gecko-dev/layout/generic/nsColumnSetFrame.cpp
Ting-Yu Lin 2598c03a8b Bug 1494100 Part 2 - Check column-span pref before checking the size containment in nsColumnSetFrame. r=dholbert
If column-span is enabled, nsColumnSetFrame becomes an inner frame under
ColumnSetWrapperFrame, and that outer frame is then where we should be
handling size containment.

This patch doesn't change the logic but make the logic easier to
simplify once we start eliminating column-span pref.

Differential Revision: https://phabricator.services.mozilla.com/D29615

--HG--
extra : moz-landing-system : lando
2019-05-08 22:49:40 +00:00

1286 lines
52 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* rendering object for css3 multi-column layout */
#include "nsColumnSetFrame.h"
#include "mozilla/ColumnUtils.h"
#include "mozilla/Logging.h"
#include "mozilla/PresShell.h"
#include "mozilla/ToString.h"
#include "nsCSSRendering.h"
using namespace mozilla;
using namespace mozilla::layout;
// To see this log, use $ MOZ_LOG=ColumnSet:4 ./mach run
static LazyLogModule sColumnSetLog("ColumnSet");
#define COLUMN_SET_LOG(msg, ...) \
MOZ_LOG(sColumnSetLog, LogLevel::Debug, (msg, ##__VA_ARGS__))
class nsDisplayColumnRule : public nsPaintedDisplayItem {
public:
nsDisplayColumnRule(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsPaintedDisplayItem(aBuilder, aFrame) {
MOZ_COUNT_CTOR(nsDisplayColumnRule);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayColumnRule() {
MOZ_COUNT_DTOR(nsDisplayColumnRule);
mBorderRenderers.Clear();
}
#endif
/**
* Returns the frame's visual overflow rect instead of the frame's bounds.
*/
nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override {
*aSnap = false;
return static_cast<nsColumnSetFrame*>(mFrame)->CalculateColumnRuleBounds(
ToReferenceFrame());
}
bool CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override;
void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override;
NS_DISPLAY_DECL_NAME("ColumnRule", TYPE_COLUMN_RULE);
private:
nsTArray<nsCSSBorderRenderer> mBorderRenderers;
};
void nsDisplayColumnRule::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
static_cast<nsColumnSetFrame*>(mFrame)->CreateBorderRenderers(
mBorderRenderers, aCtx, GetPaintRect(), ToReferenceFrame());
for (auto iter = mBorderRenderers.begin(); iter != mBorderRenderers.end();
iter++) {
iter->DrawBorders();
}
}
bool nsDisplayColumnRule::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
RefPtr<gfxContext> screenRefCtx = gfxContext::CreateOrNull(
gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget().get());
static_cast<nsColumnSetFrame*>(mFrame)->CreateBorderRenderers(
mBorderRenderers, screenRefCtx, GetPaintRect(), ToReferenceFrame());
if (mBorderRenderers.IsEmpty()) {
return true;
}
for (auto& renderer : mBorderRenderers) {
renderer.CreateWebRenderCommands(this, aBuilder, aResources, aSc);
}
return true;
}
/**
* Tracking issues:
*
* XXX cursor movement around the top and bottom of colums seems to make the
* editor lose the caret.
*
* XXX should we support CSS columns applied to table elements?
*/
nsContainerFrame* NS_NewColumnSetFrame(PresShell* aPresShell,
ComputedStyle* aStyle,
nsFrameState aStateFlags) {
nsColumnSetFrame* it =
new (aPresShell) nsColumnSetFrame(aStyle, aPresShell->GetPresContext());
it->AddStateBits(aStateFlags);
return it;
}
NS_IMPL_FRAMEARENA_HELPERS(nsColumnSetFrame)
nsColumnSetFrame::nsColumnSetFrame(ComputedStyle* aStyle,
nsPresContext* aPresContext)
: nsContainerFrame(aStyle, aPresContext, kClassID),
mLastBalanceBSize(NS_INTRINSICSIZE) {}
void nsColumnSetFrame::ForEachColumnRule(
const std::function<void(const nsRect& lineRect)>& aSetLineRect,
const nsPoint& aPt) const {
nsIFrame* child = mFrames.FirstChild();
if (!child) return; // no columns
nsIFrame* nextSibling = child->GetNextSibling();
if (!nextSibling) return; // 1 column only - this means no gap to draw on
const nsStyleColumn* colStyle = StyleColumn();
nscoord ruleWidth = colStyle->GetComputedColumnRuleWidth();
if (!ruleWidth) return;
WritingMode wm = GetWritingMode();
bool isVertical = wm.IsVertical();
bool isRTL = !wm.IsBidiLTR();
nsRect contentRect = GetContentRectRelativeToSelf() + aPt;
nsSize ruleSize = isVertical ? nsSize(contentRect.width, ruleWidth)
: nsSize(ruleWidth, contentRect.height);
while (nextSibling) {
// The frame tree goes RTL in RTL.
// The |prevFrame| and |nextFrame| frames here are the visually preceding
// (left/above) and following (right/below) frames, not in logical writing-
// mode direction.
nsIFrame* prevFrame = isRTL ? nextSibling : child;
nsIFrame* nextFrame = isRTL ? child : nextSibling;
// Each child frame's position coordinates is actually relative to this
// nsColumnSetFrame.
// linePt will be at the top-left edge to paint the line.
