mirror of
https://github.com/mozilla/gecko-dev.git
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02829222d5
Differential Revision: https://phabricator.services.mozilla.com/D83248
153 lines
5.1 KiB
C++
153 lines
5.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef DOM_SVG_SVGLENGTH_H_
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#define DOM_SVG_SVGLENGTH_H_
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#include "nsDebug.h"
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#include "nsMathUtils.h"
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#include "mozilla/FloatingPoint.h"
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#include "mozilla/dom/SVGLengthBinding.h"
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namespace mozilla {
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namespace dom {
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class SVGElement;
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}
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/**
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* This SVGLength class is currently used for SVGLength *list* attributes only.
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* The class that is currently used for <length> attributes is
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* SVGAnimatedLength.
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*
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* The member mUnit should always be valid, but the member mValue may be
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* numeric_limits<float>::quiet_NaN() under one circumstances (see the comment
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* in SetValueAndUnit below). Even if mValue is valid, some methods may return
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* numeric_limits<float>::quiet_NaN() if they involve a unit conversion that
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* fails - see comments below.
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*
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* The DOM wrapper class for this class is DOMSVGLength.
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*/
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class SVGLength {
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public:
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SVGLength()
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: mValue(0.0f),
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mUnit(dom::SVGLength_Binding::SVG_LENGTHTYPE_UNKNOWN) // caught by
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// IsValid()
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{}
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SVGLength(float aValue, uint8_t aUnit) : mValue(aValue), mUnit(aUnit) {
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NS_ASSERTION(IsValid(), "Constructed an invalid length");
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}
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bool operator==(const SVGLength& rhs) const {
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return mValue == rhs.mValue && mUnit == rhs.mUnit;
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}
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void GetValueAsString(nsAString& aValue) const;
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/**
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* This method returns true, unless there was a parse failure, in which
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* case it returns false (and the length is left unchanged).
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*/
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bool SetValueFromString(const nsAString& aString);
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/**
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* This will usually return a valid, finite number. There is one exception
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* though - see the comment in SetValueAndUnit().
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*/
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float GetValueInCurrentUnits() const { return mValue; }
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uint8_t GetUnit() const { return mUnit; }
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void SetValueInCurrentUnits(float aValue) {
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mValue = aValue;
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NS_ASSERTION(IsValid(), "Set invalid SVGLength");
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}
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void SetValueAndUnit(float aValue, uint8_t aUnit) {
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mValue = aValue;
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mUnit = aUnit;
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// IsValid() should always be true, with one exception: if
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// SVGLengthListSMILType has to convert between unit types and the unit
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// conversion is undefined, it will end up passing in and setting
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// numeric_limits<float>::quiet_NaN(). Because of that we only check the
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// unit here, and allow mValue to be invalid. The painting code has to be
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// able to handle NaN anyway, since conversion to user units may fail in
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// general.
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NS_ASSERTION(IsValidUnitType(mUnit), "Set invalid SVGLength");
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}
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/**
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* If it's not possible to convert this length's value to user units, then
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* this method will return numeric_limits<float>::quiet_NaN().
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*/
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float GetValueInUserUnits(const dom::SVGElement* aElement,
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uint8_t aAxis) const {
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return mValue * GetUserUnitsPerUnit(aElement, aAxis);
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}
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/**
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* Get this length's value in the units specified.
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*
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* This method returns numeric_limits<float>::quiet_NaN() if it is not
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* possible to convert the value to the specified unit.
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*/
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float GetValueInSpecifiedUnit(uint8_t aUnit, const dom::SVGElement* aElement,
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uint8_t aAxis) const;
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bool IsPercentage() const {
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return mUnit == dom::SVGLength_Binding::SVG_LENGTHTYPE_PERCENTAGE;
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}
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static bool IsValidUnitType(uint16_t unit) {
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return unit > dom::SVGLength_Binding::SVG_LENGTHTYPE_UNKNOWN &&
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unit <= dom::SVGLength_Binding::SVG_LENGTHTYPE_PC;
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}
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/**
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* Returns the number of user units per current unit.
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*
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* This method returns numeric_limits<float>::quiet_NaN() if the conversion
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* factor between the length's current unit and user units is undefined (see
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* the comments for GetUserUnitsPerInch and GetUserUnitsPerPercent).
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*/
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float GetUserUnitsPerUnit(const dom::SVGElement* aElement,
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uint8_t aAxis) const;
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private:
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#ifdef DEBUG
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bool IsValid() const { return IsFinite(mValue) && IsValidUnitType(mUnit); }
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#endif
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/**
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* The conversion factor between user units (CSS px) and CSS inches is
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* constant: 96 px per inch.
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*/
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static float GetUserUnitsPerInch() { return 96.0; }
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/**
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* The conversion factor between user units and percentage units depends on
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* aElement being non-null, and on aElement having a viewport element
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* ancestor with only appropriate SVG elements between aElement and that
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* ancestor. If that's not the case, then the conversion factor is undefined.
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*
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* This function returns a non-negative value if the conversion factor is
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* defined, otherwise it returns numeric_limits<float>::quiet_NaN().
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*/
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static float GetUserUnitsPerPercent(const dom::SVGElement* aElement,
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uint8_t aAxis);
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float mValue;
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uint8_t mUnit;
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};
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} // namespace mozilla
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#endif // DOM_SVG_SVGLENGTH_H_
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