gecko-dev/image/imgFrame.cpp
Andrew Osmond 6529a8c077 Bug 1437886 - Prevent shared surfaces from being used without WebRender. r=nical
Move the initialization of SharedSurfacesParent from the compositor
thread creation to mirror the other WebRender-specific components, such
as the render thread creation. Now it will only be created if WebRender
is in use. Also prevent shared surfaces from being used by the image
frame allocator, even if image.mem.shared is set -- there is no purpose
in allowing this at present. It was causing startup crashes for users
who requested image.mem.shared and/or WebRender via gfx.webrender.all
but did not actually get WebRender at all. Surfaces would get allocated
in the shared memory, try to register themselves with the WR render
thread, and then crash since that thread was never created.
2018-02-16 09:50:40 -05:00

965 lines
26 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "imgFrame.h"
#include "ImageRegion.h"
#include "ShutdownTracker.h"
#include "prenv.h"
#include "gfx2DGlue.h"
#include "gfxPlatform.h"
#include "gfxPrefs.h"
#include "gfxUtils.h"
#include "GeckoProfiler.h"
#include "MainThreadUtils.h"
#include "mozilla/CheckedInt.h"
#include "mozilla/gfx/Tools.h"
#include "mozilla/layers/SourceSurfaceSharedData.h"
#include "mozilla/layers/SourceSurfaceVolatileData.h"
#include "mozilla/Likely.h"
#include "mozilla/MemoryReporting.h"
#include "nsMargin.h"
#include "nsThreadUtils.h"
#ifdef ANDROID
#define ANIMATED_FRAMES_USE_HEAP
#endif
namespace mozilla {
using namespace gfx;
namespace image {
static void
ScopedMapRelease(void* aMap)
{
delete static_cast<DataSourceSurface::ScopedMap*>(aMap);
}
static int32_t
VolatileSurfaceStride(const IntSize& size, SurfaceFormat format)
{
// Stride must be a multiple of four or cairo will complain.
return (size.width * BytesPerPixel(format) + 0x3) & ~0x3;
}
static already_AddRefed<DataSourceSurface>
CreateLockedSurface(DataSourceSurface *aSurface,
const IntSize& size,
SurfaceFormat format)
{
// Shared memory is never released until the surface itself is released
if (aSurface->GetType() == SurfaceType::DATA_SHARED) {
RefPtr<DataSourceSurface> surf(aSurface);
return surf.forget();
}
DataSourceSurface::ScopedMap* smap =
new DataSourceSurface::ScopedMap(aSurface, DataSourceSurface::READ_WRITE);
if (smap->IsMapped()) {
// The ScopedMap is held by this DataSourceSurface.
RefPtr<DataSourceSurface> surf =
Factory::CreateWrappingDataSourceSurface(smap->GetData(),
aSurface->Stride(),
size,
format,
&ScopedMapRelease,
static_cast<void*>(smap));
if (surf) {
return surf.forget();
}
}
delete smap;
return nullptr;
}
static already_AddRefed<DataSourceSurface>
AllocateBufferForImage(const IntSize& size,
SurfaceFormat format,
bool aIsAnimated = false)
{
int32_t stride = VolatileSurfaceStride(size, format);
#ifdef ANIMATED_FRAMES_USE_HEAP
if (aIsAnimated) {
// For as long as an animated image is retained, its frames will never be
// released to let the OS purge volatile buffers. On Android, a volatile
// buffer actually keeps a file handle active, which we would like to avoid
// since many images and frames could easily exhaust the pool. As such, we
// use the heap. On the other platforms we do not have the file handle
// problem, and additionally we may avoid a superfluous memset since the
// volatile memory starts out as zero-filled.
return Factory::CreateDataSourceSurfaceWithStride(size, format,
stride, false);
}
#endif
if (!aIsAnimated && gfxVars::GetUseWebRenderOrDefault()
&& gfxPrefs::ImageMemShared()) {
RefPtr<SourceSurfaceSharedData> newSurf = new SourceSurfaceSharedData();
if (newSurf->Init(size, stride, format)) {
return newSurf.forget();
}
} else {
RefPtr<SourceSurfaceVolatileData> newSurf= new SourceSurfaceVolatileData();
if (newSurf->Init(size, stride, format)) {
return newSurf.forget();
}
}
return nullptr;
}
static bool
ClearSurface(DataSourceSurface* aSurface, const IntSize& aSize, SurfaceFormat aFormat)
{
int32_t stride = aSurface->Stride();
uint8_t* data = aSurface->GetData();
MOZ_ASSERT(data);
if (aFormat == SurfaceFormat::B8G8R8X8) {
// Skia doesn't support RGBX surfaces, so ensure the alpha value is set
// to opaque white. While it would be nice to only do this for Skia,
// imgFrame can run off main thread and past shutdown where
// we might not have gfxPlatform, so just memset everytime instead.
