mirror of
https://github.com/mozilla/gecko-dev.git
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d2099e030b
CLOSED TREE
943 lines
33 KiB
C++
943 lines
33 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/layers/ContentClient.h"
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#include "mozilla/gfx/2D.h"
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#include "BasicThebesLayer.h"
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#include "nsIWidget.h"
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#include "gfxUtils.h"
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#include "gfxPlatform.h"
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#include "mozilla/layers/LayerManagerComposite.h"
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#include "gfxTeeSurface.h"
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#ifdef XP_WIN
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#include "gfxWindowsPlatform.h"
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#endif
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namespace mozilla {
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using namespace gfx;
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namespace layers {
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/* static */ TemporaryRef<ContentClient>
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ContentClient::CreateContentClient(CompositableForwarder* aForwarder)
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{
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LayersBackend backend = aForwarder->GetCompositorBackendType();
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if (backend != LAYERS_OPENGL &&
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backend != LAYERS_D3D9 &&
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backend != LAYERS_D3D11 &&
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backend != LAYERS_BASIC) {
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return nullptr;
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}
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bool useDoubleBuffering = false;
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#ifdef XP_WIN
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if (backend == LAYERS_D3D11) {
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useDoubleBuffering = !!gfxWindowsPlatform::GetPlatform()->GetD2DDevice();
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} else
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#endif
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{
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useDoubleBuffering = LayerManagerComposite::SupportsDirectTexturing() ||
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backend == LAYERS_BASIC;
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}
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if (useDoubleBuffering || PR_GetEnv("MOZ_FORCE_DOUBLE_BUFFERING")) {
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return new ContentClientDoubleBuffered(aForwarder);
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}
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#ifdef XP_MACOSX
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if (backend == LAYERS_OPENGL) {
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return new ContentClientIncremental(aForwarder);
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}
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#endif
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return new ContentClientSingleBuffered(aForwarder);
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}
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ContentClientBasic::ContentClientBasic(CompositableForwarder* aForwarder,
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BasicLayerManager* aManager)
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: ContentClient(aForwarder), ThebesLayerBuffer(ContainsVisibleBounds), mManager(aManager)
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{}
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already_AddRefed<gfxASurface>
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ContentClientBasic::CreateBuffer(ContentType aType,
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const nsIntRect& aRect,
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uint32_t aFlags,
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gfxASurface**)
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{
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nsRefPtr<gfxASurface> referenceSurface = GetBuffer();
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if (!referenceSurface) {
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gfxContext* defaultTarget = mManager->GetDefaultTarget();
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if (defaultTarget) {
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referenceSurface = defaultTarget->CurrentSurface();
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} else {
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nsIWidget* widget = mManager->GetRetainerWidget();
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if (!widget || !(referenceSurface = widget->GetThebesSurface())) {
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referenceSurface = mManager->GetTarget()->CurrentSurface();
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}
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}
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}
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return referenceSurface->CreateSimilarSurface(
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aType, gfxIntSize(aRect.width, aRect.height));
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}
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TemporaryRef<DrawTarget>
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ContentClientBasic::CreateDTBuffer(ContentType aType,
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const nsIntRect& aRect,
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uint32_t aFlags,
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RefPtr<DrawTarget>* aWhiteDT)
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{
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NS_RUNTIMEABORT("ContentClientBasic does not support Moz2D drawing yet!");
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// TODO[Bas] - Implement me!?
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return nullptr;
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}
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void
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ContentClientRemoteBuffer::DestroyBuffers()
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{
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if (!mDeprecatedTextureClient) {
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return;
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}
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MOZ_ASSERT(mDeprecatedTextureClient->GetAccessMode() == DeprecatedTextureClient::ACCESS_READ_WRITE);
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mDeprecatedTextureClient = nullptr;
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mDeprecatedTextureClientOnWhite = nullptr;
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DestroyFrontBuffer();
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mForwarder->DestroyThebesBuffer(this);
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}
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void
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ContentClientRemoteBuffer::BeginPaint()
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{
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// XXX: So we might not have a DeprecatedTextureClient yet.. because it will
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// only be created by CreateBuffer.. which will deliver a locked surface!.
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if (mDeprecatedTextureClient) {
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SetBufferProvider(mDeprecatedTextureClient);
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}
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if (mDeprecatedTextureClientOnWhite) {
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SetBufferProviderOnWhite(mDeprecatedTextureClientOnWhite);
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}
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}
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void
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ContentClientRemoteBuffer::EndPaint()
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{
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// XXX: We might still not have a texture client if PaintThebes
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// decided we didn't need one yet because the region to draw was empty.
