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https://github.com/mozilla/gecko-dev.git
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407 lines
17 KiB
C++
407 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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/* utility functions for drawing borders and backgrounds */
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#ifndef nsCSSRendering_h___
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#define nsCSSRendering_h___
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#include "nsIRenderingContext.h"
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struct nsPoint;
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class nsStyleContext;
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class nsPresContext;
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class nsCSSRendering {
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public:
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/**
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* Render the border for an element using css rendering rules
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* for borders. aSkipSides is a bitmask of the sides to skip
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* when rendering. If 0 then no sides are skipped.
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*
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* Both aDirtyRect and aBorderArea are in the local coordinate space
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* of aForFrame
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*/
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static void PaintBorder(nsPresContext* aPresContext,
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nsIRenderingContext& aRenderingContext,
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nsIFrame* aForFrame,
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const nsRect& aDirtyRect,
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const nsRect& aBorderArea,
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const nsStyleBorder& aBorderStyle,
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nsStyleContext* aStyleContext,
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PRIntn aSkipSides,
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nsRect* aGap = 0,
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nscoord aHardBorderSize = 0,
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PRBool aShouldIgnoreRounded = PR_FALSE);
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/**
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* Render the outline for an element using css rendering rules
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* for borders. aSkipSides is a bitmask of the sides to skip
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* when rendering. If 0 then no sides are skipped.
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*
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* Both aDirtyRect and aBorderArea are in the local coordinate space
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* of aForFrame
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*/
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static void PaintOutline(nsPresContext* aPresContext,
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nsIRenderingContext& aRenderingContext,
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nsIFrame* aForFrame,
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const nsRect& aDirtyRect,
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const nsRect& aBorderArea,
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const nsStyleBorder& aBorderStyle,
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const nsStyleOutline& aOutlineStyle,
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nsStyleContext* aStyleContext,
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PRIntn aSkipSides,
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nsRect* aGap = 0);
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/**
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* Just like PaintBorder, but takes as input a list of border segments
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* rather than a single border style. Useful for any object that needs to
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* draw a border where an edge is not necessarily homogenous.
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* Render the border for an element using css rendering rules
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* for borders. aSkipSides is a bitmask of the sides to skip
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* when rendering. If 0 then no sides are skipped.
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*
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* Both aDirtyRect and aBorderArea are in the local coordinate space
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* of aForFrame
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*/
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static void PaintBorderEdges(nsPresContext* aPresContext,
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nsIRenderingContext& aRenderingContext,
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nsIFrame* aForFrame,
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const nsRect& aDirtyRect,
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const nsRect& aBorderArea,
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nsBorderEdges * aBorderEdges,
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nsStyleContext* aStyleContext,
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PRIntn aSkipSides,
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nsRect* aGap = 0);
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/**
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* Fill in an nsStyleBackground to be used to paint the background for
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* an element. The nsStyleBackground should first be initialized
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* using the pres context. This applies the rules for propagating
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* backgrounds between BODY, the root element, and the canvas.
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* @return PR_TRUE if there is some meaningful background.
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*/
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static PRBool FindBackground(nsPresContext* aPresContext,
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nsIFrame* aForFrame,
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const nsStyleBackground** aBackground,
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PRBool* aIsCanvas);
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/**
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* Find a non-transparent background, for various table-related and
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* HR-related backwards-compatibility hacks. Be very hesitant if
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* you're considering calling this function -- it's usually not what
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* you want.
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*/
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static const nsStyleBackground*
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FindNonTransparentBackground(nsStyleContext* aContext,
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PRBool aStartAtParent = PR_FALSE);
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/**
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* Render the background for an element using css rendering rules
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* for backgrounds.
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*
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* Both aDirtyRect and aBorderArea are in the local coordinate space
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* of aForFrame
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*/
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static void PaintBackground(nsPresContext* aPresContext,
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nsIRenderingContext& aRenderingContext,
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nsIFrame* aForFrame,
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const nsRect& aDirtyRect,
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const nsRect& aBorderArea,
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const nsStyleBorder& aBorder,
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const nsStylePadding& aPadding,
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PRBool aUsePrintSettings,
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nsRect* aBGClipRect = nsnull);
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/**
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* Same as |PaintBackground|, except using the provided style context
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* (which short-circuits the code that ensures that the root element's
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* background is drawn on the canvas.
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*/
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static void PaintBackgroundWithSC(nsPresContext* aPresContext,
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nsIRenderingContext& aRenderingContext,
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nsIFrame* aForFrame,
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const nsRect& aDirtyRect,
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const nsRect& aBorderArea,
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const nsStyleBackground& aColor,
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const nsStyleBorder& aBorder,
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const nsStylePadding& aPadding,
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PRBool aUsePrintSettings = PR_FALSE,
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nsRect* aBGClipRect = nsnull);
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/**
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* Called by the presShell when painting is finished, so we can clear our
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* inline background data cache.
