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50e8c44daf
I'd like to unconditionally use this work around for now. This bug affects the current version of ANGLE and older versions of Mesa (not just llvmpipe like we were checking for). Once ANGLE is fixed we can consider disabling this on Windows again. FWIW, Chrome does something like this unconditionally.
38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGL_VERTEX_ARRAY_GL_H_
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#define WEBGL_VERTEX_ARRAY_GL_H_
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#include "WebGLVertexArray.h"
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namespace mozilla {
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class WebGLVertexArrayGL
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: public WebGLVertexArray
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{
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friend class WebGLVertexArray;
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public:
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virtual void DeleteImpl() override;
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virtual void BindVertexArrayImpl() override;
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virtual void GenVertexArray() override;
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virtual bool IsVertexArrayImpl() override;
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protected:
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explicit WebGLVertexArrayGL(WebGLContext* webgl);
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~WebGLVertexArrayGL();
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// Bug 1140459: Some drivers (including our test slaves!) don't
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// give reasonable answers for IsVertexArray, maybe others.
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//
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// So we track the `is a VAO` state ourselves.
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bool mIsVAO;
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};
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} // namespace mozilla
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#endif // WEBGL_VERTEX_ARRAY_GL_H_
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