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SetBufferProvider(nullptr);
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SetBufferProviderOnWhite(nullptr);
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mOldTextures.Clear();
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if (mDeprecatedTextureClient) {
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mDeprecatedTextureClient->Unlock();
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}
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if (mDeprecatedTextureClientOnWhite) {
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mDeprecatedTextureClientOnWhite->Unlock();
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}
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}
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bool
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ContentClientRemoteBuffer::CreateAndAllocateDeprecatedTextureClient(RefPtr<DeprecatedTextureClient>& aClient)
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{
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aClient = CreateDeprecatedTextureClient(TEXTURE_CONTENT);
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MOZ_ASSERT(aClient, "Failed to create texture client");
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if (!aClient->EnsureAllocated(mSize, mContentType)) {
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aClient = CreateDeprecatedTextureClient(TEXTURE_FALLBACK);
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MOZ_ASSERT(aClient, "Failed to create texture client");
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if (!aClient->EnsureAllocated(mSize, mContentType)) {
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NS_WARNING("Could not allocate texture client");
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return false;
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}
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}
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MOZ_ASSERT(IsSurfaceDescriptorValid(*aClient->GetDescriptor()));
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return true;
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}
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void
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ContentClientRemoteBuffer::BuildDeprecatedTextureClients(ContentType aType,
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const nsIntRect& aRect,
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uint32_t aFlags)
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{
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NS_ABORT_IF_FALSE(!mIsNewBuffer,
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"Bad! Did we create a buffer twice without painting?");
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mIsNewBuffer = true;
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if (mDeprecatedTextureClient) {
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mOldTextures.AppendElement(mDeprecatedTextureClient);
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if (mDeprecatedTextureClientOnWhite) {
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mOldTextures.AppendElement(mDeprecatedTextureClientOnWhite);
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}
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DestroyBuffers();
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}
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mContentType = aType;
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mSize = gfx::IntSize(aRect.width, aRect.height);
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mTextureInfo.mTextureFlags = aFlags | TEXTURE_DEALLOCATE_HOST;
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if (!CreateAndAllocateDeprecatedTextureClient(mDeprecatedTextureClient)) {
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return;
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}
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if (aFlags & BUFFER_COMPONENT_ALPHA) {
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if (!CreateAndAllocateDeprecatedTextureClient(mDeprecatedTextureClientOnWhite)) {
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return;
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}
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mTextureInfo.mTextureFlags |= TEXTURE_COMPONENT_ALPHA;
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}
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CreateFrontBufferAndNotify(aRect);
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}
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bool
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ContentClientRemoteBuffer::SupportsAzureContent() const
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{
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if (!mDeprecatedTextureClient) {
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// Hopefully we don't call this method before we have a texture client. But if
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// we do, then we have no idea if we can support Azure for whatever surface the
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// texture client might come up with.
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return false;
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}
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return gfxPlatform::GetPlatform()->SupportsAzureContentForType(
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mDeprecatedTextureClient->BackendType());
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}
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TemporaryRef<DrawTarget>
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ContentClientRemoteBuffer::CreateDTBuffer(ContentType aType,
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const nsIntRect& aRect,
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uint32_t aFlags,
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RefPtr<gfx::DrawTarget>* aWhiteDT)
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{
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BuildDeprecatedTextureClients(aType, aRect, aFlags);
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RefPtr<DrawTarget> ret = mDeprecatedTextureClient->LockDrawTarget();
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if (aFlags & BUFFER_COMPONENT_ALPHA) {
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*aWhiteDT = mDeprecatedTextureClientOnWhite->LockDrawTarget();
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}
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return ret.forget();
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}
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already_AddRefed<gfxASurface>
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ContentClientRemoteBuffer::CreateBuffer(ContentType aType,
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const nsIntRect& aRect,
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uint32_t aFlags,
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gfxASurface** aWhiteSurface)
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{
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BuildDeprecatedTextureClients(aType, aRect, aFlags);
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nsRefPtr<gfxASurface> ret = mDeprecatedTextureClient->LockSurface();
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if (aFlags & BUFFER_COMPONENT_ALPHA) {
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nsRefPtr<gfxASurface> retWhite = mDeprecatedTextureClientOnWhite->LockSurface();
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*aWhiteSurface = retWhite.forget().get();
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}
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return ret.forget();
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}
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nsIntRegion
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ContentClientRemoteBuffer::GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy)
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{
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nsIntRegion updatedRegion;
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if (mIsNewBuffer || aDidSelfCopy) {
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// A buffer reallocation clears both buffers. The front buffer has all the
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// content by now, but the back buffer is still clear. Here, in effect, we
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// are saying to copy all of the pixels of the front buffer to the back.
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// Also when we self-copied in the buffer, the buffer space
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// changes and some changed buffer content isn't reflected in the
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// draw or invalidate region (on purpose!). When this happens, we
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// need to read back the entire buffer too.