nsPoint linePt;
if (isVertical) {
nscoord edgeOfPrev = prevFrame->GetRect().YMost() + aPt.y;
nscoord edgeOfNext = nextFrame->GetRect().Y() + aPt.y;
linePt = nsPoint(contentRect.x,
(edgeOfPrev + edgeOfNext - ruleSize.height) / 2);
} else {
nscoord edgeOfPrev = prevFrame->GetRect().XMost() + aPt.x;
nscoord edgeOfNext = nextFrame->GetRect().X() + aPt.x;
linePt = nsPoint((edgeOfPrev + edgeOfNext - ruleSize.width) / 2,
contentRect.y);
}
aSetLineRect(nsRect(linePt, ruleSize));
child = nextSibling;
nextSibling = nextSibling->GetNextSibling();
}
}
nsRect nsColumnSetFrame::CalculateColumnRuleBounds(
const nsPoint& aOffset) const {
nsRect combined;
ForEachColumnRule(
[&combined](const nsRect& aLineRect) {
combined = combined.Union(aLineRect);
},
aOffset);
return combined;
}
void nsColumnSetFrame::CreateBorderRenderers(
nsTArray<nsCSSBorderRenderer>& aBorderRenderers, gfxContext* aCtx,
const nsRect& aDirtyRect, const nsPoint& aPt) {
WritingMode wm = GetWritingMode();
bool isVertical = wm.IsVertical();
const nsStyleColumn* colStyle = StyleColumn();
StyleBorderStyle ruleStyle;
// Per spec, inset => ridge and outset => groove
if (colStyle->mColumnRuleStyle == StyleBorderStyle::Inset)
ruleStyle = StyleBorderStyle::Ridge;
else if (colStyle->mColumnRuleStyle == StyleBorderStyle::Outset)
ruleStyle = StyleBorderStyle::Groove;
else
ruleStyle = colStyle->mColumnRuleStyle;
nscoord ruleWidth = colStyle->GetComputedColumnRuleWidth();
if (!ruleWidth) return;
aBorderRenderers.Clear();
nscolor ruleColor =
GetVisitedDependentColor(&nsStyleColumn::mColumnRuleColor);
nsPresContext* presContext = PresContext();
// In order to re-use a large amount of code, we treat the column rule as a
// border. We create a new border style object and fill in all the details of
// the column rule as the left border. PaintBorder() does all the rendering
// for us, so we not only save an enormous amount of code but we'll support
// all the line styles that we support on borders!
nsStyleBorder border(*presContext->Document());
Sides skipSides;
if (isVertical) {
border.SetBorderWidth(eSideTop, ruleWidth);
border.SetBorderStyle(eSideTop, ruleStyle);
border.mBorderTopColor = StyleColor::FromColor(ruleColor);
skipSides |= mozilla::eSideBitsLeftRight;
skipSides |= mozilla::eSideBitsBottom;
} else {
border.SetBorderWidth(eSideLeft, ruleWidth);
border.SetBorderStyle(eSideLeft, ruleStyle);
border.mBorderLeftColor = StyleColor::FromColor(ruleColor);
skipSides |= mozilla::eSideBitsTopBottom;
skipSides |= mozilla::eSideBitsRight;
}
// If we use box-decoration-break: slice (the default), the border
// renderers will require clipping if we have continuations (see the
// aNeedsClip parameter to ConstructBorderRenderer in nsCSSRendering).
//
// Since it doesn't matter which box-decoration-break we use since
// we're only drawing borders (and not border-images), use 'clone'.
border.mBoxDecorationBreak = StyleBoxDecorationBreak::Clone;
ForEachColumnRule(
[&](const nsRect& aLineRect) {
// Assert that we're not drawing a border-image here; if we were, we
// couldn't ignore the ImgDrawResult that PaintBorderWithStyleBorder
// returns.
MOZ_ASSERT(border.mBorderImageSource.GetType() == eStyleImageType_Null);
gfx::DrawTarget* dt = aCtx ? aCtx->GetDrawTarget() : nullptr;
bool borderIsEmpty = false;
Maybe<nsCSSBorderRenderer> br =
nsCSSRendering::CreateBorderRendererWithStyleBorder(
presContext, dt, this, aDirtyRect, aLineRect, border, Style(),
&borderIsEmpty, skipSides);
if (br.isSome()) {
MOZ_ASSERT(!borderIsEmpty);
aBorderRenderers.AppendElement(br.value());
}
},
aPt);
}
static nscoord GetAvailableContentISize(const ReflowInput& aReflowInput) {
if (aReflowInput.AvailableISize() == NS_INTRINSICSIZE) {
return NS_INTRINSICSIZE;
}
WritingMode wm = aReflowInput.GetWritingMode();
nscoord borderPaddingISize =
aReflowInput.ComputedLogicalBorderPadding().IStartEnd(wm);
return std::max(0, aReflowInput.AvailableISize() - borderPaddingISize);
}
nscoord nsColumnSetFrame::GetAvailableContentBSize(
const ReflowInput& aReflowInput) const {
if (aReflowInput.AvailableBSize() == NS_INTRINSICSIZE) {
return NS_INTRINSICSIZE;
}
WritingMode wm = aReflowInput.GetWritingMode();
LogicalMargin bp = aReflowInput.ComputedLogicalBorderPadding();
bp.ApplySkipSides(GetLogicalSkipSides(&aReflowInput));
bp.BEnd(wm) = aReflowInput.ComputedLogicalBorderPadding().BEnd(wm);
return std::max(0, aReflowInput.AvailableBSize() - bp.BStartEnd(wm));
}
static uint32_t ColumnBalancingDepth(const ReflowInput& aReflowInput,
uint32_t aMaxDepth) {
uint32_t depth = 0;
for (const ReflowInput* ri = aReflowInput.mParentReflowInput;
ri && depth < aMaxDepth; ri = ri->mParentReflowInput) {
if (ri->mFlags.mIsColumnBalancing) {
++depth;
}
}
return depth;
}
nsColumnSetFrame::ReflowConfig nsColumnSetFrame::ChooseColumnStrategy(
const ReflowInput& aReflowInput, bool aForceAuto = false) const {
WritingMode wm = aReflowInput.GetWritingMode();
const nsStyleColumn* colStyle = StyleColumn();
nscoord availContentISize = GetAvailableContentISize(aReflowInput);
if (aReflowInput.ComputedISize() != NS_INTRINSICSIZE) {
availContentISize = aReflowInput.ComputedISize();
}
nscoord consumedBSize = ConsumedBSize(wm);
// The effective computed block-size is the block-size of the current
// continuation of the column set frame. This should be the same as the
// computed block-size if we have an unconstrained available block-size.
nscoord computedBSize =
GetEffectiveComputedBSize(aReflowInput, consumedBSize);
nscoord colBSize = GetAvailableContentBSize(aReflowInput);
if (aReflowInput.ComputedBSize() != NS_INTRINSICSIZE) {
colBSize = aReflowInput.ComputedBSize();
} else if (aReflowInput.ComputedMaxBSize() != NS_INTRINSICSIZE) {
colBSize = std::min(colBSize, aReflowInput.ComputedMaxBSize());
} else if (StaticPrefs::layout_css_column_span_enabled() &&
aReflowInput.mCBReflowInput->ComputedMaxBSize() !=
NS_INTRINSICSIZE) {
colBSize =
std::min(colBSize, aReflowInput.mCBReflowInput->ComputedMaxBSize());
}
nscoord colGap =
ColumnUtils::GetColumnGap(this, aReflowInput.ComputedISize());
int32_t numColumns = colStyle->mColumnCount;
// If column-fill is set to 'balance', then we want to balance the columns.
