gecko-dev/layout/painting/nsDisplayList.cpp
Boris Chiou a47dc39197 Bug 1526850 - Part 3: Use DisplayItemType as the input of AddTransitionsAndAnimationsToLayer. r=hiro
Transform display item may have multiple properties, so it's better to
use display item type as the input.

Also, factor some code out of AddAnimationsForProperty, so we can easier
to extend this for multiple properties.

We will pass a list of layers::Animation to the compositor thread. In
this list, the animations belonging to the same property are grouped together,
so we can easily separate the animations by property and sample the animations
for each property on the compositor thread. (Will do this in Bug 1425837.)

Depends on D19628

Differential Revision: https://phabricator.services.mozilla.com/D19629

--HG--
extra : moz-landing-system : lando
2019-03-01 21:13:05 +00:00

9839 lines
364 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
/*
* structures that represent things to be painted (ordered in z-order),
* used during painting and hit testing
*/
#include "nsDisplayList.h"
#include <stdint.h>
#include <algorithm>
#include <limits>
#include "gfxContext.h"
#include "gfxUtils.h"
#include "mozilla/dom/TabChild.h"
#include "mozilla/dom/HTMLCanvasElement.h"
#include "mozilla/dom/KeyframeEffect.h"
#include "mozilla/dom/Selection.h"
#include "mozilla/dom/ServiceWorkerRegistrar.h"
#include "mozilla/dom/ServiceWorkerRegistration.h"
#include "mozilla/dom/SVGElement.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/layers/PLayerTransaction.h"
#include "mozilla/ShapeUtils.h"
#include "nsCSSRendering.h"
#include "nsCSSRenderingGradients.h"
#include "nsISelectionController.h"
#include "nsIPresShell.h"
#include "nsRegion.h"
#include "nsStyleStructInlines.h"
#include "nsStyleTransformMatrix.h"
#include "nsTransitionManager.h"
#include "gfxMatrix.h"
#include "gfxPrefs.h"
#include "nsSVGIntegrationUtils.h"
#include "nsSVGUtils.h"
#include "nsLayoutUtils.h"
#include "nsIScrollableFrame.h"
#include "nsIFrameInlines.h"
#include "nsStyleConsts.h"
#include "BorderConsts.h"
#include "LayerTreeInvalidation.h"
#include "mozilla/MathAlgorithms.h"
#include "imgIContainer.h"
#include "BasicLayers.h"
#include "nsBoxFrame.h"
#include "nsImageFrame.h"
#include "nsSubDocumentFrame.h"
#include "SVGObserverUtils.h"
#include "nsSVGClipPathFrame.h"
#include "GeckoProfiler.h"
#include "nsViewManager.h"
#include "ImageLayers.h"
#include "ImageContainer.h"
#include "nsCanvasFrame.h"
#include "StickyScrollContainer.h"
#include "mozilla/AnimationPerformanceWarning.h"
#include "mozilla/AnimationUtils.h"
#include "mozilla/AutoRestore.h"
#include "mozilla/EffectCompositor.h"
#include "mozilla/EffectSet.h"
#include "mozilla/EventStates.h"
#include "mozilla/HashTable.h"
#include "mozilla/LookAndFeel.h"
#include "mozilla/OperatorNewExtensions.h"
#include "mozilla/PendingAnimationTracker.h"
#include "mozilla/Preferences.h"
#include "mozilla/StyleAnimationValue.h"
#include "mozilla/ServoBindings.h"
#include "mozilla/Telemetry.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/Unused.h"
#include "mozilla/ViewportFrame.h"
#include "mozilla/gfx/gfxVars.h"
#include "ActiveLayerTracker.h"
#include "nsPrintfCString.h"
#include "UnitTransforms.h"
#include "LayersLogging.h"
#include "FrameLayerBuilder.h"
#include "mozilla/EventStateManager.h"
#include "nsCaret.h"
#include "nsDOMTokenList.h"
#include "nsCSSProps.h"
#include "nsSVGMaskFrame.h"
#include "nsTableCellFrame.h"
#include "nsTableColFrame.h"
#include "nsTextFrame.h"
#include "nsSliderFrame.h"
#include "ClientLayerManager.h"
#include "mozilla/layers/RenderRootStateManager.h"
#include "mozilla/layers/StackingContextHelper.h"
#include "mozilla/layers/WebRenderBridgeChild.h"
#include "mozilla/layers/WebRenderLayerManager.h"
#include "mozilla/layers/WebRenderMessages.h"
#include "mozilla/layers/WebRenderScrollData.h"
using namespace mozilla;
using namespace mozilla::layers;
using namespace mozilla::dom;
using namespace mozilla::layout;
using namespace mozilla::gfx;
typedef ScrollableLayerGuid::ViewID ViewID;
typedef nsStyleTransformMatrix::TransformReferenceBox TransformReferenceBox;
#ifdef DEBUG
static bool SpammyLayoutWarningsEnabled() {
static bool sValue = false;
static bool sValueInitialized = false;
if (!sValueInitialized) {
Preferences::GetBool("layout.spammy_warnings.enabled", &sValue);
sValueInitialized = true;
}
return sValue;
}
#endif
#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
void AssertUniqueItem(nsDisplayItem* aItem) {
nsIFrame::DisplayItemArray* items =
aItem->Frame()->GetProperty(nsIFrame::DisplayItems());
if (!items) {
return;
}
for (nsDisplayItem* i : *items) {
if (i != aItem && !i->HasDeletedFrame() && i->Frame() == aItem->Frame() &&
i->GetPerFrameKey() == aItem->GetPerFrameKey()) {
if (i->mPreProcessedItem) {
continue;
}
MOZ_DIAGNOSTIC_ASSERT(false, "Duplicate display item!");
}
}
}
#endif
/* static */
bool ActiveScrolledRoot::IsAncestor(const ActiveScrolledRoot* aAncestor,
const ActiveScrolledRoot* aDescendant) {
if (!aAncestor) {
// nullptr is the root
return true;
}
if (Depth(aAncestor) > Depth(aDescendant)) {
return false;
}
const ActiveScrolledRoot* asr = aDescendant;
while (asr) {
if (asr == aAncestor) {
return true;
}
asr = asr->mParent;
}
return false;
}
/* static */
nsCString ActiveScrolledRoot::ToString(
const ActiveScrolledRoot* aActiveScrolledRoot) {
nsAutoCString str;
for (auto* asr = aActiveScrolledRoot; asr; asr = asr->mParent) {
str.AppendPrintf("<0x%p>", asr->mScrollableFrame);
if (asr->mParent) {
str.AppendLiteral(", ");
}
}
return std::move(str);
}
static inline CSSAngle MakeCSSAngle(const nsCSSValue& aValue) {
return CSSAngle(aValue.GetAngleValue(), aValue.GetUnit());
}
static void AddTransformFunctions(
const nsCSSValueList* aList, mozilla::ComputedStyle* aStyle,
nsPresContext* aPresContext, TransformReferenceBox& aRefBox,
InfallibleTArray<TransformFunction>& aFunctions) {
if (aList->mValue.GetUnit() == eCSSUnit_None) {
return;
}
for (const nsCSSValueList* curr = aList; curr; curr = curr->mNext) {
const nsCSSValue& currElem = curr->mValue;
NS_ASSERTION(currElem.GetUnit() == eCSSUnit_Function,
"Stream should consist solely of functions!");
nsCSSValue::Array* array = currElem.GetArrayValue();
switch (nsStyleTransformMatrix::TransformFunctionOf(array)) {
case eCSSKeyword_rotatex: {
CSSAngle theta = MakeCSSAngle(array->Item(1));
aFunctions.AppendElement(RotationX(theta));
break;
}
case eCSSKeyword_rotatey: {
CSSAngle theta = MakeCSSAngle(array->Item(1));
aFunctions.AppendElement(RotationY(theta));
break;
}
case eCSSKeyword_rotatez: {
CSSAngle theta = MakeCSSAngle(array->Item(1));
aFunctions.AppendElement(RotationZ(theta));
break;
}
case eCSSKeyword_rotate: {
CSSAngle theta = MakeCSSAngle(array->Item(1));
aFunctions.AppendElement(Rotation(theta));
break;
}
case eCSSKeyword_rotate3d: {
double x = array->Item(1).GetFloatValue();
double y = array->Item(2).GetFloatValue();
double z = array->Item(3).GetFloatValue();
CSSAngle theta = MakeCSSAngle(array->Item(4));
aFunctions.AppendElement(Rotation3D(x, y, z, theta));
break;
}
case eCSSKeyword_scalex: {
double x = array->Item(1).GetFloatValue();
aFunctions.AppendElement(Scale(x, 1, 1));
break;
}
case eCSSKeyword_scaley: {
double y = array->Item(1).GetFloatValue();
aFunctions.AppendElement(Scale(1, y, 1));
break;
}
case eCSSKeyword_scalez: {
double z = array->Item(1).GetFloatValue();
aFunctions.AppendElement(Scale(1, 1, z));
break;
}
case eCSSKeyword_scale: {
double x = array->Item(1).GetFloatValue();
// scale(x) is shorthand for scale(x, x);
double y = array->Count() == 2 ? x : array->Item(2).GetFloatValue();
aFunctions.AppendElement(Scale(x, y, 1));
break;
}