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updatedRegion = aVisibleRegion;
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mIsNewBuffer = false;
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} else {
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updatedRegion = aRegionToDraw;
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}
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NS_ASSERTION(BufferRect().Contains(aRegionToDraw.GetBounds()),
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"Update outside of buffer rect!");
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NS_ABORT_IF_FALSE(mDeprecatedTextureClient, "should have a back buffer by now");
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return updatedRegion;
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}
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void
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ContentClientRemoteBuffer::Updated(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy)
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{
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nsIntRegion updatedRegion = GetUpdatedRegion(aRegionToDraw,
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aVisibleRegion,
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aDidSelfCopy);
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MOZ_ASSERT(mDeprecatedTextureClient);
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mDeprecatedTextureClient->SetAccessMode(DeprecatedTextureClient::ACCESS_NONE);
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if (mDeprecatedTextureClientOnWhite) {
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mDeprecatedTextureClientOnWhite->SetAccessMode(DeprecatedTextureClient::ACCESS_NONE);
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}
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LockFrontBuffer();
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mForwarder->UpdateTextureRegion(this,
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ThebesBufferData(BufferRect(),
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BufferRotation()),
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updatedRegion);
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}
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void
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ContentClientRemoteBuffer::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
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{
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MOZ_ASSERT(mDeprecatedTextureClient->GetAccessMode() == DeprecatedTextureClient::ACCESS_NONE);
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MOZ_ASSERT(!mDeprecatedTextureClientOnWhite || mDeprecatedTextureClientOnWhite->GetAccessMode() == DeprecatedTextureClient::ACCESS_NONE);
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MOZ_ASSERT(mDeprecatedTextureClient);
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mFrontAndBackBufferDiffer = true;
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mDeprecatedTextureClient->SetAccessMode(DeprecatedTextureClient::ACCESS_READ_WRITE);
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if (mDeprecatedTextureClientOnWhite) {
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mDeprecatedTextureClientOnWhite->SetAccessMode(DeprecatedTextureClient::ACCESS_READ_WRITE);
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}
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}
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ContentClientDoubleBuffered::~ContentClientDoubleBuffered()
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{
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if (mDeprecatedTextureClient) {
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MOZ_ASSERT(mFrontClient);
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mDeprecatedTextureClient->SetDescriptor(SurfaceDescriptor());
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mFrontClient->SetDescriptor(SurfaceDescriptor());
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}
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if (mDeprecatedTextureClientOnWhite) {
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MOZ_ASSERT(mFrontClientOnWhite);
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mDeprecatedTextureClientOnWhite->SetDescriptor(SurfaceDescriptor());
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mFrontClientOnWhite->SetDescriptor(SurfaceDescriptor());
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}
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}
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void
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ContentClientDoubleBuffered::CreateFrontBufferAndNotify(const nsIntRect& aBufferRect)
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{
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if (!CreateAndAllocateDeprecatedTextureClient(mFrontClient)) {
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return;
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}
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if (mTextureInfo.mTextureFlags & TEXTURE_COMPONENT_ALPHA) {
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if (!CreateAndAllocateDeprecatedTextureClient(mFrontClientOnWhite)) {
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return;
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}
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}
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mFrontBufferRect = aBufferRect;
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mFrontBufferRotation = nsIntPoint();
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mForwarder->CreatedDoubleBuffer(this,
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*mFrontClient->GetDescriptor(),
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*mDeprecatedTextureClient->GetDescriptor(),
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mTextureInfo,
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mFrontClientOnWhite ? mFrontClientOnWhite->GetDescriptor() : nullptr,
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mDeprecatedTextureClientOnWhite ? mDeprecatedTextureClientOnWhite->GetDescriptor() : nullptr);
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}
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void
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ContentClientDoubleBuffered::DestroyFrontBuffer()
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{
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MOZ_ASSERT(mFrontClient);
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MOZ_ASSERT(mFrontClient->GetAccessMode() != DeprecatedTextureClient::ACCESS_NONE);
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mFrontClient = nullptr;
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mFrontClientOnWhite = nullptr;
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}
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void
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ContentClientDoubleBuffered::LockFrontBuffer()
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{
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MOZ_ASSERT(mFrontClient);
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mFrontClient->SetAccessMode(DeprecatedTextureClient::ACCESS_NONE);
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if (mFrontClientOnWhite) {
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mFrontClientOnWhite->SetAccessMode(DeprecatedTextureClient::ACCESS_NONE);
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}
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}
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void
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ContentClientDoubleBuffered::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
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{
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mFrontUpdatedRegion = aFrontUpdatedRegion;
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RefPtr<DeprecatedTextureClient> oldBack = mDeprecatedTextureClient;
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mDeprecatedTextureClient = mFrontClient;
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mFrontClient = oldBack;
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oldBack = mDeprecatedTextureClientOnWhite;
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mDeprecatedTextureClientOnWhite = mFrontClientOnWhite;
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mFrontClientOnWhite = oldBack;
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nsIntRect oldBufferRect = mBufferRect;
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mBufferRect = mFrontBufferRect;
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mFrontBufferRect = oldBufferRect;
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nsIntPoint oldBufferRotation = mBufferRotation;
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mBufferRotation = mFrontBufferRotation;
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mFrontBufferRotation = oldBufferRotation;
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MOZ_ASSERT(mFrontClient);
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mFrontClient->SetAccessMode(DeprecatedTextureClient::ACCESS_READ_ONLY);
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if (mFrontClientOnWhite) {
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mFrontClientOnWhite->SetAccessMode(DeprecatedTextureClient::ACCESS_READ_ONLY);
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}
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ContentClientRemoteBuffer::SwapBuffers(aFrontUpdatedRegion);
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}
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struct AutoDeprecatedTextureClient {
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AutoDeprecatedTextureClient()
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: mTexture(nullptr)
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{}
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~AutoDeprecatedTextureClient()
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{
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if (mTexture) {
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mTexture->Unlock();
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}
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}
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gfxASurface* GetSurface(DeprecatedTextureClient* aTexture)
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{
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MOZ_ASSERT(!mTexture);
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mTexture = aTexture;
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if (mTexture) {
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return mTexture->LockSurface();
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}
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return nullptr;
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}
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DrawTarget* GetDrawTarget(DeprecatedTextureClient* aTexture)
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{
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MOZ_ASSERT(!mTexture);
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mTexture = aTexture;
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if (mTexture) {
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return mTexture->LockDrawTarget();
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}
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return nullptr;
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}
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private:
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DeprecatedTextureClient* mTexture;
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};
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void
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ContentClientDoubleBuffered::SyncFrontBufferToBackBuffer()
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{
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if (!mFrontAndBackBufferDiffer) {
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return;
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}
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MOZ_ASSERT(mFrontClient);
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MOZ_ASSERT(mFrontClient->GetAccessMode() == DeprecatedTextureClient::ACCESS_READ_ONLY);
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MOZ_ASSERT(!mFrontClientOnWhite ||
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mFrontClientOnWhite->GetAccessMode() == DeprecatedTextureClient::ACCESS_READ_ONLY);
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MOZ_LAYERS_LOG(("BasicShadowableThebes(%p): reading back <x=%d,y=%d,w=%d,h=%d>",
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this,
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mFrontUpdatedRegion.GetBounds().x,
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mFrontUpdatedRegion.GetBounds().y,
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mFrontUpdatedRegion.GetBounds().width,
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mFrontUpdatedRegion.GetBounds().height));
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nsIntRegion updateRegion = mFrontUpdatedRegion;
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int32_t xBoundary = mBufferRect.XMost() - mBufferRotation.x;
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int32_t yBoundary = mBufferRect.YMost() - mBufferRotation.y;
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// Figure out whether the area we want to copy wraps the edges of our buffer.
