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244 lines
5.9 KiB
C++
244 lines
5.9 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#include "FloatUtils.h"
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#include <math.h> // For fmod()
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#ifdef WIN32
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#include <limits>
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Flt32 floatPositiveInfinity;
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Flt64 doublePositiveInfinity;
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Flt32 floatNegativeInfinity;
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Flt64 doubleNegativeInfinity;
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Flt32 floatNegativeZero;
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Flt64 doubleNegativeZero;
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Flt32 floatNaN;
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Flt64 doubleNaN;
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struct DummyInit
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{
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DummyInit(Flt32 fZero, Flt64 dZero);
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};
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DummyInit dummyFloatInit(0.0f, 0.0);
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DummyInit::DummyInit(Flt32, Flt64)
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{
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floatPositiveInfinity = std::numeric_limits<Flt32>::infinity();
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doublePositiveInfinity = std::numeric_limits<Flt64>::infinity();
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floatNegativeInfinity = -std::numeric_limits<Flt32>::infinity();
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doubleNegativeInfinity = -std::numeric_limits<Flt64>::infinity();
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floatNegativeZero = -1.0f/floatPositiveInfinity;
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doubleNegativeZero = -1.0/doublePositiveInfinity;
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floatNaN = std::numeric_limits<Flt32>::quiet_NaN();
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doubleNaN = std::numeric_limits<Flt64>::quiet_NaN();
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}
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#elif defined __GNUC__
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Flt32 floatPositiveInfinity;
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Flt64 doublePositiveInfinity;
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Flt32 floatNegativeInfinity;
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Flt64 doubleNegativeInfinity;
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Flt32 floatNaN;
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Flt64 doubleNaN;
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#ifdef IS_LITTLE_ENDIAN
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#define DOUBLE_HI32(x) (((uint32 *)&(x))[1])
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#define DOUBLE_LO32(x) (((uint32 *)&(x))[0])
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#else
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#define DOUBLE_HI32(x) (((uint32 *)&(x))[0])
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#define DOUBLE_LO32(x) (((uint32 *)&(x))[1])
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#endif
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#define DOUBLE_HI32_SIGNBIT 0x80000000
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#define DOUBLE_HI32_EXPMASK 0x7ff00000
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#define DOUBLE_HI32_MANTMASK 0x000fffff
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union dpun {
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struct {
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#ifdef IS_LITTLE_ENDIAN
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uint32 lo, hi;
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#else
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uint32 hi, lo;
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#endif
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} s;
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Flt64 d;
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};
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union spun {
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uint32 s;
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Flt32 f;
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};
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struct DummyInit
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{
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DummyInit() {
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union dpun du;
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union spun su;
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su.s = 0x7f800000;
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floatPositiveInfinity = su.f;
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du.s.hi = DOUBLE_HI32_EXPMASK;
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du.s.lo = 0x00000000;
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doublePositiveInfinity = du.d;
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su.s = 0xff800000;
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floatNegativeInfinity = su.f;
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du.s.hi = DOUBLE_HI32_SIGNBIT | DOUBLE_HI32_EXPMASK;
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du.s.lo = 0x00000000;
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doubleNegativeInfinity = du.d;
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su.s = 0x7fc00000;
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floatNaN = su.f;
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du.s.hi = DOUBLE_HI32_EXPMASK | DOUBLE_HI32_MANTMASK;
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du.s.lo = 0xffffffff;
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doubleNaN = du.d;
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}
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};
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DummyInit dummyFloatInit;
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#endif
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// Wrapper around fmod() is necessary because some implementations doesn't
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// handle infinities properly, e.g. MSVC.
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double javaFMod(double dividend, double divisor) {
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if (isNaN(dividend) || isNaN(divisor) || isInfinite(dividend) || (divisor == 0.0))
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return doubleNaN;
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if ((dividend == 0.0) || isInfinite(divisor))
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return dividend;
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return fmod(dividend, divisor);
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}
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Int32 flt64ToInt32(Flt64 d)
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{
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if (isNaN(d))
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return 0;
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if (d >= (Flt64)(Int32)0x7fffffff)
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return 0x7fffffff;
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if (d <= (Flt64)(Int32)0x80000000)
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return 0x80000000;
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return (Int32)d;
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}
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Int64 flt64ToInt64(Flt64 d)
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{
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if (isNaN(d))
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return CONST64(0);
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if (d >= (Flt64)CONST64(0x7fffffffffffffff))
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return CONST64(0x7fffffffffffffff);
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if (d <= (Flt64)CONST64(0x8000000000000000))
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return CONST64(0x8000000000000000);
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return (Int64)d;
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}
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#ifdef DEBUG
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template <class T>
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void testFloat(T myNaN, T myNegZero, T myPosInf, T myNegInf)
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{
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T plusZero = 0.0;
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T minusZero = myNegZero;
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T plusOne = 1.0;
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T plusInf = plusOne/plusZero;
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T minusInf = plusOne/minusZero;
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T nan = plusInf + minusInf;
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assert(plusZero == minusZero);
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assert(plusZero != plusOne);
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assert(plusInf > 0.0);
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assert(minusInf < 0.0);
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assert(!(nan == 0.0));
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assert(!(nan == nan));
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assert(!(nan < nan));
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assert(!(nan > nan));
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assert(!(myNaN == 0.0));
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assert(!(myNaN == myNaN));
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assert(!(myNaN < myNaN));
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assert(!(myNaN > myNaN));
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assert(plusInf == myPosInf);
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assert(minusInf == myNegInf);
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assert(isPositiveZero(plusZero));
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assert(!isNegativeZero(plusZero));
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assert(!isNaN(plusZero));
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assert(!isPositiveZero(minusZero));
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assert(isNegativeZero(minusZero));
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assert(!isNaN(minusZero));
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assert(!isPositiveZero(plusOne));
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assert(!isNegativeZero(plusOne));
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assert(!isNaN(plusOne));
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assert(!isPositiveZero(plusInf));
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assert(!isNegativeZero(plusInf));
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assert(!isNaN(plusInf));
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assert(!isPositiveZero(minusInf));
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assert(!isNegativeZero(minusInf));
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assert(!isNaN(minusInf));
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assert(!isPositiveZero(nan));
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assert(!isNegativeZero(nan));
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assert(isNaN(nan));
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assert(!isPositiveZero(myNaN));
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assert(!isNegativeZero(myNaN));
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assert(isNaN(myNaN));
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assert(isPositiveZero(plusZero + minusZero));
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assert(!isNegativeZero(plusZero + minusZero));
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assert(!isNaN(plusZero + minusZero));
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}
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static bool testGt(double a, double b)
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{
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return a>b;
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}
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static bool testGe(double a, double b)
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{
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return a>=b;
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}
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static bool testLt(double a, double b)
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{
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return a<b;
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}
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static bool testLe(double a, double b)
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{
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return a<=b;
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}
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//
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// Test the definitions in FloatUtils.h.
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//
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void testFloatUtils()
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{
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assert(!testGt(doubleNaN, doubleNaN));
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assert(!testGe(doubleNaN, doubleNaN));
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assert(!testLt(doubleNaN, doubleNaN));
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assert(!testLe(doubleNaN, doubleNaN));
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assert(!(doubleNaN > doubleNaN));
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assert(!(doubleNaN >= doubleNaN));
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assert(doubleNaN != doubleNaN);
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testFloat(floatNaN, floatNegativeZero, floatPositiveInfinity, floatNegativeInfinity);
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testFloat(doubleNaN, doubleNegativeZero, doublePositiveInfinity, doubleNegativeInfinity);
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}
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#endif
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