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a1b7878e33
Take care to restore only the parts of the gfxContext that we need to because saving and restoring the complete gfxContext is expensive. Differential Revision: https://phabricator.services.mozilla.com/D178304
586 lines
22 KiB
C++
586 lines
22 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef LAYOUT_SVG_SVGUTILS_H_
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#define LAYOUT_SVG_SVGUTILS_H_
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// include math.h to pick up definition of M_ maths defines e.g. M_PI
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#include <math.h>
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#include "DrawMode.h"
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#include "ImgDrawResult.h"
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#include "gfx2DGlue.h"
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#include "gfxMatrix.h"
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#include "gfxPoint.h"
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#include "gfxRect.h"
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#include "mozilla/gfx/Rect.h"
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#include "nsAlgorithm.h"
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#include "nsChangeHint.h"
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#include "nsColor.h"
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#include "nsCOMPtr.h"
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#include "nsID.h"
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#include "nsIFrame.h"
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#include "nsISupports.h"
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#include "nsMathUtils.h"
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#include "nsStyleStruct.h"
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#include <algorithm>
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class gfxContext;
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class nsFrameList;
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class nsIContent;
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class nsPresContext;
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class nsTextFrame;
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struct nsStyleSVG;
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struct nsRect;
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namespace mozilla {
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class SVGAnimatedEnumeration;
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class SVGAnimatedLength;
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class SVGContextPaint;
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struct SVGContextPaintImpl;
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class SVGDisplayContainerFrame;
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class SVGGeometryFrame;
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class SVGOuterSVGFrame;
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namespace dom {
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class Element;
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class SVGElement;
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class UserSpaceMetrics;
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} // namespace dom
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namespace gfx {
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class DrawTarget;
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class GeneralPattern;
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} // namespace gfx
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} // namespace mozilla
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// maximum dimension of an offscreen surface - choose so that
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// the surface size doesn't overflow a 32-bit signed int using
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// 4 bytes per pixel; in line with Factory::CheckSurfaceSize
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// In fact Macs can't even manage that
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#define NS_SVG_OFFSCREEN_MAX_DIMENSION 4096
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#define SVG_HIT_TEST_FILL 0x01
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#define SVG_HIT_TEST_STROKE 0x02
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bool NS_SVGNewGetBBoxEnabled();
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namespace mozilla {
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/**
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* Sometimes we need to distinguish between an empty box and a box
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* that contains an element that has no size e.g. a point at the origin.
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*/
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class SVGBBox final {
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using Rect = gfx::Rect;
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public:
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SVGBBox() : mIsEmpty(true) {}
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MOZ_IMPLICIT SVGBBox(const Rect& aRect) : mBBox(aRect), mIsEmpty(false) {}
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MOZ_IMPLICIT SVGBBox(const gfxRect& aRect)
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: mBBox(ToRect(aRect)), mIsEmpty(false) {}
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operator const Rect&() { return mBBox; }
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gfxRect ToThebesRect() const { return ThebesRect(mBBox); }
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bool IsEmpty() const { return mIsEmpty; }
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bool IsFinite() const { return mBBox.IsFinite(); }
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void Scale(float aScale) { mBBox.Scale(aScale); }
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void UnionEdges(const SVGBBox& aSVGBBox) {
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if (aSVGBBox.mIsEmpty) {
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return;
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}
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mBBox = mIsEmpty ? aSVGBBox.mBBox : mBBox.UnionEdges(aSVGBBox.mBBox);
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mIsEmpty = false;
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}
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void Intersect(const SVGBBox& aSVGBBox) {
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if (!mIsEmpty && !aSVGBBox.mIsEmpty) {
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mBBox = mBBox.Intersect(aSVGBBox.mBBox);
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if (mBBox.IsEmpty()) {
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mIsEmpty = true;
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mBBox = Rect(0, 0, 0, 0);
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}
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} else {
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mIsEmpty = true;
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mBBox = Rect(0, 0, 0, 0);
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}
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}
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private:
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Rect mBBox;
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bool mIsEmpty;
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};
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// GRRR WINDOWS HATE HATE HATE
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#undef CLIP_MASK
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class MOZ_RAII SVGAutoRenderState final {
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using DrawTarget = gfx::DrawTarget;
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public:
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explicit SVGAutoRenderState(DrawTarget* aDrawTarget);
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~SVGAutoRenderState();
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void SetPaintingToWindow(bool aPaintingToWindow);
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static bool IsPaintingToWindow(DrawTarget* aDrawTarget);
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private:
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DrawTarget* mDrawTarget;
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void* mOriginalRenderState;
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bool mPaintingToWindow;
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};
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/**
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* General functions used by all of SVG layout and possibly content code.