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bool needFullCopy = (xBoundary < updateRegion.GetBounds().XMost() &&
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xBoundary > updateRegion.GetBounds().x) ||
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(yBoundary < updateRegion.GetBounds().YMost() &&
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yBoundary > updateRegion.GetBounds().y);
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// This is a tricky trade off, we're going to get stuff out of our
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// frontbuffer now, but the next PaintThebes might throw it all (or mostly)
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// away if the visible region has changed. This is why in reality we want
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// this code integrated with PaintThebes to always do the optimal thing.
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if (needFullCopy) {
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// We can't easily draw our front buffer into us, since we're going to be
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// copying stuff around anyway it's easiest if we just move our situation
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// to non-rotated while we're at it. If this situation occurs we'll have
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// hit a self-copy path in PaintThebes before as well anyway.
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mBufferRect.MoveTo(mFrontBufferRect.TopLeft());
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mBufferRotation = nsIntPoint();
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updateRegion = mBufferRect;
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} else {
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mBufferRect = mFrontBufferRect;
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mBufferRotation = mFrontBufferRotation;
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}
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AutoDeprecatedTextureClient autoTextureFront;
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AutoDeprecatedTextureClient autoTextureFrontOnWhite;
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if (SupportsAzureContent()) {
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RotatedBuffer frontBuffer(autoTextureFront.GetDrawTarget(mFrontClient),
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autoTextureFrontOnWhite.GetDrawTarget(mFrontClientOnWhite),
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mFrontBufferRect,
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mFrontBufferRotation);
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UpdateDestinationFrom(frontBuffer, updateRegion);
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} else {
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RotatedBuffer frontBuffer(autoTextureFront.GetSurface(mFrontClient),
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autoTextureFrontOnWhite.GetSurface(mFrontClientOnWhite),
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mFrontBufferRect,
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mFrontBufferRotation);
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UpdateDestinationFrom(frontBuffer, updateRegion);
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}
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mIsNewBuffer = false;
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mFrontAndBackBufferDiffer = false;
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}
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void
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ContentClientDoubleBuffered::UpdateDestinationFrom(const RotatedBuffer& aSource,
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const nsIntRegion& aUpdateRegion)
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{
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nsRefPtr<gfxContext> destCtx =
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GetContextForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_BLACK);
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destCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
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bool isClippingCheap = IsClippingCheap(destCtx, aUpdateRegion);
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if (isClippingCheap) {
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gfxUtils::ClipToRegion(destCtx, aUpdateRegion);
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}
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if (SupportsAzureContent()) {
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MOZ_ASSERT(!destCtx->IsCairo());
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if (destCtx->GetDrawTarget()->GetFormat() == FORMAT_B8G8R8A8) {