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*/
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static void DidPaint();
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static void DrawDashedSides(PRIntn startSide,
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nsIRenderingContext& aContext,
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const nsRect& aDirtyRect,
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const PRUint8 borderStyles[],
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const nscolor borderColors[],
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const nsRect& borderOutside,
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const nsRect& borderInside,
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PRIntn aSkipSides,
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nsRect* aGap);
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static void DrawDashedSides(PRIntn startSide,
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nsIRenderingContext& aContext,
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const nsRect& aDirtyRect,
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const nsStyleColor* aColorStyle,
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const nsStyleBorder* aBorderStyle,
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const nsStyleOutline* aOutlineStyle,
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PRBool aDoOutline,
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const nsRect& borderOutside,
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const nsRect& borderInside,
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PRIntn aSkipSides,
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nsRect* aGap);
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/** draw the dashed segements of a segmented border */
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//XXX: boy is it annoying that we have 3 methods to draw dashed sides!
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// they clearly can be factored.
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static void DrawDashedSegments(nsIRenderingContext& aContext,
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const nsRect& aBounds,
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nsBorderEdges * aBorderEdges,
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PRIntn aSkipSides,
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nsRect* aGap);
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// Draw a border segment in the table collapsing border model without beveling corners
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static void DrawTableBorderSegment(nsIRenderingContext& aContext,
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PRUint8 aBorderStyle,
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nscolor aBorderColor,
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const nsStyleBackground* aBGColor,
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const nsRect& aBorderRect,
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float aPixelsToTwips,
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PRUint8 aStartBevelSide = 0,
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nscoord aStartBevelOffset = 0,
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PRUint8 aEndBevelSide = 0,
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nscoord aEndBevelOffset = 0);
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/**
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* transform a color to a color that will show up on a printer if needed
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* aMapColor - color to evaluate
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* aIsPrinter - Is this a printing device
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* return - the transformed color
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*/
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static nscolor TransformColor(nscolor aMapColor,PRBool aNoBackGround);
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protected:
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/**
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* Render the border for an element using css rendering rules
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* for borders. aSkipSides is a bitmask of the sides to skip
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* when rendering. If 0 then no sides are skipped.
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* Both aDirtyRect and aBorderArea are in the local coordinate space
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* of aForFrame
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*/
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static void PaintRoundedBorder(nsPresContext* aPresContext,
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nsIRenderingContext& aRenderingContext,
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nsIFrame* aForFrame,
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const nsRect& aDirtyRect,
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const nsRect& aBorderArea,
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const nsStyleBorder* aBorderStyle,
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const nsStyleOutline* aOutlineStyle,
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nsStyleContext* aStyleContext,
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PRIntn aSkipSides,
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PRInt16 aBorderRadius[4],nsRect* aGap = 0,
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PRBool aIsOutline=PR_FALSE);
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static void RenderSide(nsFloatPoint aPoints[],nsIRenderingContext& aRenderingContext,
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const nsStyleBorder* aBorderStyle,const nsStyleOutline* aOutlineStyle,nsStyleContext* aStyleContext,
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PRUint8 aSide,nsMargin &aBorThick,nscoord aTwipsPerPixel,
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PRBool aIsOutline=PR_FALSE);
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static void PaintBackgroundColor(nsPresContext* aPresContext,
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nsIRenderingContext& aRenderingContext,
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nsIFrame* aForFrame,
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const nsRect& aBgClipArea,
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const nsStyleBackground& aColor,
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const nsStyleBorder& aBorder,
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const nsStylePadding& aPadding,
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PRBool aCanPaintNonWhite);
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static void PaintRoundedBackground(nsPresContext* aPresContext,
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nsIRenderingContext& aRenderingContext,
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nsIFrame* aForFrame,
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const nsRect& aBorderArea,
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const nsStyleBackground& aColor,
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const nsStyleBorder& aBorder,
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PRInt16 aTheRadius[4],
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PRBool aCanPaintNonWhite);
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static nscolor MakeBevelColor(PRIntn whichSide, PRUint8 style,
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nscolor aBackgroundColor,
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nscolor aBorderColor,
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PRBool aSpecialCase);
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static PRIntn MakeSide(nsPoint aPoints[],
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nsIRenderingContext& aContext,
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PRIntn whichSide,
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const nsRect& outside, const nsRect& inside,
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PRIntn aSkipSides,
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PRIntn borderPart, float borderFrac,
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nscoord twipsPerPixel);
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static void DrawSide(nsIRenderingContext& aContext,
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PRIntn whichSide,
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const PRUint8 borderStyle,
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const nscolor borderColor,
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const nscolor aBackgroundColor,