case eCSSKeyword_scale3d: {
double x = array->Item(1).GetFloatValue();
double y = array->Item(2).GetFloatValue();
double z = array->Item(3).GetFloatValue();
aFunctions.AppendElement(Scale(x, y, z));
break;
}
case eCSSKeyword_translatex: {
double x = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(1), &aRefBox, &TransformReferenceBox::Width);
aFunctions.AppendElement(Translation(x, 0, 0));
break;
}
case eCSSKeyword_translatey: {
double y = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(1), &aRefBox, &TransformReferenceBox::Height);
aFunctions.AppendElement(Translation(0, y, 0));
break;
}
case eCSSKeyword_translatez: {
double z = nsStyleTransformMatrix::ProcessTranslatePart(array->Item(1),
nullptr);
aFunctions.AppendElement(Translation(0, 0, z));
break;
}
case eCSSKeyword_translate: {
double x = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(1), &aRefBox, &TransformReferenceBox::Width);
// translate(x) is shorthand for translate(x, 0)
double y = 0;
if (array->Count() == 3) {
y = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(2), &aRefBox, &TransformReferenceBox::Height);
}
aFunctions.AppendElement(Translation(x, y, 0));
break;
}
case eCSSKeyword_translate3d: {
double x = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(1), &aRefBox, &TransformReferenceBox::Width);
double y = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(2), &aRefBox, &TransformReferenceBox::Height);
double z = nsStyleTransformMatrix::ProcessTranslatePart(array->Item(3),
nullptr);
aFunctions.AppendElement(Translation(x, y, z));
break;
}
case eCSSKeyword_skewx: {
CSSAngle x = MakeCSSAngle(array->Item(1));
aFunctions.AppendElement(SkewX(x));
break;
}
case eCSSKeyword_skewy: {
CSSAngle y = MakeCSSAngle(array->Item(1));
aFunctions.AppendElement(SkewY(y));
break;
}
case eCSSKeyword_skew: {
CSSAngle x = MakeCSSAngle(array->Item(1));
// skew(x) is shorthand for skew(x, 0)
CSSAngle y(0.0f, eCSSUnit_Degree);
if (array->Count() == 3) {
y = MakeCSSAngle(array->Item(2));
}
aFunctions.AppendElement(Skew(x, y));
break;
}
case eCSSKeyword_matrix: {
gfx::Matrix4x4 matrix;
matrix._11 = array->Item(1).GetFloatValue();
matrix._12 = array->Item(2).GetFloatValue();
matrix._13 = 0;
matrix._14 = 0;
matrix._21 = array->Item(3).GetFloatValue();
matrix._22 = array->Item(4).GetFloatValue();
matrix._23 = 0;
matrix._24 = 0;
matrix._31 = 0;
matrix._32 = 0;
matrix._33 = 1;
matrix._34 = 0;
matrix._41 = ProcessTranslatePart(array->Item(5), &aRefBox,
&TransformReferenceBox::Width);
matrix._42 = ProcessTranslatePart(array->Item(6), &aRefBox,
&TransformReferenceBox::Height);
matrix._43 = 0;
matrix._44 = 1;
aFunctions.AppendElement(TransformMatrix(matrix));
break;
}
case eCSSKeyword_matrix3d: {
gfx::Matrix4x4 matrix;
matrix._11 = array->Item(1).GetFloatValue();
matrix._12 = array->Item(2).GetFloatValue();
matrix._13 = array->Item(3).GetFloatValue();
matrix._14 = array->Item(4).GetFloatValue();
matrix._21 = array->Item(5).GetFloatValue();
matrix._22 = array->Item(6).GetFloatValue();
matrix._23 = array->Item(7).GetFloatValue();
matrix._24 = array->Item(8).GetFloatValue();
matrix._31 = array->Item(9).GetFloatValue();
matrix._32 = array->Item(10).GetFloatValue();
matrix._33 = array->Item(11).GetFloatValue();
matrix._34 = array->Item(12).GetFloatValue();
matrix._41 = ProcessTranslatePart(array->Item(13), &aRefBox,
&TransformReferenceBox::Width);
matrix._42 = ProcessTranslatePart(array->Item(14), &aRefBox,
&TransformReferenceBox::Height);
matrix._43 = ProcessTranslatePart(array->Item(15), &aRefBox, nullptr);
matrix._44 = array->Item(16).GetFloatValue();
aFunctions.AppendElement(TransformMatrix(matrix));
break;
}
case eCSSKeyword_interpolatematrix: {
Matrix4x4 matrix;
nsStyleTransformMatrix::ProcessInterpolateMatrix(matrix, array,
aRefBox);
aFunctions.AppendElement(TransformMatrix(matrix));
break;
}
case eCSSKeyword_accumulatematrix: {
Matrix4x4 matrix;
nsStyleTransformMatrix::ProcessAccumulateMatrix(matrix, array, aRefBox);
aFunctions.AppendElement(TransformMatrix(matrix));
break;
}
case eCSSKeyword_perspective: {
aFunctions.AppendElement(Perspective(array->Item(1).GetFloatValue()));
break;
}
default:
NS_ERROR("Function not handled yet!");
}
}
}
static void AddTransformFunctions(const nsCSSValueSharedList* aList,
const nsIFrame* aFrame,
TransformReferenceBox& aRefBox,
layers::Animatable& aAnimatable) {
MOZ_ASSERT(aList->mHead);
AddTransformFunctions(aList->mHead, aFrame->Style(), aFrame->PresContext(),
aRefBox, aAnimatable.get_ArrayOfTransformFunction());
}
static TimingFunction ToTimingFunction(
const Maybe<ComputedTimingFunction>& aCTF) {
if (aCTF.isNothing()) {
return TimingFunction(null_t());
}
if (aCTF->HasSpline()) {
const SMILKeySpline* spline = aCTF->GetFunction();
return TimingFunction(CubicBezierFunction(spline->X1(), spline->Y1(),
spline->X2(), spline->Y2()));
}
return TimingFunction(StepFunction(
aCTF->GetSteps().mSteps, static_cast<uint8_t>(aCTF->GetSteps().mPos)));
}
static void SetAnimatable(nsCSSPropertyID aProperty,
const AnimationValue& aAnimationValue,
nsIFrame* aFrame, TransformReferenceBox& aRefBox,
layers::Animatable& aAnimatable) {
MOZ_ASSERT(aFrame);
if (aAnimationValue.IsNull()) {
aAnimatable = null_t();
return;
}
switch (aProperty) {
case eCSSProperty_background_color: {
// We don't support color animation on the compositor yet so that we can
// resolve currentColor at this moment.
nscolor foreground;
if (aFrame->Style()->RelevantLinkVisited()) {
if (ComputedStyle* styleIfVisited =
aFrame->Style()->GetStyleIfVisited()) {
foreground = styleIfVisited->StyleColor()->mColor;
} else {
foreground = aFrame->Style()->StyleColor()->mColor;
}
} else {
foreground = aFrame->Style()->StyleColor()->mColor;
}
aAnimatable = aAnimationValue.GetColor(foreground);
break;
}
case eCSSProperty_opacity:
aAnimatable = aAnimationValue.GetOpacity();
break;
case eCSSProperty_transform: {
aAnimatable = InfallibleTArray<TransformFunction>();
MOZ_ASSERT(aAnimationValue.mServo);
RefPtr<nsCSSValueSharedList> list;
Servo_AnimationValue_GetTransform(aAnimationValue.mServo, &list);
AddTransformFunctions(list, aFrame, aRefBox, aAnimatable);
break;
}
default:
MOZ_ASSERT_UNREACHABLE("Unsupported property");
}
}
enum class Send {
NextTransaction,
Immediate,
};
static void AddAnimationForProperty(nsIFrame* aFrame,
const AnimationProperty& aProperty,
dom::Animation* aAnimation,
const AnimationData& aData, Send aSendFlag,
AnimationInfo& aAnimationInfo) {
MOZ_ASSERT(aAnimation->GetEffect(),
"Should not be adding an animation without an effect");
MOZ_ASSERT(!aAnimation->GetCurrentOrPendingStartTime().IsNull() ||
!aAnimation->IsPlaying() ||
(aAnimation->GetTimeline() &&
aAnimation->GetTimeline()->TracksWallclockTime()),
"If the animation has an unresolved start time it should either"
" be static (so we don't need a start time) or else have a"
" timeline capable of converting TimeStamps (so we can calculate"
" one later");
layers::Animation* animation =
(aSendFlag == Send::NextTransaction)
? aAnimationInfo.AddAnimationForNextTransaction()
: aAnimationInfo.AddAnimation();
const TimingParams& timing = aAnimation->GetEffect()->SpecifiedTiming();
// If we are starting a new transition that replaces an existing transition
// running on the compositor, it is possible that the animation on the
// compositor will have advanced ahead of the main thread. If we use as
// the starting point of the new transition, the current value of the
// replaced transition as calculated on the main thread using the refresh
// driver time, the new transition will jump when it starts. Instead, we
// re-calculate the starting point of the new transition by applying the
// current TimeStamp to the parameters of the replaced transition.
