mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-25 13:51:41 +00:00
e3fd6329c9
MozReview-Commit-ID: 4hbKmZycEcn
207 lines
6.2 KiB
C++
207 lines
6.2 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include <math.h>
|
|
#include "VRDeviceProxyOrientationFallBack.h"
|
|
#include "mozilla/dom/ScreenOrientation.h" // for ScreenOrientationInternal
|
|
#include "mozilla/Hal.h"
|
|
|
|
using namespace mozilla;
|
|
using namespace mozilla::gfx;
|
|
|
|
// 1/sqrt(2) (aka sqrt(2)/2)
|
|
#ifndef M_SQRT1_2
|
|
# define M_SQRT1_2 0.70710678118654752440
|
|
#endif
|
|
|
|
#ifdef ANDROID
|
|
#include <android/log.h>
|
|
#define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "GeckoVR" , ## args)
|
|
#else
|
|
#define LOG(...) do { } while(0)
|
|
#endif
|
|
|
|
namespace {
|
|
// some utility functions
|
|
|
|
// This remaps axes in the given matrix to a new configuration based on the
|
|
// screen orientation. Similar to what Android SensorManager.remapCoordinateSystem
|
|
// does, except only for a fixed number of transforms that we need.
|
|
Matrix4x4
|
|
RemapMatrixForOrientation(dom::ScreenOrientationInternal screenConfig, const Matrix4x4& aMatrix)
|
|
{
|
|
Matrix4x4 out;
|
|
const float *in = &aMatrix._11;
|
|
float *o = &out._11;
|
|
|
|
if (screenConfig == dom::eScreenOrientation_LandscapePrimary) {
|
|
// remap X,Y -> Y,-X
|
|
o[0] = -in[1]; o[1] = in[0]; o[2] = in[2];
|
|
o[4] = -in[5]; o[5] = in[4]; o[6] = in[6];
|
|
o[8] = -in[9]; o[9] = in[8]; o[10] = in[10];
|
|
} else if (screenConfig == dom::eScreenOrientation_LandscapeSecondary) {
|
|
// remap X,Y -> -Y,X
|
|
o[0] = in[1]; o[1] = -in[0]; o[2] = in[2];
|
|
o[4] = in[5]; o[5] = -in[4]; o[6] = in[6];
|
|
o[8] = in[9]; o[9] = -in[8]; o[10] = in[10];
|
|
} else if (screenConfig == dom::eScreenOrientation_PortraitPrimary) {
|
|
out = aMatrix;
|
|
} else if (screenConfig == dom::eScreenOrientation_PortraitSecondary) {
|
|
// remap X,Y -> X,-Z
|
|
o[0] = in[0]; o[1] = in[2]; o[2] = -in[1];
|
|
o[4] = in[4]; o[5] = in[6]; o[6] = -in[5];
|
|
o[8] = in[8]; o[9] = in[10]; o[10] = -in[9];
|
|
} else {
|
|
MOZ_ASSERT(0, "gfxVRCardboard::RemapMatrixForOrientation invalid screenConfig");
|
|
}
|
|
|
|
return out;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
namespace mozilla {
|
|
namespace gfx {
|
|
|
|
VRDeviceProxyOrientationFallBack::VRDeviceProxyOrientationFallBack(const VRDeviceUpdate& aDeviceUpdate)
|
|
: VRDeviceProxy(aDeviceUpdate)
|
|
, mOrient(dom::eScreenOrientation_PortraitPrimary)
|
|
, mTracking(false)
|
|
{
|
|
MOZ_COUNT_CTOR_INHERITED(VRDeviceProxyOrientationFallBack, VRDeviceProxy);
|
|
}
|
|
|
|
VRDeviceProxyOrientationFallBack::~VRDeviceProxyOrientationFallBack()
|
|
{
|
|
StopSensorTracking();
|
|
MOZ_COUNT_DTOR_INHERITED(VRDeviceProxyOrientationFallBack, VRDeviceProxy);
|
|
}
|
|
|
|
void
|
|
VRDeviceProxyOrientationFallBack::StartSensorTracking()
|
|
{
|
|
if (!mTracking) {
|
|
// it's never been started before; initialize observers and
|
|
// initial state.
|
|
|
|
hal::ScreenConfiguration sconfig;
|
|
hal::GetCurrentScreenConfiguration(&sconfig);
|
|
this->Notify(sconfig);
|
|
|
|
hal::RegisterSensorObserver(hal::SENSOR_GAME_ROTATION_VECTOR, this);
|
|
hal::RegisterScreenConfigurationObserver(this);
|
|
|
|
mSensorState.Clear();
|
|
|
|
mTracking = true;
|
|
}
|
|
}
|
|
|
|
void
|
|
VRDeviceProxyOrientationFallBack::StopSensorTracking()
|
|
{
|
|
if (mTracking) {
|
|
hal::UnregisterScreenConfigurationObserver(this);
|
|
hal::UnregisterSensorObserver(hal::SENSOR_GAME_ROTATION_VECTOR, this);
|
|
mTracking = false;
|
|
}
|
|
}
|
|
|
|
// Android sends us events that have a 90-degree rotation about
|
|
// the x axis compared to what we want (phone flat vs. phone held in front of the eyes).
