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732e327254
This code was added before we decided to do fission, when we wanted to separate out different sites that were in the same process so we could prioritize them better. We are not going down that path so we can simplify this code. There should be no change in functionality with this patch, just simpler code. Differential Revision: https://phabricator.services.mozilla.com/D201705
246 lines
8.4 KiB
C++
246 lines
8.4 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_image_ProgressTracker_h
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#define mozilla_image_ProgressTracker_h
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#include "CopyOnWrite.h"
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#include "mozilla/NotNull.h"
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#include "mozilla/Mutex.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/WeakPtr.h"
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#include "nsTHashMap.h"
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#include "nsCOMPtr.h"
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#include "nsTObserverArray.h"
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#include "nsThreadUtils.h"
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#include "nsRect.h"
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#include "IProgressObserver.h"
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class nsIRunnable;
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namespace mozilla {
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namespace image {
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class AsyncNotifyRunnable;
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class AsyncNotifyCurrentStateRunnable;
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class Image;
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/**
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* Image progress bitflags.
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*
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* See CheckProgressConsistency() for the invariants we enforce about the
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* ordering dependencies between these flags.
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*/
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enum {
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FLAG_SIZE_AVAILABLE = 1u << 0, // STATUS_SIZE_AVAILABLE
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FLAG_DECODE_COMPLETE = 1u << 1, // STATUS_DECODE_COMPLETE
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FLAG_FRAME_COMPLETE = 1u << 2, // STATUS_FRAME_COMPLETE
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FLAG_LOAD_COMPLETE = 1u << 3, // STATUS_LOAD_COMPLETE
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FLAG_IS_ANIMATED = 1u << 6, // STATUS_IS_ANIMATED
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FLAG_HAS_TRANSPARENCY = 1u << 7, // STATUS_HAS_TRANSPARENCY
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FLAG_LAST_PART_COMPLETE = 1u << 8,
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FLAG_HAS_ERROR = 1u << 9 // STATUS_ERROR
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};
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typedef uint32_t Progress;
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const uint32_t NoProgress = 0;
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inline Progress LoadCompleteProgress(bool aLastPart, bool aError,
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nsresult aStatus) {
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Progress progress = FLAG_LOAD_COMPLETE;
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if (aLastPart) {
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progress |= FLAG_LAST_PART_COMPLETE;
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}
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if (NS_FAILED(aStatus) || aError) {
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progress |= FLAG_HAS_ERROR;
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}
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return progress;
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}
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/**
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* ProgressTracker stores its observers in an ObserverTable, which is a hash
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* table mapping raw pointers to WeakPtr's to the same objects. This sounds like
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* unnecessary duplication of information, but it's necessary for stable hash
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* values since WeakPtr's lose the knowledge of which object they used to point
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* to when that object is destroyed.
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*
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* ObserverTable subclasses nsTHashMap to add reference counting
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* support and a copy constructor, both of which are needed for use with
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* CopyOnWrite<T>.
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*/
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class ObserverTable : public nsTHashMap<nsPtrHashKey<IProgressObserver>,
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WeakPtr<IProgressObserver>> {
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public:
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NS_INLINE_DECL_REFCOUNTING(ObserverTable);
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ObserverTable() = default;
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ObserverTable(const ObserverTable& aOther)
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: nsTHashMap<nsPtrHashKey<IProgressObserver>, WeakPtr<IProgressObserver>>(
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aOther.Clone()) {
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NS_WARNING("Forced to copy ObserverTable due to nested notifications");
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}
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private:
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~ObserverTable() {}
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};
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/**
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* ProgressTracker is a class that records an Image's progress through the
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* loading and decoding process, and makes it possible to send notifications to
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* IProgressObservers, both synchronously and asynchronously.
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*
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* When a new observer needs to be notified of the current progress of an image,
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* call the Notify() method on this class with the relevant observer as its
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* argument, and the notifications will be replayed to the observer
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* asynchronously.
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*/
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class ProgressTracker : public mozilla::SupportsWeakPtr {
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virtual ~ProgressTracker() {}
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ProgressTracker)
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ProgressTracker();
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bool HasImage() const {
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MutexAutoLock lock(mMutex);
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return mImage;
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}
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already_AddRefed<Image> GetImage() const {
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MutexAutoLock lock(mMutex);
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RefPtr<Image> image = mImage;
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return image.forget();
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}
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// Get the current image status (as in imgIRequest).
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uint32_t GetImageStatus() const;
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// Get the current Progress.