//
// We need to do this here, rather than when we generate the new transition,
// since after generating the new transition other requestAnimationFrame
// callbacks may run that introduce further lag between the main thread and
// the compositor.
if (aAnimation->AsCSSTransition() && aAnimation->GetEffect() &&
aAnimation->GetEffect()->AsTransition()) {
// We update startValue from the replaced transition only if the effect is
// an ElementPropertyTransition.
aAnimation->GetEffect()
->AsTransition()
->UpdateStartValueFromReplacedTransition();
}
animation->originTime() =
!aAnimation->GetTimeline()
? TimeStamp()
: aAnimation->GetTimeline()->ToTimeStamp(TimeDuration());
Nullable<TimeDuration> startTime = aAnimation->GetCurrentOrPendingStartTime();
if (startTime.IsNull()) {
animation->startTime() = null_t();
} else {
animation->startTime() = startTime.Value();
}
animation->holdTime() = aAnimation->GetCurrentTimeAsDuration().Value();
const ComputedTiming computedTiming =
aAnimation->GetEffect()->GetComputedTiming();
animation->delay() = timing.Delay();
animation->endDelay() = timing.EndDelay();
animation->duration() = computedTiming.mDuration;
animation->iterations() = computedTiming.mIterations;
animation->iterationStart() = computedTiming.mIterationStart;
animation->direction() = static_cast<uint8_t>(timing.Direction());
animation->fillMode() = static_cast<uint8_t>(computedTiming.mFill);
animation->property() = aProperty.mProperty;
animation->playbackRate() = aAnimation->CurrentOrPendingPlaybackRate();
animation->previousPlaybackRate() =
aAnimation->HasPendingPlaybackRate()
? aAnimation->PlaybackRate()
: std::numeric_limits<float>::quiet_NaN();
animation->data() = aData;
animation->easingFunction() = ToTimingFunction(timing.TimingFunction());
animation->iterationComposite() = static_cast<uint8_t>(
aAnimation->GetEffect()->AsKeyframeEffect()->IterationComposite());
animation->isNotPlaying() = !aAnimation->IsPlaying();
TransformReferenceBox refBox(aFrame);
// If the animation is additive or accumulates, we need to pass its base value
// to the compositor.
AnimationValue baseStyle =
aAnimation->GetEffect()->AsKeyframeEffect()->BaseStyle(
aProperty.mProperty);
if (!baseStyle.IsNull()) {
SetAnimatable(aProperty.mProperty, baseStyle, aFrame, refBox,
animation->baseStyle());
} else {
animation->baseStyle() = null_t();
}
for (uint32_t segIdx = 0; segIdx < aProperty.mSegments.Length(); segIdx++) {
const AnimationPropertySegment& segment = aProperty.mSegments[segIdx];
AnimationSegment* animSegment = animation->segments().AppendElement();
SetAnimatable(aProperty.mProperty, segment.mFromValue, aFrame, refBox,
animSegment->startState());
SetAnimatable(aProperty.mProperty, segment.mToValue, aFrame, refBox,
animSegment->endState());
animSegment->startPortion() = segment.mFromKey;
animSegment->endPortion() = segment.mToKey;
animSegment->startComposite() =
static_cast<uint8_t>(segment.mFromComposite);
animSegment->endComposite() = static_cast<uint8_t>(segment.mToComposite);
animSegment->sampleFn() = ToTimingFunction(segment.mTimingFunction);
}
}
// Let's use an example to explain this function:
//
// We have 4 playing animations (without any !important rule or transition):
// Animation A: [ transform, rotate ].
// Animation B: [ rotate, scale ].
// Animation C: [ transform, margin-left ].
// Animation D: [ opacity, margin-left ].
//
// Normally, GetAnimationsForCompositor(|transform-like properties|) returns:
// [ Animation A, Animation B, Animation C ], which is the first argument of
// this function.
//
// In this function, we want to re-organize the list as (Note: don't care
// the order of properties):
// [
// { rotate: [ Animation A, Animation B ] },
// { scale: [ Animation B ] },
// { transform: [ Animation A, Animation C ] },
// ]
//
// Therefore, AddAnimationsForProperty() will append each animation property
// into AnimationInfo, as a final list of layers::Animation:
// [
// { rotate: Animation A },
// { rotate: Animation B },
// { scale: Animation B },
// { transform: Animation A },
// { transform: Animation C },
// ]
//
// And then, for each transaction, we send this list to the compositor thread.
static HashMap<nsCSSPropertyID, nsTArray<RefPtr<dom::Animation>>>
GroupAnimationsByProperty(const nsTArray<RefPtr<dom::Animation>>& aAnimations,
const nsCSSPropertyIDSet& aPropertySet) {
HashMap<nsCSSPropertyID, nsTArray<RefPtr<dom::Animation>>> groupedAnims;
for (const RefPtr<dom::Animation>& anim : aAnimations) {
const KeyframeEffect* effect = anim->GetEffect()->AsKeyframeEffect();
MOZ_ASSERT(effect);
for (const AnimationProperty& property : effect->Properties()) {
if (!aPropertySet.HasProperty(property.mProperty)) {
continue;
}
auto animsForPropertyPtr = groupedAnims.lookupForAdd(property.mProperty);
if (!animsForPropertyPtr) {
DebugOnly<bool> rv =
groupedAnims.add(animsForPropertyPtr, property.mProperty,
nsTArray<RefPtr<dom::Animation>>());
MOZ_ASSERT(rv, "Should have enough memory");
}
animsForPropertyPtr->value().AppendElement(anim);
}
}
return groupedAnims;
}
static void AddAnimationsForProperty(
nsIFrame* aFrame, const EffectSet* aEffects,
const nsTArray<RefPtr<dom::Animation>>& aCompositorAnimations,
const AnimationData& aData, nsCSSPropertyID aProperty, Send aSendFlag,
AnimationInfo& aAnimationInfo) {
// Add from first to last (since last overrides)
for (dom::Animation* anim : aCompositorAnimations) {
if (!anim->IsRelevant()) {
continue;
}
dom::KeyframeEffect* keyframeEffect =
anim->GetEffect() ? anim->GetEffect()->AsKeyframeEffect() : nullptr;
MOZ_ASSERT(keyframeEffect,
"A playing animation should have a keyframe effect");
const AnimationProperty* property =
keyframeEffect->GetEffectiveAnimationOfProperty(aProperty, *aEffects);
if (!property) {
continue;
}
// Note that if the property is overridden by !important rules,
// GetEffectiveAnimationOfProperty returns null instead.
// This is what we want, since if we have animations overridden by
// !important rules, we don't want to send them to the compositor.
MOZ_ASSERT(
anim->CascadeLevel() != EffectCompositor::CascadeLevel::Animations ||
!aEffects->PropertiesWithImportantRules().HasProperty(aProperty),
"GetEffectiveAnimationOfProperty already tested the property "
"is not overridden by !important rules");
// Don't add animations that are pending if their timeline does not
// track wallclock time. This is because any pending animations on layers
// will have their start time updated with the current wallclock time.
// If we can't convert that wallclock time back to an equivalent timeline
// time, we won't be able to update the content animation and it will end
// up being out of sync with the layer animation.
//
// Currently this only happens when the timeline is driven by a refresh
// driver under test control. In this case, the next time the refresh
// driver is advanced it will trigger any pending animations.
if (anim->Pending() &&
(anim->GetTimeline() && !anim->GetTimeline()->TracksWallclockTime())) {
continue;
}
AddAnimationForProperty(aFrame, *property, anim, aData, aSendFlag,
aAnimationInfo);
keyframeEffect->SetIsRunningOnCompositor(aProperty, true);
}
}
static AnimationData CreateAnimationData(nsIFrame* aFrame, nsDisplayItem* aItem,
DisplayItemType aType,
layers::LayersBackend aLayersBackend) {
if (aType != DisplayItemType::TYPE_TRANSFORM) {
return AnimationData(null_t());
}
// XXX Performance here isn't ideal for SVG. We'd prefer to avoid resolving
// the dimensions of refBox. That said, we only get here if there are CSS
// animations or transitions on this element, and that is likely to be a
// lot rarer than transforms on SVG (the frequency of which drives the need
// for TransformReferenceBox).
TransformReferenceBox refBox(aFrame);
nsRect bounds(0, 0, refBox.Width(), refBox.Height());
// all data passed directly to the compositor should be in dev pixels
int32_t devPixelsToAppUnits = aFrame->PresContext()->AppUnitsPerDevPixel();
float scale = devPixelsToAppUnits;
Point3D offsetToTransformOrigin =
nsDisplayTransform::GetDeltaToTransformOrigin(aFrame, scale, &bounds);
nsPoint origin;
float scaleX = 1.0f;
float scaleY = 1.0f;
bool hasPerspectiveParent = false;
if (aLayersBackend == layers::LayersBackend::LAYERS_WR) {
// leave origin empty, because we are sending it separately on the
// stacking context that we are pushing to WR, and WR will automatically
// include it when picking up the animated transform values
} else if (aItem) {
// This branch is for display items to leverage the cache of
// nsDisplayListBuilder.
origin = aItem->ToReferenceFrame();
} else {
// This branch is running for restyling.
