mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-10-31 14:15:30 +00:00
20e4c2ad62
--HG-- extra : rebase_source : d8b4912e671abe9fa041ee6ca906ba8f23a70ebb
616 lines
17 KiB
C++
616 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SourceBuffer.h"
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#include <algorithm>
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#include <cmath>
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#include <cstring>
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#include "mozilla/Likely.h"
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#include "nsIInputStream.h"
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#include "MainThreadUtils.h"
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#include "SurfaceCache.h"
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using std::max;
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using std::min;
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namespace mozilla {
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namespace image {
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//////////////////////////////////////////////////////////////////////////////
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// SourceBufferIterator implementation.
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//////////////////////////////////////////////////////////////////////////////
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SourceBufferIterator::~SourceBufferIterator()
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{
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if (mOwner) {
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mOwner->OnIteratorRelease();
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}
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}
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SourceBufferIterator::State
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SourceBufferIterator::AdvanceOrScheduleResume(IResumable* aConsumer)
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{
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MOZ_ASSERT(mOwner);
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return mOwner->AdvanceIteratorOrScheduleResume(*this, aConsumer);
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}
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bool
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SourceBufferIterator::RemainingBytesIsNoMoreThan(size_t aBytes) const
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{
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MOZ_ASSERT(mOwner);
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return mOwner->RemainingBytesIsNoMoreThan(*this, aBytes);
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}
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//////////////////////////////////////////////////////////////////////////////
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// SourceBuffer implementation.
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//////////////////////////////////////////////////////////////////////////////
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SourceBuffer::SourceBuffer()
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: mMutex("image::SourceBuffer")
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, mConsumerCount(0)
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{ }
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SourceBuffer::~SourceBuffer()
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{
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MOZ_ASSERT(mConsumerCount == 0,
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"SourceBuffer destroyed with active consumers");
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}
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nsresult
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SourceBuffer::AppendChunk(Maybe<Chunk>&& aChunk)
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{
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mMutex.AssertCurrentThreadOwns();
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#ifdef DEBUG
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if (mChunks.Length() > 0) {
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NS_WARNING("Appending an extra chunk for SourceBuffer");
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}
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#endif
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if (MOZ_UNLIKELY(!aChunk)) {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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if (MOZ_UNLIKELY(aChunk->AllocationFailed())) {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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if (MOZ_UNLIKELY(!mChunks.AppendElement(Move(*aChunk), fallible))) {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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return NS_OK;
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}
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Maybe<SourceBuffer::Chunk>
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SourceBuffer::CreateChunk(size_t aCapacity, bool aRoundUp /* = true */)
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{
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if (MOZ_UNLIKELY(aCapacity == 0)) {
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MOZ_ASSERT_UNREACHABLE("Appending a chunk of zero size?");
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return Nothing();
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}
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// Round up if requested.
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size_t finalCapacity = aRoundUp ? RoundedUpCapacity(aCapacity)
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: aCapacity;
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// Use the size of the SurfaceCache as an additional heuristic to avoid
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// allocating huge buffers. Generally images do not get smaller when decoded,
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// so if we could store the source data in the SurfaceCache, we assume that
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// there's no way we'll be able to store the decoded version.
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if (MOZ_UNLIKELY(!SurfaceCache::CanHold(finalCapacity))) {
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return Nothing();
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}
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return Some(Chunk(finalCapacity));
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}
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nsresult
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SourceBuffer::Compact()
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{
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mMutex.AssertCurrentThreadOwns();
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MOZ_ASSERT(mConsumerCount == 0, "Should have no consumers here");
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MOZ_ASSERT(mWaitingConsumers.Length() == 0, "Shouldn't have waiters");
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MOZ_ASSERT(mStatus, "Should be complete here");
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// Compact our waiting consumers list, since we're complete and no future
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// consumer will ever have to wait.
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mWaitingConsumers.Compact();
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// If we have no chunks, then there's nothing to compact.
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if (mChunks.Length() < 1) {
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return NS_OK;
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}
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// If we have one chunk, then we can compact if it has excess capacity.
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if (mChunks.Length() == 1 && mChunks[0].Length() == mChunks[0].Capacity()) {
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return NS_OK;
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}
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// We can compact our buffer. Determine the total length.
