIntSize(const IntSize& aSize) {
return static_cast<int64_t>(aSize.width) * static_cast<int64_t>(aSize.height);
}
/**
* An ImageSurfaceCache is a per-image surface cache. For correctness we must be
* able to remove all surfaces associated with an image when the image is
* destroyed or invalidated. Since this will happen frequently, it makes sense
* to make it cheap by storing the surfaces for each image separately.
*
* ImageSurfaceCache also keeps track of whether its associated image is locked
* or unlocked.
*
* The cache may also enter "factor of 2" mode which occurs when the number of
* surfaces in the cache exceeds the "image.cache.factor2.threshold-surfaces"
* pref plus the number of native sizes of the image. When in "factor of 2"
* mode, the cache will strongly favour sizes which are a factor of 2 of the
* largest native size. It accomplishes this by suggesting a factor of 2 size
* when lookups fail and substituting the nearest factor of 2 surface to the
* ideal size as the "best" available (as opposed to subsitution but not found).
* This allows us to minimize memory consumption and CPU time spent decoding
* when a website requires many variants of the same surface.
*/
class ImageSurfaceCache {
~ImageSurfaceCache() {}
public:
explicit ImageSurfaceCache(const ImageKey aImageKey)
: mLocked(false),
mFactor2Mode(false),
mFactor2Pruned(false),
mIsVectorImage(aImageKey->GetType() == imgIContainer::TYPE_VECTOR) {}
MOZ_DECLARE_REFCOUNTED_TYPENAME(ImageSurfaceCache)
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ImageSurfaceCache)
typedef nsRefPtrHashtable<nsGenericHashKey<SurfaceKey>, CachedSurface>
SurfaceTable;
bool IsEmpty() const { return mSurfaces.Count() == 0; }
MOZ_MUST_USE bool Insert(NotNull<CachedSurface*> aSurface) {
MOZ_ASSERT(!mLocked || aSurface->IsPlaceholder() || aSurface->IsLocked(),
"Inserting an unlocked surface for a locked image");
return mSurfaces.Put(aSurface->GetSurfaceKey(), aSurface, fallible);
}
already_AddRefed<CachedSurface> Remove(NotNull<CachedSurface*> aSurface) {
MOZ_ASSERT(mSurfaces.GetWeak(aSurface->GetSurfaceKey()),
"Should not be removing a surface we don't have");
RefPtr<CachedSurface> surface;
mSurfaces.Remove(aSurface->GetSurfaceKey(), getter_AddRefs(surface));
AfterMaybeRemove();
return surface.forget();
}
already_AddRefed<CachedSurface> Lookup(const SurfaceKey& aSurfaceKey,
bool aForAccess) {
RefPtr<CachedSurface> surface;
mSurfaces.Get(aSurfaceKey, getter_AddRefs(surface));
if (aForAccess) {
if (surface) {
// We don't want to allow factor of 2 mode pruning to release surfaces
// for which the callers will accept no substitute.
surface->SetCannotSubstitute();
} else if (!mFactor2Mode) {
// If no exact match is found, and this is for use rather than internal
// accounting (i.e. insert and removal), we know this will trigger a
// decode. Make sure we switch now to factor of 2 mode if necessary.
MaybeSetFactor2Mode();
}
}
return surface.forget();
}
/**
* @returns A tuple containing the best matching CachedSurface if available,
* a MatchType describing how the CachedSurface was selected, and
* an IntSize which is the size the caller should choose to decode
* at should it attempt to do so.
*/
Tuple<already_AddRefed<CachedSurface>, MatchType, IntSize> LookupBestMatch(
const SurfaceKey& aIdealKey) {
// Try for an exact match first.
RefPtr<CachedSurface> exactMatch;
mSurfaces.Get(aIdealKey, getter_AddRefs(exactMatch));
if (exactMatch) {
if (exactMatch->IsDecoded()) {
return MakeTuple(exactMatch.forget(), MatchType::EXACT, IntSize());
}
} else if (!mFactor2Mode) {
// If no exact match is found, and we are not in factor of 2 mode, then
// we know that we will trigger a decode because at best we will provide
// a substitute. Make sure we switch now to factor of 2 mode if necessary.
MaybeSetFactor2Mode();
}
// Try for a best match second, if using compact.
IntSize suggestedSize = SuggestedSize(aIdealKey.Size());
if (suggestedSize != aIdealKey.Size()) {
if (!exactMatch) {
SurfaceKey compactKey = aIdealKey.CloneWithSize(suggestedSize);
mSurfaces.Get(compactKey, getter_AddRefs(exactMatch));
if (exactMatch && exactMatch->IsDecoded()) {
MOZ_ASSERT(suggestedSize != aIdealKey.Size());
return MakeTuple(exactMatch.forget(),
MatchType::SUBSTITUTE_BECAUSE_BEST, suggestedSize);
}
}
}
// There's no perfect match, so find the best match we can.
RefPtr<CachedSurface> bestMatch;
for (auto iter = ConstIter(); !iter.Done(); iter.Next()) {
NotNull<CachedSurface*> current = WrapNotNull(iter.UserData());
const SurfaceKey& currentKey = current->GetSurfaceKey();
// We never match a placeholder.
if (current->IsPlaceholder()) {
continue;
}
// Matching the playback type and SVG context is required.
if (currentKey.Playback() != aIdealKey.Playback() ||
currentKey.SVGContext() != aIdealKey.SVGContext()) {
continue;
}
// Matching the flags is required.
if (currentKey.Flags() != aIdealKey.Flags()) {
continue;
}
// Anything is better than nothing! (Within the constraints we just
// checked, of course.)
if (!bestMatch) {
bestMatch = current;
continue;
}
MOZ_ASSERT(bestMatch, "Should have a current best match");
// Always prefer completely decoded surfaces.
bool bestMatchIsDecoded = bestMatch->IsDecoded();
if (bestMatchIsDecoded && !current->IsDecoded()) {
continue;
}
if (!bestMatchIsDecoded && current->IsDecoded()) {
bestMatch = current;
continue;
}
SurfaceKey bestMatchKey = bestMatch->GetSurfaceKey();
if (CompareArea(aIdealKey.Size(), bestMatchKey.Size(),
currentKey.Size())) {
bestMatch = current;
}
}
MatchType matchType;
if (bestMatch) {
if (!exactMatch) {
// No exact match, neither ideal nor factor of 2.
MOZ_ASSERT(suggestedSize != bestMatch->GetSurfaceKey().Size(),
"No exact match despite the fact the sizes match!");
matchType = MatchType::SUBSTITUTE_BECAUSE_NOT_FOUND;
} else if (exactMatch != bestMatch) {
// The exact match is still decoding, but we found a substitute.
matchType = MatchType::SUBSTITUTE_BECAUSE_PENDING;
} else if (aIdealKey.Size() != bestMatch->GetSurfaceKey().Size()) {
// The best factor of 2 match is still decoding, but the best we've got.