const bool isBalancing =
colStyle->mColumnFill == StyleColumnFill::Balance && !aForceAuto;
if (isBalancing) {
const uint32_t kMaxNestedColumnBalancingDepth = 2;
const uint32_t balancingDepth =
ColumnBalancingDepth(aReflowInput, kMaxNestedColumnBalancingDepth);
if (balancingDepth == kMaxNestedColumnBalancingDepth) {
numColumns = 1;
}
}
nscoord colISize;
// In vertical writing-mode, "column-width" (inline size) will actually be
// physical height, but its CSS name is still column-width.
if (colStyle->mColumnWidth.IsLength()) {
colISize =
ColumnUtils::ClampUsedColumnWidth(colStyle->mColumnWidth.AsLength());
NS_ASSERTION(colISize >= 0, "negative column width");
// Reduce column count if necessary to make columns fit in the
// available width. Compute max number of columns that fit in
// availContentISize, satisfying colGap*(maxColumns - 1) +
// colISize*maxColumns <= availContentISize
if (availContentISize != NS_INTRINSICSIZE && colGap + colISize > 0 &&
numColumns > 0) {
// This expression uses truncated rounding, which is what we
// want
int32_t maxColumns =
std::min(nscoord(nsStyleColumn::kMaxColumnCount),
(availContentISize + colGap) / (colGap + colISize));
numColumns = std::max(1, std::min(numColumns, maxColumns));
}
} else if (numColumns > 0 && availContentISize != NS_INTRINSICSIZE) {
nscoord iSizeMinusGaps = availContentISize - colGap * (numColumns - 1);
colISize = iSizeMinusGaps / numColumns;
} else {
colISize = NS_INTRINSICSIZE;
}
// Take care of the situation where there's only one column but it's
// still too wide
colISize = std::max(1, std::min(colISize, availContentISize));
nscoord expectedISizeLeftOver = 0;
if (colISize != NS_INTRINSICSIZE && availContentISize != NS_INTRINSICSIZE) {
// distribute leftover space
// First, determine how many columns will be showing if the column
// count is auto
if (numColumns <= 0) {
// choose so that colGap*(nominalColumnCount - 1) +
// colISize*nominalColumnCount is nearly availContentISize
// make sure to round down
if (colGap + colISize > 0) {
numColumns = (availContentISize + colGap) / (colGap + colISize);
// The number of columns should never exceed kMaxColumnCount.
numColumns =
std::min(nscoord(nsStyleColumn::kMaxColumnCount), numColumns);
}
if (numColumns <= 0) {
numColumns = 1;
}
}
// Compute extra space and divide it among the columns
nscoord extraSpace =
std::max(0, availContentISize -
(colISize * numColumns + colGap * (numColumns - 1)));
nscoord extraToColumns = extraSpace / numColumns;
colISize += extraToColumns;
expectedISizeLeftOver = extraSpace - (extraToColumns * numColumns);
}
if (isBalancing) {
if (numColumns <= 0) {
// Hmm, auto column count, column width or available width is unknown,
// and balancing is required. Let's just use one column then.
numColumns = 1;
}
colBSize = std::min(mLastBalanceBSize, colBSize);
} else {
// This is the case when the column-fill property is set to 'auto'.
// No balancing, so don't limit the column count
numColumns = INT32_MAX;
// XXX_jwir3: If a page's height is set to 0, we could continually
// create continuations, resulting in an infinite loop, since
// no progress is ever made. This is an issue with the spec
// (css3-multicol, css3-page, and css3-break) that is
// unresolved as of 27 Feb 2013. For the time being, we set this
// to have a minimum of 1 css px. Once a resolution is made
// on what minimum to have for a page height, we may need to
// change this value to match the appropriate spec(s).
colBSize = std::max(colBSize, nsPresContext::CSSPixelsToAppUnits(1));
}
COLUMN_SET_LOG(
"%s: numColumns=%d, colISize=%d, expectedISizeLeftOver=%d,"
" colBSize=%d, colGap=%d, isBalancing %d",
__func__, numColumns, colISize, expectedISizeLeftOver, colBSize, colGap,
isBalancing);
ReflowConfig config;
config.mBalanceColCount = numColumns;
config.mColISize = colISize;
config.mExpectedISizeLeftOver = expectedISizeLeftOver;
config.mColGap = colGap;
config.mColMaxBSize = colBSize;
config.mIsBalancing = isBalancing;
config.mKnownFeasibleBSize = NS_INTRINSICSIZE;
config.mKnownInfeasibleBSize = 0;
config.mComputedBSize = computedBSize;
config.mConsumedBSize = consumedBSize;
return config;
}
static void MarkPrincipalChildrenDirty(nsIFrame* aFrame) {
for (nsIFrame* childFrame : aFrame->PrincipalChildList()) {
childFrame->AddStateBits(NS_FRAME_IS_DIRTY);
}
}
nsColumnSetFrame::ColumnBalanceData nsColumnSetFrame::ReflowColumns(
ReflowOutput& aDesiredSize, const ReflowInput& aReflowInput,
nsReflowStatus& aReflowStatus, ReflowConfig& aConfig,
bool aUnboundedLastColumn) {
const ColumnBalanceData colData = ReflowChildren(
aDesiredSize, aReflowInput, aReflowStatus, aConfig, aUnboundedLastColumn);
if (!colData.mHasExcessBSize) {
return colData;
}
aConfig = ChooseColumnStrategy(aReflowInput, true);
// We need to reflow our children again one last time, otherwise we might
// end up with a stale column block-size for some of our columns, since we
// bailed out of balancing.
return ReflowChildren(aDesiredSize, aReflowInput, aReflowStatus, aConfig,
aUnboundedLastColumn);
}
static void MoveChildTo(nsIFrame* aChild, LogicalPoint aOrigin, WritingMode aWM,
const nsSize& aContainerSize) {
if (aChild->GetLogicalPosition(aWM, aContainerSize) == aOrigin) {
return;
}
aChild->SetPosition(aWM, aOrigin, aContainerSize);
nsContainerFrame::PlaceFrameView(aChild);
}
nscoord nsColumnSetFrame::GetMinISize(gfxContext* aRenderingContext) {
nscoord iSize = 0;
DISPLAY_MIN_INLINE_SIZE(this, iSize);
if (mFrames.FirstChild() && (StaticPrefs::layout_css_column_span_enabled() ||
!StyleDisplay()->IsContainSize())) {
// We want to ignore this in the case that we're size contained
// because our children should not contribute to our
// intrinsic size.