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* If a method is used by content and depends only on other content methods
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* it should go in SVGContentUtils instead.
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*/
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class SVGUtils final {
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public:
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using Element = dom::Element;
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using SVGElement = dom::SVGElement;
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using AntialiasMode = gfx::AntialiasMode;
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using DrawTarget = gfx::DrawTarget;
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using FillRule = gfx::FillRule;
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using GeneralPattern = gfx::GeneralPattern;
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using Size = gfx::Size;
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using imgDrawingParams = image::imgDrawingParams;
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NS_DECLARE_FRAME_PROPERTY_DELETABLE(ObjectBoundingBoxProperty, gfxRect)
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/**
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* Returns the frame's post-filter ink overflow rect when passed the
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* frame's pre-filter ink overflow rect. If the frame is not currently
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* being filtered, this function simply returns aUnfilteredRect.
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*/
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static nsRect GetPostFilterInkOverflowRect(nsIFrame* aFrame,
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const nsRect& aPreFilterRect);
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/**
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* Schedules an update of the frame's bounds (which will in turn invalidate
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* the new area that the frame should paint to).
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*
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* This does nothing when passed an NS_FRAME_IS_NONDISPLAY frame.
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* In future we may want to allow ReflowSVG to be called on such frames,
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* but that would be better implemented as a ForceReflowSVG function to
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* be called synchronously while painting them without marking or paying
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* attention to dirty bits like this function.
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*
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* This is very similar to PresShell::FrameNeedsReflow. The main reason that
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* we have this function instead of using FrameNeedsReflow is because we need
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* to be able to call it under SVGOuterSVGFrame::NotifyViewportChange when
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* that function is called by SVGOuterSVGFrame::Reflow. FrameNeedsReflow
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* is not suitable for calling during reflow though, and it asserts as much.
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* The reason that we want to be callable under NotifyViewportChange is
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* because we want to synchronously notify and dirty the SVGOuterSVGFrame's
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* children so that when SVGOuterSVGFrame::DidReflow is called its children
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* will be updated for the new size as appropriate. Otherwise we'd have to
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* post an event to the event loop to mark dirty flags and request an update.
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*
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* Another reason that we don't currently want to call
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* PresShell::FrameNeedsReflow is because passing eRestyle to it to get it to
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* mark descendants dirty would cause it to descend through
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* SVGForeignObjectFrame frames to mark their children dirty, but we want to
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* handle SVGForeignObjectFrame specially. It would also do unnecessary work
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* descending into NS_FRAME_IS_NONDISPLAY frames.
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*/
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static void ScheduleReflowSVG(nsIFrame* aFrame);
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/**
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* Returns true if the frame or any of its children need ReflowSVG
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* to be called on them.
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*/
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static bool NeedsReflowSVG(const nsIFrame* aFrame);
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/**
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* Percentage lengths in SVG are resolved against the width/height of the
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* nearest viewport (or its viewBox, if set). This helper returns the size
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* of this "context" for the given frame so that percentage values can be
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* resolved.
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*/
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static Size GetContextSize(const nsIFrame* aFrame);
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/* Computes the input length in terms of object space coordinates.
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Input: rect - bounding box
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length - length to be converted
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*/
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static float ObjectSpace(const gfxRect& aRect,
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const SVGAnimatedLength* aLength);
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/* Computes the input length in terms of user space coordinates.
