gecko-dev/toolkit/recordreplay/ipc/ParentGraphics.cpp
Brian Hackett 96163d0830 Bug 1547084 Part 3 - C++ changes and removal for new control logic, r=loganfsmyth.
--HG--
extra : rebase_source : e5c9c1aa48b8657b71527dce273feddc57bd0e3b
2019-05-12 13:16:36 -10:00

192 lines
6.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
// This file has the logic which the middleman process uses to send messages to
// the UI process with painting data from the child process.
#include "ParentInternal.h"
#include "chrome/common/mach_ipc_mac.h"
#include "jsapi.h" // JSAutoRealm
#include "js/ArrayBuffer.h" // JS::{DetachArrayBuffer,NewArrayBufferWithUserOwnedContents}
#include "js/RootingAPI.h" // JS::Rooted
#include "js/Value.h" // JS::{,Object}Value
#include "mozilla/Assertions.h"
#include "mozilla/ClearOnShutdown.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/dom/BrowserChild.h"
#include "mozilla/layers/CompositorBridgeChild.h"
#include "mozilla/layers/ImageDataSerializer.h"
#include "mozilla/layers/LayerTransactionChild.h"
#include "mozilla/layers/PTextureChild.h"
#include "nsImportModule.h"
#include "rrIGraphics.h"
#include <mach/mach_vm.h>
namespace mozilla {
namespace recordreplay {
namespace parent {
// Graphics memory buffer shared with all child processes.
void* gGraphicsMemory;
static mach_port_t gGraphicsPort;
static ReceivePort* gGraphicsReceiver;
void InitializeGraphicsMemory() {
mach_vm_address_t address;
kern_return_t kr = mach_vm_allocate(mach_task_self(), &address,
GraphicsMemorySize, VM_FLAGS_ANYWHERE);
MOZ_RELEASE_ASSERT(kr == KERN_SUCCESS);
memory_object_size_t memoryObjectSize = GraphicsMemorySize;
kr = mach_make_memory_entry_64(mach_task_self(), &memoryObjectSize, address,
VM_PROT_DEFAULT, &gGraphicsPort,
MACH_PORT_NULL);
MOZ_RELEASE_ASSERT(kr == KERN_SUCCESS);
MOZ_RELEASE_ASSERT(memoryObjectSize == GraphicsMemorySize);
gGraphicsMemory = (void*)address;
gGraphicsReceiver =
new ReceivePort(nsPrintfCString("WebReplay.%d", getpid()).get());
}
void SendGraphicsMemoryToChild() {
MachReceiveMessage handshakeMessage;
kern_return_t kr = gGraphicsReceiver->WaitForMessage(&handshakeMessage, 0);
MOZ_RELEASE_ASSERT(kr == KERN_SUCCESS);
MOZ_RELEASE_ASSERT(handshakeMessage.GetMessageID() ==
GraphicsHandshakeMessageId);
mach_port_t childPort = handshakeMessage.GetTranslatedPort(0);
MOZ_RELEASE_ASSERT(childPort != MACH_PORT_NULL);
MachSendMessage message(GraphicsMemoryMessageId);
message.AddDescriptor(
MachMsgPortDescriptor(gGraphicsPort, MACH_MSG_TYPE_COPY_SEND));
MachPortSender sender(childPort);
kr = sender.SendMessage(message, 1000);
MOZ_RELEASE_ASSERT(kr == KERN_SUCCESS);
}
// Global object for the sandbox used to paint graphics data in this process.
static StaticRefPtr<rrIGraphics> gGraphics;
static void InitGraphicsSandbox() {
MOZ_RELEASE_ASSERT(!gGraphics);
nsCOMPtr<rrIGraphics> graphics =
do_ImportModule("resource://devtools/server/actors/replay/graphics.js");
gGraphics = graphics.forget();
ClearOnShutdown(&gGraphics);
MOZ_RELEASE_ASSERT(gGraphics);
}
// Buffer used to transform graphics memory, if necessary.
static void* gBufferMemory;
// The dimensions of the data in the graphics shmem buffer.
static size_t gLastPaintWidth, gLastPaintHeight;
// Explicit Paint messages received from the child need to be handled with
// care to make sure we show correct graphics. Each Paint message is for the
// the process state at the most recent checkpoint in the past. When running
// (forwards or backwards) between the checkpoint and the Paint message,
// we could pause at a breakpoint and repaint the graphics at that point,
// reflecting the process state at a point later than at the checkpoint.