//
// Bug 1499281: When we remove the column-span pref, we can also remove the
// contain:size check since nsColumnSetFrame is no longer the outermost
// frame in a multicol container, and we need to handle size-containment at
// the level of the outermost frame for the contained element.
iSize = mFrames.FirstChild()->GetMinISize(aRenderingContext);
}
const nsStyleColumn* colStyle = StyleColumn();
if (colStyle->mColumnWidth.IsLength()) {
nscoord colISize =
ColumnUtils::ClampUsedColumnWidth(colStyle->mColumnWidth.AsLength());
// As available width reduces to zero, we reduce our number of columns
// to one, and don't enforce the column width, so just return the min
// of the child's min-width with any specified column width.
iSize = std::min(iSize, colISize);
} else {
NS_ASSERTION(colStyle->mColumnCount > 0,
"column-count and column-width can't both be auto");
// As available width reduces to zero, we still have mColumnCount columns,
// so compute our minimum size based on the number of columns and their gaps
// and minimum per-column size.
nscoord colGap = ColumnUtils::GetColumnGap(this, NS_UNCONSTRAINEDSIZE);
iSize = ColumnUtils::IntrinsicISize(colStyle->mColumnCount, colGap, iSize);
}
// XXX count forced column breaks here? Maybe we should return the child's
// min-width times the minimum number of columns.
return iSize;
}
nscoord nsColumnSetFrame::GetPrefISize(gfxContext* aRenderingContext) {
// Our preferred width is our desired column width, if specified, otherwise
// the child's preferred width, times the number of columns, plus the width
// of any required column gaps
// XXX what about forced column breaks here?
nscoord result = 0;
DISPLAY_PREF_INLINE_SIZE(this, result);
const nsStyleColumn* colStyle = StyleColumn();
nscoord colISize;
if (colStyle->mColumnWidth.IsLength()) {
colISize =
ColumnUtils::ClampUsedColumnWidth(colStyle->mColumnWidth.AsLength());
} else if (mFrames.FirstChild() &&
(StaticPrefs::layout_css_column_span_enabled() ||
!StyleDisplay()->IsContainSize())) {
// We want to ignore this in the case that we're size contained
// because our children should not contribute to our
// intrinsic size.
//
// Bug 1499281: When we remove the column-span pref, we can also remove the
// contain:size check since nsColumnSetFrame is no longer the outermost
// frame in a multicol container, and we need to handle size-containment at
// the level of the outermost frame for the contained element.
colISize = mFrames.FirstChild()->GetPrefISize(aRenderingContext);
} else {
colISize = 0;
}
// If column-count is auto, assume one column.
uint32_t numColumns =
colStyle->mColumnCount == nsStyleColumn::kColumnCountAuto
? 1
: colStyle->mColumnCount;
nscoord colGap = ColumnUtils::GetColumnGap(this, NS_UNCONSTRAINEDSIZE);
result = ColumnUtils::IntrinsicISize(numColumns, colGap, colISize);
return result;
}
nsColumnSetFrame::ColumnBalanceData nsColumnSetFrame::ReflowChildren(
ReflowOutput& aDesiredSize, const ReflowInput& aReflowInput,
nsReflowStatus& aStatus, const ReflowConfig& aConfig,
bool aUnboundedLastColumn) {
ColumnBalanceData colData;
bool allFit = true;
WritingMode wm = GetWritingMode();
bool isRTL = !wm.IsBidiLTR();
bool shrinkingBSize = mLastBalanceBSize > aConfig.mColMaxBSize;
bool changingBSize = mLastBalanceBSize != aConfig.mColMaxBSize;
COLUMN_SET_LOG(
"%s: Doing column reflow pass: mLastBalanceBSize=%d,"
" mColMaxBSize=%d, RTL=%d, mBalanceColCount=%d,"
" mColISize=%d, mColGap=%d",
__func__, mLastBalanceBSize, aConfig.mColMaxBSize, isRTL,
aConfig.mBalanceColCount, aConfig.mColISize, aConfig.mColGap);
DrainOverflowColumns();
const bool colBSizeChanged = mLastBalanceBSize != aConfig.mColMaxBSize;
if (colBSizeChanged) {
mLastBalanceBSize = aConfig.mColMaxBSize;
// XXX Seems like this could fire if incremental reflow pushed the column
// set down so we reflow incrementally with a different available height.
// We need a way to do an incremental reflow and be sure availableHeight
// changes are taken account of! Right now I think block frames with
// absolute children might exit early.
/*
NS_ASSERTION(
aKidReason != eReflowReason_Incremental,
"incremental reflow should not have changed the balance height");
*/
}
// get our border and padding
LogicalMargin borderPadding = aReflowInput.ComputedLogicalBorderPadding();
borderPadding.ApplySkipSides(GetLogicalSkipSides(&aReflowInput));
nsRect contentRect(0, 0, 0, 0);
nsOverflowAreas overflowRects;
nsIFrame* child = mFrames.FirstChild();
LogicalPoint childOrigin(wm, borderPadding.IStart(wm),
borderPadding.BStart(wm));
// In vertical-rl mode, columns will not be correctly placed if the
// reflowInput's ComputedWidth() is UNCONSTRAINED (in which case we'll get
// a containerSize.width of zero here). In that case, the column positions
// will be adjusted later, after our correct contentSize is known.
nsSize containerSize = aReflowInput.ComputedSizeAsContainerIfConstrained();
// For RTL, since the columns might not fill the frame exactly, we
// need to account for the slop. Otherwise we'll waste time moving the
// columns by some tiny amount
// XXX when all of layout is converted to logical coordinates, we
// probably won't need to do this hack any more. For now, we
// confine it to the legacy horizontal-rl case
if (!wm.IsVertical() && isRTL) {
nscoord availISize = aReflowInput.AvailableISize();
if (aReflowInput.ComputedISize() != NS_INTRINSICSIZE) {
availISize = aReflowInput.ComputedISize();
}
if (availISize != NS_INTRINSICSIZE) {
childOrigin.I(wm) =
containerSize.width - borderPadding.Left(wm) - availISize;
COLUMN_SET_LOG("%s: childOrigin.iCoord=%d", __func__, childOrigin.I(wm));
}
}
int columnCount = 0;
int contentBEnd = 0;
bool reflowNext = false;
while (child) {
// Try to skip reflowing the child. We can't skip if the child is dirty. We
// also can't skip if the next column is dirty, because the next column's
// first line(s) might be pullable back to this column. We can't skip if
// it's the last child because we need to obtain the bottom margin. We can't
// skip if this is the last column and we're supposed to assign unbounded
// block-size to it, because that could change the available block-size from
// the last time we reflowed it and we should try to pull all the
// content from its next sibling. (Note that it might be the last
// column, but not be the last child because the desired number of columns
// has changed.)
bool skipIncremental = !aReflowInput.ShouldReflowAllKids() &&
!NS_SUBTREE_DIRTY(child) &&
child->GetNextSibling() &&
!(aUnboundedLastColumn &&
columnCount == aConfig.mBalanceColCount - 1) &&
!NS_SUBTREE_DIRTY(child->GetNextSibling());
// If column-fill is auto (not the default), then we might need to
// move content between columns for any change in column block-size.
if (skipIncremental && changingBSize &&
StyleColumn()->mColumnFill == StyleColumnFill::Auto) {
skipIncremental = false;
}
// If we need to pull up content from the prev-in-flow then this is not just
// a block-size shrink. The prev in flow will have set the dirty bit.
