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98 lines
3.1 KiB
Plaintext
98 lines
3.1 KiB
Plaintext
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#include "nsISupports.idl"
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%{C++
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#include "prthread.h"
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#define NS_THREAD_CID \
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{ /* 85CE5510-7808-11d3-A181-0050041CAF44 */ \
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0x85ce5510, \
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0x7808, \
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0x11d3, \
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{0xa1, 0x81, 0x00, 0x50, 0x04, 0x1c, 0xaf, 0x44} \
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}
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#define NS_THREAD_PROGID "component://netscape/thread"
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#define NS_THREAD_CLASSNAME "Thread"
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#if 0
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%}
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typedef PRUint32 PRThreadPriority;
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typedef PRUint32 PRThreadScope;
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typedef PRUint32 PRThreadState;
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%{C++
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#endif
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%}
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interface nsIRunnable;
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[ptr] native PRThread(PRThread);
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[scriptable, uuid(6be5e380-6886-11d3-9382-00104ba0fd40)]
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interface nsIThread : nsISupports
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{
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void Join();
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void Interrupt();
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attribute PRThreadPriority Priority;
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readonly attribute PRThreadScope Scope;
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readonly attribute PRThreadState State;
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[noscript] PRThread GetPRThread();
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void Init(in nsIRunnable aRunnable,
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in unsigned long aStackSize,
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in PRThreadPriority aPriority,
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in PRThreadScope aScope,
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in PRThreadState aState);
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%{C++
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// returns the nsIThread for the current thread:
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static NS_COM nsresult GetCurrent(nsIThread* *result);
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// returns the nsIThread for an arbitrary PRThread:
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static NS_COM nsresult GetIThread(PRThread* prthread, nsIThread* *result);
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// initializes the "main" thread (really, just saves the current thread
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// at time of calling. meant to be called once at app startup, in lieu
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// of proper static initializers, to save the primordial thread
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// for later recall.)
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static NS_COM nsresult SetMainThread();
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// return the "main" thread
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static NS_COM nsresult GetMainThread(nsIThread **result);
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%}
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};
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%{C++
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extern NS_COM nsresult
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NS_NewThread(nsIThread* *result,
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nsIRunnable* runnable,
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PRUint32 stackSize = 0,
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PRThreadState state = PR_UNJOINABLE_THREAD,
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PRThreadPriority priority = PR_PRIORITY_NORMAL,
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PRThreadScope scope = PR_GLOBAL_THREAD);
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extern NS_COM nsresult
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NS_NewThread(nsIThread* *result,
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PRUint32 stackSize = 0,
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PRThreadState state = PR_UNJOINABLE_THREAD,
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PRThreadPriority priority = PR_PRIORITY_NORMAL,
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PRThreadScope scope = PR_GLOBAL_THREAD);
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%}
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