gecko-dev/layout/svg/nsSVGMarkerFrame.h

126 lines
3.6 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef __NS_SVGMARKERFRAME_H__
#define __NS_SVGMARKERFRAME_H__
#include "gfxMatrix.h"
#include "gfxRect.h"
#include "nsFrame.h"
#include "nsLiteralString.h"
#include "nsQueryFrame.h"
#include "nsSVGContainerFrame.h"
#include "nsSVGUtils.h"
class nsIAtom;
class nsIContent;
class nsIFrame;
class nsIPresShell;
class nsRenderingContext;
class nsStyleContext;
class nsSVGPathGeometryFrame;
namespace mozilla {
namespace dom {
class SVGSVGElement;
}
}
struct nsSVGMark;
typedef nsSVGContainerFrame nsSVGMarkerFrameBase;
class nsSVGMarkerFrame : public nsSVGMarkerFrameBase
{
friend nsIFrame*
NS_NewSVGMarkerFrame(nsIPresShell* aPresShell, nsStyleContext* aContext);
protected:
nsSVGMarkerFrame(nsStyleContext* aContext)
: nsSVGMarkerFrameBase(aContext)
, mMarkedFrame(nullptr)
, mInUse(false)
, mInUse2(false)
{
AddStateBits(NS_STATE_SVG_NONDISPLAY_CHILD);
}
public:
NS_DECL_FRAMEARENA_HELPERS
// nsIFrame interface:
#ifdef DEBUG
virtual void Init(nsIContent* aContent,
nsIFrame* aParent,
nsIFrame* aPrevInFlow) MOZ_OVERRIDE;
#endif
virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) MOZ_OVERRIDE {}
NS_IMETHOD AttributeChanged(int32_t aNameSpaceID,
nsIAtom* aAttribute,
int32_t aModType);
/**
* Get the "type" of the frame
*
* @see nsGkAtoms::svgMarkerFrame
*/
virtual nsIAtom* GetType() const;
#ifdef DEBUG
NS_IMETHOD GetFrameName(nsAString& aResult) const
{
return MakeFrameName(NS_LITERAL_STRING("SVGMarker"), aResult);
}
#endif
// nsSVGMarkerFrame methods:
nsresult PaintMark(nsRenderingContext *aContext,
nsSVGPathGeometryFrame *aMarkedFrame,
nsSVGMark *aMark,
float aStrokeWidth);
SVGBBox GetMarkBBoxContribution(const gfxMatrix &aToBBoxUserspace,
uint32_t aFlags,
nsSVGPathGeometryFrame *aMarkedFrame,
const nsSVGMark *aMark,
float aStrokeWidth);
private:
// stuff needed for callback
nsSVGPathGeometryFrame *mMarkedFrame;
float mStrokeWidth, mX, mY, mAutoAngle;
// nsSVGContainerFrame methods:
virtual gfxMatrix GetCanvasTM(uint32_t aFor);
// A helper class to allow us to paint markers safely. The helper
// automatically sets and clears the mInUse flag on the marker frame (to
// prevent nasty reference loops) as well as the reference to the marked
// frame and its coordinate context. It's easy to mess this up
// and break things, so this helper makes the code far more robust.
class AutoMarkerReferencer
{
public:
AutoMarkerReferencer(nsSVGMarkerFrame *aFrame,
nsSVGPathGeometryFrame *aMarkedFrame);
~AutoMarkerReferencer();
private:
nsSVGMarkerFrame *mFrame;
};
// nsSVGMarkerFrame methods:
void SetParentCoordCtxProvider(mozilla::dom::SVGSVGElement *aContext);
// recursion prevention flag
bool mInUse;
// second recursion prevention flag, for GetCanvasTM()
bool mInUse2;
};
#endif