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const nsRect& borderOutside,
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const nsRect& borderInside,
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PRIntn aSkipSides,
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nscoord twipsPerPixel,
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nsRect* aGap = 0);
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static void DrawCompositeSide(nsIRenderingContext& aContext,
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PRIntn aWhichSide,
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nsBorderColors* aCompositeColors,
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const nsRect& aOuterRect,
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const nsRect& aInnerRect,
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PRInt16* aBorderRadii,
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nscoord aTwipsPerPixel,
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nsRect* aGap);
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static void DrawLine (nsIRenderingContext& aContext,
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nscoord aX1, nscoord aY1, nscoord aX2, nscoord aY2,
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nsRect* aGap);
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static void FillPolygon (nsIRenderingContext& aContext,
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const nsPoint aPoints[],
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PRInt32 aNumPoints,
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nsRect* aGap);
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};
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/** ---------------------------------------------------
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* Class QBCurve, a quadratic bezier curve, used to implement the rounded rectangles
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* @update 3/26/99 dwc
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*/
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class QBCurve
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{
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public:
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nsFloatPoint mAnc1;
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nsFloatPoint mCon;
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nsFloatPoint mAnc2;
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QBCurve() {mAnc1.x=0;mAnc1.y=0;mCon=mAnc2=mAnc1;}
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void SetControls(nsFloatPoint &aAnc1,nsFloatPoint &aCon,nsFloatPoint &aAnc2) { mAnc1 = aAnc1; mCon = aCon; mAnc2 = aAnc2;}
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void SetPoints(float a1x,float a1y,float acx,float acy,float a2x,float a2y) {mAnc1.MoveTo(a1x,a1y),mCon.MoveTo(acx,acy),mAnc2.MoveTo(a2x,a2y);}
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/** ---------------------------------------------------
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* Divide a Quadratic curve into line segments if it is not smaller than a certain size
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* else it is so small that it can be approximated by 2 lineto calls
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* @param aRenderingContext -- The RenderingContext to use to draw with
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* @param aPointArray[] -- A list of points we can put line calls into instead of drawing. If null, lines are drawn
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* @param aCurInex -- a pointer to an Integer that tells were to put the points into the array, incremented when finished
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* @update 3/26/99 dwc
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*/
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void SubDivide(nsIRenderingContext *aRenderingContext,nsPoint aPointArray[],PRInt32 *aCurIndex);
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/** ---------------------------------------------------
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* Divide a Quadratic Bezier curve at the mid-point
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* @update 3/26/99 dwc
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* @param aCurve1 -- Curve 1 as a result of the division
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* @param aCurve2 -- Curve 2 as a result of the division
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*/
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void MidPointDivide(QBCurve *A,QBCurve *B);
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};
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/** ---------------------------------------------------
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* Class RoundedRect, A class to encapsulate all the rounded rect functionality,
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* which are based on the QBCurve
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* @update 4/13/99 dwc
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*/
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class RoundedRect
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{
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public:
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PRInt32 mRoundness[4];
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PRBool mDoRound;
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PRInt32 mLeft;
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PRInt32 mRight;
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PRInt32 mTop;
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PRInt32 mBottom;
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/**
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* Construct a rounded rectangle object
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* @update 4/19/99
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*/
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void RoundRect() {mRoundness[0]=0;}
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/**
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* Set the curves boundaries and then break it up into the curve pieces for rendering
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* @update 4/13/99 dwc
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* @param aLeft -- Left side of bounding box
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* @param aTop -- Top side of bounding box
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* @param aWidth -- Width of bounding box
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* @param aHeight -- Height of bounding box
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* @param aRadius -- radius for the rounding
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*/
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void Set(nscoord aLeft,nscoord aTop,PRInt32 aWidth,PRInt32 aHeight,PRInt16 aRadius[4],PRInt16 aNumTwipPerPix);
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/**
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* Calculate the inset of a curve based on a border
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* @update 4/13/99 dwc
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* @param aLeft -- Left side of bounding box
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* @param aTop -- Top side of bounding box
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*/
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void CalcInsetCurves(QBCurve &aULCurve,QBCurve &aURCurve,QBCurve &aLLCurve,QBCurve &aLRCurve,nsMargin &aBorder);
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/** ---------------------------------------------------
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* set the passed in curves to the rounded borders of the rectangle
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* @update 4/13/99 dwc
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* @param aULCurve -- upperleft curve
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* @param aURCurve -- upperright curve
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* @param aLRCurve -- lowerright curve
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* @param aLLCurve -- lowerleft curve
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*/
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void GetRoundedBorders(QBCurve &aULCurve,QBCurve &aURCurve,QBCurve &aLLCurve,QBCurve &aLRCurve);
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};
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#endif /* nsCSSRendering_h___ */
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