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size_t length = 0;
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for (uint32_t i = 0 ; i < mChunks.Length() ; ++i) {
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length += mChunks[i].Length();
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}
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Maybe<Chunk> newChunk = CreateChunk(length, /* aRoundUp = */ false);
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if (MOZ_UNLIKELY(!newChunk || newChunk->AllocationFailed())) {
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NS_WARNING("Failed to allocate chunk for SourceBuffer compacting - OOM?");
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return NS_OK;
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}
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// Copy our old chunks into the new chunk.
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for (uint32_t i = 0 ; i < mChunks.Length() ; ++i) {
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size_t offset = newChunk->Length();
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MOZ_ASSERT(offset < newChunk->Capacity());
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MOZ_ASSERT(offset + mChunks[i].Length() <= newChunk->Capacity());
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memcpy(newChunk->Data() + offset, mChunks[i].Data(), mChunks[i].Length());
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newChunk->AddLength(mChunks[i].Length());
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}
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MOZ_ASSERT(newChunk->Length() == newChunk->Capacity(),
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"Compacted chunk has slack space");
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// Replace the old chunks with the new, compact chunk.
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mChunks.Clear();
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if (MOZ_UNLIKELY(NS_FAILED(AppendChunk(Move(newChunk))))) {
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return HandleError(NS_ERROR_OUT_OF_MEMORY);
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}
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mChunks.Compact();
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return NS_OK;
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}
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/* static */ size_t
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SourceBuffer::RoundedUpCapacity(size_t aCapacity)
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{
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// Protect against overflow.
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if (MOZ_UNLIKELY(SIZE_MAX - aCapacity < MIN_CHUNK_CAPACITY)) {
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return aCapacity;
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}
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// Round up to the next multiple of MIN_CHUNK_CAPACITY (which should be the
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// size of a page).
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size_t roundedCapacity =
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(aCapacity + MIN_CHUNK_CAPACITY - 1) & ~(MIN_CHUNK_CAPACITY - 1);
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MOZ_ASSERT(roundedCapacity >= aCapacity, "Bad math?");
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MOZ_ASSERT(roundedCapacity - aCapacity < MIN_CHUNK_CAPACITY, "Bad math?");
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return roundedCapacity;
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}
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size_t
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SourceBuffer::FibonacciCapacityWithMinimum(size_t aMinCapacity)
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{
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mMutex.AssertCurrentThreadOwns();
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// We grow the source buffer using a Fibonacci growth rate.
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size_t length = mChunks.Length();
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if (length == 0) {
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return aMinCapacity;
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}
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if (length == 1) {
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return max(2 * mChunks[0].Capacity(), aMinCapacity);
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}
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return max(mChunks[length - 1].Capacity() + mChunks[length - 2].Capacity(),
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aMinCapacity);
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}
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void
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SourceBuffer::AddWaitingConsumer(IResumable* aConsumer)
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{
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mMutex.AssertCurrentThreadOwns();
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MOZ_ASSERT(!mStatus, "Waiting when we're complete?");
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mWaitingConsumers.AppendElement(aConsumer);
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}
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void
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SourceBuffer::ResumeWaitingConsumers()
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{
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mMutex.AssertCurrentThreadOwns();
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if (mWaitingConsumers.Length() == 0) {
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return;
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}
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for (uint32_t i = 0 ; i < mWaitingConsumers.Length() ; ++i) {
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mWaitingConsumers[i]->Resume();
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}
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mWaitingConsumers.Clear();
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}
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nsresult
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SourceBuffer::ExpectLength(size_t aExpectedLength)
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{
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MOZ_ASSERT(aExpectedLength > 0, "Zero expected size?");
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MutexAutoLock lock(mMutex);
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if (MOZ_UNLIKELY(mStatus)) {
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MOZ_ASSERT_UNREACHABLE("ExpectLength after SourceBuffer is complete");
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return NS_OK;
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}
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if (MOZ_UNLIKELY(mChunks.Length() > 0)) {
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MOZ_ASSERT_UNREACHABLE("Duplicate or post-Append call to ExpectLength");
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return NS_OK;
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}
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if (MOZ_UNLIKELY(NS_FAILED(AppendChunk(CreateChunk(aExpectedLength))))) {
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return HandleError(NS_ERROR_OUT_OF_MEMORY);
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}
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return NS_OK;
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}
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nsresult
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SourceBuffer::Append(const char* aData, size_t aLength)
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{
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MOZ_ASSERT(aData, "Should have a buffer");
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MOZ_ASSERT(aLength > 0, "Writing a zero-sized chunk");
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size_t currentChunkCapacity = 0;
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size_t currentChunkLength = 0;
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char* currentChunkData = nullptr;
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size_t currentChunkRemaining = 0;
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size_t forCurrentChunk = 0;
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size_t forNextChunk = 0;
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size_t nextChunkCapacity = 0;
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{
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MutexAutoLock lock(mMutex);
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if (MOZ_UNLIKELY(mStatus)) {
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// This SourceBuffer is already complete; ignore further data.