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Input: content - object to be used for determining user space
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Input: length - length to be converted
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*/
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static float UserSpace(SVGElement* aSVGElement,
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const SVGAnimatedLength* aLength);
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static float UserSpace(nsIFrame* aNonSVGContext,
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const SVGAnimatedLength* aLength);
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static float UserSpace(const dom::UserSpaceMetrics& aMetrics,
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const SVGAnimatedLength* aLength);
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/* Find the outermost SVG frame of the passed frame */
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static SVGOuterSVGFrame* GetOuterSVGFrame(nsIFrame* aFrame);
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/**
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* Get the covered region for a frame. Return null if it's not an SVG frame.
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* @param aRect gets a rectangle in app units
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* @return the outer SVG frame which aRect is relative to
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*/
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static nsIFrame* GetOuterSVGFrameAndCoveredRegion(nsIFrame* aFrame,
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nsRect* aRect);
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/* Paint SVG frame with SVG effects
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*/
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static void PaintFrameWithEffects(nsIFrame* aFrame, gfxContext& aContext,
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const gfxMatrix& aTransform,
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imgDrawingParams& aImgParams);
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/* Hit testing - check if point hits the clipPath of indicated
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* frame. Returns true if no clipPath set. */
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static bool HitTestClip(nsIFrame* aFrame, const gfxPoint& aPoint);
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/*
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* Returns the CanvasTM of the indicated frame, whether it's a
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* child SVG frame, container SVG frame, or a regular frame.
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* For regular frames, we just return an identity matrix.
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*/
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static gfxMatrix GetCanvasTM(nsIFrame* aFrame);
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/*
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* Returns whether the frame is transformed and what those transforms are.
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*/
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static bool IsSVGTransformed(const nsIFrame* aFrame,
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gfx::Matrix* aOwnTransform,
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gfx::Matrix* aFromParentTransform);
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/**
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* Notify the descendants of aFrame of a change to one of their ancestors
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* that might affect them.
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*/
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static void NotifyChildrenOfSVGChange(nsIFrame* aFrame, uint32_t aFlags);
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/*
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* Convert a surface size to an integer for use by thebes
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* possibly making it smaller in the process so the surface does not
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* use excessive memory.
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*
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* @param aSize the desired surface size
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* @param aResultOverflows true if the desired surface size is too big
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* @return the surface size to use
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*/
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static gfx::IntSize ConvertToSurfaceSize(const gfxSize& aSize,
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bool* aResultOverflows);
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/*
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* Hit test a given rectangle/matrix.
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*/
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static bool HitTestRect(const gfx::Matrix& aMatrix, float aRX, float aRY,
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float aRWidth, float aRHeight, float aX, float aY);
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/**
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* Get the clip rect for the given frame, taking into account the CSS 'clip'
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* property. See:
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* http://www.w3.org/TR/SVG11/masking.html#OverflowAndClipProperties
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* The arguments for aX, aY, aWidth and aHeight should be the dimensions of
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* the viewport established by aFrame.
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*/
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static gfxRect GetClipRectForFrame(const nsIFrame* aFrame, float aX, float aY,
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float aWidth, float aHeight);
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/* Using group opacity instead of fill or stroke opacity on a
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* geometry object seems to be a common authoring mistake. If we're
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* not applying filters and not both stroking and filling, we can
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* generate the same result without going through the overhead of a
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* push/pop group. */
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static bool CanOptimizeOpacity(const nsIFrame* aFrame);
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/**
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* Take the CTM to userspace for an element, and adjust it to a CTM to its
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* object bounding box space if aUnits is SVG_UNIT_TYPE_OBJECTBOUNDINGBOX.
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* (I.e. so that [0,0] is at the top left of its bbox, and [1,1] is at the
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* bottom right of its bbox).
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*
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* If the bbox is empty, this will return a singular matrix.
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*
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* @param aFlags One or more of the BBoxFlags values defined below.