// Animations are animated at the coordination of the reference
// frame outside, not the given frame itself. The given frame
// is also reference frame too, so the parent's reference frame
// are used.
nsIFrame* referenceFrame = nsLayoutUtils::GetReferenceFrame(
nsLayoutUtils::GetCrossDocParentFrame(aFrame));
origin = aFrame->GetOffsetToCrossDoc(referenceFrame);
}
return AnimationData(TransformData(origin, offsetToTransformOrigin, bounds,
devPixelsToAppUnits, scaleX, scaleY,
hasPerspectiveParent));
}
static void AddAnimationsForDisplayItem(nsIFrame* aFrame,
nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem,
DisplayItemType aType, Send aSendFlag,
layers::LayersBackend aLayersBackend,
AnimationInfo& aAnimationInfo) {
if (aSendFlag == Send::NextTransaction) {
aAnimationInfo.ClearAnimationsForNextTransaction();
} else {
aAnimationInfo.ClearAnimations();
}
nsIFrame* styleFrame = nsLayoutUtils::GetStyleFrame(aFrame);
if (!styleFrame) {
return;
}
// Update the animation generation on the layer. We need to do this before
// any early returns since even if we don't add any animations to the
// layer, we still need to mark it as up-to-date with regards to animations.
// Otherwise, in RestyleManager we'll notice the discrepancy between the
// animation generation numbers and update the layer indefinitely.
// Note that EffectSet::GetEffectSet expects to work with the style frame
// instead of the primary frame.
EffectSet* effects = EffectSet::GetEffectSet(styleFrame);
uint64_t animationGeneration =
effects ? effects->GetAnimationGeneration() : 0;
aAnimationInfo.SetAnimationGeneration(animationGeneration);
EffectCompositor::ClearIsRunningOnCompositor(styleFrame, aType);
const nsCSSPropertyIDSet& propertySet =
LayerAnimationInfo::GetCSSPropertiesFor(aType);
const nsTArray<RefPtr<dom::Animation>> matchedAnimations =
EffectCompositor::GetAnimationsForCompositor(styleFrame, propertySet);
if (matchedAnimations.IsEmpty()) {
return;
}
// If the frame is not prerendered, bail out.
// Do this check only during layer construction; during updating the
// caller is required to check it appropriately.
if (aItem && !aItem->CanUseAsyncAnimations(aBuilder)) {
// EffectCompositor needs to know that we refused to run this animation
// asynchronously so that it will not throttle the main thread
// animation.
aFrame->SetProperty(nsIFrame::RefusedAsyncAnimationProperty(), true);
return;
}
const AnimationData data =
CreateAnimationData(aFrame, aItem, aType, aLayersBackend);
const HashMap<nsCSSPropertyID, nsTArray<RefPtr<dom::Animation>>>
compositorAnimations =
GroupAnimationsByProperty(matchedAnimations, propertySet);
for (auto iter = compositorAnimations.iter(); !iter.done(); iter.next()) {
AddAnimationsForProperty(aFrame, effects, iter.get().value(), data,
iter.get().key(), aSendFlag, aAnimationInfo);
}
}
static uint64_t AddAnimationsForWebRender(
nsDisplayItem* aItem, mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
RefPtr<WebRenderAnimationData> animationData =
aManager->CommandBuilder()
.CreateOrRecycleWebRenderUserData<WebRenderAnimationData>(aItem);
AnimationInfo& animationInfo = animationData->GetAnimationInfo();
AddAnimationsForDisplayItem(aItem->Frame(), aDisplayListBuilder, aItem,
aItem->GetType(), Send::Immediate,
layers::LayersBackend::LAYERS_WR, animationInfo);
animationInfo.StartPendingAnimations(
aManager->LayerManager()->GetAnimationReadyTime());
// Note that animationsId can be 0 (uninitialized in AnimationInfo) if there
// are no active animations.
uint64_t animationsId = animationInfo.GetCompositorAnimationsId();
if (!animationInfo.GetAnimations().IsEmpty()) {
OpAddCompositorAnimations anim(
CompositorAnimations(animationInfo.GetAnimations(), animationsId));
aManager->WrBridge()->AddWebRenderParentCommand(anim);
aManager->AddActiveCompositorAnimationId(animationsId);
} else if (animationsId) {
aManager->AddCompositorAnimationsIdForDiscard(animationsId);
animationsId = 0;
}
return animationsId;
}
static bool GenerateAndPushTextMask(nsIFrame* aFrame, gfxContext* aContext,
const nsRect& aFillRect,
nsDisplayListBuilder* aBuilder) {
if (aBuilder->IsForGenerateGlyphMask()) {
return false;
}
// The main function of enabling background-clip:text property value.
// When a nsDisplayBackgroundImage detects "text" bg-clip style, it will call
// this function to
// 1. Generate a mask by all descendant text frames
// 2. Push the generated mask into aContext.
gfxContext* sourceCtx = aContext;
LayoutDeviceRect bounds = LayoutDeviceRect::FromAppUnits(
aFillRect, aFrame->PresContext()->AppUnitsPerDevPixel());
// Evaluate required surface size.
IntRect drawRect =
RoundedOut(ToRect(sourceCtx->GetClipExtents(gfxContext::eDeviceSpace)));
Matrix currentMatrix = sourceCtx->CurrentMatrix();
Matrix maskTransform =
currentMatrix * Matrix::Translation(-drawRect.x, -drawRect.y);
maskTransform.Invert();
// Create a mask surface.
RefPtr<DrawTarget> sourceTarget = sourceCtx->GetDrawTarget();
if (!sourceTarget->CanCreateSimilarDrawTarget(drawRect.Size(),
SurfaceFormat::A8)) {
return false;
}
RefPtr<DrawTarget> maskDT = sourceTarget->CreateClippedDrawTarget(
drawRect.Size(), maskTransform * currentMatrix, SurfaceFormat::A8);
if (!maskDT || !maskDT->IsValid()) {
return false;
}
RefPtr<gfxContext> maskCtx =
gfxContext::CreatePreservingTransformOrNull(maskDT);
MOZ_ASSERT(maskCtx);
maskCtx->SetMatrix(Matrix::Translation(bounds.TopLeft().ToUnknownPoint()) *
currentMatrix * Matrix::Translation(-drawRect.TopLeft()));
// Shade text shape into mask A8 surface.
nsLayoutUtils::PaintFrame(
maskCtx, aFrame, nsRect(nsPoint(0, 0), aFrame->GetSize()),
NS_RGB(255, 255, 255), nsDisplayListBuilderMode::GENERATE_GLYPH);
// Push the generated mask into aContext, so that the caller can pop and
// blend with it.
RefPtr<SourceSurface> maskSurface = maskDT->Snapshot();
sourceCtx->PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, 1.0,
maskSurface, maskTransform);
return true;
}
/* static */
void nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(
Layer* aLayer, nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem,
nsIFrame* aFrame, DisplayItemType aType) {
// This function can be called in two ways: from
// nsDisplay*::BuildLayer while constructing a layer (with all
// pointers non-null), or from RestyleManager's handling of
// UpdateOpacityLayer/UpdateTransformLayer hints.
MOZ_ASSERT(!aBuilder == !aItem,
"should only be called in two configurations, with both "
"aBuilder and aItem, or with neither");
MOZ_ASSERT(!aItem || aFrame == aItem->Frame(), "frame mismatch");
// Only send animations to a layer that is actually using
// off-main-thread compositing.
LayersBackend backend = aLayer->Manager()->GetBackendType();
if (!(backend == layers::LayersBackend::LAYERS_CLIENT ||
backend == layers::LayersBackend::LAYERS_WR)) {
return;
}
Send sendFlag = !aBuilder ? Send::NextTransaction : Send::Immediate;
AnimationInfo& animationInfo = aLayer->GetAnimationInfo();
AddAnimationsForDisplayItem(aFrame, aBuilder, aItem, aType, sendFlag,
layers::LayersBackend::LAYERS_CLIENT,
animationInfo);
animationInfo.TransferMutatedFlagToLayer(aLayer);
}
nsDisplayItem* nsDisplayListBuilder::MergeItems(
nsTArray<nsDisplayItem*>& aMergedItems) {
// For merging, we create a temporary item by cloning the last item of the
// mergeable items list. This ensures that the temporary item will have the
// correct frame and bounds.
nsDisplayItem* merged = nullptr;
for (nsDisplayItem* item : Reversed(aMergedItems)) {
MOZ_ASSERT(item);
if (!merged) {
// Create the temporary item.
merged = item->Clone(this);
MOZ_ASSERT(merged);
AddTemporaryItem(merged);
} else {
// Merge the item properties (frame/bounds/etc) with the previously
// created temporary item.