memset(data, 0xFF, stride * aSize.height);
} else if (aSurface->OnHeap()) {
// We only need to memset it if the buffer was allocated on the heap.
// Otherwise, it's allocated via mmap and refers to a zeroed page and will
// be COW once it's written to.
memset(data, 0, stride * aSize.height);
}
return true;
}
// Returns true if an image of aWidth x aHeight is allowed and legal.
static bool
AllowedImageSize(int32_t aWidth, int32_t aHeight)
{
// reject over-wide or over-tall images
const int32_t k64KLimit = 0x0000FFFF;
if (MOZ_UNLIKELY(aWidth > k64KLimit || aHeight > k64KLimit )) {
NS_WARNING("image too big");
return false;
}
// protect against invalid sizes
if (MOZ_UNLIKELY(aHeight <= 0 || aWidth <= 0)) {
return false;
}
// check to make sure we don't overflow a 32-bit
CheckedInt32 requiredBytes = CheckedInt32(aWidth) * CheckedInt32(aHeight) * 4;
if (MOZ_UNLIKELY(!requiredBytes.isValid())) {
NS_WARNING("width or height too large");
return false;
}
return true;
}
static bool AllowedImageAndFrameDimensions(const nsIntSize& aImageSize,
const nsIntRect& aFrameRect)
{
if (!AllowedImageSize(aImageSize.width, aImageSize.height)) {
return false;
}
if (!AllowedImageSize(aFrameRect.Width(), aFrameRect.Height())) {
return false;
}
nsIntRect imageRect(0, 0, aImageSize.width, aImageSize.height);
if (!imageRect.Contains(aFrameRect)) {
NS_WARNING("Animated image frame does not fit inside bounds of image");
}
return true;
}
imgFrame::imgFrame()
: mMonitor("imgFrame")
, mDecoded(0, 0, 0, 0)
, mLockCount(0)
, mTimeout(FrameTimeout::FromRawMilliseconds(100))
, mDisposalMethod(DisposalMethod::NOT_SPECIFIED)
, mBlendMethod(BlendMethod::OVER)
, mAborted(false)
, mFinished(false)
, mOptimizable(false)
, mPalettedImageData(nullptr)
, mPaletteDepth(0)
, mNonPremult(false)
, mCompositingFailed(false)
{
}
imgFrame::~imgFrame()
{
#ifdef DEBUG
MonitorAutoLock lock(mMonitor);
MOZ_ASSERT(mAborted || AreAllPixelsWritten());
MOZ_ASSERT(mAborted || mFinished);
#endif
free(mPalettedImageData);
mPalettedImageData = nullptr;
}
nsresult
imgFrame::InitForDecoder(const nsIntSize& aImageSize,
const nsIntRect& aRect,
SurfaceFormat aFormat,
uint8_t aPaletteDepth /* = 0 */,
bool aNonPremult /* = false */,
bool aIsAnimated /* = false */)
{
// Assert for properties that should be verified by decoders,
// warn for properties related to bad content.
if (!AllowedImageAndFrameDimensions(aImageSize, aRect)) {
NS_WARNING("Should have legal image size");
mAborted = true;
return NS_ERROR_FAILURE;
}
mImageSize = aImageSize;
mFrameRect = aRect;
// We only allow a non-trivial frame rect (i.e., a frame rect that doesn't
// cover the entire image) for paletted animation frames. We never draw those
// frames directly; we just use FrameAnimator to composite them and produce a
// BGRA surface that we actually draw. We enforce this here to make sure that
// imgFrame::Draw(), which is responsible for drawing all other kinds of
// frames, never has to deal with a non-trivial frame rect.
