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2d846b7c8c
C++20 renamed the `std::memory_order::memory_order_*` enum constants to `std::memory_order::*`. https://en.cppreference.com/w/cpp/atomic/memory_order C++17 supports: `std::memory_order_relaxed` `std::memory_order::memory_order_relaxed` But C++20 supports: `std::memory_order_relaxed` `std::memory_order::memory_order::relaxed` Thus, `std::memory_order_relaxed` is the only shared name if we want to support compiling Firefox with -std=c++17 and -std=c++20 as we transition mozilla-central from C++17 to C++20. Differential Revision: https://phabricator.services.mozilla.com/D208963
375 lines
14 KiB
C++
375 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* Multiple Producer Single Consumer lock-free queue.
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* Allocation-free is guaranteed outside of the constructor.
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*
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* This is a direct C++ port from
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* https://docs.rs/signal-hook/0.3.17/src/signal_hook/low_level/channel.rs.html#1-235
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* with the exception we are using atomic uint64t to have 15 slots in the ring
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* buffer (Rust implem is 5 slots, we want a bit more).
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* */
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#ifndef mozilla_MPSCQueue_h
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#define mozilla_MPSCQueue_h
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#include "mozilla/Assertions.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/PodOperations.h"
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#include <algorithm>
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#include <atomic>
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#include <cstddef>
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#include <limits>
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#include <memory>
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#include <thread>
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#include <type_traits>
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#include <optional>
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#include <inttypes.h>
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namespace mozilla {
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namespace detail {
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template <typename T, bool IsPod = std::is_trivial<T>::value>
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struct MemoryOperations {
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/**
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* This allows either moving (if T supports it) or copying a number of
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* elements from a `aSource` pointer to a `aDestination` pointer.
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* If it is safe to do so and this call copies, this uses PodCopy. Otherwise,
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* constructors and destructors are called in a loop.
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*/
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static void MoveOrCopy(T* aDestination, T* aSource, size_t aCount);
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};
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template <typename T>
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struct MemoryOperations<T, true> {
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static void MoveOrCopy(T* aDestination, T* aSource, size_t aCount) {
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PodCopy(aDestination, aSource, aCount);
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}
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};
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template <typename T>
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struct MemoryOperations<T, false> {
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static void MoveOrCopy(T* aDestination, T* aSource, size_t aCount) {
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std::move(aSource, aSource + aCount, aDestination);
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}
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};
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} // namespace detail
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static const bool MPSC_DEBUG = false;
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static const size_t kMaxCapacity = 16;
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/**
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* This data structure allows producing data from several threads, and consuming
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* it on one thread, safely and without performing memory allocations or
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* locking.
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*
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* The role for the producers and the consumer must be constant, i.e., the
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* producer should always be on one thread and the consumer should always be on
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* another thread.
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*
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* Some words about the inner workings of this class:
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* - Capacity is fixed. Only one allocation is performed, in the constructor.
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* - Maximum capacity is 15 elements, with 0 being used to denote an empty set.
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* This is a hard limitation from encoding indexes within the atomic uint64_t.
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* - This is lock-free but not wait-free, it might spin a little until
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* compare/exchange succeeds.
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* - There is no guarantee of forward progression for individual threads.
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* - This should be safe to use from a signal handler context.
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*/
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template <typename T>
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class MPSCRingBufferBase {
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public:
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explicit MPSCRingBufferBase(size_t aCapacity)
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: mFree(0), mOccupied(0), mCapacity(aCapacity + 1) {
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MOZ_RELEASE_ASSERT(aCapacity < kMaxCapacity);
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if constexpr (MPSC_DEBUG) {
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fprintf(stderr,
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"[%s] this=%p { mCapacity=%zu, mBits=%" PRIu64
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", mMask=0x%" PRIx64 " }\n",
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__PRETTY_FUNCTION__, this, mCapacity, mBits, mMask);
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}
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// Leave one empty space in the queue, used to distinguish an empty queue
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// from a full one, as in the SPSCQueue.
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// https://docs.rs/signal-hook/0.3.17/src/signal_hook/low_level/channel.rs.html#126
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for (uint64_t i = 1; i < StorageCapacity(); ++i) {
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MarkSlot(mFree, i);
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}
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// This should be the only allocation performed, thus it cannot be performed
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// in a restricted context (e.g., signal handler, real-time thread)
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mData = std::make_unique<T[]>(Capacity());
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std::atomic_thread_fence(std::memory_order_seq_cst);
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}
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/**
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* @brief Put an element in the queue. The caller MUST check the return value
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* and maybe loop to try again (or drop if acceptable).
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*
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* First it attempts to acuire a slot (storage index) that is known to be
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* non used. If that is not successfull then 0 is returned. If that is
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* successfull, the slot is ours (it has been exclusively acquired) and data
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* can be copied into the ring buffer at that index.
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*
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* @param aElement The element to put in the queue.