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destCtx->GetDrawTarget()->ClearRect(Rect(0, 0, mFrontBufferRect.width, mFrontBufferRect.height));
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}
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aSource.DrawBufferWithRotation(destCtx->GetDrawTarget(), BUFFER_BLACK);
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} else {
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aSource.DrawBufferWithRotation(destCtx, BUFFER_BLACK);
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}
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if (aSource.HaveBufferOnWhite()) {
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MOZ_ASSERT(HaveBufferOnWhite());
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nsRefPtr<gfxContext> destCtx =
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GetContextForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_WHITE);
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destCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
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|
|
bool isClippingCheap = IsClippingCheap(destCtx, aUpdateRegion);
|
|
if (isClippingCheap) {
|
|
gfxUtils::ClipToRegion(destCtx, aUpdateRegion);
|
|
}
|
|
|
|
if (SupportsAzureContent()) {
|
|
MOZ_ASSERT(!destCtx->IsCairo());
|
|
|
|
if (destCtx->GetDrawTarget()->GetFormat() == FORMAT_B8G8R8A8) {
|
|
destCtx->GetDrawTarget()->ClearRect(Rect(0, 0, mFrontBufferRect.width, mFrontBufferRect.height));
|
|
}
|
|
aSource.DrawBufferWithRotation(destCtx->GetDrawTarget(), BUFFER_WHITE);
|
|
} else {
|
|
aSource.DrawBufferWithRotation(destCtx, BUFFER_WHITE);
|
|
}
|
|
}
|
|
}
|
|
|
|
ContentClientSingleBuffered::~ContentClientSingleBuffered()
|
|
{
|
|
if (mDeprecatedTextureClient) {
|
|
mDeprecatedTextureClient->SetDescriptor(SurfaceDescriptor());
|
|
}
|
|
if (mDeprecatedTextureClientOnWhite) {
|
|
mDeprecatedTextureClientOnWhite->SetDescriptor(SurfaceDescriptor());
|
|
}
|
|
}
|
|
|
|
void
|
|
ContentClientSingleBuffered::CreateFrontBufferAndNotify(const nsIntRect& aBufferRect)
|
|
{
|
|
mForwarder->CreatedSingleBuffer(this,
|
|
*mDeprecatedTextureClient->GetDescriptor(),
|
|
mTextureInfo,
|
|
mDeprecatedTextureClientOnWhite ? mDeprecatedTextureClientOnWhite->GetDescriptor() : nullptr);
|
|
}
|
|
|
|
void
|
|
ContentClientSingleBuffered::SyncFrontBufferToBackBuffer()
|
|
{
|
|
if (!mFrontAndBackBufferDiffer) {
|
|
return;
|
|
}
|
|
|
|
if (SupportsAzureContent()) {
|
|
DrawTarget* backBuffer = GetDTBuffer();
|
|
if (!backBuffer && mDeprecatedTextureClient) {
|
|
backBuffer = mDeprecatedTextureClient->LockDrawTarget();
|
|
}
|
|
|
|
RefPtr<DrawTarget> oldBuffer;
|
|
oldBuffer = SetDTBuffer(backBuffer,
|
|
mBufferRect,
|
|
mBufferRotation);
|
|
|
|
backBuffer = GetDTBufferOnWhite();
|
|
if (!backBuffer && mDeprecatedTextureClientOnWhite) {
|
|
backBuffer = mDeprecatedTextureClientOnWhite->LockDrawTarget();
|
|
}
|
|
|
|
oldBuffer = SetDTBufferOnWhite(backBuffer);
|
|
} else {
|
|
gfxASurface* backBuffer = GetBuffer();
|
|
if (!backBuffer && mDeprecatedTextureClient) {
|
|
backBuffer = mDeprecatedTextureClient->LockSurface();
|
|
}
|
|
|
|
nsRefPtr<gfxASurface> oldBuffer;
|
|
oldBuffer = SetBuffer(backBuffer,
|
|
mBufferRect,
|
|
mBufferRotation);
|
|
|
|
backBuffer = GetBufferOnWhite();
|
|
if (!backBuffer && mDeprecatedTextureClientOnWhite) {
|
|
backBuffer = mDeprecatedTextureClientOnWhite->LockSurface();
|
|
}
|
|
|
|
oldBuffer = SetBufferOnWhite(backBuffer);
|
|
}
|
|
|
|
mIsNewBuffer = false;
|
|
mFrontAndBackBufferDiffer = false;
|
|
}
|
|
|
|
static void
|
|
WrapRotationAxis(int32_t* aRotationPoint, int32_t aSize)
|
|
{
|
|
if (*aRotationPoint < 0) {
|
|
*aRotationPoint += aSize;
|
|
} else if (*aRotationPoint >= aSize) {
|
|
*aRotationPoint -= aSize;
|
|
}
|
|
}
|
|
|
|
static void
|
|
FillSurface(gfxASurface* aSurface, const nsIntRegion& aRegion,
|
|
const nsIntPoint& aOffset, const gfxRGBA& aColor)
|
|
{
|
|
nsRefPtr<gfxContext> ctx = new gfxContext(aSurface);
|
|
ctx->Translate(-gfxPoint(aOffset.x, aOffset.y));
|
|
gfxUtils::ClipToRegion(ctx, aRegion);
|
|
ctx->SetColor(aColor);
|
|
ctx->Paint();
|
|
}
|
|
|
|
ThebesLayerBuffer::PaintState
|
|
ContentClientIncremental::BeginPaintBuffer(ThebesLayer* aLayer,
|
|
ThebesLayerBuffer::ContentType aContentType,
|
|
uint32_t aFlags)
|
|
{
|
|
mTextureInfo.mDeprecatedTextureHostFlags = 0;
|
|
PaintState result;
|
|
// We need to disable rotation if we're going to be resampled when
|
|
// drawing, because we might sample across the rotation boundary.
|
|
bool canHaveRotation = !(aFlags & ThebesLayerBuffer::PAINT_WILL_RESAMPLE);
|
|
|
|
nsIntRegion validRegion = aLayer->GetValidRegion();
|
|
|
|
Layer::SurfaceMode mode;
|
|
ContentType contentType;
|
|
nsIntRegion neededRegion;
|
|
bool canReuseBuffer;
|
|
nsIntRect destBufferRect;
|
|
|
|
while (true) {
|
|
mode = aLayer->GetSurfaceMode();
|
|
contentType = aContentType;
|
|
neededRegion = aLayer->GetVisibleRegion();
|
|
// If we're going to resample, we need a buffer that's in clamp mode.