MOZ_ASSERT(suggestedSize != aIdealKey.Size());
MOZ_ASSERT(mFactor2Mode || mIsVectorImage);
matchType = MatchType::SUBSTITUTE_BECAUSE_BEST;
} else {
// The exact match is still decoding, but it's the best we've got.
matchType = MatchType::EXACT;
}
} else {
if (exactMatch) {
// We found an "exact match"; it must have been a placeholder.
MOZ_ASSERT(exactMatch->IsPlaceholder());
matchType = MatchType::PENDING;
} else {
// We couldn't find an exact match *or* a substitute.
matchType = MatchType::NOT_FOUND;
}
}
return MakeTuple(bestMatch.forget(), matchType, suggestedSize);
}
void MaybeSetFactor2Mode() {
MOZ_ASSERT(!mFactor2Mode);
// Typically an image cache will not have too many size-varying surfaces, so
// if we exceed the given threshold, we should consider using a subset.
int32_t thresholdSurfaces =
StaticPrefs::image_cache_factor2_threshold_surfaces();
if (thresholdSurfaces < 0 ||
mSurfaces.Count() <= static_cast<uint32_t>(thresholdSurfaces)) {
return;
}
// Determine how many native surfaces this image has. If it is zero, and it
// is a vector image, then we should impute a single native size. Otherwise,
// it may be zero because we don't know yet, or the image has an error, or
// it isn't supported.
auto first = ConstIter();
NotNull<CachedSurface*> current = WrapNotNull(first.UserData());
Image* image = static_cast<Image*>(current->GetImageKey());
size_t nativeSizes = image->GetNativeSizesLength();
if (mIsVectorImage) {
MOZ_ASSERT(nativeSizes == 0);
nativeSizes = 1;
} else if (nativeSizes == 0) {
return;
}
// Increase the threshold by the number of native sizes. This ensures that
// we do not prevent decoding of the image at all its native sizes. It does
// not guarantee we will provide a surface at that size however (i.e. many
// other sized surfaces are requested, in addition to the native sizes).
thresholdSurfaces += nativeSizes;
if (mSurfaces.Count() <= static_cast<uint32_t>(thresholdSurfaces)) {
return;
}
// Get our native size. While we know the image should be fully decoded,
// if it is an SVG, it is valid to have a zero size. We can't do compacting
// in that case because we need to know the width/height ratio to define a
// candidate set.
IntSize nativeSize;
if (NS_FAILED(image->GetWidth(&nativeSize.width)) ||
NS_FAILED(image->GetHeight(&nativeSize.height)) ||
nativeSize.IsEmpty()) {
return;
}
// We have a valid size, we can change modes.
mFactor2Mode = true;
}
template <typename Function>
void Prune(Function&& aRemoveCallback) {
if (!mFactor2Mode || mFactor2Pruned) {
return;
}
// Attempt to discard any surfaces which are not factor of 2 and the best
// factor of 2 match exists.
bool hasNotFactorSize = false;
for (auto iter = mSurfaces.Iter(); !iter.Done(); iter.Next()) {
NotNull<CachedSurface*> current = WrapNotNull(iter.UserData());
const SurfaceKey& currentKey = current->GetSurfaceKey();
const IntSize& currentSize = currentKey.Size();
// First we check if someone requested this size and would not accept
// an alternatively sized surface.
if (current->CannotSubstitute()) {
continue;
}
// Next we find the best factor of 2 size for this surface. If this
// surface is a factor of 2 size, then we want to keep it.
IntSize bestSize = SuggestedSize(currentSize);
if (bestSize == currentSize) {
continue;
}
// Check the cache for a surface with the same parameters except for the
// size which uses the closest factor of 2 size.
SurfaceKey compactKey = currentKey.CloneWithSize(bestSize);
RefPtr<CachedSurface> compactMatch;
mSurfaces.Get(compactKey, getter_AddRefs(compactMatch));
if (compactMatch && compactMatch->IsDecoded()) {
aRemoveCallback(current);
iter.Remove();
} else {
hasNotFactorSize = true;
}
}
// We have no surfaces that are not factor of 2 sized, so we can stop
// pruning henceforth, because we avoid the insertion of new surfaces that
// don't match our sizing set (unless the caller won't accept a
// substitution.)
if (!hasNotFactorSize) {
mFactor2Pruned = true;
}
// We should never leave factor of 2 mode due to pruning in of itself, but
// if we discarded surfaces due to the volatile buffers getting released,
// it is possible.
AfterMaybeRemove();
}
IntSize SuggestedSize(const IntSize& aSize) const {
IntSize suggestedSize = SuggestedSizeInternal(aSize);
if (mIsVectorImage) {
suggestedSize = SurfaceCache::ClampVectorSize(suggestedSize);
}
return suggestedSize;
}
IntSize SuggestedSizeInternal(const IntSize& aSize) const {
// When not in factor of 2 mode, we can always decode at the given size.
if (!mFactor2Mode) {
return aSize;
}
// We cannot enter factor of 2 mode unless we have a minimum number of
// surfaces, and we should have left it if the cache was emptied.
if (MOZ_UNLIKELY(IsEmpty())) {
MOZ_ASSERT_UNREACHABLE("Should not be empty and in factor of 2 mode!");
return aSize;
}
// This bit of awkwardness gets the largest native size of the image.
auto iter = ConstIter();
NotNull<CachedSurface*> firstSurface = WrapNotNull(iter.UserData());
Image* image = static_cast<Image*>(firstSurface->GetImageKey());
IntSize factorSize;
if (NS_FAILED(image->GetWidth(&factorSize.width)) ||
NS_FAILED(image->GetHeight(&factorSize.height)) ||
factorSize.IsEmpty()) {
// We should not have entered factor of 2 mode without a valid size, and
// several successfully decoded surfaces. Note that valid vector images
// may have a default size of 0x0, and those are not yet supported.
MOZ_ASSERT_UNREACHABLE("Expected valid native size!");
return aSize;
}
if (mIsVectorImage) {
// Ensure the aspect ratio matches the native size before forcing the
// caller to accept a factor of 2 size. The difference between the aspect
// ratios is:
//
// delta = nativeWidth/nativeHeight - desiredWidth/desiredHeight
//
// delta*nativeHeight*desiredHeight = nativeWidth*desiredHeight
// - desiredWidth*nativeHeight
//
// Using the maximum accepted delta as a constant, we can avoid the
// floating point division and just compare after some integer ops.
int32_t delta =
factorSize.width * aSize.height - aSize.width * factorSize.height;
int32_t maxDelta = (factorSize.height * aSize.height) >> 4;
if (delta > maxDelta || delta < -maxDelta) {
return aSize;
}
// If the requested size is bigger than the native size, we actually need
// to grow the native size instead of shrinking it.
if (factorSize.width < aSize.width) {
do {
IntSize candidate(factorSize.width * 2, factorSize.height * 2);
if (!SurfaceCache::IsLegalSize(candidate)) {
break;
}
factorSize = candidate;
} while (factorSize.width < aSize.width);
return factorSize;
}
// Otherwise we can find the best fit as normal.
