gecko-dev/content/media/wmf/DXVA2Manager.h

53 lines
1.5 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(DXVA2Manager_h_)
#define DXVA2Manager_h_
#include "WMF.h"
#include "nsAutoPtr.h"
#include "mozilla/Mutex.h"
struct nsIntSize;
struct nsIntRect;
namespace mozilla {
namespace layers {
class Image;
class ImageContainer;
}
class DXVA2Manager {
public:
// Creates and initializes a DXVA2Manager. Currently we always use D3D9Ex
// to access DXVA, but via this interface we can seamlessly support D3D11
// DXVA integration if need be.
static DXVA2Manager* Create();
// Returns a pointer to the D3D device manager responsible for managing the
// device we're using for hardware accelerated video decoding. If we're using
// D3D9, this is an IDirect3DDeviceManager9. It is safe to call this on any
// thread.
virtual IUnknown* GetDXVADeviceManager() = 0;
// Creates an Image for the video frame stored in aVideoSample.
virtual HRESULT CopyToImage(IMFSample* aVideoSample,
const nsIntRect& aRegion,
layers::ImageContainer* aContainer,
layers::Image** aOutImage) = 0;
virtual ~DXVA2Manager();
protected:
Mutex mLock;
DXVA2Manager();
};
} // namespace mozilla
#endif // DXVA2Manager_h_