gecko-dev/gfx/layers/composite/LayerManagerComposite.h
Nicolas Silva a1ee3bf807 Bug 863324 - Rename PLayers into PLayerTransaction, r=jrmuizel
--HG--
rename : gfx/layers/ipc/ShadowLayersChild.cpp => gfx/layers/ipc/LayerTransactionChild.cpp
rename : gfx/layers/ipc/ShadowLayersChild.h => gfx/layers/ipc/LayerTransactionChild.h
rename : gfx/layers/ipc/ShadowLayersParent.cpp => gfx/layers/ipc/LayerTransactionParent.cpp
rename : gfx/layers/ipc/ShadowLayersParent.h => gfx/layers/ipc/LayerTransactionParent.h
rename : gfx/layers/ipc/PLayers.ipdl => gfx/layers/ipc/PLayerTransaction.ipdl
2013-04-24 14:42:40 -04:00

311 lines
9.4 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_LayerManagerComposite_H
#define GFX_LayerManagerComposite_H
#include "mozilla/layers/Compositor.h"
#include "mozilla/layers/ShadowLayers.h"
#include "Composer2D.h"
#include "mozilla/TimeStamp.h"
#ifdef XP_WIN
#include <windows.h>
#endif
#include "gfxContext.h"
#include "gfx3DMatrix.h"
#include "GLDefs.h"
namespace mozilla {
namespace gl {
class GLContext;
class TextureImage;
}
}
namespace mozilla {
namespace layers {
class LayerComposite;
class ShadowThebesLayer;
class ShadowContainerLayer;
class ShadowImageLayer;
class ShadowCanvasLayer;
class ShadowColorLayer;
class CompositableHost;
/**
* Composite layers are for use with OMTC on the compositor thread only. There
* must be corresponding Basic layers on the content thread. For composite
* layers, the layer manager only maintains the layer tree, all rendering is
* done by a Compositor (see Compositor.h). As such, composite layers are
* platform-independent and can be used on any platform for which there is a
* Compositor implementation.
*
* The composite layer tree reflects exactly the basic layer tree. To
* composite to screen, the layer manager walks the layer tree calling render
* methods which in turn call into their CompositableHosts' Composite methods.
* These call Compositor::DrawQuad to do the rendering.
*
* Mostly, layers are updated during the layers transaction. This is done from
* CompositableClient to CompositableHost without interacting with the layer.
*
* mCompositor is stored in ShadowLayerManager.
*
* Post-landing TODO: merge LayerComposite with ShadowLayer
*/
class THEBES_API LayerManagerComposite : public ShadowLayerManager
{
public:
LayerManagerComposite(Compositor* aCompositor);
virtual ~LayerManagerComposite()
{
Destroy();
}
virtual void Destroy();
/**
* return True if initialization was succesful, false when it was not.
*/
bool Initialize();
/**
* Sets the clipping region for this layer manager. This is important on
* windows because using OGL we no longer have GDI's native clipping. Therefor
* widget must tell us what part of the screen is being invalidated,
* and we should clip to this.
*
* \param aClippingRegion Region to clip to. Setting an empty region
* will disable clipping.
*/
void SetClippingRegion(const nsIntRegion& aClippingRegion)
{
mClippingRegion = aClippingRegion;
}
/**
* LayerManager implementation.
*/
virtual ShadowLayerManager* AsShadowManager() MOZ_OVERRIDE
{
return this;
}
void UpdateRenderBounds(const nsIntRect& aRect);
void BeginTransaction() MOZ_OVERRIDE;
void BeginTransactionWithTarget(gfxContext* aTarget) MOZ_OVERRIDE;
virtual void NotifyShadowTreeTransaction() MOZ_OVERRIDE
{
mCompositor->NotifyLayersTransaction();
}
virtual bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) MOZ_OVERRIDE;
virtual void EndTransaction(DrawThebesLayerCallback aCallback,
void* aCallbackData,
EndTransactionFlags aFlags = END_DEFAULT) MOZ_OVERRIDE;
virtual void SetRoot(Layer* aLayer) MOZ_OVERRIDE { mRoot = aLayer; }
virtual bool CanUseCanvasLayerForSize(const gfxIntSize &aSize) MOZ_OVERRIDE
{
return mCompositor->CanUseCanvasLayerForSize(aSize);
}
virtual TextureFactoryIdentifier GetTextureFactoryIdentifier() MOZ_OVERRIDE
{
return mCompositor->GetTextureFactoryIdentifier();
}
virtual int32_t GetMaxTextureSize() const MOZ_OVERRIDE
{
return mCompositor->GetMaxTextureSize();
}
virtual void ClearCachedResources(Layer* aSubtree = nullptr) MOZ_OVERRIDE;
virtual already_AddRefed<ThebesLayer> CreateThebesLayer() MOZ_OVERRIDE;
virtual already_AddRefed<ContainerLayer> CreateContainerLayer() MOZ_OVERRIDE;
virtual already_AddRefed<ImageLayer> CreateImageLayer() MOZ_OVERRIDE;
virtual already_AddRefed<ColorLayer> CreateColorLayer() MOZ_OVERRIDE;
virtual already_AddRefed<CanvasLayer> CreateCanvasLayer() MOZ_OVERRIDE;
virtual already_AddRefed<ShadowThebesLayer> CreateShadowThebesLayer() MOZ_OVERRIDE;