}
// Start with the native size as the best first guess.
IntSize bestSize = factorSize;
factorSize.width /= 2;
factorSize.height /= 2;
while (!factorSize.IsEmpty()) {
if (!CompareArea(aSize, bestSize, factorSize)) {
// This size is not better than the last. Since we proceed from largest
// to smallest, we know that the next size will not be better if the
// previous size was rejected. Break early.
break;
}
// The current factor of 2 size is better than the last selected size.
bestSize = factorSize;
factorSize.width /= 2;
factorSize.height /= 2;
}
return bestSize;
}
bool CompareArea(const IntSize& aIdealSize, const IntSize& aBestSize,
const IntSize& aSize) const {
// Compare sizes. We use an area-based heuristic here instead of computing a
// truly optimal answer, since it seems very unlikely to make a difference
// for realistic sizes.
int64_t idealArea = AreaOfIntSize(aIdealSize);
int64_t currentArea = AreaOfIntSize(aSize);
int64_t bestMatchArea = AreaOfIntSize(aBestSize);
// If the best match is smaller than the ideal size, prefer bigger sizes.
if (bestMatchArea < idealArea) {
if (currentArea > bestMatchArea) {
return true;
}
return false;
}
// Other, prefer sizes closer to the ideal size, but still not smaller.
if (idealArea <= currentArea && currentArea < bestMatchArea) {
return true;
}
// This surface isn't an improvement over the current best match.
return false;
}
template <typename Function>
void CollectSizeOfSurfaces(nsTArray<SurfaceMemoryCounter>& aCounters,
MallocSizeOf aMallocSizeOf,
Function&& aRemoveCallback) {
CachedSurface::SurfaceMemoryReport report(aCounters, aMallocSizeOf);
for (auto iter = mSurfaces.Iter(); !iter.Done(); iter.Next()) {
NotNull<CachedSurface*> surface = WrapNotNull(iter.UserData());
// We don't need the drawable surface for ourselves, but adding a surface
// to the report will trigger this indirectly. If the surface was
// discarded by the OS because it was in volatile memory, we should remove
// it from the cache immediately rather than include it in the report.
DrawableSurface drawableSurface;
if (!surface->IsPlaceholder()) {
drawableSurface = surface->GetDrawableSurface();
if (!drawableSurface) {
aRemoveCallback(surface);
iter.Remove();
continue;
}
}
const IntSize& size = surface->GetSurfaceKey().Size();
bool factor2Size = false;
if (mFactor2Mode) {
factor2Size = (size == SuggestedSize(size));
}
report.Add(surface, factor2Size);
}
AfterMaybeRemove();
}
SurfaceTable::Iterator ConstIter() const { return mSurfaces.ConstIter(); }
void SetLocked(bool aLocked) { mLocked = aLocked; }
bool IsLocked() const { return mLocked; }
private:
void AfterMaybeRemove() {
if (IsEmpty() && mFactor2Mode) {
// The last surface for this cache was removed. This can happen if the
// surface was stored in a volatile buffer and got purged, or the surface
// expired from the cache. If the cache itself lingers for some reason
// (e.g. in the process of performing a lookup, the cache itself is
// locked), then we need to reset the factor of 2 state because it
// requires at least one surface present to get the native size
// information from the image.
mFactor2Mode = mFactor2Pruned = false;
}
}
SurfaceTable mSurfaces;
bool mLocked;
// True in "factor of 2" mode.
bool mFactor2Mode;
// True if all non-factor of 2 surfaces have been removed from the cache. Note
// that this excludes unsubstitutable sizes.
bool mFactor2Pruned;
// True if the surfaces are produced from a vector image. If so, it must match
// the aspect ratio when using factor of 2 mode.
bool mIsVectorImage;
};
/**
* SurfaceCacheImpl is responsible for determining which surfaces will be cached
* and managing the surface cache data structures. Rather than interact with
* SurfaceCacheImpl directly, client code interacts with SurfaceCache, which
* maintains high-level invariants and encapsulates the details of the surface
* cache's implementation.
*/
class SurfaceCacheImpl final : public nsIMemoryReporter {
public:
NS_DECL_ISUPPORTS
SurfaceCacheImpl(uint32_t aSurfaceCacheExpirationTimeMS,
uint32_t aSurfaceCacheDiscardFactor,
uint32_t aSurfaceCacheSize)
: mExpirationTracker(aSurfaceCacheExpirationTimeMS),
mMemoryPressureObserver(new MemoryPressureObserver),
mDiscardFactor(aSurfaceCacheDiscardFactor),
mMaxCost(aSurfaceCacheSize),
mAvailableCost(aSurfaceCacheSize),
mLockedCost(0),
mOverflowCount(0) {
nsCOMPtr<nsIObserverService> os = services::GetObserverService();
if (os) {
os->AddObserver(mMemoryPressureObserver, "memory-pressure", false);
}
}
private:
virtual ~SurfaceCacheImpl() {
nsCOMPtr<nsIObserverService> os = services::GetObserverService();
if (os) {
os->RemoveObserver(mMemoryPressureObserver, "memory-pressure");
}
UnregisterWeakMemoryReporter(this);
}
public:
void InitMemoryReporter() { RegisterWeakMemoryReporter(this); }
InsertOutcome Insert(NotNull<ISurfaceProvider*> aProvider, bool aSetAvailable,
const StaticMutexAutoLock& aAutoLock) {
// If this is a duplicate surface, refuse to replace the original.
// XXX(seth): Calling Lookup() and then RemoveEntry() does the lookup
// twice. We'll make this more efficient in bug 1185137.
LookupResult result =
Lookup(aProvider->GetImageKey(), aProvider->GetSurfaceKey(), aAutoLock,
/* aMarkUsed = */ false);
if (MOZ_UNLIKELY(result)) {
return InsertOutcome::FAILURE_ALREADY_PRESENT;
}
if (result.Type() == MatchType::PENDING) {
RemoveEntry(aProvider->GetImageKey(), aProvider->GetSurfaceKey(),
aAutoLock);
}
MOZ_ASSERT(result.Type() == MatchType::NOT_FOUND ||
result.Type() == MatchType::PENDING,
"A LookupResult with no surface should be NOT_FOUND or PENDING");
// If this is bigger than we can hold after discarding everything we can,
// refuse to cache it.