if (aPaletteDepth == 0 &&
!mFrameRect.IsEqualEdges(IntRect(IntPoint(), mImageSize))) {
MOZ_ASSERT_UNREACHABLE("Creating a non-paletted imgFrame with a "
"non-trivial frame rect");
return NS_ERROR_FAILURE;
}
mFormat = aFormat;
mPaletteDepth = aPaletteDepth;
mNonPremult = aNonPremult;
if (aPaletteDepth != 0) {
// We're creating for a paletted image.
if (aPaletteDepth > 8) {
NS_WARNING("Should have legal palette depth");
NS_ERROR("This Depth is not supported");
mAborted = true;
return NS_ERROR_FAILURE;
}
// Use the fallible allocator here. Paletted images always use 1 byte per
// pixel, so calculating the amount of memory we need is straightforward.
size_t dataSize = PaletteDataLength() + mFrameRect.Area();
mPalettedImageData = static_cast<uint8_t*>(calloc(dataSize, sizeof(uint8_t)));
if (!mPalettedImageData) {
NS_WARNING("Call to calloc for paletted image data should succeed");
}
NS_ENSURE_TRUE(mPalettedImageData, NS_ERROR_OUT_OF_MEMORY);
} else {
MOZ_ASSERT(!mLockedSurface, "Called imgFrame::InitForDecoder() twice?");
mRawSurface = AllocateBufferForImage(mFrameRect.Size(), mFormat, aIsAnimated);
if (!mRawSurface) {
mAborted = true;
return NS_ERROR_OUT_OF_MEMORY;
}
mLockedSurface = CreateLockedSurface(mRawSurface, mFrameRect.Size(), mFormat);
if (!mLockedSurface) {
NS_WARNING("Failed to create LockedSurface");
mAborted = true;
return NS_ERROR_OUT_OF_MEMORY;
}
if (!ClearSurface(mRawSurface, mFrameRect.Size(), mFormat)) {
NS_WARNING("Could not clear allocated buffer");
mAborted = true;
return NS_ERROR_OUT_OF_MEMORY;
}
}
return NS_OK;
}
nsresult
imgFrame::InitWithDrawable(gfxDrawable* aDrawable,
const nsIntSize& aSize,
const SurfaceFormat aFormat,
SamplingFilter aSamplingFilter,
uint32_t aImageFlags,
gfx::BackendType aBackend)
{
// Assert for properties that should be verified by decoders,
// warn for properties related to bad content.
if (!AllowedImageSize(aSize.width, aSize.height)) {
NS_WARNING("Should have legal image size");
mAborted = true;
return NS_ERROR_FAILURE;
}
mImageSize = aSize;
mFrameRect = IntRect(IntPoint(0, 0), aSize);
mFormat = aFormat;
mPaletteDepth = 0;
RefPtr<DrawTarget> target;
bool canUseDataSurface = Factory::DoesBackendSupportDataDrawtarget(aBackend);
if (canUseDataSurface) {
// It's safe to use data surfaces for content on this platform, so we can
// get away with using volatile buffers.
MOZ_ASSERT(!mLockedSurface, "Called imgFrame::InitWithDrawable() twice?");
mRawSurface = AllocateBufferForImage(mFrameRect.Size(), mFormat);
if (!mRawSurface) {
mAborted = true;
return NS_ERROR_OUT_OF_MEMORY;
}
mLockedSurface = CreateLockedSurface(mRawSurface, mFrameRect.Size(), mFormat);
if (!mLockedSurface) {
NS_WARNING("Failed to create LockedSurface");
mAborted = true;
return NS_ERROR_OUT_OF_MEMORY;
}
if (!ClearSurface(mRawSurface, mFrameRect.Size(), mFormat)) {
NS_WARNING("Could not clear allocated buffer");
mAborted = true;
return NS_ERROR_OUT_OF_MEMORY;
}
target = gfxPlatform::CreateDrawTargetForData(
mLockedSurface->GetData(),
mFrameRect.Size(),
mLockedSurface->Stride(),
mFormat);
} else {
// We can't use data surfaces for content, so we'll create an offscreen
// surface instead. This means if someone later calls RawAccessRef(), we
// may have to do an expensive readback, but we warned callers about that in
// the documentation for this method.