MOZ_ASSERT(merged->CanMerge(item));
merged->Merge(item);
}
// Create nsDisplayWrapList that points to the internal display list of the
// item we are merging. This nsDisplayWrapList is added to the display list
// of the temporary item.
merged->MergeDisplayListFromItem(this, item);
}
return merged;
}
void nsDisplayListBuilder::AutoCurrentActiveScrolledRootSetter::
SetCurrentActiveScrolledRoot(
const ActiveScrolledRoot* aActiveScrolledRoot) {
MOZ_ASSERT(!mUsed);
// Set the builder's mCurrentActiveScrolledRoot.
mBuilder->mCurrentActiveScrolledRoot = aActiveScrolledRoot;
// We also need to adjust the builder's mCurrentContainerASR.
// mCurrentContainerASR needs to be an ASR that all the container's
// contents have finite bounds with respect to. If aActiveScrolledRoot
// is an ancestor ASR of mCurrentContainerASR, that means we need to
// set mCurrentContainerASR to aActiveScrolledRoot, because otherwise
// the items that will be created with aActiveScrolledRoot wouldn't
// have finite bounds with respect to mCurrentContainerASR. There's one
// exception, in the case where there's a content clip on the builder
// that is scrolled by a descendant ASR of aActiveScrolledRoot. This
// content clip will clip all items that are created while this
// AutoCurrentActiveScrolledRootSetter exists. This means that the items
// created during our lifetime will have finite bounds with respect to
// the content clip's ASR, even if the items' actual ASR is an ancestor
// of that. And it also means that mCurrentContainerASR only needs to be
// set to the content clip's ASR and not all the way to aActiveScrolledRoot.
// This case is tested by fixed-pos-scrolled-clip-opacity-layerize.html
// and fixed-pos-scrolled-clip-opacity-inside-layerize.html.
// finiteBoundsASR is the leafmost ASR that all items created during
// object's lifetime have finite bounds with respect to.
const ActiveScrolledRoot* finiteBoundsASR =
ActiveScrolledRoot::PickDescendant(mContentClipASR, aActiveScrolledRoot);
// mCurrentContainerASR is adjusted so that it's still an ancestor of
// finiteBoundsASR.
mBuilder->mCurrentContainerASR = ActiveScrolledRoot::PickAncestor(
mBuilder->mCurrentContainerASR, finiteBoundsASR);
// If we are entering out-of-flow content inside a CSS filter, mark
// scroll frames wrt. which the content is fixed as containing such content.
if (mBuilder->mFilterASR && ActiveScrolledRoot::IsAncestor(
aActiveScrolledRoot, mBuilder->mFilterASR)) {
for (const ActiveScrolledRoot* asr = mBuilder->mFilterASR;
asr && asr != aActiveScrolledRoot; asr = asr->mParent) {
asr->mScrollableFrame->SetHasOutOfFlowContentInsideFilter();
}
}
mUsed = true;
}
void nsDisplayListBuilder::AutoCurrentActiveScrolledRootSetter::
InsertScrollFrame(nsIScrollableFrame* aScrollableFrame) {
MOZ_ASSERT(!mUsed);
size_t descendantsEndIndex = mBuilder->mActiveScrolledRoots.Length();
const ActiveScrolledRoot* parentASR = mBuilder->mCurrentActiveScrolledRoot;
const ActiveScrolledRoot* asr =
mBuilder->AllocateActiveScrolledRoot(parentASR, aScrollableFrame);
mBuilder->mCurrentActiveScrolledRoot = asr;
// All child ASRs of parentASR that were created while this
// AutoCurrentActiveScrolledRootSetter object was on the stack belong to us
// now. Reparent them to asr.
for (size_t i = mDescendantsStartIndex; i < descendantsEndIndex; i++) {
ActiveScrolledRoot* descendantASR = mBuilder->mActiveScrolledRoots[i];
if (ActiveScrolledRoot::IsAncestor(parentASR, descendantASR)) {
descendantASR->IncrementDepth();
if (descendantASR->mParent == parentASR) {
descendantASR->mParent = asr;
}
}
}
mUsed = true;
}
/* static */
nsRect nsDisplayListBuilder::OutOfFlowDisplayData::ComputeVisibleRectForFrame(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const nsRect& aVisibleRect, const nsRect& aDirtyRect,
nsRect* aOutDirtyRect) {
nsRect visible = aVisibleRect;
nsRect dirtyRectRelativeToDirtyFrame = aDirtyRect;
#ifdef MOZ_WIDGET_ANDROID
if (nsLayoutUtils::IsFixedPosFrameInDisplayPort(aFrame) &&
aBuilder->IsPaintingToWindow()) {
// We want to ensure that fixed position elements are visible when
// being async scrolled, so we paint them at the size of the larger
// viewport.
dirtyRectRelativeToDirtyFrame =
nsRect(nsPoint(0, 0), aFrame->GetParent()->GetSize());
nsIPresShell* ps = aFrame->PresShell();
if (ps->IsVisualViewportSizeSet() &&
dirtyRectRelativeToDirtyFrame.Size() < ps->GetVisualViewportSize()) {
dirtyRectRelativeToDirtyFrame.SizeTo(ps->GetVisualViewportSize());
}
// Expand the size to the layout viewport size if necessary.
const nsSize layoutViewportSize = ps->GetLayoutViewportSize();
if (dirtyRectRelativeToDirtyFrame.Size() < layoutViewportSize) {
dirtyRectRelativeToDirtyFrame.SizeTo(layoutViewportSize);
}
visible = dirtyRectRelativeToDirtyFrame;
}
#endif
*aOutDirtyRect = dirtyRectRelativeToDirtyFrame - aFrame->GetPosition();
visible -= aFrame->GetPosition();
nsRect overflowRect = aFrame->GetVisualOverflowRect();
if (aFrame->IsTransformed() &&
mozilla::EffectCompositor::HasAnimationsForCompositor(
aFrame, DisplayItemType::TYPE_TRANSFORM)) {
/**
* Add a fuzz factor to the overflow rectangle so that elements only
* just out of view are pulled into the display list, so they can be
* prerendered if necessary.
*/
overflowRect.Inflate(nsPresContext::CSSPixelsToAppUnits(32));
}
visible.IntersectRect(visible, overflowRect);
aOutDirtyRect->IntersectRect(*aOutDirtyRect, overflowRect);
return visible;
}
nsDisplayListBuilder::nsDisplayListBuilder(nsIFrame* aReferenceFrame,
nsDisplayListBuilderMode aMode,
bool aBuildCaret,
bool aRetainingDisplayList)
: mReferenceFrame(aReferenceFrame),
mIgnoreScrollFrame(nullptr),
mCurrentTableItem(nullptr),
mCurrentActiveScrolledRoot(nullptr),
mCurrentContainerASR(nullptr),
mCurrentFrame(aReferenceFrame),
mCurrentReferenceFrame(aReferenceFrame),
mRootAGR(AnimatedGeometryRoot::CreateAGRForFrame(
aReferenceFrame, nullptr, true, aRetainingDisplayList)),
mCurrentAGR(mRootAGR),
mUsedAGRBudget(0),
mDirtyRect(-1, -1, -1, -1),
mGlassDisplayItem(nullptr),
mScrollInfoItemsForHoisting(nullptr),
mFirstClipChainToDestroy(nullptr),
mActiveScrolledRootForRootScrollframe(nullptr),
mMode(aMode),
mCurrentScrollParentId(ScrollableLayerGuid::NULL_SCROLL_ID),
mCurrentScrollbarTarget(ScrollableLayerGuid::NULL_SCROLL_ID),
mSVGEffectsBuildingDepth(0),
mFilterASR(nullptr),
mContainsBlendMode(false),
mIsBuildingScrollbar(false),
mCurrentScrollbarWillHaveLayer(false),
mBuildCaret(aBuildCaret),
mRetainingDisplayList(aRetainingDisplayList),
mPartialUpdate(false),
mIgnoreSuppression(false),
mIncludeAllOutOfFlows(false),
mDescendIntoSubdocuments(true),
mSelectedFramesOnly(false),
mAllowMergingAndFlattening(true),
mWillComputePluginGeometry(false),
mInTransform(false),
mInFilter(false),
mInPageSequence(false),
mIsInChromePresContext(false),
mSyncDecodeImages(false),
mIsPaintingToWindow(false),
mIsPaintingForWebRender(false),
mIsCompositingCheap(false),
mContainsPluginItem(false),
mAncestorHasApzAwareEventHandler(false),
mHaveScrollableDisplayPort(false),
mWindowDraggingAllowed(false),
mIsBuildingForPopup(nsLayoutUtils::IsPopup(aReferenceFrame)),
mForceLayerForScrollParent(false),
mAsyncPanZoomEnabled(nsLayoutUtils::AsyncPanZoomEnabled(aReferenceFrame)),
mBuildingInvisibleItems(false),
mHitTestIsForVisibility(false),
mIsBuilding(false),
mInInvalidSubtree(false),
mDisablePartialUpdates(false),
mPartialBuildFailed(false),
mIsInActiveDocShell(false),
mBuildAsyncZoomContainer(false),
mHitTestArea(),
mHitTestInfo(CompositorHitTestInvisibleToHit) {
MOZ_COUNT_CTOR(nsDisplayListBuilder);
mBuildCompositorHitTestInfo = mAsyncPanZoomEnabled && IsForPainting();
UpdateShouldBuildAsyncZoomContainer();
static_assert(
static_cast<uint32_t>(DisplayItemType::TYPE_MAX) < (1 << TYPE_BITS),
"Check TYPE_MAX should not overflow");
}
void nsDisplayListBuilder::BeginFrame() {
nsCSSRendering::BeginFrameTreesLocked();
mCurrentAGR = mRootAGR;
mFrameToAnimatedGeometryRootMap.Put(mReferenceFrame, mRootAGR);
mIsPaintingToWindow = false;
mIgnoreSuppression = false;
mInTransform = false;
mInFilter = false;
mSyncDecodeImages = false;
}
void nsDisplayListBuilder::EndFrame() {
NS_ASSERTION(!mInInvalidSubtree,
"Someone forgot to cleanup mInInvalidSubtree!");
mFrameToAnimatedGeometryRootMap.Clear();
mAGRBudgetSet.Clear();
mActiveScrolledRoots.Clear();
FreeClipChains();
FreeTemporaryItems();
nsCSSRendering::EndFrameTreesLocked();
}
void nsDisplayListBuilder::MarkFrameForDisplay(nsIFrame* aFrame,
nsIFrame* aStopAtFrame) {
mFramesMarkedForDisplay.AppendElement(aFrame);
for (nsIFrame* f = aFrame; f;
f = nsLayoutUtils::GetParentOrPlaceholderForCrossDoc(f)) {
if (f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO) return;
f->AddStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO);
if (f == aStopAtFrame) {
// we've reached a frame that we know will be painted, so we can stop.