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*
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* @return 0 if insertion could not be performed, inserted index otherwise
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*/
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[[nodiscard]] int Send(T& aElement) {
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std::optional<uint64_t> empty_idx = UnmarkSlot(mFree);
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if (empty_idx.has_value()) {
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detail::MemoryOperations<T>::MoveOrCopy(&mData[*empty_idx - 1], &aElement,
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1);
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MarkSlot(mOccupied, *empty_idx);
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return *empty_idx;
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}
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return 0;
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}
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/**
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* Retrieve one element from the ring buffer, and copy it to
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* `aElement`, if non-null.
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*
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* It attempts to acquire a slot from the list of used ones. If that is not
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* successfull, then 0 is returned. Once a slot has been exclusively acquired,
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* data is copied from it into the non-null pointer passed in parameter.
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*
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* @param aElement A pointer to a `T` where data will be copied.
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*
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* @return The index from which data was copied, 0 if there was nothing in the
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* ring buffer.
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*/
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[[nodiscard]] int Recv(T* aElement) {
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std::optional<uint64_t> idx = UnmarkSlot(mOccupied);
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if (idx.has_value()) {
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if (aElement) {
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detail::MemoryOperations<T>::MoveOrCopy(aElement, &mData[*idx - 1], 1);
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}
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MarkSlot(mFree, *idx);
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return *idx;
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}
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return 0;
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}
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size_t Capacity() const { return StorageCapacity() - 1; }
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private:
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/*
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* Get/Set manipulates the encoding within `aNumber` by storing the index as a
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* number and shifting it to the left (set) or right (get).
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*
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* Initial `aNumber` value is 0.
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*
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* Set() with first index value (1), we store the index on mBits and we shift
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* it to the left, e.g., as follows:
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*
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* aNumber=0b00000000000000000000000000000000000000000000000000000000000000
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* aIndex=0 aValue=1
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* aNumber=0b00000000000000000000000000000000000000000000000000000000000001
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* aIndex=1 aValue=33
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* aNumber=0b00000000000000000000000000000000000000000000000000000000100001
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* aIndex=2 aValue=801
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* aNumber=0b00000000000000000000000000000000000000000000000000001100100001
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* aIndex=3 aValue=17185
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* aNumber=0b00000000000000000000000000000000000000000000000100001100100001
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* aIndex=4 aValue=344865
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* aNumber=0b00000000000000000000000000000000000000000001010100001100100001
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* aIndex=5 aValue=6636321
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* aNumber=0b00000000000000000000000000000000000000011001010100001100100001
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* aIndex=6 aValue=124076833
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* aNumber=0b00000000000000000000000000000000000111011001010100001100100001
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* aIndex=7 aValue=2271560481
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* aNumber=0b00000000000000000000000000000010000111011001010100001100100001
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* aIndex=8 aValue=40926266145
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* aNumber=0b00000000000000000000000000100110000111011001010100001100100001
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* aIndex=9 aValue=728121033505
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* aNumber=0b00000000000000000000001010100110000111011001010100001100100001
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* aIndex=10 aValue=12822748939041
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* aNumber=0b00000000000000000010111010100110000111011001010100001100100001
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* aIndex=11 aValue=223928981472033
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* aNumber=0b00000000000000110010111010100110000111011001010100001100100001
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* aIndex=12 aValue=3883103678710561
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* aNumber=0b00000000001101110010111010100110000111011001010100001100100001
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* aIndex=13 aValue=66933498461897505
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* aNumber=0b00000011101101110010111010100110000111011001010100001100100001
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* aIndex=14 aValue=1147797409030816545
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*/
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[[nodiscard]] uint64_t Get(uint64_t aNumber, uint64_t aIndex) {
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return (aNumber >> (mBits * aIndex)) & mMask;
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}
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[[nodiscard]] uint64_t Set(uint64_t aNumber, uint64_t aIndex,
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uint64_t aValue) {
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return (aNumber & ~(mMask << (mBits * aIndex))) |
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(aValue << (mBits * aIndex));
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}
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/*
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* Enqueue a value in the ring buffer at aIndex.
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*
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* Takes the current uint64_t value from the atomic and try to acquire a non
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* used slot in the ring buffer. If unsucessfull, 0 is returned, otherwise
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* compute the new atomic value that holds the new state of usage of the
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* slots, and use compare/exchange to perform lock-free synchronization:
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* compare/exchanges succeeds when the current value and the modified one are
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* equal, reflecting an acquired lock. If another thread was concurrent to
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* this one, then it would fail to that operation, and go into the next
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* iteration of the loop to read the new state value from the atomic, and
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* acquire a different slot.