|
|
// Correct for this by applying a transform to undo this rotation.
|
|
void
|
|
VRDeviceProxyOrientationFallBack::Notify(const hal::ScreenConfiguration& config)
|
|
{
|
|
mOrient = config.orientation();
|
|
|
|
if (mOrient == dom::eScreenOrientation_LandscapePrimary) {
|
|
mScreenTransform = Quaternion(-0.5f, 0.5f, 0.5f, 0.5f);
|
|
} else if (mOrient == dom::eScreenOrientation_LandscapeSecondary) {
|
|
mScreenTransform = Quaternion(-0.5f, -0.5f, -0.5f, 0.5f);
|
|
} else if (mOrient == dom::eScreenOrientation_PortraitPrimary) {
|
|
mScreenTransform = Quaternion((float) -M_SQRT1_2, 0.f, 0.f, (float) M_SQRT1_2);
|
|
} else if (mOrient == dom::eScreenOrientation_PortraitSecondary) {
|
|
// Currently, PortraitSecondary event doesn't be triggered.
|
|
mScreenTransform = Quaternion((float) M_SQRT1_2, 0.f, 0.f, (float) M_SQRT1_2);
|
|
}
|
|
}
|
|
|
|
void
|
|
VRDeviceProxyOrientationFallBack::Notify(const hal::SensorData& data)
|
|
{
|
|
if (data.sensor() != hal::SENSOR_GAME_ROTATION_VECTOR)
|
|
return;
|
|
|
|
const nsTArray<float>& sensorValues = data.values();
|
|
|
|
// This is super chatty
|
|
//LOG("HMDInfoCardboard::Notify %f %f %f %f\n", sensorValues[0], sensorValues[1], sensorValues[2], sensorValues[3]);
|
|
|
|
mSavedLastSensor.Set(sensorValues[0], sensorValues[1], sensorValues[2], sensorValues[3]);
|
|
mSavedLastSensorTime = data.timestamp();
|
|
mNeedsSensorCompute = true;
|
|
}
|
|
|
|
void
|
|
VRDeviceProxyOrientationFallBack::ZeroSensor()
|
|
{
|
|
mSensorZeroInverse = mSavedLastSensor;
|
|
mSensorZeroInverse.Invert();
|
|
}
|
|
|
|
void
|
|
VRDeviceProxyOrientationFallBack::ComputeStateFromLastSensor()
|
|
{
|
|
if (!mNeedsSensorCompute)
|
|
return;
|
|
|
|
// apply the zero orientation
|
|
Quaternion q = mSensorZeroInverse * mSavedLastSensor;
|
|
|
|
// make a matrix from the quat
|
|
Matrix4x4 qm;
|
|
qm.SetRotationFromQuaternion(q);
|
|
|
|
// remap the coordinate space, based on the orientation
|
|
Matrix4x4 qmRemapped = RemapMatrixForOrientation(mOrient, qm);
|
|
|
|
// turn it back into a quat
|
|
q.SetFromRotationMatrix(qmRemapped);
|
|
|
|
// apply adjustment based on what's been done to the screen and the original zero
|
|
// position of the base coordinate space
|
|
q = mScreenTransform * q;
|
|
|
|
mSensorState.flags |= VRStateValidFlags::State_Orientation;
|
|
mSensorState.orientation[0] = q.x;
|
|
mSensorState.orientation[1] = q.y;
|
|
mSensorState.orientation[2] = q.z;
|
|
mSensorState.orientation[3] = q.w;
|
|
|
|
mSensorState.timestamp = mSavedLastSensorTime / 1000000.0;
|
|
|
|
mNeedsSensorCompute = false;
|
|
}
|
|
|
|
VRHMDSensorState
|
|
VRDeviceProxyOrientationFallBack::GetSensorState()
|
|
{
|
|
StartSensorTracking();
|
|
ComputeStateFromLastSensor();
|
|
return mSensorState;
|
|
}
|
|
|
|
VRHMDSensorState
|
|
VRDeviceProxyOrientationFallBack::GetImmediateSensorState()
|
|
{
|
|
// XXX TODO - Should return actual immediate sensor state
|
|
return GetSensorState();
|
|
}
|
|
|
|
} // namespace gfx
|
|
} // namespace mozilla
|
|
|