gecko-dev/gfx/thebes/VsyncSource.cpp
Kenny Levinsen 1c5650fe48 Bug 1542808 - Implement widget-local VsyncSource for Wayland windows. r=stransky,lsalzman
Lets Wayland sessions run vsync off wayland surface frame callbacks by creating
an interface for widgets to return a local VsyncSource, if applicable.

This interface is currently used for the compositor, and for refresh drivers
in the parent process. It is not yet used for vsync in content processes.

Differential Revision: https://phabricator.services.mozilla.com/D28430

--HG--
extra : moz-landing-system : lando
2019-11-27 00:21:33 +00:00

164 lines
5.4 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "VsyncSource.h"
#include "nsThreadUtils.h"
#include "nsXULAppAPI.h"
#include "mozilla/VsyncDispatcher.h"
#include "MainThreadUtils.h"
namespace mozilla {
namespace gfx {
void VsyncSource::AddCompositorVsyncDispatcher(
CompositorVsyncDispatcher* aCompositorVsyncDispatcher) {
MOZ_ASSERT(XRE_IsParentProcess());
MOZ_ASSERT(NS_IsMainThread());
// Just use the global display until we have enough information to get the
// corresponding display for compositor.
GetGlobalDisplay().AddCompositorVsyncDispatcher(aCompositorVsyncDispatcher);
}
void VsyncSource::RemoveCompositorVsyncDispatcher(
CompositorVsyncDispatcher* aCompositorVsyncDispatcher) {
MOZ_ASSERT(XRE_IsParentProcess());
MOZ_ASSERT(NS_IsMainThread());
// See also AddCompositorVsyncDispatcher().
GetGlobalDisplay().RemoveCompositorVsyncDispatcher(
aCompositorVsyncDispatcher);
}
void VsyncSource::MoveListenersToNewSource(VsyncSource* aNewSource) {
GetGlobalDisplay().MoveListenersToNewSource(aNewSource->GetGlobalDisplay());
}
RefPtr<RefreshTimerVsyncDispatcher>
VsyncSource::GetRefreshTimerVsyncDispatcher() {
MOZ_ASSERT(XRE_IsParentProcess());
// See also AddCompositorVsyncDispatcher().
return GetGlobalDisplay().GetRefreshTimerVsyncDispatcher();
}
VsyncSource::Display::Display()
: mDispatcherLock("display dispatcher lock"),
mRefreshTimerNeedsVsync(false) {
MOZ_ASSERT(NS_IsMainThread());
mRefreshTimerVsyncDispatcher = new RefreshTimerVsyncDispatcher(this);
}
VsyncSource::Display::~Display() {
MOZ_ASSERT(NS_IsMainThread());
MutexAutoLock lock(mDispatcherLock);
mRefreshTimerVsyncDispatcher = nullptr;
mCompositorVsyncDispatchers.Clear();
}
void VsyncSource::Display::NotifyVsync(TimeStamp aVsyncTimestamp) {
// Called on the vsync thread
MutexAutoLock lock(mDispatcherLock);
// mRefreshTimerVsyncDispatcher might be null here if MoveListenersToNewSource
// was called concurrently with this function and won the race to acquire
// mDispatcherLock. In this case the new VsyncSource that is replacing this
// one will handle notifications from now on, so we can abort.
if (!mRefreshTimerVsyncDispatcher) {
return;
}
mVsyncId = mVsyncId.Next();
VsyncEvent event(mVsyncId, aVsyncTimestamp);
for (size_t i = 0; i < mCompositorVsyncDispatchers.Length(); i++) {
mCompositorVsyncDispatchers[i]->NotifyVsync(event);
}
mRefreshTimerVsyncDispatcher->NotifyVsync(event);
}
TimeDuration VsyncSource::Display::GetVsyncRate() {
// If hardware queries fail / are unsupported, we have to just guess.
return TimeDuration::FromMilliseconds(1000.0 / 60.0);
}
void VsyncSource::Display::AddCompositorVsyncDispatcher(
CompositorVsyncDispatcher* aCompositorVsyncDispatcher) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aCompositorVsyncDispatcher);
{ // scope lock
MutexAutoLock lock(mDispatcherLock);
if (!mCompositorVsyncDispatchers.Contains(aCompositorVsyncDispatcher)) {
mCompositorVsyncDispatchers.AppendElement(aCompositorVsyncDispatcher);
}
}
UpdateVsyncStatus();
}
void VsyncSource::Display::RemoveCompositorVsyncDispatcher(
CompositorVsyncDispatcher* aCompositorVsyncDispatcher) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aCompositorVsyncDispatcher);
{ // Scope lock
MutexAutoLock lock(mDispatcherLock);
if (mCompositorVsyncDispatchers.Contains(aCompositorVsyncDispatcher)) {
mCompositorVsyncDispatchers.RemoveElement(aCompositorVsyncDispatcher);
}
}
UpdateVsyncStatus();
}
void VsyncSource::Display::MoveListenersToNewSource(
VsyncSource::Display& aNewDisplay) {
MOZ_ASSERT(NS_IsMainThread());
MutexAutoLock lock(mDispatcherLock);
MutexAutoLock newLock(aNewDisplay.mDispatcherLock);
aNewDisplay.mCompositorVsyncDispatchers.AppendElements(
std::move(mCompositorVsyncDispatchers));
aNewDisplay.mRefreshTimerVsyncDispatcher = mRefreshTimerVsyncDispatcher;
mRefreshTimerVsyncDispatcher->MoveToDisplay(&aNewDisplay);
mRefreshTimerVsyncDispatcher = nullptr;
}
void VsyncSource::Display::NotifyRefreshTimerVsyncStatus(bool aEnable) {
MOZ_ASSERT(NS_IsMainThread());
mRefreshTimerNeedsVsync = aEnable;
UpdateVsyncStatus();
}
void VsyncSource::Display::UpdateVsyncStatus() {
MOZ_ASSERT(NS_IsMainThread());
// WARNING: This function SHOULD NOT BE CALLED WHILE HOLDING LOCKS
// NotifyVsync grabs a lock to dispatch vsync events
// When disabling vsync, we wait for the underlying thread to stop on some
// platforms We can deadlock if we wait for the underlying vsync thread to
// stop while the vsync thread is in NotifyVsync.
bool enableVsync = false;
{ // scope lock
MutexAutoLock lock(mDispatcherLock);
enableVsync =
!mCompositorVsyncDispatchers.IsEmpty() || mRefreshTimerNeedsVsync;
}
if (enableVsync) {
EnableVsync();
} else {
DisableVsync();
}
if (IsVsyncEnabled() != enableVsync) {
NS_WARNING("Vsync status did not change.");
}
}
RefPtr<RefreshTimerVsyncDispatcher>
VsyncSource::Display::GetRefreshTimerVsyncDispatcher() {
return mRefreshTimerVsyncDispatcher;
}
void VsyncSource::Shutdown() { GetGlobalDisplay().Shutdown(); }
} // namespace gfx
} // namespace mozilla