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return NS_ERROR_FAILURE;
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}
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if (MOZ_UNLIKELY(mChunks.Length() == 0)) {
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if (MOZ_UNLIKELY(NS_FAILED(AppendChunk(CreateChunk(aLength))))) {
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return HandleError(NS_ERROR_OUT_OF_MEMORY);
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}
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}
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// Copy out the current chunk's information so we can release the lock.
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// Note that this wouldn't be safe if multiple producers were allowed!
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Chunk& currentChunk = mChunks.LastElement();
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currentChunkCapacity = currentChunk.Capacity();
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currentChunkLength = currentChunk.Length();
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currentChunkData = currentChunk.Data();
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// Partition this data between the current chunk and the next chunk.
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// (Because we always allocate a chunk big enough to fit everything passed
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// to Append, we'll never need more than those two chunks to store
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// everything.)
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currentChunkRemaining = currentChunkCapacity - currentChunkLength;
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forCurrentChunk = min(aLength, currentChunkRemaining);
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forNextChunk = aLength - forCurrentChunk;
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// If we'll need another chunk, determine what its capacity should be while
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// we still hold the lock.
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nextChunkCapacity = forNextChunk > 0
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? FibonacciCapacityWithMinimum(forNextChunk)
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: 0;
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}
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// Write everything we can fit into the current chunk.
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MOZ_ASSERT(currentChunkLength + forCurrentChunk <= currentChunkCapacity);
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memcpy(currentChunkData + currentChunkLength, aData, forCurrentChunk);
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// If there's something left, create a new chunk and write it there.
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Maybe<Chunk> nextChunk;
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if (forNextChunk > 0) {
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MOZ_ASSERT(nextChunkCapacity >= forNextChunk, "Next chunk too small?");
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nextChunk = CreateChunk(nextChunkCapacity);
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if (MOZ_LIKELY(nextChunk && !nextChunk->AllocationFailed())) {
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memcpy(nextChunk->Data(), aData + forCurrentChunk, forNextChunk);
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nextChunk->AddLength(forNextChunk);
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}
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}
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// Update shared data structures.
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{
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MutexAutoLock lock(mMutex);
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// Update the length of the current chunk.
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Chunk& currentChunk = mChunks.LastElement();
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MOZ_ASSERT(currentChunk.Data() == currentChunkData, "Multiple producers?");
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MOZ_ASSERT(currentChunk.Length() == currentChunkLength,
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"Multiple producers?");
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currentChunk.AddLength(forCurrentChunk);
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// If we created a new chunk, add it to the series.
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if (forNextChunk > 0) {
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if (MOZ_UNLIKELY(!nextChunk)) {
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return HandleError(NS_ERROR_OUT_OF_MEMORY);
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}
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if (MOZ_UNLIKELY(NS_FAILED(AppendChunk(Move(nextChunk))))) {
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return HandleError(NS_ERROR_OUT_OF_MEMORY);
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}
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}
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// Resume any waiting readers now that there's new data.
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ResumeWaitingConsumers();
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}
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return NS_OK;
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}
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static NS_METHOD
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AppendToSourceBuffer(nsIInputStream*,
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void* aClosure,
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const char* aFromRawSegment,
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uint32_t,
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uint32_t aCount,
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uint32_t* aWriteCount)
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{
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SourceBuffer* sourceBuffer = static_cast<SourceBuffer*>(aClosure);
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// Copy the source data. Unless we hit OOM, we squelch the return value here,
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// because returning an error means that ReadSegments stops reading data, and
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// we want to ensure that we read everything we get. If we hit OOM then we
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// return a failed status to the caller.
