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de2eaede42
bug #9489. Should also definitely fix bug #15916. r=troy
206 lines
6.5 KiB
C++
206 lines
6.5 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All
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* Rights Reserved.
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*
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* Contributor(s):
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*/
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#include "nsGfxCheckboxControlFrame.h"
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#include "nsICheckButton.h"
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#include "nsHTMLAtoms.h"
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#include "nsHTMLParts.h"
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#include "nsFormFrame.h"
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#include "nsIFormControl.h"
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#include "nsIContent.h"
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#include "nsWidgetsCID.h"
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#include "nsIComponentManager.h"
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nsresult
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NS_NewGfxCheckboxControlFrame(nsIPresShell* aPresShell, nsIFrame** aNewFrame)
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{
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NS_PRECONDITION(aNewFrame, "null OUT ptr");
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if (nsnull == aNewFrame) {
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return NS_ERROR_NULL_POINTER;
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}
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nsGfxCheckboxControlFrame* it = new (aPresShell) nsGfxCheckboxControlFrame;
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if (!it) {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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*aNewFrame = it;
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return NS_OK;
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}
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// Initialize GFX-rendered state
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nsGfxCheckboxControlFrame::nsGfxCheckboxControlFrame()
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: mChecked(eOff)
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{
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}
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void
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nsGfxCheckboxControlFrame::PaintCheckBox(nsIPresContext* aPresContext,
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nsIRenderingContext& aRenderingContext,
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const nsRect& aDirtyRect,
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nsFramePaintLayer aWhichLayer)
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{
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aRenderingContext.PushState();
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float p2t;
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aPresContext->GetScaledPixelsToTwips(&p2t);
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const nsStyleSpacing* spacing =
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(const nsStyleSpacing*)mStyleContext->GetStyleData(eStyleStruct_Spacing);
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nsRect checkRect(0,0, mRect.width, mRect.height);
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nsMargin borderPadding;
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spacing->CalcBorderPaddingFor(this, borderPadding);
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checkRect.Deflate(borderPadding);
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const nsStyleColor* color = (const nsStyleColor*)
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mStyleContext->GetStyleData(eStyleStruct_Color);
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aRenderingContext.SetColor(color->mColor);
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if ( IsTristateCheckbox() ) {
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// Get current checked state through content model.
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// XXX this won't work under printing. does that matter???
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CheckState checked = GetCheckboxState();
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switch ( checked ) {
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case eOn:
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nsFormControlHelper::PaintCheckMark(aRenderingContext, p2t, checkRect);
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break;
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case eMixed:
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PaintMixedMark(aRenderingContext, p2t, checkRect);
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break;
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// no special drawing otherwise
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default:
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break;
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} // case of value of checkbox
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} else {
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// Get current checked state through content model.
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// XXX: This is very inefficient, but it is necessary in the case of printing.
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// During printing the Paint is called but the actual state of the checkbox
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// is in a frame in presentation shell 0.
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PRBool checked = PR_FALSE;
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GetCurrentCheckState(&checked);
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if ( checked ) {
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nsFormControlHelper::PaintCheckMark(aRenderingContext, p2t, checkRect);
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}
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}
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PRBool clip;
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aRenderingContext.PopState(clip);
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}
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//
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// PaintMixedMark
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//
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// Like nsFormControlHelper::PaintCheckMark(), but paints the horizontal "mixed"
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// bar inside the box. Only used for tri-state checkboxes.
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//
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void
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nsGfxCheckboxControlFrame::PaintMixedMark ( nsIRenderingContext& aRenderingContext,
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float aPixelsToTwips, const nsRect& aRect)
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{
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const PRUint32 checkpoints = 4;
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const PRUint32 checksize = 6; //This is value is determined by added 2 units to the end
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//of the 7X& pixel rectangle below to provide some white space
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//around the checkmark when it is rendered.
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// Points come from the coordinates on a 7X7 pixels
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// box with 0,0 at the lower left.
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nscoord checkedPolygonDef[] = { 1,2, 5,2, 5,4, 1,4 };
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// Location of the center point of the checkmark
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const PRUint32 centerx = 3;
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const PRUint32 centery = 3;
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nsPoint checkedPolygon[checkpoints];
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PRUint32 defIndex = 0;
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PRUint32 polyIndex = 0;
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// Scale the checkmark based on the smallest dimension
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PRUint32 size = aRect.width / checksize;
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if (aRect.height < aRect.width)
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size = aRect.height / checksize;
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// Center and offset each point in the polygon definition.
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for (defIndex = 0; defIndex < (checkpoints * 2); defIndex++) {
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checkedPolygon[polyIndex].x = nscoord((((checkedPolygonDef[defIndex]) - centerx) * (size)) + (aRect.width / 2) + aRect.x);
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defIndex++;
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checkedPolygon[polyIndex].y = nscoord((((checkedPolygonDef[defIndex]) - centery) * (size)) + (aRect.height / 2) + aRect.y);
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polyIndex++;
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}
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aRenderingContext.FillPolygon(checkedPolygon, checkpoints);
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} // PaintMixedMark
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NS_METHOD
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nsGfxCheckboxControlFrame::Paint(nsIPresContext* aPresContext,
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nsIRenderingContext& aRenderingContext,
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const nsRect& aDirtyRect,
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nsFramePaintLayer aWhichLayer)
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{
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const nsStyleDisplay* disp = (const nsStyleDisplay*)
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mStyleContext->GetStyleData(eStyleStruct_Display);
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if (!disp->mVisible)
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return NS_OK;
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// Paint the background
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Inherited::Paint(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer);
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if (NS_FRAME_PAINT_LAYER_FOREGROUND == aWhichLayer) {
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// Paint the checkmark
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PaintCheckBox(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer);
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}
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return NS_OK;
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}
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nsCheckboxControlFrame::CheckState
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nsGfxCheckboxControlFrame :: GetCheckboxState ( )
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{
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return mChecked;
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}
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void
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nsGfxCheckboxControlFrame :: SetCheckboxState (nsIPresContext* aPresContext,
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nsCheckboxControlFrame::CheckState aValue )
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{
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mChecked = aValue;
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nsFormControlHelper::ForceDrawFrame(aPresContext, this);
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}
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#ifdef DEBUG_rods
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NS_IMETHODIMP
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nsGfxCheckboxControlFrame::Reflow(nsIPresContext* aPresContext,
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nsHTMLReflowMetrics& aDesiredSize,
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const nsHTMLReflowState& aReflowState,
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nsReflowStatus& aStatus)
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{
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nsresult rv = nsNativeFormControlFrame::Reflow(aPresContext, aDesiredSize, aReflowState, aStatus);
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COMPARE_QUIRK_SIZE("nsGfxCheckboxControlFrame", 13, 13)
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return rv;
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}
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#endif
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