// In this case the Paint message's graphics will be stale. To avoid showing
// its graphics, we wait until both the Paint and the checkpoint itself have
// been hit, with no intervening repaint.
void UpdateGraphicsInUIProcess(const PaintMessage* aMsg) {
MOZ_RELEASE_ASSERT(NS_IsMainThread());
if (aMsg) {
gLastPaintWidth = aMsg->mWidth;
gLastPaintHeight = aMsg->mHeight;
}
if (!gLastPaintWidth || !gLastPaintHeight) {
return;
}
bool hadFailure = !aMsg;
// Make sure there is a sandbox which is running the graphics JS module.
if (!gGraphics) {
InitGraphicsSandbox();
}
size_t width = gLastPaintWidth;
size_t height = gLastPaintHeight;
size_t stride =
layers::ImageDataSerializer::ComputeRGBStride(gSurfaceFormat, width);
// Make sure the width and height are appropriately sized.
CheckedInt<size_t> scaledWidth = CheckedInt<size_t>(width) * 4;
CheckedInt<size_t> scaledHeight = CheckedInt<size_t>(height) * stride;
MOZ_RELEASE_ASSERT(scaledWidth.isValid() && scaledWidth.value() <= stride);
MOZ_RELEASE_ASSERT(scaledHeight.isValid() &&
scaledHeight.value() <= GraphicsMemorySize);
// Get memory which we can pass to the graphics module to store in a canvas.
// Use the shared memory buffer directly, unless we need to transform the
// data due to extra memory in each row of the data which the child process
// sent us.
MOZ_RELEASE_ASSERT(gGraphicsMemory);
void* memory = gGraphicsMemory;
if (stride != width * 4) {
if (!gBufferMemory) {
gBufferMemory = malloc(GraphicsMemorySize);
}
memory = gBufferMemory;
for (size_t y = 0; y < height; y++) {
char* src = (char*)gGraphicsMemory + y * stride;
char* dst = (char*)gBufferMemory + y * width * 4;
memcpy(dst, src, width * 4);
}
}
AutoSafeJSContext cx;
JSAutoRealm ar(cx, xpc::PrivilegedJunkScope());
// Create an ArrayBuffer whose contents are the externally-provided |memory|.
JS::Rooted<JSObject*> bufferObject(cx);
bufferObject =
JS::NewArrayBufferWithUserOwnedContents(cx, width * height * 4, memory);
MOZ_RELEASE_ASSERT(bufferObject);
JS::Rooted<JS::Value> buffer(cx, JS::ObjectValue(*bufferObject));
// Call into the graphics module to update the canvas it manages.
if (NS_FAILED(gGraphics->UpdateCanvas(buffer, width, height, hadFailure))) {
MOZ_CRASH("UpdateGraphicsInUIProcess");
}
// Manually detach this ArrayBuffer once this update completes, as the
// JS::NewArrayBufferWithUserOwnedContents API mandates. (The API also
// guarantees that this call always succeeds.)
MOZ_ALWAYS_TRUE(JS::DetachArrayBuffer(cx, bufferObject));
}
bool InRepaintStressMode() {
static bool checked = false;
static bool rv;
if (!checked) {
AutoEnsurePassThroughThreadEvents pt;
rv = TestEnv("MOZ_RECORD_REPLAY_REPAINT_STRESS");
checked = true;
}
return rv;
}
} // namespace parent
} // namespace recordreplay
} // namespace mozilla