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*
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* @param aSlotStatus a uint64_t atomic that is used to perform lock-free
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* thread exclusions
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*
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* @param aIndex the index where we want to enqueue. It should come from the
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* empty queue
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* */
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void MarkSlot(std::atomic<uint64_t>& aSlotStatus, uint64_t aIndex) {
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uint64_t current = aSlotStatus.load(std::memory_order_relaxed);
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do {
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// Attempts to find a slot that is available to enqueue, without
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// cross-thread synchronization
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auto empty = [&]() -> std::optional<uint64_t> {
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for (uint64_t i = 0; i < Capacity(); ++i) {
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if (Get(current, i) == 0) {
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return i;
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}
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}
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return {};
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}();
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if (!empty.has_value()) {
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// Rust does expect() which would panic:
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// https://docs.rs/signal-hook/0.3.17/src/signal_hook/low_level/channel.rs.html#62
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// If there's no empty place, then it would be up to the caller to deal
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// with that
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MOZ_CRASH("No empty slot available");
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}
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uint64_t modified = Set(current, *empty, aIndex);
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// This is where the lock-free synchronization happens ; if `current`
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// matches the content of `aSlotStatus`, then store `modified` in
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// aSlotStatus and succeeds. Upon success it means no other thread has
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// tried to change the same value at the same time, so the lock was safely
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// acquired.
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//
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// Upon failure, it means another thread tried at the same time to use the
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// same slot, so a new iteration of the loop needs to be executed to try
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// another slot.
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//
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// In case of success (`aSlotStatus`'s content is equal to `current`), we
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// require memory_order_release for the read-modify-write operation
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// because we want to make sure when acquiring a slot that any concurrent
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// thread performing a write had a chance to do it.
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//
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// In case of failure we require memory_order_relaxed for the load
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// operation because we dont need synchronization at that point.
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if (aSlotStatus.compare_exchange_weak(current, modified,
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std::memory_order_release,
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std::memory_order_relaxed)) {
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if constexpr (MPSC_DEBUG) {
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fprintf(stderr,
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"[enqueue] modified=0x%" PRIx64 " => index=%" PRIu64 "\n",
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modified, aIndex);
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}
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return;
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}
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} while (true);
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}
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/*
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* Dequeue a value from the ring buffer.
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*
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* Takes the current value from the uint64_t atomic and read the current index
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* out of it. If that index is 0 then we are facing a lack of slots and we
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* return, the caller MUST check this and deal with the situation. If the
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* index is non null we can try to acquire the matching slot in the ring
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* buffer thanks to the compare/exchange loop. When the compare/exchange call
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* succeeds, then the slot was acquired.
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*
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* @param aSlotStatus a uint64_t atomic that is used to perform lock-free
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* thread exclusions
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* */
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[[nodiscard]] std::optional<uint64_t> UnmarkSlot(
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std::atomic<uint64_t>& aSlotStatus) {
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uint64_t current = aSlotStatus.load(std::memory_order_relaxed);
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do {
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uint64_t index = current & mMask;
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if (index == 0) {
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// Return a None
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// https://docs.rs/signal-hook/0.3.17/src/signal_hook/low_level/channel.rs.html#77
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// If we return None while dequeuing on mFree then we are full and the
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// caller needs to deal with that.
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return {};
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}
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uint64_t modified = current >> mBits;
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// See the comment in MarkSlot for details
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//
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// In case of success (`aSlotStatus`'s content is equal to `current`), we
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// require memory_order_acquire for the read-modify-write operation
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// because we want to make sure when unmarking a slot that any concurrent
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// thread performing a read will see the value we are writing.
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//
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// In case of failure we require memory_order_relaxed for the load
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// operation because we dont need synchronization at that point.
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if (aSlotStatus.compare_exchange_weak(current, modified,
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std::memory_order_acquire,
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std::memory_order_relaxed)) {
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if constexpr (MPSC_DEBUG) {
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fprintf(stderr,
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"[dequeue] current=0x%" PRIx64 " => index=%" PRIu64 "\n",
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current, index);
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}
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return index;
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}
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} while (true);
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return {};
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}
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// Return the number of elements we can store within the ring buffer, whereas
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// Capacity() will return the amount of elements in mData, including the 0
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// value.
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[[nodiscard]] size_t StorageCapacity() const { return mCapacity; }
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// For the atomics below they are manipulated by Get()/Set(), and we are using
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// them to store the IDs of the ring buffer usage (empty/full).
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//
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// We use mBits bits to store an ID (so we are limited to 16 and 0 is
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// reserved) and append each of them to the atomics.
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//
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// A 0 value in one of those denotes we are full for the atomic, i.e.,
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// mFree=0 means we are full and mOccupied=0 means we are empty.
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// Holds the IDs of the free slots in the ring buffer
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std::atomic<uint64_t> mFree;
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// Holds the IDs of the occupied slots in the ring buffer
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std::atomic<uint64_t> mOccupied;
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const size_t mCapacity;
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// The actual ring buffer
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std::unique_ptr<T[]> mData;
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// How we are using the uint64_t atomic above to store the IDs of the ring
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// buffer.
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static const uint64_t mBits = 4;
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static const uint64_t mMask = 0b1111;
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};
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/**
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* Instantiation of the `MPSCRingBufferBase` type. This is safe to use from
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* several producers threads and one one consumer (that never changes role),
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* without explicit synchronization nor allocation (outside of the constructor).
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*/
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template <typename T>
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using MPSCQueue = MPSCRingBufferBase<T>;
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} // namespace mozilla
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#endif // mozilla_MPSCQueue_h
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