MOZ_ASSERT(!mOptSurface, "Called imgFrame::InitWithDrawable() twice?");
if (gfxPlatform::GetPlatform()->SupportsAzureContentForType(aBackend)) {
target = gfxPlatform::GetPlatform()->
CreateDrawTargetForBackend(aBackend, mFrameRect.Size(), mFormat);
} else {
target = gfxPlatform::GetPlatform()->
CreateOffscreenContentDrawTarget(mFrameRect.Size(), mFormat);
}
}
if (!target || !target->IsValid()) {
mAborted = true;
return NS_ERROR_OUT_OF_MEMORY;
}
// Draw using the drawable the caller provided.
RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(target);
MOZ_ASSERT(ctx); // Already checked the draw target above.
gfxUtils::DrawPixelSnapped(ctx, aDrawable, SizeDouble(mFrameRect.Size()),
ImageRegion::Create(ThebesRect(mFrameRect)),
mFormat, aSamplingFilter, aImageFlags);
if (canUseDataSurface && !mLockedSurface) {
NS_WARNING("Failed to create VolatileDataSourceSurface");
mAborted = true;
return NS_ERROR_OUT_OF_MEMORY;
}
if (!canUseDataSurface) {
// We used an offscreen surface, which is an "optimized" surface from
// imgFrame's perspective.
mOptSurface = target->Snapshot();
} else {
FinalizeSurface();
}
// If we reach this point, we should regard ourselves as complete.
mDecoded = GetRect();
mFinished = true;
#ifdef DEBUG
MonitorAutoLock lock(mMonitor);
MOZ_ASSERT(AreAllPixelsWritten());
#endif
return NS_OK;
}
nsresult
imgFrame::Optimize(DrawTarget* aTarget)
{
MOZ_ASSERT(NS_IsMainThread());
mMonitor.AssertCurrentThreadOwns();
if (mLockCount > 0 || !mOptimizable) {
// Don't optimize right now.
return NS_OK;
}
// Check whether image optimization is disabled -- not thread safe!
static bool gDisableOptimize = false;
static bool hasCheckedOptimize = false;
if (!hasCheckedOptimize) {
if (PR_GetEnv("MOZ_DISABLE_IMAGE_OPTIMIZE")) {
gDisableOptimize = true;
}
hasCheckedOptimize = true;
}
// Don't optimize during shutdown because gfxPlatform may not be available.
if (ShutdownTracker::ShutdownHasStarted()) {
return NS_OK;
}
if (gDisableOptimize) {
return NS_OK;
}
if (mPalettedImageData || mOptSurface) {
return NS_OK;
}
// XXX(seth): It's currently unclear if there's any reason why we can't
// optimize non-premult surfaces. We should look into removing this.
if (mNonPremult) {
return NS_OK;
}
mOptSurface = gfxPlatform::GetPlatform()
->ScreenReferenceDrawTarget()->OptimizeSourceSurface(mLockedSurface);
if (mOptSurface == mLockedSurface) {
mOptSurface = nullptr;
}
if (mOptSurface) {
// There's no reason to keep our original surface around if we have an
// optimized surface. Release our reference to it. This will leave
// |mLockedSurface| as the only thing keeping it alive, so it'll get freed
// below.
mRawSurface = nullptr;
}
// Release all strong references to the surface's memory. If the underlying
// surface is volatile, this will allow the operating system to free the
// memory if it needs to.
mLockedSurface = nullptr;
mOptimizable = false;
return NS_OK;
}
DrawableFrameRef
imgFrame::DrawableRef()
{
return DrawableFrameRef(this);
}
RawAccessFrameRef
imgFrame::RawAccessRef()
{
return RawAccessFrameRef(this);
}
void
imgFrame::SetRawAccessOnly()
{
AssertImageDataLocked();
// Lock our data and throw away the key.
LockImageData();
}
imgFrame::SurfaceWithFormat
imgFrame::SurfaceForDrawing(bool aDoPartialDecode,
bool aDoTile,
ImageRegion& aRegion,
SourceSurface* aSurface)
{
MOZ_ASSERT(NS_IsMainThread());
mMonitor.AssertCurrentThreadOwns();
if (!aDoPartialDecode) {
return SurfaceWithFormat(new gfxSurfaceDrawable(aSurface, mImageSize),
mFormat);
}
gfxRect available = gfxRect(mDecoded.X(), mDecoded.Y(), mDecoded.Width(),
mDecoded.Height());
if (aDoTile) {
// Create a temporary surface.