// Check the overflow rect YMost instead of just the child's content
// block-size. The child may have overflowing content that cares about the
// available block-size boundary. (It may also have overflowing content that
// doesn't care about the available block-size boundary, but if so, too bad,
// this optimization is defeated.) We want scrollable overflow here since
// this is a calculation that affects layout.
if (skipIncremental && shrinkingBSize) {
switch (wm.GetBlockDir()) {
case WritingMode::eBlockTB:
if (child->GetScrollableOverflowRect().YMost() >
aConfig.mColMaxBSize) {
skipIncremental = false;
}
break;
case WritingMode::eBlockLR:
if (child->GetScrollableOverflowRect().XMost() >
aConfig.mColMaxBSize) {
skipIncremental = false;
}
break;
case WritingMode::eBlockRL:
// XXX not sure how to handle this, so for now just don't attempt
// the optimization
skipIncremental = false;
break;
default:
MOZ_ASSERT_UNREACHABLE("unknown block direction");
break;
}
}
nscoord childContentBEnd = 0;
if (!reflowNext && skipIncremental) {
// This child does not need to be reflowed, but we may need to move it
MoveChildTo(child, childOrigin, wm, containerSize);
// If this is the last frame then make sure we get the right status
nsIFrame* kidNext = child->GetNextSibling();
if (kidNext) {
aStatus.Reset();
if (kidNext->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) {
aStatus.SetOverflowIncomplete();
} else {
aStatus.SetIncomplete();
}
} else {
aStatus = mLastFrameStatus;
}
childContentBEnd = nsLayoutUtils::CalculateContentBEnd(wm, child);
COLUMN_SET_LOG("%s: Skipping child #%d %p (incremental %d): status=%s",
__func__, columnCount, child, skipIncremental,
ToString(aStatus).c_str());
} else {
LogicalSize availSize(wm, aConfig.mColISize, aConfig.mColMaxBSize);
if (aUnboundedLastColumn && columnCount == aConfig.mBalanceColCount - 1) {
availSize.BSize(wm) = GetAvailableContentBSize(aReflowInput);
}
LogicalSize computedSize =
StaticPrefs::layout_css_column_span_enabled()
? aReflowInput.mCBReflowInput->ComputedSize(wm)
: aReflowInput.ComputedSize(wm);
if (reflowNext) child->AddStateBits(NS_FRAME_IS_DIRTY);
LogicalSize kidCBSize(wm, availSize.ISize(wm), computedSize.BSize(wm));
ReflowInput kidReflowInput(PresContext(), aReflowInput, child, availSize,
Some(kidCBSize));
kidReflowInput.mFlags.mIsTopOfPage = true;
kidReflowInput.mFlags.mTableIsSplittable = false;
kidReflowInput.mFlags.mIsColumnBalancing = aConfig.mIsBalancing;
// We need to reflow any float placeholders, even if our column block-size
// hasn't changed.
kidReflowInput.mFlags.mMustReflowPlaceholders = !colBSizeChanged;
COLUMN_SET_LOG(
"%s: Reflowing child #%d %p: availSize=(%d,%d), kidCBSize=(%d,%d)",
__func__, columnCount, child, availSize.ISize(wm),
availSize.BSize(wm), kidCBSize.ISize(wm), kidCBSize.BSize(wm));
// Note if the column's next in flow is not being changed by this
// incremental reflow. This may allow the current column to avoid trying
// to pull lines from the next column.
if (child->GetNextSibling() && !(GetStateBits() & NS_FRAME_IS_DIRTY) &&
!(child->GetNextSibling()->GetStateBits() & NS_FRAME_IS_DIRTY)) {
kidReflowInput.mFlags.mNextInFlowUntouched = true;
}
ReflowOutput kidDesiredSize(wm);
// XXX it would be cool to consult the float manager for the
// previous block to figure out the region of floats from the
// previous column that extend into this column, and subtract
// that region from the new float manager. So you could stick a
// really big float in the first column and text in following
// columns would flow around it.
// Reflow the frame
LogicalPoint origin(
wm,
childOrigin.I(wm) + kidReflowInput.ComputedLogicalMargin().IStart(wm),
childOrigin.B(wm) +
kidReflowInput.ComputedLogicalMargin().BStart(wm));
aStatus.Reset();
ReflowChild(child, PresContext(), kidDesiredSize, kidReflowInput, wm,
origin, containerSize, 0, aStatus);
reflowNext = aStatus.NextInFlowNeedsReflow();
COLUMN_SET_LOG(
"%s: Reflowed child #%d %p: status=%s,"
" desiredSize=(%d,%d), CarriedOutBEndMargin=%d (ignored)",
__func__, columnCount, child, ToString(aStatus).c_str(),
kidDesiredSize.ISize(wm), kidDesiredSize.BSize(wm),
kidDesiredSize.mCarriedOutBEndMargin.get());
// The carried-out block-end margin of column content might be non-zero
// when we try to find the best column balancing block size, but it should
// never affect the size column set nor be further carried out. Set it to
// zero.