Cost cost = aProvider->LogicalSizeInBytes();
if (MOZ_UNLIKELY(!CanHoldAfterDiscarding(cost))) {
mOverflowCount++;
return InsertOutcome::FAILURE;
}
// Remove elements in order of cost until we can fit this in the cache. Note
// that locked surfaces aren't in mCosts, so we never remove them here.
while (cost > mAvailableCost) {
MOZ_ASSERT(!mCosts.IsEmpty(),
"Removed everything and it still won't fit");
Remove(mCosts.LastElement().Surface(), /* aStopTracking */ true,
aAutoLock);
}
// Locate the appropriate per-image cache. If there's not an existing cache
// for this image, create it.
const ImageKey imageKey = aProvider->GetImageKey();
RefPtr<ImageSurfaceCache> cache = GetImageCache(imageKey);
if (!cache) {
cache = new ImageSurfaceCache(imageKey);
mImageCaches.Put(aProvider->GetImageKey(), cache);
}
// If we were asked to mark the cache entry available, do so.
if (aSetAvailable) {
aProvider->Availability().SetAvailable();
}
auto surface = MakeNotNull<RefPtr<CachedSurface>>(aProvider);
// We require that locking succeed if the image is locked and we're not
// inserting a placeholder; the caller may need to know this to handle
// errors correctly.
bool mustLock = cache->IsLocked() && !surface->IsPlaceholder();
if (mustLock) {
surface->SetLocked(true);
if (!surface->IsLocked()) {
return InsertOutcome::FAILURE;
}
}
// Insert.
MOZ_ASSERT(cost <= mAvailableCost, "Inserting despite too large a cost");
if (!cache->Insert(surface)) {
if (mustLock) {
surface->SetLocked(false);
}
return InsertOutcome::FAILURE;
}
if (MOZ_UNLIKELY(!StartTracking(surface, aAutoLock))) {
MOZ_ASSERT(!mustLock);
Remove(surface, /* aStopTracking */ false, aAutoLock);
return InsertOutcome::FAILURE;
}
return InsertOutcome::SUCCESS;
}
void Remove(NotNull<CachedSurface*> aSurface, bool aStopTracking,
const StaticMutexAutoLock& aAutoLock) {
ImageKey imageKey = aSurface->GetImageKey();
RefPtr<ImageSurfaceCache> cache = GetImageCache(imageKey);
MOZ_ASSERT(cache, "Shouldn't try to remove a surface with no image cache");
// If the surface was not a placeholder, tell its image that we discarded
// it.
if (!aSurface->IsPlaceholder()) {
static_cast<Image*>(imageKey)->OnSurfaceDiscarded(
aSurface->GetSurfaceKey());
}
// If we failed during StartTracking, we can skip this step.
if (aStopTracking) {
StopTracking(aSurface, /* aIsTracked */ true, aAutoLock);
}
// Individual surfaces must be freed outside the lock.
mCachedSurfacesDiscard.AppendElement(cache->Remove(aSurface));
MaybeRemoveEmptyCache(imageKey, cache);
}
bool StartTracking(NotNull<CachedSurface*> aSurface,
const StaticMutexAutoLock& aAutoLock) {
CostEntry costEntry = aSurface->GetCostEntry();
MOZ_ASSERT(costEntry.GetCost() <= mAvailableCost,
"Cost too large and the caller didn't catch it");
if (aSurface->IsLocked()) {
mLockedCost += costEntry.GetCost();
MOZ_ASSERT(mLockedCost <= mMaxCost, "Locked more than we can hold?");
} else {
if (NS_WARN_IF(!mCosts.InsertElementSorted(costEntry, fallible))) {
return false;
}
// This may fail during XPCOM shutdown, so we need to ensure the object is
// tracked before calling RemoveObject in StopTracking.
nsresult rv = mExpirationTracker.AddObjectLocked(aSurface, aAutoLock);
if (NS_WARN_IF(NS_FAILED(rv))) {
DebugOnly<bool> foundInCosts = mCosts.RemoveElementSorted(costEntry);
MOZ_ASSERT(foundInCosts, "Lost track of costs for this surface");
return false;
}
}
mAvailableCost -= costEntry.GetCost();
return true;
}
void StopTracking(NotNull<CachedSurface*> aSurface, bool aIsTracked,
const StaticMutexAutoLock& aAutoLock) {
CostEntry costEntry = aSurface->GetCostEntry();
if (aSurface->IsLocked()) {
MOZ_ASSERT(mLockedCost >= costEntry.GetCost(), "Costs don't balance");
mLockedCost -= costEntry.GetCost();
// XXX(seth): It'd be nice to use an O(log n) lookup here. This is O(n).
MOZ_ASSERT(!mCosts.Contains(costEntry),
"Shouldn't have a cost entry for a locked surface");
} else {
if (MOZ_LIKELY(aSurface->GetExpirationState()->IsTracked())) {
MOZ_ASSERT(aIsTracked, "Expiration-tracking a surface unexpectedly!");
mExpirationTracker.RemoveObjectLocked(aSurface, aAutoLock);
} else {
// Our call to AddObject must have failed in StartTracking; most likely
// we're in XPCOM shutdown right now.
MOZ_ASSERT(!aIsTracked, "Not expiration-tracking an unlocked surface!");
}
DebugOnly<bool> foundInCosts = mCosts.RemoveElementSorted(costEntry);
MOZ_ASSERT(foundInCosts, "Lost track of costs for this surface");
}
mAvailableCost += costEntry.GetCost();
MOZ_ASSERT(mAvailableCost <= mMaxCost,
"More available cost than we started with");
}
LookupResult Lookup(const ImageKey aImageKey, const SurfaceKey& aSurfaceKey,
const StaticMutexAutoLock& aAutoLock, bool aMarkUsed) {
RefPtr<ImageSurfaceCache> cache = GetImageCache(aImageKey);
if (!cache) {
// No cached surfaces for this image.
return LookupResult(MatchType::NOT_FOUND);
}
RefPtr<CachedSurface> surface = cache->Lookup(aSurfaceKey, aMarkUsed);
if (!surface) {
// Lookup in the per-image cache missed.
return LookupResult(MatchType::NOT_FOUND);
}
if (surface->IsPlaceholder()) {
return LookupResult(MatchType::PENDING);
}
DrawableSurface drawableSurface = surface->GetDrawableSurface();
if (!drawableSurface) {
// The surface was released by the operating system. Remove the cache
// entry as well.
