gecko-dev/dom/canvas/WebGLShader.h
Ehsan Akhgari 883849ee32 Bug 1145631 - Part 1: Replace MOZ_OVERRIDE and MOZ_FINAL with override and final in the tree; r=froydnj
This patch was automatically generated using the following script:

function convert() {
echo "Converting $1 to $2..."
find . \
       ! -wholename "*/.git*" \
       ! -wholename "obj-ff-dbg*" \
         -type f \
      \( -iname "*.cpp" \
         -o -iname "*.h" \
         -o -iname "*.c" \
         -o -iname "*.cc" \
         -o -iname "*.idl" \
         -o -iname "*.ipdl" \
         -o -iname "*.ipdlh" \
         -o -iname "*.mm" \) | \
    xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}

convert MOZ_OVERRIDE override
convert MOZ_FINAL final
2015-03-21 12:28:04 -04:00

89 lines
2.6 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGL_SHADER_H_
#define WEBGL_SHADER_H_
#include "GLDefs.h"
#include "mozilla/LinkedList.h"
#include "mozilla/MemoryReporting.h"
#include "nsWrapperCache.h"
#include "WebGLObjectModel.h"
namespace mozilla {
namespace webgl {
class ShaderValidator;
} // namespace webgl
class WebGLShader final
: public nsWrapperCache
, public WebGLRefCountedObject<WebGLShader>
, public LinkedListElement<WebGLShader>
, public WebGLContextBoundObject
{
friend class WebGLContext;
friend class WebGLProgram;
public:
WebGLShader(WebGLContext* webgl, GLenum type);
protected:
~WebGLShader();
public:
// GL funcs
void CompileShader();
JS::Value GetShaderParameter(GLenum pname) const;
void GetShaderInfoLog(nsAString* out) const;
void GetShaderSource(nsAString* out) const;
void GetShaderTranslatedSource(nsAString* out) const;
void ShaderSource(const nsAString& source);
// Util funcs
bool CanLinkTo(const WebGLShader* prev, nsCString* const out_log) const;
size_t CalcNumSamplerUniforms() const;
void BindAttribLocation(GLuint prog, const nsCString& userName, GLuint index) const;
bool FindAttribUserNameByMappedName(const nsACString& mappedName,
nsDependentCString* const out_userName) const;
bool FindUniformByMappedName(const nsACString& mappedName,
nsCString* const out_userName,
bool* const out_isArray) const;
bool IsCompiled() const {
return mTranslationSuccessful && mCompilationSuccessful;
}
// Other funcs
size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
void Delete();
WebGLContext* GetParentObject() const { return Context(); }
virtual JSObject* WrapObject(JSContext* js, JS::Handle<JSObject*> aGivenProto) override;
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLShader)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLShader)
public:
const GLuint mGLName;
const GLenum mType;
protected:
nsString mSource;
nsCString mCleanSource;
UniquePtr<webgl::ShaderValidator> mValidator;
nsCString mValidationLog;
bool mTranslationSuccessful;
nsCString mTranslatedSource;
bool mCompilationSuccessful;
nsCString mCompilationLog;
};
} // namespace mozilla
#endif // WEBGL_SHADER_H_