|
|
canReuseBuffer = neededRegion.GetBounds().Size() <= mBufferRect.Size() &&
|
|
mHasBuffer &&
|
|
(!(aFlags & ThebesLayerBuffer::PAINT_WILL_RESAMPLE) ||
|
|
!(mTextureInfo.mTextureFlags & TEXTURE_ALLOW_REPEAT));
|
|
|
|
if (canReuseBuffer) {
|
|
if (mBufferRect.Contains(neededRegion.GetBounds())) {
|
|
// We don't need to adjust mBufferRect.
|
|
destBufferRect = mBufferRect;
|
|
} else {
|
|
// The buffer's big enough but doesn't contain everything that's
|
|
// going to be visible. We'll move it.
|
|
destBufferRect = nsIntRect(neededRegion.GetBounds().TopLeft(), mBufferRect.Size());
|
|
}
|
|
} else {
|
|
destBufferRect = neededRegion.GetBounds();
|
|
}
|
|
|
|
if (mode == Layer::SURFACE_COMPONENT_ALPHA) {
|
|
if (!gfxPlatform::ComponentAlphaEnabled() ||
|
|
!aLayer->GetParent() ||
|
|
!aLayer->GetParent()->SupportsComponentAlphaChildren()) {
|
|
mode = Layer::SURFACE_SINGLE_CHANNEL_ALPHA;
|
|
} else {
|
|
contentType = gfxASurface::CONTENT_COLOR;
|
|
}
|
|
}
|
|
|
|
if ((aFlags & ThebesLayerBuffer::PAINT_WILL_RESAMPLE) &&
|
|
(!neededRegion.GetBounds().IsEqualInterior(destBufferRect) ||
|
|
neededRegion.GetNumRects() > 1)) {
|
|
// The area we add to neededRegion might not be painted opaquely
|
|
if (mode == Layer::SURFACE_OPAQUE) {
|
|
contentType = gfxASurface::CONTENT_COLOR_ALPHA;
|
|
mode = Layer::SURFACE_SINGLE_CHANNEL_ALPHA;
|
|
}
|
|
// For component alpha layers, we leave contentType as CONTENT_COLOR.
|
|
|
|
// We need to validate the entire buffer, to make sure that only valid
|
|
// pixels are sampled
|
|
neededRegion = destBufferRect;
|
|
}
|
|
|
|
if (mHasBuffer &&
|
|
(mContentType != contentType ||
|
|
(mode == Layer::SURFACE_COMPONENT_ALPHA) != mHasBufferOnWhite)) {
|
|
// We're effectively clearing the valid region, so we need to draw
|
|
// the entire needed region now.
|
|
result.mRegionToInvalidate = aLayer->GetValidRegion();
|
|
validRegion.SetEmpty();
|
|
mHasBuffer = false;
|
|
mHasBufferOnWhite = false;
|
|
mBufferRect.SetRect(0, 0, 0, 0);
|
|
mBufferRotation.MoveTo(0, 0);
|
|
// Restart decision process with the cleared buffer. We can only go
|
|
// around the loop one more iteration, since mTexImage is null now.
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
result.mRegionToDraw.Sub(neededRegion, validRegion);
|
|
if (result.mRegionToDraw.IsEmpty())
|
|
return result;
|
|
|
|
if (destBufferRect.width > mForwarder->GetMaxTextureSize() ||
|
|
destBufferRect.height > mForwarder->GetMaxTextureSize()) {
|
|
return result;
|
|
}
|
|
|
|
// BlitTextureImage depends on the FBO texture target being
|
|
// TEXTURE_2D. This isn't the case on some older X1600-era Radeons.
|
|
if (!mForwarder->SupportsTextureBlitting() ||
|
|
!mForwarder->SupportsPartialUploads()) {
|
|
result.mRegionToDraw = neededRegion;
|
|
validRegion.SetEmpty();
|
|
mHasBuffer = false;
|
|
mHasBufferOnWhite = false;
|
|
mBufferRect.SetRect(0, 0, 0, 0);
|
|
mBufferRotation.MoveTo(0, 0);
|
|
canReuseBuffer = false;
|
|
}
|
|
|
|
nsIntRect drawBounds = result.mRegionToDraw.GetBounds();
|
|
bool createdBuffer = false;
|
|
|
|
uint32_t bufferFlags = canHaveRotation ? TEXTURE_ALLOW_REPEAT : 0;
|
|
if (mode == Layer::SURFACE_COMPONENT_ALPHA) {
|
|
bufferFlags |= TEXTURE_COMPONENT_ALPHA;
|
|
}
|
|
if (canReuseBuffer) {
|
|
nsIntRect keepArea;
|
|
if (keepArea.IntersectRect(destBufferRect, mBufferRect)) {
|
|
// Set mBufferRotation so that the pixels currently in mBuffer
|
|
// will still be rendered in the right place when mBufferRect
|
|
// changes to destBufferRect.