//
// FIXME: For some types of fragmentation, we should carry the margin into
// the next column. Also see
// https://drafts.csswg.org/css-break-4/#break-margins
//
// FIXME: This should never happen for the last column, since it should be
// a margin root; see nsBlockFrame::IsMarginRoot(). However, sometimes the
// last column has an empty continuation while searching for the best
// column balancing bsize, which prevents the last column from being a
// margin root.
kidDesiredSize.mCarriedOutBEndMargin.Zero();
NS_FRAME_TRACE_REFLOW_OUT("Column::Reflow", aStatus);
FinishReflowChild(child, PresContext(), kidDesiredSize, &kidReflowInput,
wm, childOrigin, containerSize, 0);
childContentBEnd = nsLayoutUtils::CalculateContentBEnd(wm, child);
if (childContentBEnd > aConfig.mColMaxBSize) {
allFit = false;
}
if (childContentBEnd > availSize.BSize(wm)) {
colData.mMaxOverflowingBSize =
std::max(childContentBEnd, colData.mMaxOverflowingBSize);
}
}
contentRect.UnionRect(contentRect, child->GetRect());
ConsiderChildOverflow(overflowRects, child);
contentBEnd = std::max(contentBEnd, childContentBEnd);
colData.mLastBSize = childContentBEnd;
colData.mSumBSize += childContentBEnd;
// Build a continuation column if necessary
nsIFrame* kidNextInFlow = child->GetNextInFlow();
if (aStatus.IsFullyComplete() && !aStatus.IsTruncated()) {
NS_ASSERTION(!kidNextInFlow, "next in flow should have been deleted");
child = nullptr;
break;
} else {
// Make sure that the column has a next-in-flow. If not, we must
// create one to hold the overflowing stuff, even if we're just
// going to put it on our overflow list and let *our*
// next in flow handle it.
if (!kidNextInFlow) {
NS_ASSERTION(aStatus.NextInFlowNeedsReflow(),
"We have to create a continuation, but the block doesn't "
"want us to reflow it?");
// We need to create a continuing column
kidNextInFlow = CreateNextInFlow(child);
}
// Make sure we reflow a next-in-flow when it switches between being
// normal or overflow container
if (aStatus.IsOverflowIncomplete()) {
if (!(kidNextInFlow->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER)) {
aStatus.SetNextInFlowNeedsReflow();
reflowNext = true;
kidNextInFlow->AddStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER);
}
} else if (kidNextInFlow->GetStateBits() &
NS_FRAME_IS_OVERFLOW_CONTAINER) {
aStatus.SetNextInFlowNeedsReflow();
reflowNext = true;
kidNextInFlow->RemoveStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER);
}
if ((contentBEnd > aReflowInput.ComputedMaxBSize() ||
contentBEnd > aReflowInput.ComputedBSize() ||
(StaticPrefs::layout_css_column_span_enabled() &&
contentBEnd > aReflowInput.mCBReflowInput->ComputedMaxBSize())) &&
aConfig.mIsBalancing) {
// We overflowed vertically, but have not exceeded the number of
// columns. We're going to go into overflow columns now, so balancing
// no longer applies.
colData.mHasExcessBSize = true;
}
if (columnCount >= aConfig.mBalanceColCount - 1) {
// No more columns allowed here. Stop.
aStatus.SetNextInFlowNeedsReflow();
kidNextInFlow->AddStateBits(NS_FRAME_IS_DIRTY);
// Move any of our leftover columns to our overflow list. Our
// next-in-flow will eventually pick them up.
const nsFrameList& continuationColumns =
mFrames.RemoveFramesAfter(child);
if (continuationColumns.NotEmpty()) {
SetOverflowFrames(continuationColumns);
}
child = nullptr;
break;
}
}
if (PresContext()->HasPendingInterrupt()) {
// Stop the loop now while |child| still points to the frame that bailed
// out. We could keep going here and condition a bunch of the code in
// this loop on whether there's an interrupt, or even just keep going and
// trying to reflow the blocks (even though we know they'll interrupt
// right after their first line), but stopping now is conceptually the
// simplest (and probably fastest) thing.
break;
}
// Advance to the next column
child = child->GetNextSibling();
++columnCount;
if (child) {
childOrigin.I(wm) += aConfig.mColISize + aConfig.mColGap;
COLUMN_SET_LOG("%s: Next childOrigin.iCoord=%d", __func__,
childOrigin.I(wm));
}
}
if (PresContext()->CheckForInterrupt(this) &&
(GetStateBits() & NS_FRAME_IS_DIRTY)) {
// Mark all our kids starting with |child| dirty
// Note that this is a CheckForInterrupt call, not a HasPendingInterrupt,
// because we might have interrupted while reflowing |child|, and since
// we're about to add a dirty bit to |child| we need to make sure that
// |this| is scheduled to have dirty bits marked on it and its ancestors.
// Otherwise, when we go to mark dirty bits on |child|'s ancestors we'll
// bail out immediately, since it'll already have a dirty bit.
for (; child; child = child->GetNextSibling()) {
child->AddStateBits(NS_FRAME_IS_DIRTY);
}
}
colData.mMaxBSize = contentBEnd;
LogicalSize contentSize = LogicalSize(wm, contentRect.Size());
contentSize.BSize(wm) = std::max(contentSize.BSize(wm), contentBEnd);
mLastFrameStatus = aStatus;
// Apply computed and min/max values
if (aConfig.mComputedBSize != NS_INTRINSICSIZE) {
if (aReflowInput.AvailableBSize() != NS_INTRINSICSIZE) {
contentSize.BSize(wm) =
std::min(contentSize.BSize(wm), aConfig.mComputedBSize);
} else {
contentSize.BSize(wm) = aConfig.mComputedBSize;
}
} else if (aReflowInput.mStyleDisplay->IsContainSize()) {
// If we are intrinsically sized, but are size contained,
// we need to behave as if we have no contents. Our BSize
// should be zero or minBSize if specified.
contentSize.BSize(wm) = aReflowInput.ApplyMinMaxBSize(0);
} else {
// We add the "consumed" block-size back in so that we're applying
// constraints to the correct bSize value, then subtract it again
// after we've finished with the min/max calculation. This prevents us from
// having a last continuation that is smaller than the min bSize. but which
// has prev-in-flows, trigger a larger bSize than actually required.
contentSize.BSize(wm) = aReflowInput.ApplyMinMaxBSize(
contentSize.BSize(wm), aConfig.mConsumedBSize);
}
if (aReflowInput.ComputedISize() != NS_INTRINSICSIZE) {
contentSize.ISize(wm) = aReflowInput.ComputedISize();
} else {
contentSize.ISize(wm) =
aReflowInput.ApplyMinMaxISize(contentSize.ISize(wm));
}
contentSize.ISize(wm) += borderPadding.IStartEnd(wm);
contentSize.BSize(wm) += borderPadding.BStartEnd(wm);
aDesiredSize.SetSize(wm, contentSize);
aDesiredSize.mOverflowAreas = overflowRects;
aDesiredSize.UnionOverflowAreasWithDesiredBounds();
// In vertical-rl mode, make a second pass if necessary to reposition the
// columns with the correct container width. (In other writing modes,
// correct containerSize was not required for column positioning so we don't
// need this fixup.)