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*/
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static gfxMatrix AdjustMatrixForUnits(const gfxMatrix& aMatrix,
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const SVGAnimatedEnumeration* aUnits,
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nsIFrame* aFrame, uint32_t aFlags);
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enum BBoxFlags {
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eBBoxIncludeFill = 1 << 0,
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// Include the geometry of the fill even when the fill does not
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// actually render (e.g. when fill="none" or fill-opacity="0")
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eBBoxIncludeFillGeometry = 1 << 1,
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eBBoxIncludeStroke = 1 << 2,
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// Include the geometry of the stroke even when the stroke does not
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// actually render (e.g. when stroke="none" or stroke-opacity="0")
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eBBoxIncludeStrokeGeometry = 1 << 3,
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eBBoxIncludeMarkers = 1 << 4,
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eBBoxIncludeClipped = 1 << 5,
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// Normally a getBBox call on outer-<svg> should only return the
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// bounds of the elements children. This flag will cause the
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// element's bounds to be returned instead.
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eUseFrameBoundsForOuterSVG = 1 << 6,
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// https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect
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eForGetClientRects = 1 << 7,
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// If the given frame is an HTML element, only include the region of the
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// given frame, instead of all continuations of it, while computing bbox if
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// this flag is set.
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eIncludeOnlyCurrentFrameForNonSVGElement = 1 << 8,
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// This flag is only has an effect when the target is a <use> element.
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// getBBox returns the bounds of the elements children in user space if
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// this flag is set; Otherwise, getBBox returns the union bounds in
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// the coordinate system formed by the <use> element.
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eUseUserSpaceOfUseElement = 1 << 9,
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// For a frame with a clip-path, if this flag is set then the result
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// will not be clipped to the bbox of the content inside the clip-path.
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eDoNotClipToBBoxOfContentInsideClipPath = 1 << 10,
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};
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/**
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* This function in primarily for implementing the SVG DOM function getBBox()
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* and the SVG attribute value 'objectBoundingBox'. However, it has been
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* extended with various extra parameters in order to become more of a
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* general purpose getter of all sorts of bounds that we might need to obtain
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* for SVG elements, or even for other elements that have SVG effects applied
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* to them.
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*
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* @param aFrame The frame of the element for which the bounds are to be
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* obtained.
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* @param aFlags One or more of the BBoxFlags values defined above.
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* @param aToBoundsSpace If not specified the returned rect is in aFrame's
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* element's "user space". A matrix can optionally be pass to specify a
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* transform from aFrame's user space to the bounds space of interest
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* (typically this will be the ancestor SVGOuterSVGFrame, but it could be
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* to any other coordinate space).
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*/
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static gfxRect GetBBox(nsIFrame* aFrame,
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// If the default arg changes, update the handling for
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// ObjectBoundingBoxProperty() in the implementation.
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uint32_t aFlags = eBBoxIncludeFillGeometry,
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const gfxMatrix* aToBoundsSpace = nullptr);
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/*
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* "User space" is the space that the frame's BBox (as calculated by
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* SVGUtils::GetBBox) is in. "Frame space" is the space that has its origin
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* at the top left of the union of the frame's border-box rects over all
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* continuations.
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* This function returns the offset one needs to add to something in frame
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* space in order to get its coordinates in user space.
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*/
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static gfxPoint FrameSpaceInCSSPxToUserSpaceOffset(const nsIFrame* aFrame);
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/**
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* Convert a userSpaceOnUse/objectBoundingBoxUnits rectangle that's specified
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* using four SVGAnimatedLength values into a user unit rectangle in user
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* space.
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*
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* @param aXYWH pointer to 4 consecutive SVGAnimatedLength objects containing
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* the x, y, width and height values in that order
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* @param aBBox the bounding box of the object the rect is relative to;
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* may be null if aUnits is not SVG_UNIT_TYPE_OBJECTBOUNDINGBOX
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* @param aFrame the object in which to interpret user-space units;
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* may be null if aUnits is SVG_UNIT_TYPE_OBJECTBOUNDINGBOX
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*/
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static gfxRect GetRelativeRect(uint16_t aUnits,
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const SVGAnimatedLength* aXYWH,
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const gfxRect& aBBox, nsIFrame* aFrame);
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static gfxRect GetRelativeRect(uint16_t aUnits,
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const SVGAnimatedLength* aXYWH,
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const gfxRect& aBBox,
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const dom::UserSpaceMetrics& aMetrics);
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static bool OuterSVGIsCallingReflowSVG(nsIFrame* aFrame);
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static bool AnyOuterSVGIsCallingReflowSVG(nsIFrame* aFrame);
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/**
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* See https://svgwg.org/svg2-draft/painting.html#NonScalingStroke
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*
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* If the computed value of the 'vector-effect' property on aFrame is
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* 'non-scaling-stroke', then this function will set aUserToOuterSVG to the
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* transform from aFrame's SVG user space to the initial coordinate system
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* established by the viewport of aFrame's outer-<svg>'s (the coordinate
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* system in which the stroke is fixed). If aUserToOuterSVG is set to a
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* non-identity matrix this function returns true, else it returns false.