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nsresult rv = sourceBuffer->Append(aFromRawSegment, aCount);
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if (rv == NS_ERROR_OUT_OF_MEMORY) {
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return rv;
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}
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// Report that we wrote everything we got.
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*aWriteCount = aCount;
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return NS_OK;
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}
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nsresult
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SourceBuffer::AppendFromInputStream(nsIInputStream* aInputStream,
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uint32_t aCount)
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{
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uint32_t bytesRead;
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nsresult rv = aInputStream->ReadSegments(AppendToSourceBuffer, this,
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aCount, &bytesRead);
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MOZ_ASSERT(bytesRead == aCount || rv == NS_ERROR_OUT_OF_MEMORY,
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"AppendToSourceBuffer should consume everything unless "
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"we run out of memory");
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return rv;
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}
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void
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SourceBuffer::Complete(nsresult aStatus)
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{
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MutexAutoLock lock(mMutex);
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if (MOZ_UNLIKELY(mStatus)) {
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MOZ_ASSERT_UNREACHABLE("Called Complete more than once");
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return;
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}
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if (MOZ_UNLIKELY(NS_SUCCEEDED(aStatus) && IsEmpty())) {
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// It's illegal to succeed without writing anything.
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aStatus = NS_ERROR_FAILURE;
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}
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mStatus = Some(aStatus);
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// Resume any waiting consumers now that we're complete.
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ResumeWaitingConsumers();
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// If we still have active consumers, just return.
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if (mConsumerCount > 0) {
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return;
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}
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// Attempt to compact our buffer down to a single chunk.
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Compact();
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}
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bool
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SourceBuffer::IsComplete()
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{
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MutexAutoLock lock(mMutex);
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return bool(mStatus);
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}
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size_t
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SourceBuffer::SizeOfIncludingThisWithComputedFallback(MallocSizeOf
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aMallocSizeOf) const
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{
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MutexAutoLock lock(mMutex);
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size_t n = aMallocSizeOf(this);
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n += mChunks.ShallowSizeOfExcludingThis(aMallocSizeOf);
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for (uint32_t i = 0 ; i < mChunks.Length() ; ++i) {
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size_t chunkSize = aMallocSizeOf(mChunks[i].Data());
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if (chunkSize == 0) {
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// We're on a platform where moz_malloc_size_of always returns 0.
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chunkSize = mChunks[i].Capacity();
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}
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n += chunkSize;
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}
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return n;
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}
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SourceBufferIterator
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SourceBuffer::Iterator()
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{
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{
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MutexAutoLock lock(mMutex);
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mConsumerCount++;
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}
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return SourceBufferIterator(this);
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}
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void
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SourceBuffer::OnIteratorRelease()
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{
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MutexAutoLock lock(mMutex);
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MOZ_ASSERT(mConsumerCount > 0, "Consumer count doesn't add up");
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mConsumerCount--;
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// If we still have active consumers, or we're not complete yet, then return.
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if (mConsumerCount > 0 || !mStatus) {
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return;
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}
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// Attempt to compact our buffer down to a single chunk.
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Compact();
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}
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bool
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SourceBuffer::RemainingBytesIsNoMoreThan(const SourceBufferIterator& aIterator,
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size_t aBytes) const
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{
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MutexAutoLock lock(mMutex);
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// If we're not complete, we always say no.
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if (!mStatus) {
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return false;
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}
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// If the iterator's at the end, the answer is trivial.
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if (!aIterator.HasMore()) {
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return true;
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}
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uint32_t iteratorChunk = aIterator.mData.mIterating.mChunk;
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size_t iteratorOffset = aIterator.mData.mIterating.mOffset;
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size_t iteratorLength = aIterator.mData.mIterating.mLength;
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// Include the bytes the iterator is currently pointing to in the limit, so
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// that the current chunk doesn't have to be a special case.
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size_t bytes = aBytes + iteratorOffset + iteratorLength;
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// Count the length over all of our chunks, starting with the one that the
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// iterator is currently pointing to. (This is O(N), but N is expected to be
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// ~1, so it doesn't seem worth caching the length separately.)