Remove(WrapNotNull(surface), /* aStopTracking */ true, aAutoLock);
return LookupResult(MatchType::NOT_FOUND);
}
if (aMarkUsed &&
!MarkUsed(WrapNotNull(surface), WrapNotNull(cache), aAutoLock)) {
Remove(WrapNotNull(surface), /* aStopTracking */ false, aAutoLock);
return LookupResult(MatchType::NOT_FOUND);
}
MOZ_ASSERT(surface->GetSurfaceKey() == aSurfaceKey,
"Lookup() not returning an exact match?");
return LookupResult(std::move(drawableSurface), MatchType::EXACT);
}
LookupResult LookupBestMatch(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey,
const StaticMutexAutoLock& aAutoLock,
bool aMarkUsed) {
RefPtr<ImageSurfaceCache> cache = GetImageCache(aImageKey);
if (!cache) {
// No cached surfaces for this image.
return LookupResult(
MatchType::NOT_FOUND,
SurfaceCache::ClampSize(aImageKey, aSurfaceKey.Size()));
}
// Repeatedly look up the best match, trying again if the resulting surface
// has been freed by the operating system, until we can either lock a
// surface for drawing or there are no matching surfaces left.
// XXX(seth): This is O(N^2), but N is expected to be very small. If we
// encounter a performance problem here we can revisit this.
RefPtr<CachedSurface> surface;
DrawableSurface drawableSurface;
MatchType matchType = MatchType::NOT_FOUND;
IntSize suggestedSize;
while (true) {
Tie(surface, matchType, suggestedSize) =
cache->LookupBestMatch(aSurfaceKey);
if (!surface) {
return LookupResult(
matchType, suggestedSize); // Lookup in the per-image cache missed.
}
drawableSurface = surface->GetDrawableSurface();
if (drawableSurface) {
break;
}
// The surface was released by the operating system. Remove the cache
// entry as well.
Remove(WrapNotNull(surface), /* aStopTracking */ true, aAutoLock);
}
MOZ_ASSERT_IF(matchType == MatchType::EXACT,
surface->GetSurfaceKey() == aSurfaceKey);
MOZ_ASSERT_IF(
matchType == MatchType::SUBSTITUTE_BECAUSE_NOT_FOUND ||
matchType == MatchType::SUBSTITUTE_BECAUSE_PENDING,
surface->GetSurfaceKey().SVGContext() == aSurfaceKey.SVGContext() &&
surface->GetSurfaceKey().Playback() == aSurfaceKey.Playback() &&
surface->GetSurfaceKey().Flags() == aSurfaceKey.Flags());
if (matchType == MatchType::EXACT ||
matchType == MatchType::SUBSTITUTE_BECAUSE_BEST) {
if (aMarkUsed &&
!MarkUsed(WrapNotNull(surface), WrapNotNull(cache), aAutoLock)) {
Remove(WrapNotNull(surface), /* aStopTracking */ false, aAutoLock);
}
}
return LookupResult(std::move(drawableSurface), matchType, suggestedSize);
}
bool CanHold(const Cost aCost) const { return aCost <= mMaxCost; }
size_t MaximumCapacity() const { return size_t(mMaxCost); }
void SurfaceAvailable(NotNull<ISurfaceProvider*> aProvider,
const StaticMutexAutoLock& aAutoLock) {
if (!aProvider->Availability().IsPlaceholder()) {
MOZ_ASSERT_UNREACHABLE("Calling SurfaceAvailable on non-placeholder");
return;
}
// Reinsert the provider, requesting that Insert() mark it available. This
// may or may not succeed, depending on whether some other decoder has
// beaten us to the punch and inserted a non-placeholder version of this
// surface first, but it's fine either way.
// XXX(seth): This could be implemented more efficiently; we should be able
// to just update our data structures without reinserting.
Insert(aProvider, /* aSetAvailable = */ true, aAutoLock);
}
void LockImage(const ImageKey aImageKey) {
RefPtr<ImageSurfaceCache> cache = GetImageCache(aImageKey);
if (!cache) {
cache = new ImageSurfaceCache(aImageKey);
mImageCaches.Put(aImageKey, cache);
}
cache->SetLocked(true);
// We don't relock this image's existing surfaces right away; instead, the
// image should arrange for Lookup() to touch them if they are still useful.
}
void UnlockImage(const ImageKey aImageKey,
const StaticMutexAutoLock& aAutoLock) {
RefPtr<ImageSurfaceCache> cache = GetImageCache(aImageKey);
if (!cache || !cache->IsLocked()) {
return; // Already unlocked.
}
cache->SetLocked(false);
DoUnlockSurfaces(WrapNotNull(cache), /* aStaticOnly = */ false, aAutoLock);
}
void UnlockEntries(const ImageKey aImageKey,
const StaticMutexAutoLock& aAutoLock) {
RefPtr<ImageSurfaceCache> cache = GetImageCache(aImageKey);
if (!cache || !cache->IsLocked()) {
return; // Already unlocked.
}
// (Note that we *don't* unlock the per-image cache here; that's the
// difference between this and UnlockImage.)
DoUnlockSurfaces(WrapNotNull(cache),
/* aStaticOnly = */
!StaticPrefs::image_mem_animated_discardable_AtStartup(),
aAutoLock);
}
already_AddRefed<ImageSurfaceCache> RemoveImage(
const ImageKey aImageKey, const StaticMutexAutoLock& aAutoLock) {
RefPtr<ImageSurfaceCache> cache = GetImageCache(aImageKey);
if (!cache) {
return nullptr; // No cached surfaces for this image, so nothing to do.
}
// Discard all of the cached surfaces for this image.
// XXX(seth): This is O(n^2) since for each item in the cache we are
// removing an element from the costs array. Since n is expected to be
// small, performance should be good, but if usage patterns change we should
// change the data structure used for mCosts.
for (auto iter = cache->ConstIter(); !iter.Done(); iter.Next()) {
StopTracking(WrapNotNull(iter.UserData()),
/* aIsTracked */ true, aAutoLock);
}
// The per-image cache isn't needed anymore, so remove it as well.
// This implicitly unlocks the image if it was locked.
mImageCaches.Remove(aImageKey);
// Since we did not actually remove any of the surfaces from the cache
// itself, only stopped tracking them, we should free it outside the lock.
return cache.forget();
}
void PruneImage(const ImageKey aImageKey,
const StaticMutexAutoLock& aAutoLock) {
RefPtr<ImageSurfaceCache> cache = GetImageCache(aImageKey);
if (!cache) {
return; // No cached surfaces for this image, so nothing to do.
