gecko-dev/gfx/wr/webrender/res
Dzmitry Malyshau 86ec958d3b Bug 1609136 - Fix cs_border_solid attribute names r=jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D59876

--HG--
extra : moz-landing-system : lando
2020-01-14 17:54:56 +00:00
..
area-lut.tga
base.glsl
brush_blend.glsl Bug 1607746 - Part 2: Clean up passing filter mode to shader r=nical 2020-01-13 16:05:59 +00:00
brush_image.glsl Bug 1594128 - Use generic slots for text, image and solid shader varyings. r=gw 2019-11-27 13:22:48 +00:00
brush_linear_gradient.glsl Bug 1594128 - Add brush_linear_gradient to the multi-brush infrastructure. r=gw 2019-11-27 13:22:49 +00:00
brush_mix_blend.glsl Bug 1600593 - Remove snap offset references from the shaders. r=kvark 2019-12-03 15:10:50 +00:00
brush_multi.glsl Bug 1607746 - Part 1: Move opacity to its own shader in WebRender r=nical 2020-01-13 16:05:57 +00:00
brush_opacity.glsl Bug 1607746 - Part 1: Move opacity to its own shader in WebRender r=nical 2020-01-13 16:05:57 +00:00
brush_radial_gradient.glsl Bug 1594128 - Add brush_radial_gradient to the multi-brush infrastructure. r=gw 2019-11-27 13:22:49 +00:00
brush_solid.glsl Bug 1594128 - Use generic slots for text, image and solid shader varyings. r=gw 2019-11-27 13:22:48 +00:00
brush_yuv_image.glsl Bug 1594128 - Dynamically choose the brush kind in the shader. r=gw 2019-11-27 13:22:48 +00:00
brush.glsl Bug 1607746 - Part 1: Move opacity to its own shader in WebRender r=nical 2020-01-13 16:05:57 +00:00
clip_shared.glsl Bug 1574493 - Part 2. Remove snapping in frame building. r=kvark 2019-09-14 16:17:02 +00:00
composite.glsl Bug 1585240 - Add a composite code path for picture cache tiles. r=kvark 2019-10-03 01:14:42 +00:00
cs_blur.glsl Bug 1573886 - Fix backdrop-filter blur errors due to incorrect scaling r=kvark 2019-08-14 20:13:06 +00:00
cs_border_segment.glsl
cs_border_solid.glsl Bug 1609136 - Fix cs_border_solid attribute names r=jrmuizel 2020-01-14 17:54:56 +00:00
cs_clip_box_shadow.glsl Bug 1574493 - Part 2. Remove snapping in frame building. r=kvark 2019-09-14 16:17:02 +00:00
cs_clip_image.glsl Bug 1574493 - Part 2. Remove snapping in frame building. r=kvark 2019-09-14 16:17:02 +00:00
cs_clip_rectangle.glsl Bug 1600141 - Fix rounded clip rects with radii < 1px. r=nical 2019-12-02 10:27:42 +00:00
cs_gradient.glsl
cs_line_decoration.glsl
cs_scale.glsl Bug 1548339 - WR swizzle configuration of texture units r=gw 2019-07-26 14:55:50 +00:00
cs_svg_filter.glsl Bug 1606742 - Support alpha component on svg color matrix filter in WebRender r=nical 2020-01-06 18:41:55 +00:00
debug_color.glsl
debug_font.glsl
ellipse.glsl
gpu_cache_update.glsl
gpu_cache.glsl
pf_vector_cover.glsl
pf_vector_stencil.glsl
pls_init.glsl
pls_resolve.glsl
prim_shared.glsl Bug 1601060 - Fix shader compilation error on some Android devices. r=nical 2019-12-05 14:27:09 +00:00
Proggy.ttf
ps_split_composite.glsl Bug 1600593 - Remove snap offset references from the shaders. r=kvark 2019-12-03 15:10:50 +00:00
ps_text_run.glsl Bug 1601060 - Fix shader compilation error on some Android devices. r=nical 2019-12-05 14:27:09 +00:00
rect.glsl Bug 1546818 - WR text local transform fix r=gw 2019-07-03 18:59:42 +00:00
render_task.glsl
shared_other.glsl
shared.glsl Bug 1556763 - Add layout qualifier to fragment shader output for advanced blend. r=kvark 2019-06-15 11:56:14 +00:00
transform.glsl