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*/
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static bool GetNonScalingStrokeTransform(const nsIFrame* aFrame,
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gfxMatrix* aUserToOuterSVG);
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/**
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* Compute the maximum possible device space stroke extents of a path given
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* the path's device space path extents, its stroke style and its ctm.
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*
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* This is a workaround for the lack of suitable cairo API for getting the
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* tight device space stroke extents of a path. This basically gives us the
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* tightest extents that we can guarantee fully enclose the inked stroke
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* without doing the calculations for the actual tight extents. We exploit
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* the fact that cairo does have an API for getting the tight device space
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* fill/path extents.
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*
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* This should die once bug 478152 is fixed.
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*/
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static gfxRect PathExtentsToMaxStrokeExtents(const gfxRect& aPathExtents,
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const nsTextFrame* aFrame,
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const gfxMatrix& aMatrix);
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static gfxRect PathExtentsToMaxStrokeExtents(const gfxRect& aPathExtents,
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const SVGGeometryFrame* aFrame,
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const gfxMatrix& aMatrix);
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/**
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* Convert a floating-point value to a 32-bit integer value, clamping to
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* the range of valid integers.
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*/
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static int32_t ClampToInt(double aVal) {
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return NS_lround(
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std::max(double(INT32_MIN), std::min(double(INT32_MAX), aVal)));
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}
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/**
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* Convert a floating-point value to a 64-bit integer value, clamping to
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* the lowest and highest integers that can be safely compared to a double.
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*/
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static int64_t ClampToInt64(double aVal) {
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return static_cast<int64_t>(
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std::clamp<double>(aVal, INT64_MIN, std::nexttoward(INT64_MAX, 0)));
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}
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static nscolor GetFallbackOrPaintColor(
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const ComputedStyle&, StyleSVGPaint nsStyleSVG::*aFillOrStroke,
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nscolor aDefaultContextFallbackColor);
|
|
|
|
static void MakeFillPatternFor(nsIFrame* aFrame, gfxContext* aContext,
|
|
GeneralPattern* aOutPattern,
|
|
imgDrawingParams& aImgParams,
|
|
SVGContextPaint* aContextPaint = nullptr);
|
|
|
|
static void MakeStrokePatternFor(nsIFrame* aFrame, gfxContext* aContext,
|
|
GeneralPattern* aOutPattern,
|
|
imgDrawingParams& aImgParams,
|
|
SVGContextPaint* aContextPaint = nullptr);
|
|
|
|
static float GetOpacity(const StyleSVGOpacity&, const SVGContextPaint*);
|
|
|
|
/*
|
|
* @return false if there is no stroke
|
|
*/
|
|
static bool HasStroke(const nsIFrame* aFrame,
|
|
const SVGContextPaint* aContextPaint = nullptr);
|
|
|
|
static float GetStrokeWidth(const nsIFrame* aFrame,
|
|
const SVGContextPaint* aContextPaint = nullptr);
|
|
|
|
/*
|
|
* Set up a context for a stroked path (including any dashing that applies).
|
|
*/
|
|
static void SetupStrokeGeometry(nsIFrame* aFrame, gfxContext* aContext,
|
|
SVGContextPaint* aContextPaint = nullptr);
|
|
|
|
/**
|
|
* This function returns a set of bit flags indicating which parts of the
|
|
* element (fill, stroke, bounds) should intercept pointer events. It takes
|
|
* into account the type of element and the value of the 'pointer-events'
|
|
* property on the element.