break;
}
}
}
void nsDisplayListBuilder::AddFrameMarkedForDisplayIfVisible(nsIFrame* aFrame) {
mFramesMarkedForDisplayIfVisible.AppendElement(aFrame);
}
void nsDisplayListBuilder::MarkFrameForDisplayIfVisible(
nsIFrame* aFrame, nsIFrame* aStopAtFrame) {
AddFrameMarkedForDisplayIfVisible(aFrame);
for (nsIFrame* f = aFrame; f;
f = nsLayoutUtils::GetParentOrPlaceholderForCrossDoc(f)) {
if (f->ForceDescendIntoIfVisible()) return;
f->SetForceDescendIntoIfVisible(true);
if (f == aStopAtFrame) {
// we've reached a frame that we know will be painted, so we can stop.
break;
}
}
}
bool nsDisplayListBuilder::NeedToForceTransparentSurfaceForItem(
nsDisplayItem* aItem) {
return aItem == mGlassDisplayItem || aItem->ClearsBackground();
}
AnimatedGeometryRoot* nsDisplayListBuilder::WrapAGRForFrame(
nsIFrame* aAnimatedGeometryRoot, bool aIsAsync,
AnimatedGeometryRoot* aParent /* = nullptr */) {
DebugOnly<bool> dummy;
MOZ_ASSERT(IsAnimatedGeometryRoot(aAnimatedGeometryRoot, dummy) == AGR_YES);
RefPtr<AnimatedGeometryRoot> result;
if (!mFrameToAnimatedGeometryRootMap.Get(aAnimatedGeometryRoot, &result)) {
MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(RootReferenceFrame(),
aAnimatedGeometryRoot));
RefPtr<AnimatedGeometryRoot> parent = aParent;
if (!parent) {
nsIFrame* parentFrame =
nsLayoutUtils::GetCrossDocParentFrame(aAnimatedGeometryRoot);
if (parentFrame) {
bool isAsync;
nsIFrame* parentAGRFrame =
FindAnimatedGeometryRootFrameFor(parentFrame, isAsync);
parent = WrapAGRForFrame(parentAGRFrame, isAsync);
}
}
result = AnimatedGeometryRoot::CreateAGRForFrame(
aAnimatedGeometryRoot, parent, aIsAsync, IsRetainingDisplayList());
mFrameToAnimatedGeometryRootMap.Put(aAnimatedGeometryRoot, result);
}
MOZ_ASSERT(!aParent || result->mParentAGR == aParent);
return result;
}
AnimatedGeometryRoot* nsDisplayListBuilder::AnimatedGeometryRootForASR(
const ActiveScrolledRoot* aASR) {
if (!aASR) {
return GetRootAnimatedGeometryRoot();
}
nsIFrame* scrolledFrame = aASR->mScrollableFrame->GetScrolledFrame();
return FindAnimatedGeometryRootFor(scrolledFrame);
}
AnimatedGeometryRoot* nsDisplayListBuilder::FindAnimatedGeometryRootFor(
nsIFrame* aFrame) {
if (!IsPaintingToWindow()) {
return mRootAGR;
}
if (aFrame == mCurrentFrame) {
return mCurrentAGR;
}
RefPtr<AnimatedGeometryRoot> result;
if (mFrameToAnimatedGeometryRootMap.Get(aFrame, &result)) {
return result;
}
bool isAsync;
nsIFrame* agrFrame = FindAnimatedGeometryRootFrameFor(aFrame, isAsync);
result = WrapAGRForFrame(agrFrame, isAsync);
mFrameToAnimatedGeometryRootMap.Put(aFrame, result);
return result;
}
AnimatedGeometryRoot* nsDisplayListBuilder::FindAnimatedGeometryRootFor(
nsDisplayItem* aItem) {
if (aItem->ShouldFixToViewport(this)) {
// Make its active scrolled root be the active scrolled root of
// the enclosing viewport, since it shouldn't be scrolled by scrolled
// frames in its document. InvalidateFixedBackgroundFramesFromList in
// nsGfxScrollFrame will not repaint this item when scrolling occurs.
nsIFrame* viewportFrame = nsLayoutUtils::GetClosestFrameOfType(
aItem->Frame(), LayoutFrameType::Viewport, RootReferenceFrame());
if (viewportFrame) {
return FindAnimatedGeometryRootFor(viewportFrame);
}
}
return FindAnimatedGeometryRootFor(aItem->Frame());
}
void nsDisplayListBuilder::UpdateShouldBuildAsyncZoomContainer() {
mBuildAsyncZoomContainer = gfxPrefs::APZAllowZooming() &&
!gfxPrefs::LayoutUseContainersForRootFrames();
}
bool nsDisplayListBuilder::MarkOutOfFlowFrameForDisplay(nsIFrame* aDirtyFrame,
nsIFrame* aFrame) {
MOZ_ASSERT(aFrame->GetParent() == aDirtyFrame);
nsRect dirty;
nsRect visible = OutOfFlowDisplayData::ComputeVisibleRectForFrame(
this, aFrame, GetVisibleRect(), GetDirtyRect(), &dirty);
if (!(aFrame->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO) &&
visible.IsEmpty()) {
return false;
}
// Only MarkFrameForDisplay if we're dirty. If this is a nested out-of-flow
// frame, then it will also mark any outer frames to ensure that building
// reaches the dirty feame.
if (!dirty.IsEmpty() || aFrame->ForceDescendIntoIfVisible()) {
MarkFrameForDisplay(aFrame, aDirtyFrame);
}
return true;
}
static void UnmarkFrameForDisplay(nsIFrame* aFrame, nsIFrame* aStopAtFrame) {
for (nsIFrame* f = aFrame; f;
f = nsLayoutUtils::GetParentOrPlaceholderForCrossDoc(f)) {
if (!(f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)) return;
f->RemoveStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO);
if (f == aStopAtFrame) {
// we've reached a frame that we know will be painted, so we can stop.
break;
}
}
}
static void UnmarkFrameForDisplayIfVisible(nsIFrame* aFrame) {
for (nsIFrame* f = aFrame; f;
f = nsLayoutUtils::GetParentOrPlaceholderForCrossDoc(f)) {
if (!f->ForceDescendIntoIfVisible()) return;
f->SetForceDescendIntoIfVisible(false);
}
}
nsDisplayListBuilder::~nsDisplayListBuilder() {
NS_ASSERTION(mFramesMarkedForDisplay.Length() == 0,
"All frames should have been unmarked");
NS_ASSERTION(mFramesWithOOFData.Length() == 0,
"All OOF data should have been removed");
NS_ASSERTION(mPresShellStates.Length() == 0,
"All presshells should have been exited");
NS_ASSERTION(!mCurrentTableItem, "No table item should be active");
DisplayItemClipChain* c = mFirstClipChainToDestroy;
while (c) {
DisplayItemClipChain* next = c->mNextClipChainToDestroy;
c->DisplayItemClipChain::~DisplayItemClipChain();
c = next;
}
MOZ_COUNT_DTOR(nsDisplayListBuilder);
}
uint32_t nsDisplayListBuilder::GetBackgroundPaintFlags() {
uint32_t flags = 0;
if (mSyncDecodeImages) {
flags |= nsCSSRendering::PAINTBG_SYNC_DECODE_IMAGES;
}
if (mIsPaintingToWindow) {
flags |= nsCSSRendering::PAINTBG_TO_WINDOW;
}
return flags;
}
void nsDisplayListBuilder::SubtractFromVisibleRegion(nsRegion* aVisibleRegion,
const nsRegion& aRegion) {
if (aRegion.IsEmpty()) return;
nsRegion tmp;
tmp.Sub(*aVisibleRegion, aRegion);
// Don't let *aVisibleRegion get too complex, but don't let it fluff out
// to its bounds either, which can be very bad (see bug 516740).