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size_t lengthSoFar = 0;
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for (uint32_t i = iteratorChunk ; i < mChunks.Length() ; ++i) {
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lengthSoFar += mChunks[i].Length();
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if (lengthSoFar > bytes) {
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return false;
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}
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}
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return true;
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}
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SourceBufferIterator::State
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SourceBuffer::AdvanceIteratorOrScheduleResume(SourceBufferIterator& aIterator,
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IResumable* aConsumer)
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{
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MutexAutoLock lock(mMutex);
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if (MOZ_UNLIKELY(!aIterator.HasMore())) {
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MOZ_ASSERT_UNREACHABLE("Should not advance a completed iterator");
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return SourceBufferIterator::COMPLETE;
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}
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if (MOZ_UNLIKELY(mStatus && NS_FAILED(*mStatus))) {
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// This SourceBuffer is complete due to an error; all reads fail.
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return aIterator.SetComplete(*mStatus);
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}
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if (MOZ_UNLIKELY(mChunks.Length() == 0)) {
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// We haven't gotten an initial chunk yet.
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AddWaitingConsumer(aConsumer);
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return aIterator.SetWaiting();
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}
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uint32_t iteratorChunkIdx = aIterator.mData.mIterating.mChunk;
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MOZ_ASSERT(iteratorChunkIdx < mChunks.Length());
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const Chunk& currentChunk = mChunks[iteratorChunkIdx];
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|
size_t iteratorEnd = aIterator.mData.mIterating.mOffset +
|
|
aIterator.mData.mIterating.mLength;
|
|
MOZ_ASSERT(iteratorEnd <= currentChunk.Length());
|
|
MOZ_ASSERT(iteratorEnd <= currentChunk.Capacity());
|
|
|
|
if (iteratorEnd < currentChunk.Length()) {
|
|
// There's more data in the current chunk.
|
|
return aIterator.SetReady(iteratorChunkIdx, currentChunk.Data(),
|
|
iteratorEnd, currentChunk.Length() - iteratorEnd);
|
|
}
|
|
|
|
if (iteratorEnd == currentChunk.Capacity() &&
|
|
!IsLastChunk(iteratorChunkIdx)) {
|
|
// Advance to the next chunk.
|
|
const Chunk& nextChunk = mChunks[iteratorChunkIdx + 1];
|
|
return aIterator.SetReady(iteratorChunkIdx + 1, nextChunk.Data(), 0,
|
|
nextChunk.Length());
|
|
}
|
|
|
|
MOZ_ASSERT(IsLastChunk(iteratorChunkIdx), "Should've advanced");
|
|
|
|
if (mStatus) {
|
|
// There's no more data and this SourceBuffer completed successfully.
|
|
MOZ_ASSERT(NS_SUCCEEDED(*mStatus), "Handled failures earlier");
|
|
return aIterator.SetComplete(*mStatus);
|
|
}
|
|
|
|
// We're not complete, but there's no more data right now. Arrange to wake up
|
|
// the consumer when we get more data.
|
|
AddWaitingConsumer(aConsumer);
|
|
return aIterator.SetWaiting();
|
|
}
|
|
|
|
nsresult
|
|
SourceBuffer::HandleError(nsresult aError)
|
|
{
|
|
MOZ_ASSERT(NS_FAILED(aError), "Should have an error here");
|
|
MOZ_ASSERT(aError == NS_ERROR_OUT_OF_MEMORY,
|
|
"Unexpected error; may want to notify waiting readers, which "
|
|
"HandleError currently doesn't do");
|
|
|
|
mMutex.AssertCurrentThreadOwns();
|
|
|
|
NS_WARNING("SourceBuffer encountered an unrecoverable error");
|
|
|
|
// Record the error.
|
|
mStatus = Some(aError);
|
|
|
|
// Drop our references to waiting readers.
|
|
mWaitingConsumers.Clear();
|
|
|
|
return *mStatus;
|
|
}
|
|
|
|
bool
|
|
SourceBuffer::IsEmpty()
|
|
{
|
|
mMutex.AssertCurrentThreadOwns();
|
|
return mChunks.Length() == 0 ||
|
|
mChunks[0].Length() == 0;
|
|
}
|
|
|
|
bool
|
|
SourceBuffer::IsLastChunk(uint32_t aChunk)
|
|
{
|
|
mMutex.AssertCurrentThreadOwns();
|
|
return aChunk + 1 == mChunks.Length();
|
|
}
|
|
|
|
} // namespace image
|
|
} // namespace mozilla
|