// Give this surface an alpha channel because there are
// transparent pixels in the padding or undecoded area
RefPtr<DrawTarget> target =
gfxPlatform::GetPlatform()->
CreateOffscreenContentDrawTarget(mImageSize, SurfaceFormat::B8G8R8A8);
if (!target) {
return SurfaceWithFormat();
}
SurfacePattern pattern(aSurface,
aRegion.GetExtendMode(),
Matrix::Translation(mDecoded.X(), mDecoded.Y()));
target->FillRect(ToRect(aRegion.Intersect(available).Rect()), pattern);
RefPtr<SourceSurface> newsurf = target->Snapshot();
return SurfaceWithFormat(new gfxSurfaceDrawable(newsurf, mImageSize),
target->GetFormat());
}
// Not tiling, and we have a surface, so we can account for
// a partial decode just by twiddling parameters.
aRegion = aRegion.Intersect(available);
IntSize availableSize(mDecoded.Width(), mDecoded.Height());
return SurfaceWithFormat(new gfxSurfaceDrawable(aSurface, availableSize),
mFormat);
}
bool imgFrame::Draw(gfxContext* aContext, const ImageRegion& aRegion,
SamplingFilter aSamplingFilter, uint32_t aImageFlags,
float aOpacity)
{
AUTO_PROFILER_LABEL("imgFrame::Draw", GRAPHICS);
MOZ_ASSERT(NS_IsMainThread());
NS_ASSERTION(!aRegion.Rect().IsEmpty(), "Drawing empty region!");
NS_ASSERTION(!aRegion.IsRestricted() ||
!aRegion.Rect().Intersect(aRegion.Restriction()).IsEmpty(),
"We must be allowed to sample *some* source pixels!");
MOZ_ASSERT(mFrameRect.IsEqualEdges(IntRect(IntPoint(), mImageSize)),
"Directly drawing an image with a non-trivial frame rect!");
if (mPalettedImageData) {
MOZ_ASSERT_UNREACHABLE("Directly drawing a paletted image!");
return false;
}
MonitorAutoLock lock(mMonitor);
// Possibly convert this image into a GPU texture, this may also cause our
// mLockedSurface to be released and the OS to release the underlying memory.
Optimize(aContext->GetDrawTarget());
bool doPartialDecode = !AreAllPixelsWritten();
RefPtr<SourceSurface> surf = GetSourceSurfaceInternal();
if (!surf) {
return false;
}
gfxRect imageRect(0, 0, mImageSize.width, mImageSize.height);
bool doTile = !imageRect.Contains(aRegion.Rect()) &&
!(aImageFlags & imgIContainer::FLAG_CLAMP);
ImageRegion region(aRegion);
SurfaceWithFormat surfaceResult =
SurfaceForDrawing(doPartialDecode, doTile, region, surf);
if (surfaceResult.IsValid()) {
gfxUtils::DrawPixelSnapped(aContext, surfaceResult.mDrawable,
imageRect.Size(), region, surfaceResult.mFormat,
aSamplingFilter, aImageFlags, aOpacity);
}
return true;
}
nsresult
imgFrame::ImageUpdated(const nsIntRect& aUpdateRect)
{
MonitorAutoLock lock(mMonitor);
return ImageUpdatedInternal(aUpdateRect);
}
nsresult
imgFrame::ImageUpdatedInternal(const nsIntRect& aUpdateRect)
{
mMonitor.AssertCurrentThreadOwns();
mDecoded.UnionRect(mDecoded, aUpdateRect);
// Clamp to the frame rect to ensure that decoder bugs don't result in a
// decoded rect that extends outside the bounds of the frame rect.
mDecoded.IntersectRect(mDecoded, mFrameRect);
// Update our invalidation counters for any consumers watching for changes
// in the surface.
if (mRawSurface) {
mRawSurface->Invalidate();
}
if (mLockedSurface && mRawSurface != mLockedSurface) {
mLockedSurface->Invalidate();
}
return NS_OK;
}
void
imgFrame::Finish(Opacity aFrameOpacity /* = Opacity::SOME_TRANSPARENCY */,
DisposalMethod aDisposalMethod /* = DisposalMethod::KEEP */,
FrameTimeout aTimeout
/* = FrameTimeout::FromRawMilliseconds(0) */,
BlendMethod aBlendMethod /* = BlendMethod::OVER */,
const Maybe<IntRect>& aBlendRect /* = Nothing() */,
bool aFinalize /* = true */)
{
MonitorAutoLock lock(mMonitor);
MOZ_ASSERT(mLockCount > 0, "Image data should be locked");
mDisposalMethod = aDisposalMethod;
mTimeout = aTimeout;
mBlendMethod = aBlendMethod;
mBlendRect = aBlendRect;
ImageUpdatedInternal(GetRect());
if (aFinalize) {
FinalizeSurfaceInternal();
}
mFinished = true;
// The image is now complete, wake up anyone who's waiting.