// Do let aVisibleRegion get more complex if by doing so we reduce its
// area by at least half.
if (GetAccurateVisibleRegions() || tmp.GetNumRects() <= 15 ||
tmp.Area() <= aVisibleRegion->Area() / 2) {
*aVisibleRegion = tmp;
}
}
nsCaret* nsDisplayListBuilder::GetCaret() {
RefPtr<nsCaret> caret = CurrentPresShellState()->mPresShell->GetCaret();
return caret;
}
void nsDisplayListBuilder::IncrementPresShellPaintCount(
nsIPresShell* aPresShell) {
if (mIsPaintingToWindow) {
mReferenceFrame->AddPaintedPresShell(aPresShell);
aPresShell->IncrementPaintCount();
}
}
void nsDisplayListBuilder::EnterPresShell(nsIFrame* aReferenceFrame,
bool aPointerEventsNoneDoc) {
PresShellState* state = mPresShellStates.AppendElement();
state->mPresShell = aReferenceFrame->PresShell();
state->mCaretFrame = nullptr;
state->mFirstFrameMarkedForDisplay = mFramesMarkedForDisplay.Length();
state->mFirstFrameWithOOFData = mFramesWithOOFData.Length();
nsIScrollableFrame* sf = state->mPresShell->GetRootScrollFrameAsScrollable();
if (sf && IsInSubdocument()) {
// We are forcing a rebuild of nsDisplayCanvasBackgroundColor to make sure
// that the canvas background color will be set correctly, and that only one
// unscrollable item will be created.
// This is done to avoid, for example, a case where only scrollbar frames
// are invalidated - we would skip creating nsDisplayCanvasBackgroundColor
// and possibly end up with an extra nsDisplaySolidColor item.
// We skip this for the root document, since we don't want to use
// MarkFrameForDisplayIfVisible before ComputeRebuildRegion. We'll
// do it manually there.
nsCanvasFrame* canvasFrame = do_QueryFrame(sf->GetScrolledFrame());
if (canvasFrame) {
MarkFrameForDisplayIfVisible(canvasFrame, aReferenceFrame);
}
}
#ifdef DEBUG
state->mAutoLayoutPhase.emplace(aReferenceFrame->PresContext(),
eLayoutPhase_DisplayListBuilding);
#endif
state->mPresShell->UpdateCanvasBackground();
bool buildCaret = mBuildCaret;
if (mIgnoreSuppression || !state->mPresShell->IsPaintingSuppressed()) {
state->mIsBackgroundOnly = false;
} else {
state->mIsBackgroundOnly = true;
buildCaret = false;
}
bool pointerEventsNone = aPointerEventsNoneDoc;
if (IsInSubdocument()) {
pointerEventsNone |= mPresShellStates[mPresShellStates.Length() - 2]
.mInsidePointerEventsNoneDoc;
}
state->mInsidePointerEventsNoneDoc = pointerEventsNone;
state->mPresShellIgnoreScrollFrame =
state->mPresShell->IgnoringViewportScrolling()
? state->mPresShell->GetRootScrollFrame()
: nullptr;
nsPresContext* pc = aReferenceFrame->PresContext();
nsCOMPtr<nsIDocShell> docShell = pc->GetDocShell();
if (docShell) {
docShell->GetWindowDraggingAllowed(&mWindowDraggingAllowed);
}
mIsInChromePresContext = pc->IsChrome();
if (!buildCaret) {
return;
}
RefPtr<nsCaret> caret = state->mPresShell->GetCaret();
state->mCaretFrame = caret->GetPaintGeometry(&state->mCaretRect);
if (state->mCaretFrame) {
MarkFrameForDisplay(state->mCaretFrame, aReferenceFrame);
}
}
// A non-blank paint is a paint that does not just contain the canvas
// background.
static bool DisplayListIsNonBlank(nsDisplayList* aList) {
for (nsDisplayItem* i = aList->GetBottom(); i != nullptr; i = i->GetAbove()) {
switch (i->GetType()) {
case DisplayItemType::TYPE_COMPOSITOR_HITTEST_INFO:
case DisplayItemType::TYPE_CANVAS_BACKGROUND_COLOR:
case DisplayItemType::TYPE_CANVAS_BACKGROUND_IMAGE:
continue;
case DisplayItemType::TYPE_SOLID_COLOR:
case DisplayItemType::TYPE_BACKGROUND:
case DisplayItemType::TYPE_BACKGROUND_COLOR:
if (i->Frame()->IsCanvasFrame()) {
continue;
}
return true;
default:
return true;
}
}
return false;
}
// A contentful paint is a paint that does contains DOM content (text,
// images, non-blank canvases, SVG): "First Contentful Paint entry
// contains a DOMHighResTimeStamp reporting the time when the browser
// first rendered any text, image (including background images),
// non-white canvas or SVG. This excludes any content of iframes, but
// includes text with pending webfonts. This is the first time users
// could start consuming page content."
static bool DisplayListIsContentful(nsDisplayList* aList) {
for (nsDisplayItem* i = aList->GetBottom(); i != nullptr; i = i->GetAbove()) {
DisplayItemType type = i->GetType();
nsDisplayList* children = i->GetChildren();
switch (type) {
case DisplayItemType::TYPE_SUBDOCUMENT: // iframes are ignored
break;
// CANVASes check if they may have been modified (as a stand-in
// actually tracking all modifications)
default:
if (i->IsContentful()) {
return true;
}
if (children) {
if (DisplayListIsContentful(children)) {
return true;
}
}
break;
}
}
return false;
}
void nsDisplayListBuilder::LeavePresShell(nsIFrame* aReferenceFrame,
nsDisplayList* aPaintedContents) {
NS_ASSERTION(
CurrentPresShellState()->mPresShell == aReferenceFrame->PresShell(),
"Presshell mismatch");
if (mIsPaintingToWindow && aPaintedContents) {
nsPresContext* pc = aReferenceFrame->PresContext();
if (!pc->HadNonBlankPaint()) {
if (!CurrentPresShellState()->mIsBackgroundOnly &&
DisplayListIsNonBlank(aPaintedContents)) {
pc->NotifyNonBlankPaint();
}
}
if (!pc->HadContentfulPaint()) {
if (!CurrentPresShellState()->mIsBackgroundOnly &&
DisplayListIsContentful(aPaintedContents)) {
pc->NotifyContentfulPaint();
}
}
}
ResetMarkedFramesForDisplayList(aReferenceFrame);
mPresShellStates.SetLength(mPresShellStates.Length() - 1);
if (!mPresShellStates.IsEmpty()) {
nsPresContext* pc = CurrentPresContext();
nsCOMPtr<nsIDocShell> docShell = pc->GetDocShell();
if (docShell) {
docShell->GetWindowDraggingAllowed(&mWindowDraggingAllowed);
}
mIsInChromePresContext = pc->IsChrome();
} else {
mCurrentAGR = mRootAGR;
for (uint32_t i = 0; i < mFramesMarkedForDisplayIfVisible.Length(); ++i) {
UnmarkFrameForDisplayIfVisible(mFramesMarkedForDisplayIfVisible[i]);
}
mFramesMarkedForDisplayIfVisible.SetLength(0);
}
}
void nsDisplayListBuilder::FreeClipChains() {
// Iterate the clip chains from newest to oldest (forward
// iteration), so that we destroy descendants first which
// will drop the ref count on their ancestors.
DisplayItemClipChain** indirect = &mFirstClipChainToDestroy;
while (*indirect) {
if (!(*indirect)->mRefCount) {
DisplayItemClipChain* next = (*indirect)->mNextClipChainToDestroy;
mClipDeduplicator.erase(*indirect);
(*indirect)->DisplayItemClipChain::~DisplayItemClipChain();
Destroy(DisplayItemType::TYPE_ZERO, *indirect);
*indirect = next;
} else {
indirect = &(*indirect)->mNextClipChainToDestroy;
}
}
}
void nsDisplayListBuilder::FreeTemporaryItems() {
for (nsDisplayItem* i : mTemporaryItems) {
// Temporary display items are not added to the frames.