}
cache->Prune([this, &aAutoLock](NotNull<CachedSurface*> aSurface) -> void {
StopTracking(aSurface, /* aIsTracked */ true, aAutoLock);
// Individual surfaces must be freed outside the lock.
mCachedSurfacesDiscard.AppendElement(aSurface);
});
MaybeRemoveEmptyCache(aImageKey, cache);
}
void DiscardAll(const StaticMutexAutoLock& aAutoLock) {
// Remove in order of cost because mCosts is an array and the other data
// structures are all hash tables. Note that locked surfaces are not
// removed, since they aren't present in mCosts.
while (!mCosts.IsEmpty()) {
Remove(mCosts.LastElement().Surface(), /* aStopTracking */ true,
aAutoLock);
}
}
void DiscardForMemoryPressure(const StaticMutexAutoLock& aAutoLock) {
// Compute our discardable cost. Since locked surfaces aren't discardable,
// we exclude them.
const Cost discardableCost = (mMaxCost - mAvailableCost) - mLockedCost;
MOZ_ASSERT(discardableCost <= mMaxCost, "Discardable cost doesn't add up");
// Our target is to raise our available cost by (1 / mDiscardFactor) of our
// discardable cost - in other words, we want to end up with about
// (discardableCost / mDiscardFactor) fewer bytes stored in the surface
// cache after we're done.
const Cost targetCost = mAvailableCost + (discardableCost / mDiscardFactor);
if (targetCost > mMaxCost - mLockedCost) {
MOZ_ASSERT_UNREACHABLE("Target cost is more than we can discard");
DiscardAll(aAutoLock);
return;
}
// Discard surfaces until we've reduced our cost to our target cost.
while (mAvailableCost < targetCost) {
MOZ_ASSERT(!mCosts.IsEmpty(), "Removed everything and still not done");
Remove(mCosts.LastElement().Surface(), /* aStopTracking */ true,
aAutoLock);
}
}
void TakeDiscard(nsTArray<RefPtr<CachedSurface>>& aDiscard,
const StaticMutexAutoLock& aAutoLock) {
MOZ_ASSERT(aDiscard.IsEmpty());
aDiscard = std::move(mCachedSurfacesDiscard);
}
void LockSurface(NotNull<CachedSurface*> aSurface,
const StaticMutexAutoLock& aAutoLock) {
if (aSurface->IsPlaceholder() || aSurface->IsLocked()) {
return;
}
StopTracking(aSurface, /* aIsTracked */ true, aAutoLock);
// Lock the surface. This can fail.
aSurface->SetLocked(true);
DebugOnly<bool> tracking = StartTracking(aSurface, aAutoLock);
MOZ_ASSERT(tracking);
}
NS_IMETHOD
CollectReports(nsIHandleReportCallback* aHandleReport, nsISupports* aData,
bool aAnonymize) override {
StaticMutexAutoLock lock(sInstanceMutex);
// clang-format off
// We have explicit memory reporting for the surface cache which is more
// accurate than the cost metrics we report here, but these metrics are
// still useful to report, since they control the cache's behavior.
MOZ_COLLECT_REPORT(
"imagelib-surface-cache-estimated-total",
KIND_OTHER, UNITS_BYTES, (mMaxCost - mAvailableCost),
"Estimated total memory used by the imagelib surface cache.");
MOZ_COLLECT_REPORT(
"imagelib-surface-cache-estimated-locked",
KIND_OTHER, UNITS_BYTES, mLockedCost,
"Estimated memory used by locked surfaces in the imagelib surface cache.");
MOZ_COLLECT_REPORT(
"imagelib-surface-cache-overflow-count",
KIND_OTHER, UNITS_COUNT, mOverflowCount,
"Count of how many times the surface cache has hit its capacity and been "
"unable to insert a new surface.");
// clang-format on
return NS_OK;
}
void CollectSizeOfSurfaces(const ImageKey aImageKey,
nsTArray<SurfaceMemoryCounter>& aCounters,
MallocSizeOf aMallocSizeOf,
const StaticMutexAutoLock& aAutoLock) {
RefPtr<ImageSurfaceCache> cache = GetImageCache(aImageKey);
if (!cache) {
return; // No surfaces for this image.
}
// Report all surfaces in the per-image cache.
cache->CollectSizeOfSurfaces(
aCounters, aMallocSizeOf,
[this, &aAutoLock](NotNull<CachedSurface*> aSurface) -> void {
StopTracking(aSurface, /* aIsTracked */ true, aAutoLock);
// Individual surfaces must be freed outside the lock.
mCachedSurfacesDiscard.AppendElement(aSurface);
});
MaybeRemoveEmptyCache(aImageKey, cache);
}
private:
already_AddRefed<ImageSurfaceCache> GetImageCache(const ImageKey aImageKey) {
RefPtr<ImageSurfaceCache> imageCache;
mImageCaches.Get(aImageKey, getter_AddRefs(imageCache));
return imageCache.forget();
}
void MaybeRemoveEmptyCache(const ImageKey aImageKey,
ImageSurfaceCache* aCache) {
// Remove the per-image cache if it's unneeded now. Keep it if the image is
// locked, since the per-image cache is where we store that state. Note that
// we don't push it into mImageCachesDiscard because all of its surfaces
// have been removed, so it is safe to free while holding the lock.
if (aCache->IsEmpty() && !aCache->IsLocked()) {
mImageCaches.Remove(aImageKey);
}
}
// This is similar to CanHold() except that it takes into account the costs of
// locked surfaces. It's used internally in Insert(), but it's not exposed
// publicly because we permit multithreaded access to the surface cache, which
// means that the result would be meaningless: another thread could insert a
// surface or lock an image at any time.
bool CanHoldAfterDiscarding(const Cost aCost) const {
return aCost <= mMaxCost - mLockedCost;
}
bool MarkUsed(NotNull<CachedSurface*> aSurface,
NotNull<ImageSurfaceCache*> aCache,
const StaticMutexAutoLock& aAutoLock) {
if (aCache->IsLocked()) {
LockSurface(aSurface, aAutoLock);
return true;
}
nsresult rv = mExpirationTracker.MarkUsedLocked(aSurface, aAutoLock);
if (NS_WARN_IF(NS_FAILED(rv))) {
// If mark used fails, it is because it failed to reinsert the surface
// after removing it from the tracker. Thus we need to update our
// own accounting but otherwise expect it to be untracked.