virtual already_AddRefed<ShadowContainerLayer> CreateShadowContainerLayer() MOZ_OVERRIDE;
virtual already_AddRefed<ShadowImageLayer> CreateShadowImageLayer() MOZ_OVERRIDE;
virtual already_AddRefed<ShadowColorLayer> CreateShadowColorLayer() MOZ_OVERRIDE;
virtual already_AddRefed<ShadowCanvasLayer> CreateShadowCanvasLayer() MOZ_OVERRIDE;
virtual already_AddRefed<ShadowRefLayer> CreateShadowRefLayer() MOZ_OVERRIDE;
virtual LayersBackend GetBackendType() MOZ_OVERRIDE
{
return LAYERS_NONE;
}
virtual void GetBackendName(nsAString& name) MOZ_OVERRIDE
{
MOZ_ASSERT(false, "Shouldn't be called for composited layer manager");
name.AssignLiteral("Composite");
}
virtual already_AddRefed<gfxASurface>
CreateOptimalMaskSurface(const gfxIntSize &aSize) MOZ_OVERRIDE;
DrawThebesLayerCallback GetThebesLayerCallback() const
{ return mThebesLayerCallback; }
void* GetThebesLayerCallbackData() const
{ return mThebesLayerCallbackData; }
/*
* Helper functions for our layers
*/
void CallThebesLayerDrawCallback(ThebesLayer* aLayer,
gfxContext* aContext,
const nsIntRegion& aRegionToDraw)
{
NS_ASSERTION(mThebesLayerCallback,
"CallThebesLayerDrawCallback without callback!");
mThebesLayerCallback(aLayer, aContext,
aRegionToDraw, nsIntRegion(),
mThebesLayerCallbackData);
}
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() const MOZ_OVERRIDE { return ""; }
#endif // MOZ_LAYERS_HAVE_LOG
enum WorldTransforPolicy {
ApplyWorldTransform,
DontApplyWorldTransform
};
/**
* Setup World transform matrix.
* Transform will be ignored if it is not PreservesAxisAlignedRectangles
* or has non integer scale
*/
void SetWorldTransform(const gfxMatrix& aMatrix);
gfxMatrix& GetWorldTransform(void);
static bool AddMaskEffect(Layer* aMaskLayer,
EffectChain& aEffect,
bool aIs3D = false);
/**
* Creates a DrawTarget which is optimized for inter-operating with this
* layermanager.
*/
virtual TemporaryRef<mozilla::gfx::DrawTarget>
CreateDrawTarget(const mozilla::gfx::IntSize &aSize,
mozilla::gfx::SurfaceFormat aFormat) MOZ_OVERRIDE;
const nsIntSize& GetWidgetSize()
{
return mCompositor->GetWidgetSize();
}
/**
* Calculates the 'completeness' of the rendering that intersected with the
* screen on the last render. This is only useful when progressive tile
* drawing is enabled, otherwise this will always return 1.0.
* This function's expense scales with the size of the layer tree and the
* complexity of individual layers' valid regions.
*/
float ComputeRenderIntegrity();
private:
/** Region we're clipping our current drawing to. */
nsIntRegion mClippingRegion;
nsIntRect mRenderBounds;
/** Current root layer. */
LayerComposite *RootLayer() const;
/**
* Recursive helper method for use by ComputeRenderIntegrity. Subtracts
* any incomplete rendering on aLayer from aScreenRegion. Any low-precision
* rendering is included in aLowPrecisionScreenRegion. aTransform is the
* accumulated transform of intermediate surfaces beneath aLayer.
*/
static void ComputeRenderIntegrityInternal(Layer* aLayer,
nsIntRegion& aScreenRegion,
nsIntRegion& aLowPrecisionScreenRegion,
const gfx3DMatrix& aTransform);
/**
* Render the current layer tree to the active target.
*/
void Render();
void WorldTransformRect(nsIntRect& aRect);
/** Our more efficient but less powerful alter ego, if one is available. */
nsRefPtr<Composer2D> mComposer2D;
/* Thebes layer callbacks; valid at the end of a transaciton,
* while rendering */
DrawThebesLayerCallback mThebesLayerCallback;
void *mThebesLayerCallbackData;
gfxMatrix mWorldMatrix;
bool mInTransaction;
};
/**
* General information and tree management for layers.
*/
class LayerComposite
{
public:
LayerComposite(LayerManagerComposite *aManager)
: mCompositeManager(aManager)
, mCompositor(aManager->GetCompositor())
, mDestroyed(false)
{ }
virtual ~LayerComposite() {}
virtual LayerComposite *GetFirstChildComposite()
{
return nullptr;
}
/* Do NOT call this from the generic LayerComposite destructor. Only from the
* concrete class destructor
*/
virtual void Destroy();
virtual Layer* GetLayer() = 0;
virtual void RenderLayer(const nsIntPoint& aOffset,
const nsIntRect& aClipRect) = 0;
virtual void SetCompositableHost(CompositableHost* aHost)
{
MOZ_ASSERT(false, "called SetCompositableHost for a layer without a compositable host");
}
virtual CompositableHost* GetCompositableHost() = 0;
virtual void CleanupResources() = 0;
virtual TiledLayerComposer* GetTiledLayerComposer() { return nullptr; }
protected:
LayerManagerComposite* mCompositeManager;
RefPtr<Compositor> mCompositor;
bool mDestroyed;
};
} /* layers */
} /* mozilla */
#endif /* GFX_LayerManagerComposite_H */