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56a443b1c1
This patch handles most of the call sites for these allocations except for a few where I added TODO comments with some information. Handling those places may require reworking lots of code, so I prefer to not do that here.
309 lines
11 KiB
C++
309 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set sw=2 ts=2 et tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsTextEditorState_h__
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#define nsTextEditorState_h__
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#include "nsAutoPtr.h"
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#include "nsString.h"
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#include "nsITextControlElement.h"
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#include "nsITextControlFrame.h"
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#include "nsCycleCollectionParticipant.h"
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#include "mozilla/dom/Element.h"
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#include "mozilla/WeakPtr.h"
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class nsTextInputListener;
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class nsTextControlFrame;
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class nsTextInputSelectionImpl;
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class nsAnonDivObserver;
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class nsISelectionController;
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class nsFrameSelection;
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class nsIEditor;
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class nsITextControlElement;
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class nsFrame;
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namespace mozilla {
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namespace dom {
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class HTMLInputElement;
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}
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}
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/**
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* nsTextEditorState is a class which is responsible for managing the state of
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* plaintext controls. This currently includes the following HTML elements:
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* <input type=text>
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* <input type=password>
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* <textarea>
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* and also XUL controls such as <textbox> which use one of these elements behind
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* the scenes.
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*
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* This class is held as a member of HTMLInputElement and nsHTMLTextAreaElement.
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* The public functions in this class include the public APIs which content/ uses.
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* Layout code uses the nsITextControlElement interface to invoke functions on this
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* class.
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*
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* The design motivation behind this class is maintaining all of the things which
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* collectively are considered the "state" of the text control in a single location.
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* This state includes several things:
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*
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* * The control's value. This value is stored in the mValue member, and is only
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* used when there is no frame for the control, or when the editor object has
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* not been initialized yet.
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*
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* * The control's associated frame. This value is stored in the mBoundFrame member.
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* A text control might never have an associated frame during its life cycle,
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* or might have several different ones, but at any given moment in time there is
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* a maximum of 1 bound frame to each text control.
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*
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* * The control's associated editor. This value is stored in the mEditor member.
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* An editor is initilized for the control only when necessary (that is, when either
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* the user is about to interact with the text control, or when some other code
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* needs to access the editor object. Without a frame bound to the control, an
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* editor is never initialzied. Once initialized, the editor might outlive the frame,
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* in which case the same editor will be used if a new frame gets bound to the
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* text control.
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*
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* * The anonymous content associated with the text control's frame, including the
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* value div (the DIV element responsible for holding the value of the text control)
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* and the placeholder div (the DIV element responsible for holding the placeholder
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* value of the text control.) These values are stored in the mRootNode and
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* mPlaceholderDiv members, respectively. They will be created when a
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* frame is bound to the text control. They will be destroyed when the frame is
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* unbound from the object. We could try and hold on to the anonymous content
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* between different frames, but unfortunately that is not currently possible
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* because they are not unbound from the document in time.
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*
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* * The frame selection controller. This value is stored in the mSelCon member.
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* The frame selection controller is responsible for maintaining the selection state
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* on a frame. It is created when a frame is bound to the text control element,
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* and will be destroy when the frame is being unbound from the text control element.
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* It is created alongside with the frame selection object which is stored in the
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* mFrameSel member.
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*
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* * The editor text listener. This value is stored in the mTextListener member.
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* Its job is to listen to selection and keyboard events, and act accordingly.
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* It is created when an a frame is first bound to the control, and will be destroyed
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* when the frame is unbound from the text control element.
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*
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* * The editor's cached value. This value is stored in the mCachedValue member.
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* It is used to improve the performance of append operations to the text
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* control. A mutation observer stored in the mMutationObserver has the job of
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* invalidating this cache when the anonymous contect containing the value is
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* changed.
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*
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* * The editor's cached selection properties. These vales are stored in the
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* mSelectionProperties member, and include the selection's start, end and
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* direction. They are only used when there is no frame available for the
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* text field.
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*
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*
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* As a general rule, nsTextEditorState objects own the value of the text control, and any
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* attempt to retrieve or set the value must be made through those objects. Internally,
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* the value can be represented in several different ways, based on the state the control is
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* in.
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*
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* * When the control is first initialized, its value is equal to the default value of
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* the DOM node. For <input> text controls, this default value is the value of the
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* value attribute. For <textarea> elements, this default value is the value of the
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* text node children of the element.
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*
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* * If the value has been changed through the DOM node (before the editor for the object
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* is initialized), the value is stored as a simple string inside the mValue member of
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* the nsTextEditorState object.
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*
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* * If an editor has been initialized for the control, the value is set and retrievd via
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* the nsIPlaintextEditor interface, and is internally managed by the editor as the
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* native anonymous content tree attached to the control's frame.
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*
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* * If the text editor state object is unbound from the control's frame, the value is
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* transferred to the mValue member variable, and will be managed there until a new
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* frame is bound to the text editor state object.