StopTracking(aSurface, /* aIsTracked */ false, aAutoLock);
return false;
}
return true;
}
void DoUnlockSurfaces(NotNull<ImageSurfaceCache*> aCache, bool aStaticOnly,
const StaticMutexAutoLock& aAutoLock) {
AutoTArray<NotNull<CachedSurface*>, 8> discard;
// Unlock all the surfaces the per-image cache is holding.
for (auto iter = aCache->ConstIter(); !iter.Done(); iter.Next()) {
NotNull<CachedSurface*> surface = WrapNotNull(iter.UserData());
if (surface->IsPlaceholder() || !surface->IsLocked()) {
continue;
}
if (aStaticOnly &&
surface->GetSurfaceKey().Playback() != PlaybackType::eStatic) {
continue;
}
StopTracking(surface, /* aIsTracked */ true, aAutoLock);
surface->SetLocked(false);
if (MOZ_UNLIKELY(!StartTracking(surface, aAutoLock))) {
discard.AppendElement(surface);
}
}
// Discard any that we failed to track.
for (auto iter = discard.begin(); iter != discard.end(); ++iter) {
Remove(*iter, /* aStopTracking */ false, aAutoLock);
}
}
void RemoveEntry(const ImageKey aImageKey, const SurfaceKey& aSurfaceKey,
const StaticMutexAutoLock& aAutoLock) {
RefPtr<ImageSurfaceCache> cache = GetImageCache(aImageKey);
if (!cache) {
return; // No cached surfaces for this image.
}
RefPtr<CachedSurface> surface =
cache->Lookup(aSurfaceKey, /* aForAccess = */ false);
if (!surface) {
return; // Lookup in the per-image cache missed.
}
Remove(WrapNotNull(surface), /* aStopTracking */ true, aAutoLock);
}
class SurfaceTracker final
: public ExpirationTrackerImpl<CachedSurface, 2, StaticMutex,
StaticMutexAutoLock> {
public:
explicit SurfaceTracker(uint32_t aSurfaceCacheExpirationTimeMS)
: ExpirationTrackerImpl<CachedSurface, 2, StaticMutex,
StaticMutexAutoLock>(
aSurfaceCacheExpirationTimeMS, "SurfaceTracker",
SystemGroup::EventTargetFor(TaskCategory::Other)) {}
protected:
void NotifyExpiredLocked(CachedSurface* aSurface,
const StaticMutexAutoLock& aAutoLock) override {
sInstance->Remove(WrapNotNull(aSurface), /* aStopTracking */ true,
aAutoLock);
}
void NotifyHandlerEndLocked(const StaticMutexAutoLock& aAutoLock) override {
sInstance->TakeDiscard(mDiscard, aAutoLock);
}
void NotifyHandlerEnd() override {
nsTArray<RefPtr<CachedSurface>> discard(std::move(mDiscard));
}
StaticMutex& GetMutex() override { return sInstanceMutex; }
nsTArray<RefPtr<CachedSurface>> mDiscard;
};
class MemoryPressureObserver final : public nsIObserver {
public:
NS_DECL_ISUPPORTS
NS_IMETHOD Observe(nsISupports*, const char* aTopic,
const char16_t*) override {
nsTArray<RefPtr<CachedSurface>> discard;
{
StaticMutexAutoLock lock(sInstanceMutex);
if (sInstance && strcmp(aTopic, "memory-pressure") == 0) {
sInstance->DiscardForMemoryPressure(lock);
sInstance->TakeDiscard(discard, lock);
}
}
return NS_OK;
}
private:
virtual ~MemoryPressureObserver() {}
};
nsTArray<CostEntry> mCosts;
nsRefPtrHashtable<nsPtrHashKey<Image>, ImageSurfaceCache> mImageCaches;
nsTArray<RefPtr<CachedSurface>> mCachedSurfacesDiscard;
SurfaceTracker mExpirationTracker;
RefPtr<MemoryPressureObserver> mMemoryPressureObserver;
const uint32_t mDiscardFactor;
const Cost mMaxCost;
Cost mAvailableCost;
Cost mLockedCost;
size_t mOverflowCount;
};
NS_IMPL_ISUPPORTS(SurfaceCacheImpl, nsIMemoryReporter)
NS_IMPL_ISUPPORTS(SurfaceCacheImpl::MemoryPressureObserver, nsIObserver)
///////////////////////////////////////////////////////////////////////////////
// Public API
///////////////////////////////////////////////////////////////////////////////
/* static */
void SurfaceCache::Initialize() {
// Initialize preferences.
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!sInstance, "Shouldn't initialize more than once");
// See StaticPrefs for the default values of these preferences.
// Length of time before an unused surface is removed from the cache, in
// milliseconds.
uint32_t surfaceCacheExpirationTimeMS =
StaticPrefs::image_mem_surfacecache_min_expiration_ms_AtStartup();
// What fraction of the memory used by the surface cache we should discard
// when we get a memory pressure notification. This value is interpreted as
// 1/N, so 1 means to discard everything, 2 means to discard about half of the
// memory we're using, and so forth. We clamp it to avoid division by zero.
uint32_t surfaceCacheDiscardFactor =
max(StaticPrefs::image_mem_surfacecache_discard_factor_AtStartup(), 1u);
// Maximum size of the surface cache, in kilobytes.
uint64_t surfaceCacheMaxSizeKB =
StaticPrefs::image_mem_surfacecache_max_size_kb_AtStartup();
// A knob determining the actual size of the surface cache. Currently the
// cache is (size of main memory) / (surface cache size factor) KB
// or (surface cache max size) KB, whichever is smaller. The formula
// may change in the future, though.
// For example, a value of 4 would yield a 256MB cache on a 1GB machine.
// The smallest machines we are likely to run this code on have 256MB
// of memory, which would yield a 64MB cache on this setting.
// We clamp this value to avoid division by zero.
uint32_t surfaceCacheSizeFactor =
max(StaticPrefs::image_mem_surfacecache_size_factor_AtStartup(), 1u);
// Compute the size of the surface cache.
uint64_t memorySize = PR_GetPhysicalMemorySize();
if (memorySize == 0) {
MOZ_ASSERT_UNREACHABLE("PR_GetPhysicalMemorySize not implemented here");
memorySize = 256 * 1024 * 1024; // Fall back to 256MB.