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Progress GetProgress() const { return mProgress; }
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// Schedule an asynchronous "replaying" of all the notifications that would
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// have to happen to put us in the current state.
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// We will also take note of any notifications that happen between the time
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// Notify() is called and when we call SyncNotify on |aObserver|, and replay
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// them as well.
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// Should be called on the main thread only, since observers and GetURI are
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// not threadsafe.
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void Notify(IProgressObserver* aObserver);
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// Schedule an asynchronous "replaying" of all the notifications that would
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// have to happen to put us in the state we are in right now.
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// Unlike Notify(), does *not* take into account future notifications.
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// This is only useful if you do not have an imgRequest, e.g., if you are a
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// static request returned from imgIRequest::GetStaticRequest().
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// Should be called on the main thread only, since observers and GetURI are
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// not threadsafe.
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void NotifyCurrentState(IProgressObserver* aObserver);
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// "Replay" all of the notifications that would have to happen to put us in
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// the state we're currently in.
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// Only use this if you're already servicing an asynchronous call (e.g.
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// OnStartRequest).
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// Should be called on the main thread only, since observers and GetURI are
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// not threadsafe.
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void SyncNotify(IProgressObserver* aObserver);
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// Get this ProgressTracker ready for a new request. This resets all the
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// state that doesn't persist between requests.
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void ResetForNewRequest();
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// Stateless notifications. These are dispatched and immediately forgotten
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// about. All of these notifications are main thread only.
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void OnDiscard();
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void OnUnlockedDraw();
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void OnImageAvailable();
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// Compute the difference between this our progress and aProgress. This allows
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// callers to predict whether SyncNotifyProgress will send any notifications.
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Progress Difference(Progress aProgress) const {
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return ~mProgress & aProgress;
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}
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// Update our state to incorporate the changes in aProgress and synchronously
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// notify our observers.
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//
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// Because this may result in recursive notifications, no decoding locks may
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// be held. Called on the main thread only.
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void SyncNotifyProgress(Progress aProgress,
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const nsIntRect& aInvalidRect = nsIntRect());
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// We manage a set of observers that are using an image and thus concerned
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// with its loading progress. Weak pointers.
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void AddObserver(IProgressObserver* aObserver);
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bool RemoveObserver(IProgressObserver* aObserver);
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uint32_t ObserverCount() const;
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// Resets our weak reference to our image. Image subclasses should call this
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// in their destructor.
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void ResetImage();
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// Tell this progress tracker that it is for a multipart image.
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void SetIsMultipart() { mIsMultipart = true; }
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private:
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friend class AsyncNotifyRunnable;
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friend class AsyncNotifyCurrentStateRunnable;
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friend class ImageFactory;
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ProgressTracker(const ProgressTracker& aOther) = delete;
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// Sets our weak reference to our image. Only ImageFactory should call this.
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void SetImage(Image* aImage);
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// Send some notifications that would be necessary to make |aObserver| believe
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// the request is finished downloading and decoding. We only send
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// FLAG_LOAD_COMPLETE and FLAG_ONLOAD_UNBLOCKED, and only if necessary.
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void EmulateRequestFinished(IProgressObserver* aObserver);
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// Main thread only because it deals with the observer service.
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void FireFailureNotification();
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// Wrapper for AsyncNotifyRunnable to make it have medium high priority like
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// other imagelib runnables.
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class RenderBlockingRunnable final : public PrioritizableRunnable {
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explicit RenderBlockingRunnable(
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already_AddRefed<AsyncNotifyRunnable>&& aEvent);
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virtual ~RenderBlockingRunnable() = default;
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public:
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void AddObserver(IProgressObserver* aObserver);
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void RemoveObserver(IProgressObserver* aObserver);
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static already_AddRefed<RenderBlockingRunnable> Create(
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already_AddRefed<AsyncNotifyRunnable>&& aEvent);
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};
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// The runnable, if any, that we've scheduled to deliver async notifications.
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RefPtr<RenderBlockingRunnable> mRunnable;
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// mMutex protects access to mImage and mEventTarget.
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mutable Mutex mMutex MOZ_UNANNOTATED;
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// mImage is a weak ref; it should be set to null when the image goes out of
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// scope.
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Image* mImage;
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// Hashtable of observers attached to the image. Each observer represents a
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// consumer using the image. Main thread only.
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CopyOnWrite<ObserverTable> mObservers;
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Progress mProgress;
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// Whether this is a progress tracker for a multipart image.
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bool mIsMultipart;
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};
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} // namespace image
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} // namespace mozilla
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#endif // mozilla_image_ProgressTracker_h
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