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*/
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class RestoreSelectionState;
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class nsTextEditorState : public mozilla::SupportsWeakPtr<nsTextEditorState> {
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public:
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MOZ_DECLARE_REFCOUNTED_TYPENAME(nsTextEditorState)
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explicit nsTextEditorState(nsITextControlElement* aOwningElement);
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~nsTextEditorState();
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void Traverse(nsCycleCollectionTraversalCallback& cb);
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void Unlink();
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nsIEditor* GetEditor();
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nsISelectionController* GetSelectionController() const;
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nsFrameSelection* GetConstFrameSelection();
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nsresult BindToFrame(nsTextControlFrame* aFrame);
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void UnbindFromFrame(nsTextControlFrame* aFrame);
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nsresult PrepareEditor(const nsAString *aValue = nullptr);
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void InitializeKeyboardEventListeners();
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MOZ_WARN_UNUSED_RESULT bool SetValue(const nsAString& aValue,
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bool aUserInput,
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bool aSetValueAsChanged);
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void GetValue(nsAString& aValue, bool aIgnoreWrap) const;
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void EmptyValue() { if (mValue) mValue->Truncate(); }
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bool IsEmpty() const { return mValue ? mValue->IsEmpty() : true; }
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nsresult CreatePlaceholderNode();
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mozilla::dom::Element* GetRootNode() {
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if (!mRootNode)
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CreateRootNode();
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return mRootNode;
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}
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mozilla::dom::Element* GetPlaceholderNode() {
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return mPlaceholderDiv;
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}
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bool IsSingleLineTextControl() const {
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return mTextCtrlElement->IsSingleLineTextControl();
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}
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bool IsTextArea() const {
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return mTextCtrlElement->IsTextArea();
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}
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bool IsPlainTextControl() const {
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return mTextCtrlElement->IsPlainTextControl();
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}
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bool IsPasswordTextControl() const {
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return mTextCtrlElement->IsPasswordTextControl();
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}
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int32_t GetCols() {
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return mTextCtrlElement->GetCols();
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}
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int32_t GetWrapCols() {
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return mTextCtrlElement->GetWrapCols();
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}
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int32_t GetRows() {
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return mTextCtrlElement->GetRows();
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}
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// placeholder methods
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void UpdatePlaceholderVisibility(bool aNotify);
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bool GetPlaceholderVisibility() {
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return mPlaceholderVisibility;
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}
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void UpdatePlaceholderText(bool aNotify);
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/**
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* Get the maxlength attribute
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* @param aMaxLength the value of the max length attr
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* @returns false if attr not defined
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*/
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bool GetMaxLength(int32_t* aMaxLength);
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void ClearValueCache() { mCachedValue.Truncate(); }
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void HideSelectionIfBlurred();
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struct SelectionProperties {
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SelectionProperties() : mStart(0), mEnd(0),
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mDirection(nsITextControlFrame::eForward) {}
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bool IsDefault() const {
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return mStart == 0 && mEnd == 0 &&
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mDirection == nsITextControlFrame::eForward;
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}
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int32_t mStart, mEnd;
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nsITextControlFrame::SelectionDirection mDirection;
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};
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bool IsSelectionCached() const;
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SelectionProperties& GetSelectionProperties();
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void WillInitEagerly() { mSelectionRestoreEagerInit = true; }
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bool HasNeverInitializedBefore() const { return !mEverInited; }
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void UpdateEditableState(bool aNotify) {
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if (mRootNode) {
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mRootNode->UpdateEditableState(aNotify);
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}
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}
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private:
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friend class RestoreSelectionState;
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// not copy constructible
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nsTextEditorState(const nsTextEditorState&);
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// not assignable
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void operator= (const nsTextEditorState&);
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nsresult CreateRootNode();
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void ValueWasChanged(bool aNotify);
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void DestroyEditor();
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void Clear();
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nsresult InitializeRootNode();
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void FinishedRestoringSelection() { mRestoringSelection = nullptr; }
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mozilla::dom::HTMLInputElement* GetParentNumberControl(nsFrame* aFrame) const;
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class InitializationGuard {
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public:
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explicit InitializationGuard(nsTextEditorState& aState) :
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mState(aState),
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mGuardSet(false)
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{
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if (!mState.mInitializing) {
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mGuardSet = true;
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mState.mInitializing = true;
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}
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}
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~InitializationGuard() {
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if (mGuardSet) {
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mState.mInitializing = false;
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}
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}
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bool IsInitializingRecursively() const {
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return !mGuardSet;
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}
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private:
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nsTextEditorState& mState;
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bool mGuardSet;
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};
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friend class InitializationGuard;
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friend class PrepareEditorEvent;
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nsITextControlElement* const mTextCtrlElement;
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nsRefPtr<nsTextInputSelectionImpl> mSelCon;
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RestoreSelectionState* mRestoringSelection;
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nsCOMPtr<nsIEditor> mEditor;
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nsCOMPtr<mozilla::dom::Element> mRootNode;
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nsCOMPtr<mozilla::dom::Element> mPlaceholderDiv;
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nsTextControlFrame* mBoundFrame;
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nsTextInputListener* mTextListener;
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nsAutoPtr<nsCString> mValue;
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nsRefPtr<nsAnonDivObserver> mMutationObserver;
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mutable nsString mCachedValue; // Caches non-hard-wrapped value on a multiline control.
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bool mEverInited; // Have we ever been initialized?
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bool mEditorInitialized;
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bool mInitializing; // Whether we're in the process of initialization
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bool mValueTransferInProgress; // Whether a value is being transferred to the frame
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bool mSelectionCached; // Whether mSelectionProperties is valid
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mutable bool mSelectionRestoreEagerInit; // Whether we're eager initing because of selection restore
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SelectionProperties mSelectionProperties;
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bool mPlaceholderVisibility;
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};
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inline void
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ImplCycleCollectionUnlink(nsTextEditorState& aField)
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{
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aField.Unlink();
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}
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inline void
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ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& aCallback,
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nsTextEditorState& aField,
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const char* aName,
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uint32_t aFlags = 0)
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{
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aField.Traverse(aCallback);
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}
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#endif
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