}
uint64_t proposedSize = memorySize / surfaceCacheSizeFactor;
uint64_t surfaceCacheSizeBytes =
min(proposedSize, surfaceCacheMaxSizeKB * 1024);
uint32_t finalSurfaceCacheSizeBytes =
min(surfaceCacheSizeBytes, uint64_t(UINT32_MAX));
// Create the surface cache singleton with the requested settings. Note that
// the size is a limit that the cache may not grow beyond, but we do not
// actually allocate any storage for surfaces at this time.
sInstance = new SurfaceCacheImpl(surfaceCacheExpirationTimeMS,
surfaceCacheDiscardFactor,
finalSurfaceCacheSizeBytes);
sInstance->InitMemoryReporter();
}
/* static */
void SurfaceCache::Shutdown() {
RefPtr<SurfaceCacheImpl> cache;
{
StaticMutexAutoLock lock(sInstanceMutex);
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(sInstance, "No singleton - was Shutdown() called twice?");
cache = sInstance.forget();
}
}
/* static */
LookupResult SurfaceCache::Lookup(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey,
bool aMarkUsed) {
nsTArray<RefPtr<CachedSurface>> discard;
LookupResult rv(MatchType::NOT_FOUND);
{
StaticMutexAutoLock lock(sInstanceMutex);
if (!sInstance) {
return rv;
}
rv = sInstance->Lookup(aImageKey, aSurfaceKey, lock, aMarkUsed);
sInstance->TakeDiscard(discard, lock);
}
return rv;
}
/* static */
LookupResult SurfaceCache::LookupBestMatch(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey,
bool aMarkUsed) {
nsTArray<RefPtr<CachedSurface>> discard;
LookupResult rv(MatchType::NOT_FOUND);
{
StaticMutexAutoLock lock(sInstanceMutex);
if (!sInstance) {
return rv;
}
rv = sInstance->LookupBestMatch(aImageKey, aSurfaceKey, lock, aMarkUsed);
sInstance->TakeDiscard(discard, lock);
}
return rv;
}
/* static */
InsertOutcome SurfaceCache::Insert(NotNull<ISurfaceProvider*> aProvider) {
nsTArray<RefPtr<CachedSurface>> discard;
InsertOutcome rv(InsertOutcome::FAILURE);
{
StaticMutexAutoLock lock(sInstanceMutex);
if (!sInstance) {
return rv;
}
rv = sInstance->Insert(aProvider, /* aSetAvailable = */ false, lock);
sInstance->TakeDiscard(discard, lock);
}
return rv;
}
/* static */
bool SurfaceCache::CanHold(const IntSize& aSize,
uint32_t aBytesPerPixel /* = 4 */) {
StaticMutexAutoLock lock(sInstanceMutex);
if (!sInstance) {
return false;
}
Cost cost = ComputeCost(aSize, aBytesPerPixel);
return sInstance->CanHold(cost);
}
/* static */
bool SurfaceCache::CanHold(size_t aSize) {
StaticMutexAutoLock lock(sInstanceMutex);
if (!sInstance) {
return false;
}
return sInstance->CanHold(aSize);
}
/* static */
void SurfaceCache::SurfaceAvailable(NotNull<ISurfaceProvider*> aProvider) {
StaticMutexAutoLock lock(sInstanceMutex);
if (!sInstance) {
return;
}
sInstance->SurfaceAvailable(aProvider, lock);
}
/* static */
void SurfaceCache::LockImage(const ImageKey aImageKey) {
StaticMutexAutoLock lock(sInstanceMutex);
if (sInstance) {
return sInstance->LockImage(aImageKey);
}
}
/* static */
void SurfaceCache::UnlockImage(const ImageKey aImageKey) {
StaticMutexAutoLock lock(sInstanceMutex);
if (sInstance) {
return sInstance->UnlockImage(aImageKey, lock);
}
}
/* static */
void SurfaceCache::UnlockEntries(const ImageKey aImageKey) {
StaticMutexAutoLock lock(sInstanceMutex);
if (sInstance) {
return sInstance->UnlockEntries(aImageKey, lock);
}
}
/* static */
void SurfaceCache::RemoveImage(const ImageKey aImageKey) {
RefPtr<ImageSurfaceCache> discard;
{
StaticMutexAutoLock lock(sInstanceMutex);
if (sInstance) {
discard = sInstance->RemoveImage(aImageKey, lock);
}
}
}
/* static */
void SurfaceCache::PruneImage(const ImageKey aImageKey) {
nsTArray<RefPtr<CachedSurface>> discard;
{
StaticMutexAutoLock lock(sInstanceMutex);
if (sInstance) {
sInstance->PruneImage(aImageKey, lock);
sInstance->TakeDiscard(discard, lock);
}
}
}
/* static */
void SurfaceCache::DiscardAll() {
nsTArray<RefPtr<CachedSurface>> discard;
{
StaticMutexAutoLock lock(sInstanceMutex);
if (sInstance) {
sInstance->DiscardAll(lock);
sInstance->TakeDiscard(discard, lock);
}
}
}
/* static */
void SurfaceCache::CollectSizeOfSurfaces(
const ImageKey aImageKey, nsTArray<SurfaceMemoryCounter>& aCounters,
MallocSizeOf aMallocSizeOf) {
nsTArray<RefPtr<CachedSurface>> discard;
{
StaticMutexAutoLock lock(sInstanceMutex);
if (!sInstance) {
return;
}
sInstance->CollectSizeOfSurfaces(aImageKey, aCounters, aMallocSizeOf, lock);
sInstance->TakeDiscard(discard, lock);
}
}
/* static */
size_t SurfaceCache::MaximumCapacity() {
StaticMutexAutoLock lock(sInstanceMutex);
if (!sInstance) {
return 0;
}
return sInstance->MaximumCapacity();
}
/* static */
bool SurfaceCache::IsLegalSize(const IntSize& aSize) {
// reject over-wide or over-tall images
const int32_t k64KLimit = 0x0000FFFF;
if (MOZ_UNLIKELY(aSize.width > k64KLimit || aSize.height > k64KLimit)) {
NS_WARNING("image too big");
return false;
}
// protect against invalid sizes
if (MOZ_UNLIKELY(aSize.height <= 0 || aSize.width <= 0)) {
return false;
}
// check to make sure we don't overflow a 32-bit
CheckedInt32 requiredBytes =
CheckedInt32(aSize.width) * CheckedInt32(aSize.height) * 4;
if (MOZ_UNLIKELY(!requiredBytes.isValid())) {
NS_WARNING("width or height too large");
return false;
}
return true;
}
IntSize SurfaceCache::ClampVectorSize(const IntSize& aSize) {
// If we exceed the maximum, we need to scale the size downwards to fit.
// It shouldn't get here if it is significantly larger because
// VectorImage::UseSurfaceCacheForSize should prevent us from requesting
// a rasterized version of a surface greater than 4x the maximum.
int32_t maxSizeKB =
StaticPrefs::image_cache_max_rasterized_svg_threshold_kb();
if (maxSizeKB <= 0) {
return aSize;
}
int32_t proposedKB = int32_t(int64_t(aSize.width) * aSize.height / 256);
if (maxSizeKB >= proposedKB) {
return aSize;
}
double scale = sqrt(double(maxSizeKB) / proposedKB);
return IntSize(int32_t(scale * aSize.width), int32_t(scale * aSize.height));
}
IntSize SurfaceCache::ClampSize(ImageKey aImageKey, const IntSize& aSize) {
if (aImageKey->GetType() != imgIContainer::TYPE_VECTOR) {
return aSize;
}
return ClampVectorSize(aSize);
}
} // namespace image
} // namespace mozilla