|
|
nsIntPoint newRotation = mBufferRotation +
|
|
(destBufferRect.TopLeft() - mBufferRect.TopLeft());
|
|
WrapRotationAxis(&newRotation.x, mBufferRect.width);
|
|
WrapRotationAxis(&newRotation.y, mBufferRect.height);
|
|
NS_ASSERTION(nsIntRect(nsIntPoint(0,0), mBufferRect.Size()).Contains(newRotation),
|
|
"newRotation out of bounds");
|
|
int32_t xBoundary = destBufferRect.XMost() - newRotation.x;
|
|
int32_t yBoundary = destBufferRect.YMost() - newRotation.y;
|
|
if ((drawBounds.x < xBoundary && xBoundary < drawBounds.XMost()) ||
|
|
(drawBounds.y < yBoundary && yBoundary < drawBounds.YMost()) ||
|
|
(newRotation != nsIntPoint(0,0) && !canHaveRotation)) {
|
|
// The stuff we need to redraw will wrap around an edge of the
|
|
// buffer, so we will need to do a self-copy
|
|
// If mBufferRotation == nsIntPoint(0,0) we could do a real
|
|
// self-copy but we're not going to do that in GL yet.
|
|
// We can't do a real self-copy because the buffer is rotated.
|
|
// So allocate a new buffer for the destination.
|
|
destBufferRect = neededRegion.GetBounds();
|
|
createdBuffer = true;
|
|
} else {
|
|
mBufferRect = destBufferRect;
|
|
mBufferRotation = newRotation;
|
|
}
|
|
} else {
|
|
// No pixels are going to be kept. The whole visible region
|
|
// will be redrawn, so we don't need to copy anything, so we don't
|
|
// set destBuffer.
|
|
mBufferRect = destBufferRect;
|
|
mBufferRotation = nsIntPoint(0,0);
|
|
}
|
|
} else {
|
|
// The buffer's not big enough, so allocate a new one
|
|
createdBuffer = true;
|
|
}
|
|
NS_ASSERTION(!(aFlags & ThebesLayerBuffer::PAINT_WILL_RESAMPLE) ||
|
|
destBufferRect == neededRegion.GetBounds(),
|
|
"If we're resampling, we need to validate the entire buffer");
|
|
|
|
if (!createdBuffer && !mHasBuffer) {
|
|
return result;
|
|
}
|
|
|
|
if (createdBuffer) {
|
|
if (mHasBuffer &&
|
|
(mode != Layer::SURFACE_COMPONENT_ALPHA || mHasBufferOnWhite)) {
|
|
mTextureInfo.mDeprecatedTextureHostFlags = TEXTURE_HOST_COPY_PREVIOUS;
|
|
}
|
|
|
|
mHasBuffer = true;
|
|
if (mode == Layer::SURFACE_COMPONENT_ALPHA) {
|
|
mHasBufferOnWhite = true;
|
|
}
|
|
mBufferRect = destBufferRect;
|
|
mBufferRotation = nsIntPoint(0,0);
|
|
NotifyBufferCreated(contentType, bufferFlags);
|
|
}
|
|
|
|
NS_ASSERTION(canHaveRotation || mBufferRotation == nsIntPoint(0,0),
|
|
"Rotation disabled, but we have nonzero rotation?");
|
|
|
|
nsIntRegion invalidate;
|
|
invalidate.Sub(aLayer->GetValidRegion(), destBufferRect);
|
|
result.mRegionToInvalidate.Or(result.mRegionToInvalidate, invalidate);
|
|
|
|
// BeginUpdate is allowed to modify the given region,
|
|
// if it wants more to be repainted than we request.
|
|
if (mode == Layer::SURFACE_COMPONENT_ALPHA) {
|
|
nsIntRegion drawRegionCopy = result.mRegionToDraw;
|
|
nsRefPtr<gfxASurface> onBlack = GetUpdateSurface(BUFFER_BLACK, drawRegionCopy);
|
|
nsRefPtr<gfxASurface> onWhite = GetUpdateSurface(BUFFER_WHITE, result.mRegionToDraw);
|
|
if (onBlack && onWhite) {
|
|
NS_ASSERTION(result.mRegionToDraw == drawRegionCopy,
|
|
"BeginUpdate should always modify the draw region in the same way!");
|
|
FillSurface(onBlack, result.mRegionToDraw, nsIntPoint(drawBounds.x, drawBounds.y), gfxRGBA(0.0, 0.0, 0.0, 1.0));
|
|
FillSurface(onWhite, result.mRegionToDraw, nsIntPoint(drawBounds.x, drawBounds.y), gfxRGBA(1.0, 1.0, 1.0, 1.0));
|
|
if (RefPtr<DrawTarget> onBlackDT = gfxPlatform::GetPlatform()->CreateDrawTargetForUpdateSurface(onBlack, onBlack->GetSize())) {
|
|
RefPtr<DrawTarget> onWhiteDT = gfxPlatform::GetPlatform()->CreateDrawTargetForUpdateSurface(onWhite, onWhite->GetSize());
|
|
RefPtr<DrawTarget> dt = Factory::CreateDualDrawTarget(onBlackDT, onWhiteDT);
|
|
result.mContext = new gfxContext(dt);
|
|
} else {
|
|
gfxASurface* surfaces[2] = { onBlack.get(), onWhite.get() };
|
|
nsRefPtr<gfxTeeSurface> surf = new gfxTeeSurface(surfaces, ArrayLength(surfaces));
|
|
|
|
// XXX If the device offset is set on the individual surfaces instead of on
|
|
// the tee surface, we render in the wrong place. Why?
