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SVG and HTML ScriptElements now use a new base GetScriptType common method instead of an individual duplicate implementation. Make a big (unimportant) meta bug to do more of this later? (avoids code duplication between SVG and HTML, updates old SVG code). 160 WPT subtests newly pass (100% in this test file) 🎉 Differential Revision: https://phabricator.services.mozilla.com/D180200
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_ScriptElement_h
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#define mozilla_dom_ScriptElement_h
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#include "mozilla/Attributes.h"
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#include "nsIScriptLoaderObserver.h"
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#include "nsIScriptElement.h"
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#include "nsStubMutationObserver.h"
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namespace mozilla::dom {
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/**
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* Baseclass useful for script elements (such as <xhtml:script> and
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* <svg:script>). Currently the class assumes that only the 'src'
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* attribute and the children of the class affect what script to execute.
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*/
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class ScriptElement : public nsIScriptElement, public nsStubMutationObserver {
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public:
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// nsIScriptLoaderObserver
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NS_DECL_NSISCRIPTLOADEROBSERVER
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// nsIMutationObserver
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NS_DECL_NSIMUTATIONOBSERVER_CHARACTERDATACHANGED
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NS_DECL_NSIMUTATIONOBSERVER_ATTRIBUTECHANGED
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NS_DECL_NSIMUTATIONOBSERVER_CONTENTAPPENDED
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NS_DECL_NSIMUTATIONOBSERVER_CONTENTINSERTED
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explicit ScriptElement(FromParser aFromParser)
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: nsIScriptElement(aFromParser) {}
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virtual nsresult FireErrorEvent() override;
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virtual bool GetScriptType(nsAString& aType) override;
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protected:
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// Internal methods
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/**
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* Check if this element contains any script, linked or inline
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*/
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virtual bool HasScriptContent() = 0;
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virtual bool MaybeProcessScript() override;
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};
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} // namespace mozilla::dom
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#endif // mozilla_dom_ScriptElement_h
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