|
|
*/
|
|
static uint16_t GetGeometryHitTestFlags(const nsIFrame* aFrame);
|
|
|
|
static FillRule ToFillRule(StyleFillRule aFillRule) {
|
|
return aFillRule == StyleFillRule::Evenodd ? FillRule::FILL_EVEN_ODD
|
|
: FillRule::FILL_WINDING;
|
|
}
|
|
|
|
static AntialiasMode ToAntialiasMode(StyleTextRendering aTextRendering) {
|
|
return aTextRendering == StyleTextRendering::Optimizespeed
|
|
? AntialiasMode::NONE
|
|
: AntialiasMode::SUBPIXEL;
|
|
}
|
|
|
|
/**
|
|
* Render a SVG glyph.
|
|
* @param aElement the SVG glyph element to render
|
|
* @param aContext the thebes aContext to draw to
|
|
* @return true if rendering succeeded
|
|
*/
|
|
static void PaintSVGGlyph(Element* aElement, gfxContext* aContext);
|
|
|
|
/**
|
|
* Get the extents of a SVG glyph.
|
|
* @param aElement the SVG glyph element
|
|
* @param aSVGToAppSpace the matrix mapping the SVG glyph space to the
|
|
* target context space
|
|
* @param aResult the result (valid when true is returned)
|
|
* @return true if calculating the extents succeeded
|
|
*/
|
|
static bool GetSVGGlyphExtents(const Element* aElement,
|
|
const gfxMatrix& aSVGToAppSpace,
|
|
gfxRect* aResult);
|
|
|
|
/**
|
|
* Returns the app unit canvas bounds of a userspace rect.
|
|
*
|
|
* @param aToCanvas Transform from userspace to canvas device space.
|
|
*/
|
|
static nsRect ToCanvasBounds(const gfxRect& aUserspaceRect,
|
|
const gfxMatrix& aToCanvas,
|
|
const nsPresContext* presContext);
|
|
|
|
struct MaskUsage {
|
|
bool shouldGenerateMaskLayer;
|
|
bool shouldGenerateClipMaskLayer;
|
|
bool shouldApplyClipPath;
|
|
bool shouldApplyBasicShapeOrPath;
|
|
float opacity;
|
|
|
|
MaskUsage()
|
|
: shouldGenerateMaskLayer(false),
|
|
shouldGenerateClipMaskLayer(false),
|
|
shouldApplyClipPath(false),
|
|
shouldApplyBasicShapeOrPath(false),
|
|
opacity(0.0) {}
|
|
|
|
bool shouldDoSomething() {
|
|
return shouldGenerateMaskLayer || shouldGenerateClipMaskLayer ||
|
|
shouldApplyClipPath || shouldApplyBasicShapeOrPath ||
|
|
opacity != 1.0;
|
|
}
|
|
};
|
|
|
|
static void DetermineMaskUsage(const nsIFrame* aFrame, bool aHandleOpacity,
|
|
MaskUsage& aUsage);
|
|
|
|
static float ComputeOpacity(const nsIFrame* aFrame, bool aHandleOpacity);
|
|
|
|
/**
|
|
* SVG frames expect to paint in SVG user units, which are equal to CSS px
|
|
* units. This method provides a transform matrix to multiply onto a
|
|
* gfxContext's current transform to convert the context's current units from
|
|
* its usual dev pixels to SVG user units/CSS px to keep the SVG code happy.
|
|
*/
|
|
static gfxMatrix GetCSSPxToDevPxMatrix(const nsIFrame* aNonSVGFrame);
|
|
|
|
/**
|
|
* It is a replacement of
|
|
* SVGElement::PrependLocalTransformsTo(eUserSpaceToParent).
|
|
* If no CSS transform is involved, they should behave exactly the same;
|
|
* if there are CSS transforms, this one will take them into account
|
|
* while SVGElement::PrependLocalTransformsTo won't.
|
|
*/
|
|
static gfxMatrix GetTransformMatrixInUserSpace(const nsIFrame* aFrame);
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif // LAYOUT_SVG_SVGUTILS_H_
|