|
|
gfxPoint deviceOffset = onBlack->GetDeviceOffset();
|
|
onBlack->SetDeviceOffset(gfxPoint(0, 0));
|
|
onWhite->SetDeviceOffset(gfxPoint(0, 0));
|
|
surf->SetDeviceOffset(deviceOffset);
|
|
|
|
// Using this surface as a source will likely go horribly wrong, since
|
|
// only the onBlack surface will really be used, so alpha information will
|
|
// be incorrect.
|
|
surf->SetAllowUseAsSource(false);
|
|
result.mContext = new gfxContext(surf);
|
|
}
|
|
} else {
|
|
result.mContext = nullptr;
|
|
}
|
|
} else {
|
|
nsRefPtr<gfxASurface> surf = GetUpdateSurface(BUFFER_BLACK, result.mRegionToDraw);
|
|
if (RefPtr<DrawTarget> dt = gfxPlatform::GetPlatform()->CreateDrawTargetForUpdateSurface(surf, surf->GetSize())) {
|
|
result.mContext = new gfxContext(dt);
|
|
} else {
|
|
result.mContext = new gfxContext(surf);
|
|
}
|
|
}
|
|
if (!result.mContext) {
|
|
NS_WARNING("unable to get context for update");
|
|
return result;
|
|
}
|
|
result.mContext->Translate(-gfxPoint(drawBounds.x, drawBounds.y));
|
|
|
|
// If we do partial updates, we have to clip drawing to the regionToDraw.
|
|
// If we don't clip, background images will be fillrect'd to the region correctly,
|
|
// while text or lines will paint outside of the regionToDraw. This becomes apparent
|
|
// with concave regions. Right now the scrollbars invalidate a narrow strip of the bar
|
|
// although they never cover it. This leads to two draw rects, the narow strip and the actually
|
|
// newly exposed area. It would be wise to fix this glitch in any way to have simpler
|
|
// clip and draw regions.
|
|
gfxUtils::ClipToRegion(result.mContext, result.mRegionToDraw);
|
|
|
|
if (mContentType == gfxASurface::CONTENT_COLOR_ALPHA) {
|
|
result.mContext->SetOperator(gfxContext::OPERATOR_CLEAR);
|
|
result.mContext->Paint();
|
|
result.mContext->SetOperator(gfxContext::OPERATOR_OVER);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void
|
|
ContentClientIncremental::Updated(const nsIntRegion& aRegionToDraw,
|
|
const nsIntRegion& aVisibleRegion,
|
|
bool aDidSelfCopy)
|
|
{
|
|
if (IsSurfaceDescriptorValid(mUpdateDescriptor)) {
|
|
ShadowLayerForwarder::CloseDescriptor(mUpdateDescriptor);
|
|
|
|
mForwarder->UpdateTextureIncremental(this,
|
|
TextureFront,
|
|
mUpdateDescriptor,
|
|
aRegionToDraw,
|
|
mBufferRect,
|
|
mBufferRotation);
|
|
mUpdateDescriptor = SurfaceDescriptor();
|
|
}
|
|
if (IsSurfaceDescriptorValid(mUpdateDescriptorOnWhite)) {
|
|
ShadowLayerForwarder::CloseDescriptor(mUpdateDescriptorOnWhite);
|
|
|
|
mForwarder->UpdateTextureIncremental(this,
|
|
TextureOnWhiteFront,
|
|
mUpdateDescriptorOnWhite,
|
|
aRegionToDraw,
|
|
mBufferRect,
|
|
mBufferRotation);
|
|
mUpdateDescriptorOnWhite = SurfaceDescriptor();
|
|
}
|
|
|
|
}
|
|
|
|
already_AddRefed<gfxASurface>
|
|
ContentClientIncremental::GetUpdateSurface(BufferType aType,
|
|
nsIntRegion& aUpdateRegion)
|
|
{
|
|
nsIntRect rgnSize = aUpdateRegion.GetBounds();
|
|
if (!mBufferRect.Contains(rgnSize)) {
|
|
NS_ERROR("update outside of image");
|
|
return nullptr;
|
|
}
|
|
SurfaceDescriptor desc;
|
|
if (!mForwarder->AllocSurfaceDescriptor(gfxIntSize(rgnSize.width, rgnSize.height),
|
|
mContentType,
|
|
&desc)) {
|
|
NS_WARNING("creating SurfaceDescriptor failed!");
|
|
return nullptr;
|
|
}
|
|
|
|
nsRefPtr<gfxASurface> tmpASurface =
|
|
ShadowLayerForwarder::OpenDescriptor(OPEN_READ_WRITE, desc);
|
|
|
|
if (aType == BUFFER_BLACK) {
|
|
MOZ_ASSERT(!IsSurfaceDescriptorValid(mUpdateDescriptor));
|
|
mUpdateDescriptor = desc;
|
|
} else {
|
|
MOZ_ASSERT(!IsSurfaceDescriptorValid(mUpdateDescriptorOnWhite));
|
|
MOZ_ASSERT(aType == BUFFER_WHITE);
|
|
mUpdateDescriptorOnWhite = desc;
|
|
}
|
|
|
|
return tmpASurface.forget();
|
|
}
|
|
|
|
}
|
|
}
|