mMonitor.NotifyAll();
}
uint32_t
imgFrame::GetImageBytesPerRow() const
{
mMonitor.AssertCurrentThreadOwns();
if (mRawSurface) {
return mFrameRect.Width() * BytesPerPixel(mFormat);
}
if (mPaletteDepth) {
return mFrameRect.Width();
}
return 0;
}
uint32_t
imgFrame::GetImageDataLength() const
{
return GetImageBytesPerRow() * mFrameRect.Height();
}
void
imgFrame::GetImageData(uint8_t** aData, uint32_t* aLength) const
{
MonitorAutoLock lock(mMonitor);
GetImageDataInternal(aData, aLength);
}
void
imgFrame::GetImageDataInternal(uint8_t** aData, uint32_t* aLength) const
{
mMonitor.AssertCurrentThreadOwns();
MOZ_ASSERT(mLockCount > 0, "Image data should be locked");
if (mLockedSurface) {
// TODO: This is okay for now because we only realloc shared surfaces on
// the main thread after decoding has finished, but if animations want to
// read frame data off the main thread, we will need to reconsider this.
*aData = mLockedSurface->GetData();
MOZ_ASSERT(*aData,
"mLockedSurface is non-null, but GetData is null in GetImageData");
} else if (mPalettedImageData) {
*aData = mPalettedImageData + PaletteDataLength();
MOZ_ASSERT(*aData,
"mPalettedImageData is non-null, but result is null in GetImageData");
} else {
MOZ_ASSERT(false,
"Have neither mLockedSurface nor mPalettedImageData in GetImageData");
*aData = nullptr;
}
*aLength = GetImageDataLength();
}
uint8_t*
imgFrame::GetImageData() const
{
uint8_t* data;
uint32_t length;
GetImageData(&data, &length);
return data;
}
bool
imgFrame::GetIsPaletted() const
{
return mPalettedImageData != nullptr;
}
void
imgFrame::GetPaletteData(uint32_t** aPalette, uint32_t* length) const
{
AssertImageDataLocked();
if (!mPalettedImageData) {
*aPalette = nullptr;
*length = 0;
} else {
*aPalette = (uint32_t*) mPalettedImageData;
*length = PaletteDataLength();
}
}
uint32_t*
imgFrame::GetPaletteData() const
{
uint32_t* data;
uint32_t length;
GetPaletteData(&data, &length);
return data;
}
nsresult
imgFrame::LockImageData()
{
MonitorAutoLock lock(mMonitor);
MOZ_ASSERT(mLockCount >= 0, "Unbalanced locks and unlocks");
if (mLockCount < 0) {
return NS_ERROR_FAILURE;
}
mLockCount++;
// If we are not the first lock, there's nothing to do.
if (mLockCount != 1) {
return NS_OK;
}
// If we're the first lock, but have the locked surface, we're OK.
if (mLockedSurface) {
return NS_OK;
}
// Paletted images don't have surfaces, so there's nothing to do.
if (mPalettedImageData) {
return NS_OK;
}
MOZ_ASSERT_UNREACHABLE("It's illegal to re-lock an optimized imgFrame");
return NS_ERROR_FAILURE;
}
void
imgFrame::AssertImageDataLocked() const
{
#ifdef DEBUG
MonitorAutoLock lock(mMonitor);
MOZ_ASSERT(mLockCount > 0, "Image data should be locked");
#endif
}
nsresult
imgFrame::UnlockImageData()
{
MonitorAutoLock lock(mMonitor);
MOZ_ASSERT(mLockCount > 0, "Unlocking an unlocked image!");
if (mLockCount <= 0) {
return NS_ERROR_FAILURE;
}
MOZ_ASSERT(mLockCount > 1 || mFinished || mAborted,
"Should have Finish()'d or aborted before unlocking");
mLockCount--;
return NS_OK;
}
void
imgFrame::SetOptimizable()
{
AssertImageDataLocked();
MonitorAutoLock lock(mMonitor);
mOptimizable = true;
}
void
imgFrame::FinalizeSurface()
{
MonitorAutoLock lock(mMonitor);
FinalizeSurfaceInternal();
}
void
imgFrame::FinalizeSurfaceInternal()
{
mMonitor.AssertCurrentThreadOwns();
// Not all images will have mRawSurface to finalize (i.e. paletted images).