if (wm.IsVerticalRL() && containerSize.width != contentSize.Width(wm)) {
const nsSize finalContainerSize = aDesiredSize.PhysicalSize();
for (nsIFrame* child : mFrames) {
// Get the logical position as set previously using a provisional or
// dummy containerSize, and reset with the correct container size.
child->SetPosition(wm, child->GetLogicalPosition(wm, containerSize),
finalContainerSize);
}
}
colData.mFeasible =
allFit && aStatus.IsFullyComplete() && !aStatus.IsTruncated();
COLUMN_SET_LOG("%s: Done column reflow pass: %s", __func__,
colData.mFeasible ? "Feasible :)" : "Infeasible :(");
return colData;
}
void nsColumnSetFrame::DrainOverflowColumns() {
// First grab the prev-in-flows overflows and reparent them to this
// frame.
nsPresContext* presContext = PresContext();
nsColumnSetFrame* prev = static_cast<nsColumnSetFrame*>(GetPrevInFlow());
if (prev) {
AutoFrameListPtr overflows(presContext, prev->StealOverflowFrames());
if (overflows) {
nsContainerFrame::ReparentFrameViewList(*overflows, prev, this);
mFrames.InsertFrames(this, nullptr, *overflows);
}
}
// Now pull back our own overflows and append them to our children.
// We don't need to reparent them since we're already their parent.
AutoFrameListPtr overflows(presContext, StealOverflowFrames());
if (overflows) {
// We're already the parent for these frames, so no need to set
// their parent again.
mFrames.AppendFrames(nullptr, *overflows);
}
}
void nsColumnSetFrame::FindBestBalanceBSize(const ReflowInput& aReflowInput,
nsPresContext* aPresContext,
ReflowConfig& aConfig,
ColumnBalanceData aColData,
ReflowOutput& aDesiredSize,
bool aUnboundedLastColumn,
nsReflowStatus& aStatus) {
nsMargin bp = aReflowInput.ComputedPhysicalBorderPadding();
bp.ApplySkipSides(GetSkipSides());
bp.bottom = aReflowInput.ComputedPhysicalBorderPadding().bottom;
nscoord availableContentBSize = GetAvailableContentBSize(aReflowInput);
// Termination of the algorithm below is guaranteed because
// aConfig.knownFeasibleBSize - aConfig.knownInfeasibleBSize decreases in
// every iteration.
// We set this flag when we detect that we may contain a frame
// that can break anywhere (thus foiling the linear decrease-by-one
// search)
bool maybeContinuousBreakingDetected = false;
while (!aPresContext->HasPendingInterrupt()) {
nscoord lastKnownFeasibleBSize = aConfig.mKnownFeasibleBSize;
// Record what we learned from the last reflow
if (aColData.mFeasible) {
// maxBSize is feasible. Also, mLastBalanceBSize is feasible.
aConfig.mKnownFeasibleBSize =
std::min(aConfig.mKnownFeasibleBSize, aColData.mMaxBSize);
aConfig.mKnownFeasibleBSize =
std::min(aConfig.mKnownFeasibleBSize, mLastBalanceBSize);
// Furthermore, no block-size less than the block-size of the last
// column can ever be feasible. (We might be able to reduce the
// block-size of a non-last column by moving content to a later column,
// but we can't do that with the last column.)
if (mFrames.GetLength() == aConfig.mBalanceColCount) {
aConfig.mKnownInfeasibleBSize =
std::max(aConfig.mKnownInfeasibleBSize, aColData.mLastBSize - 1);
}
} else {
aConfig.mKnownInfeasibleBSize =
std::max(aConfig.mKnownInfeasibleBSize, mLastBalanceBSize);
// If a column didn't fit in its available block-size, then its current
// block-size must be the minimum block-size for unbreakable content in
// the column, and therefore no smaller block-size can be feasible.
aConfig.mKnownInfeasibleBSize = std::max(
aConfig.mKnownInfeasibleBSize, aColData.mMaxOverflowingBSize - 1);
if (aUnboundedLastColumn) {
// The last column is unbounded, so all content got reflowed, so the
// mMaxBSize is feasible.
aConfig.mKnownFeasibleBSize =
std::min(aConfig.mKnownFeasibleBSize, aColData.mMaxBSize);
}
}
COLUMN_SET_LOG("%s: KnownInfeasibleBSize=%d, KnownFeasibleBSize=%d",
__func__, aConfig.mKnownInfeasibleBSize,
aConfig.mKnownFeasibleBSize);
if (aConfig.mKnownInfeasibleBSize >= aConfig.mKnownFeasibleBSize - 1) {
// aConfig.mKnownFeasibleBSize is where we want to be
break;
}
if (aConfig.mKnownInfeasibleBSize >= availableContentBSize) {
break;
}
if (lastKnownFeasibleBSize - aConfig.mKnownFeasibleBSize == 1) {
// We decreased the feasible block-size by one twip only. This could
// indicate that there is a continuously breakable child frame
// that we are crawling through.
maybeContinuousBreakingDetected = true;
}
nscoord nextGuess =
(aConfig.mKnownFeasibleBSize + aConfig.mKnownInfeasibleBSize) / 2;
// The constant of 600 twips is arbitrary. It's about two line-heights.
if (aConfig.mKnownFeasibleBSize - nextGuess < 600 &&
!maybeContinuousBreakingDetected) {
// We're close to our target, so just try shrinking just the
// minimum amount that will cause one of our columns to break
// differently.
nextGuess = aConfig.mKnownFeasibleBSize - 1;
} else if (aUnboundedLastColumn) {
// Make a guess by dividing that into N columns. Add some slop
// to try to make it on the feasible side. The constant of
// 600 twips is arbitrary. It's about two line-heights.
nextGuess = aColData.mSumBSize / aConfig.mBalanceColCount + 600;
// Sanitize it
nextGuess = clamped(nextGuess, aConfig.mKnownInfeasibleBSize + 1,
aConfig.mKnownFeasibleBSize - 1);
} else if (aConfig.mKnownFeasibleBSize == NS_INTRINSICSIZE) {
// This can happen when we had a next-in-flow so we didn't
// want to do an unbounded block-size measuring step. Let's just increase
// from the infeasible block-size by some reasonable amount.
nextGuess = aConfig.mKnownInfeasibleBSize * 2 + 600;
}
// Don't bother guessing more than our block-size constraint.
nextGuess = std::min(availableContentBSize, nextGuess);
COLUMN_SET_LOG("%s: Choosing next guess=%d", __func__, nextGuess);
aConfig.mColMaxBSize = nextGuess;
aUnboundedLastColumn = false;
MarkPrincipalChildrenDirty(this);
aColData =
ReflowColumns(aDesiredSize, aReflowInput, aStatus, aConfig, false);
if (!aConfig.mIsBalancing) {
// Looks like we had excess block-size when balancing, so we gave up on
// trying to balance.