if (!mRawSurface || mRawSurface->GetType() != SurfaceType::DATA_SHARED) {
return;
}
auto sharedSurf = static_cast<SourceSurfaceSharedData*>(mRawSurface.get());
sharedSurf->Finalize();
}
already_AddRefed<SourceSurface>
imgFrame::GetSourceSurface()
{
MonitorAutoLock lock(mMonitor);
return GetSourceSurfaceInternal();
}
already_AddRefed<SourceSurface>
imgFrame::GetSourceSurfaceInternal()
{
mMonitor.AssertCurrentThreadOwns();
if (mOptSurface) {
if (mOptSurface->IsValid()) {
RefPtr<SourceSurface> surf(mOptSurface);
return surf.forget();
} else {
mOptSurface = nullptr;
}
}
if (mLockedSurface) {
RefPtr<SourceSurface> surf(mLockedSurface);
return surf.forget();
}
if (!mRawSurface) {
return nullptr;
}
return CreateLockedSurface(mRawSurface, mFrameRect.Size(), mFormat);
}
AnimationData
imgFrame::GetAnimationData() const
{
MonitorAutoLock lock(mMonitor);
MOZ_ASSERT(mLockCount > 0, "Image data should be locked");
uint8_t* data;
if (mPalettedImageData) {
data = mPalettedImageData;
} else {
uint32_t length;
GetImageDataInternal(&data, &length);
}
bool hasAlpha = mFormat == SurfaceFormat::B8G8R8A8;
return AnimationData(data, PaletteDataLength(), mTimeout, GetRect(),
mBlendMethod, mBlendRect, mDisposalMethod, hasAlpha);
}
void
imgFrame::Abort()
{
MonitorAutoLock lock(mMonitor);
mAborted = true;
// Wake up anyone who's waiting.
mMonitor.NotifyAll();
}
bool
imgFrame::IsAborted() const
{
MonitorAutoLock lock(mMonitor);
return mAborted;
}
bool
imgFrame::IsFinished() const
{
MonitorAutoLock lock(mMonitor);
return mFinished;
}
void
imgFrame::WaitUntilFinished() const
{
MonitorAutoLock lock(mMonitor);
while (true) {
// Return if we're aborted or complete.
if (mAborted || mFinished) {
return;
}
// Not complete yet, so we'll have to wait.
mMonitor.Wait();
}
}
bool
imgFrame::AreAllPixelsWritten() const
{
mMonitor.AssertCurrentThreadOwns();
return mDecoded.IsEqualInterior(mFrameRect);
}
bool imgFrame::GetCompositingFailed() const
{
MOZ_ASSERT(NS_IsMainThread());
return mCompositingFailed;
}
void
imgFrame::SetCompositingFailed(bool val)
{
MOZ_ASSERT(NS_IsMainThread());
mCompositingFailed = val;
}
void
imgFrame::AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf,
size_t& aHeapSizeOut,
size_t& aNonHeapSizeOut,
size_t& aSharedHandlesOut) const
{
MonitorAutoLock lock(mMonitor);
if (mPalettedImageData) {
aHeapSizeOut += aMallocSizeOf(mPalettedImageData);
}
if (mLockedSurface) {
aHeapSizeOut += aMallocSizeOf(mLockedSurface);
}
if (mOptSurface) {
aHeapSizeOut += aMallocSizeOf(mOptSurface);
}
if (mRawSurface) {
aHeapSizeOut += aMallocSizeOf(mRawSurface);
mRawSurface->AddSizeOfExcludingThis(aMallocSizeOf, aHeapSizeOut,
aNonHeapSizeOut);
if (mRawSurface->GetType() == SurfaceType::DATA_SHARED) {
auto sharedSurface =
static_cast<SourceSurfaceSharedData*>(mRawSurface.get());
if (sharedSurface->CanShare()) {
++aSharedHandlesOut;
}
}
}
}
} // namespace image
} // namespace mozilla