break;
}
}
if (aConfig.mIsBalancing && !aColData.mFeasible &&
!aPresContext->HasPendingInterrupt()) {
// We may need to reflow one more time at the feasible block-size to
// get a valid layout.
bool skip = false;
if (aConfig.mKnownInfeasibleBSize >= availableContentBSize) {
aConfig.mColMaxBSize = availableContentBSize;
if (mLastBalanceBSize == availableContentBSize) {
skip = true;
}
} else {
aConfig.mColMaxBSize = aConfig.mKnownFeasibleBSize;
}
if (!skip) {
// If our block-size is unconstrained, make sure that the last column is
// allowed to have arbitrary block-size here, even though we were
// balancing. Otherwise we'd have to split, and it's not clear what we'd
// do with that.
MarkPrincipalChildrenDirty(this);
ReflowColumns(aDesiredSize, aReflowInput, aStatus, aConfig,
availableContentBSize == NS_UNCONSTRAINEDSIZE);
}
}
}
void nsColumnSetFrame::Reflow(nsPresContext* aPresContext,
ReflowOutput& aDesiredSize,
const ReflowInput& aReflowInput,
nsReflowStatus& aStatus) {
MarkInReflow();
// Don't support interruption in columns
nsPresContext::InterruptPreventer noInterrupts(aPresContext);
DO_GLOBAL_REFLOW_COUNT("nsColumnSetFrame");
DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus);
MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!");
MOZ_ASSERT_IF(StaticPrefs::layout_css_column_span_enabled(),
aReflowInput.mCBReflowInput->mFrame->StyleColumn()
->IsColumnContainerStyle());
// Our children depend on our block-size if we have a fixed block-size.
if (aReflowInput.ComputedBSize() != NS_AUTOHEIGHT) {
AddStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE);
} else {
RemoveStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE);
}
#ifdef DEBUG
nsFrameList::Enumerator oc(GetChildList(kOverflowContainersList));
for (; !oc.AtEnd(); oc.Next()) {
MOZ_ASSERT(!IS_TRUE_OVERFLOW_CONTAINER(oc.get()));
}
nsFrameList::Enumerator eoc(GetChildList(kExcessOverflowContainersList));
for (; !eoc.AtEnd(); eoc.Next()) {
MOZ_ASSERT(!IS_TRUE_OVERFLOW_CONTAINER(eoc.get()));
}
#endif
nsOverflowAreas ocBounds;
nsReflowStatus ocStatus;
if (GetPrevInFlow()) {
ReflowOverflowContainerChildren(aPresContext, aReflowInput, ocBounds, 0,
ocStatus);
}
//------------ Handle Incremental Reflow -----------------
// If inline size is unconstrained, set aForceAuto to true to allow
// the columns to expand in the inline direction. (This typically
// happens in orthogonal flows where the inline direction is the
// container's block direction).
ReflowConfig config = ChooseColumnStrategy(
aReflowInput, aReflowInput.ComputedISize() == NS_UNCONSTRAINEDSIZE);
// If balancing, then we allow the last column to grow to unbounded
// block-size during the first reflow. This gives us a way to estimate
// what the average column block-size should be, because we can measure
// the block-size of all the columns and sum them up. But don't do this
// if we have a next in flow because we don't want to suck all its
// content back here and then have to push it out again!
nsIFrame* nextInFlow = GetNextInFlow();
bool unboundedLastColumn = config.mIsBalancing && !nextInFlow;
const ColumnBalanceData colData = ReflowColumns(
aDesiredSize, aReflowInput, aStatus, config, unboundedLastColumn);
// If we're not balancing, then we're already done, since we should have
// reflown all of our children, and there is no need for a binary search to
// determine proper column block-size.
if (config.mIsBalancing && !aPresContext->HasPendingInterrupt()) {
FindBestBalanceBSize(aReflowInput, aPresContext, config, colData,
aDesiredSize, unboundedLastColumn, aStatus);
}
if (aPresContext->HasPendingInterrupt() &&
aReflowInput.AvailableBSize() == NS_UNCONSTRAINEDSIZE) {
// In this situation, we might be lying about our reflow status, because
// our last kid (the one that got interrupted) was incomplete. Fix that.
aStatus.Reset();
}
NS_ASSERTION(aStatus.IsFullyComplete() ||
aReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE,
"Column set should be complete if the available block-size is "
"unconstrained");
// Merge overflow container bounds and status.
aDesiredSize.mOverflowAreas.UnionWith(ocBounds);
aStatus.MergeCompletionStatusFrom(ocStatus);
FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowInput,
aStatus, false);
NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize);
}
void nsColumnSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists) {
DisplayBorderBackgroundOutline(aBuilder, aLists);
if (IsVisibleForPainting()) {
aLists.BorderBackground()->AppendNewToTop<nsDisplayColumnRule>(aBuilder,
this);
}
// Our children won't have backgrounds so it doesn't matter where we put them.
for (nsFrameList::Enumerator e(mFrames); !e.AtEnd(); e.Next()) {
BuildDisplayListForChild(aBuilder, e.get(), aLists);
}
}
void nsColumnSetFrame::AppendDirectlyOwnedAnonBoxes(
nsTArray<OwnedAnonBox>& aResult) {
// Everything in mFrames is continuations of the first thing in mFrames.
nsIFrame* column = mFrames.FirstChild();
// We might not have any columns, apparently?
if (!column) {
return;
}
MOZ_ASSERT(column->Style()->GetPseudoType() == PseudoStyleType::columnContent,
"What sort of child is this?");
aResult.AppendElement(OwnedAnonBox(column));
}
#ifdef DEBUG
void nsColumnSetFrame::SetInitialChildList(ChildListID aListID,
nsFrameList& aChildList) {
MOZ_ASSERT(aListID != kPrincipalList || aChildList.OnlyChild(),
"initial principal child list must have exactly one child");
nsContainerFrame::SetInitialChildList(aListID, aChildList);
}
void nsColumnSetFrame::AppendFrames(ChildListID aListID,
nsFrameList& aFrameList) {
MOZ_CRASH("unsupported operation");
}
void nsColumnSetFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
nsFrameList& aFrameList) {
MOZ_CRASH("unsupported operation");
}
void nsColumnSetFrame::RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) {
MOZ_CRASH("unsupported operation");
}
#endif