MOZ_ASSERT(i->Frame());
i->RemoveFrame(i->Frame());
i->Destroy(this);
}
mTemporaryItems.Clear();
}
void nsDisplayListBuilder::ResetMarkedFramesForDisplayList(
nsIFrame* aReferenceFrame) {
// Unmark and pop off the frames marked for display in this pres shell.
uint32_t firstFrameForShell =
CurrentPresShellState()->mFirstFrameMarkedForDisplay;
for (uint32_t i = firstFrameForShell; i < mFramesMarkedForDisplay.Length();
++i) {
UnmarkFrameForDisplay(mFramesMarkedForDisplay[i], aReferenceFrame);
}
mFramesMarkedForDisplay.SetLength(firstFrameForShell);
firstFrameForShell = CurrentPresShellState()->mFirstFrameWithOOFData;
for (uint32_t i = firstFrameForShell; i < mFramesWithOOFData.Length(); ++i) {
mFramesWithOOFData[i]->DeleteProperty(OutOfFlowDisplayDataProperty());
}
mFramesWithOOFData.SetLength(firstFrameForShell);
}
void nsDisplayListBuilder::ClearFixedBackgroundDisplayData() {
CurrentPresShellState()->mFixedBackgroundDisplayData = Nothing();
}
void nsDisplayListBuilder::MarkFramesForDisplayList(
nsIFrame* aDirtyFrame, const nsFrameList& aFrames) {
bool markedFrames = false;
for (nsIFrame* e : aFrames) {
// Skip the AccessibleCaret frame when building no caret.
if (!IsBuildingCaret()) {
nsIContent* content = e->GetContent();
if (content && content->IsInNativeAnonymousSubtree() &&
content->IsElement()) {
auto classList = content->AsElement()->ClassList();
if (classList->Contains(NS_LITERAL_STRING("moz-accessiblecaret"))) {
continue;
}
}
}
if (MarkOutOfFlowFrameForDisplay(aDirtyFrame, e)) {
markedFrames = true;
}
}
if (markedFrames) {
// mClipState.GetClipChainForContainingBlockDescendants can return pointers
// to objects on the stack, so we need to clone the chain.
const DisplayItemClipChain* clipChain =
CopyWholeChain(mClipState.GetClipChainForContainingBlockDescendants());
const DisplayItemClipChain* combinedClipChain =
mClipState.GetCurrentCombinedClipChain(this);
const ActiveScrolledRoot* asr = mCurrentActiveScrolledRoot;
OutOfFlowDisplayData* data = new OutOfFlowDisplayData(
clipChain, combinedClipChain, asr, GetVisibleRect(), GetDirtyRect());
aDirtyFrame->SetProperty(
nsDisplayListBuilder::OutOfFlowDisplayDataProperty(), data);
mFramesWithOOFData.AppendElement(aDirtyFrame);
}
if (!aDirtyFrame->GetParent()) {
// This is the viewport frame of aDirtyFrame's presshell.
// Store the current display data so that it can be used for fixed
// background images.
NS_ASSERTION(
CurrentPresShellState()->mPresShell == aDirtyFrame->PresShell(),
"Presshell mismatch");
MOZ_ASSERT(!CurrentPresShellState()->mFixedBackgroundDisplayData,
"already traversed this presshell's root frame?");
const DisplayItemClipChain* clipChain =
CopyWholeChain(mClipState.GetClipChainForContainingBlockDescendants());
const DisplayItemClipChain* combinedClipChain =
mClipState.GetCurrentCombinedClipChain(this);
const ActiveScrolledRoot* asr = mCurrentActiveScrolledRoot;
CurrentPresShellState()->mFixedBackgroundDisplayData.emplace(
clipChain, combinedClipChain, asr, GetVisibleRect(), GetDirtyRect());
}
}
/**
* Mark all preserve-3d children with
* NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO to make sure
* nsFrame::BuildDisplayListForChild() would visit them. Also compute
* dirty rect for preserve-3d children.
*
* @param aDirtyFrame is the frame to mark children extending context.
*/
void nsDisplayListBuilder::MarkPreserve3DFramesForDisplayList(
nsIFrame* aDirtyFrame) {
AutoTArray<nsIFrame::ChildList, 4> childListArray;
aDirtyFrame->GetChildLists(&childListArray);
nsIFrame::ChildListArrayIterator lists(childListArray);
for (; !lists.IsDone(); lists.Next()) {
nsFrameList::Enumerator childFrames(lists.CurrentList());
for (; !childFrames.AtEnd(); childFrames.Next()) {
nsIFrame* child = childFrames.get();
if (child->Combines3DTransformWithAncestors()) {
MarkFrameForDisplay(child, aDirtyFrame);
}
}
}
}
uint32_t gDisplayItemSizes[static_cast<uint32_t>(DisplayItemType::TYPE_MAX)] = {
0};
void* nsDisplayListBuilder::Allocate(size_t aSize, DisplayItemType aType) {
size_t roundedUpSize = RoundUpPow2(aSize);
uint_fast8_t type = FloorLog2Size(roundedUpSize);
MOZ_RELEASE_ASSERT(gDisplayItemSizes[static_cast<uint32_t>(aType)] == type ||
gDisplayItemSizes[static_cast<uint32_t>(aType)] == 0);
gDisplayItemSizes[static_cast<uint32_t>(aType)] = type;
return mPool.AllocateByCustomID(type, roundedUpSize);
}
void nsDisplayListBuilder::Destroy(DisplayItemType aType, void* aPtr) {
mPool.FreeByCustomID(gDisplayItemSizes[static_cast<uint32_t>(aType)], aPtr);
}
ActiveScrolledRoot* nsDisplayListBuilder::AllocateActiveScrolledRoot(
const ActiveScrolledRoot* aParent, nsIScrollableFrame* aScrollableFrame) {
RefPtr<ActiveScrolledRoot> asr = ActiveScrolledRoot::CreateASRForFrame(
aParent, aScrollableFrame, IsRetainingDisplayList());
mActiveScrolledRoots.AppendElement(asr);
return asr;
}
const DisplayItemClipChain* nsDisplayListBuilder::AllocateDisplayItemClipChain(
const DisplayItemClip& aClip, const ActiveScrolledRoot* aASR,
const DisplayItemClipChain* aParent) {
MOZ_ASSERT(!(aParent && aParent->mOnStack));
void* p = Allocate(sizeof(DisplayItemClipChain), DisplayItemType::TYPE_ZERO);
DisplayItemClipChain* c = new (KnownNotNull, p)
DisplayItemClipChain(aClip, aASR, aParent, mFirstClipChainToDestroy);
#ifdef DEBUG
c->mOnStack = false;
#endif
auto result = mClipDeduplicator.insert(c);
if (!result.second) {
// An equivalent clip chain item was already created, so let's return that
// instead. Destroy the one we just created.
// Note that this can cause clip chains from different coordinate systems to
// collapse into the same clip chain object, because clip chains do not keep
// track of the reference frame that they were created in.
c->DisplayItemClipChain::~DisplayItemClipChain();
Destroy(DisplayItemType::TYPE_ZERO, c);
return *(result.first);
}
mFirstClipChainToDestroy = c;
return c;
}
struct ClipChainItem {
DisplayItemClip clip;
const ActiveScrolledRoot* asr;
};
const DisplayItemClipChain* nsDisplayListBuilder::CreateClipChainIntersection(
const DisplayItemClipChain* aAncestor,
const DisplayItemClipChain* aLeafClip1,
const DisplayItemClipChain* aLeafClip2) {
AutoTArray<ClipChainItem, 8> intersectedClips;
const DisplayItemClipChain* clip1 = aLeafClip1;
const DisplayItemClipChain* clip2 = aLeafClip2;
const ActiveScrolledRoot* asr = ActiveScrolledRoot::PickDescendant(
clip1 ? clip1->mASR : nullptr, clip2 ? clip2->mASR : nullptr);
// Build up the intersection from the leaf to the root and put it into
// intersectedClips. The loop below will convert intersectedClips into an
// actual DisplayItemClipChain.
// (We need to do this in two passes because we need the parent clip in order
// to create the DisplayItemClipChain object, but the parent clip has not
// been created at that point.)
while (!aAncestor || asr != aAncestor->mASR) {
if (clip1 && clip1->mASR == asr) {
if (clip2 && clip2->mASR == asr) {
DisplayItemClip intersection = clip1->mClip;
intersection.IntersectWith(clip2->mClip);
intersectedClips.AppendElement(ClipChainItem{intersection, asr});
clip2 = clip2->mParent;
} else {
intersectedClips.AppendElement(ClipChainItem{clip1->mClip, asr});
}
clip1 = clip1->mParent;
} else if (clip2 && clip2->mASR == asr) {
intersectedClips.AppendElement(ClipChainItem{clip2->mClip, asr});
clip2 = clip2->mParent;
}
if (!asr) {
MOZ_ASSERT(!aAncestor, "We should have exited this loop earlier");
break;
}
asr = asr->mParent;
}
// Convert intersectedClips into a DisplayItemClipChain.
const DisplayItemClipChain* parentSC = aAncestor;
for (auto& sc : Reversed(intersectedClips)) {
parentSC = AllocateDisplayItemClipChain(sc.clip, sc.asr, parentSC);
}
return parentSC;
}
const DisplayItemClipChain* nsDisplayListBuilder::CopyWholeChain(
const DisplayItemClipChain* aClipChain) {
return CreateClipChainIntersection(nullptr, aClipChain, nullptr);
}
const DisplayItemClipChain* nsDisplayListBuilder::FuseClipChainUpTo(
const DisplayItemClipChain* aClipChain, const ActiveScrolledRoot* aASR) {
if (!aClipChain) {
return nullptr;
}
const DisplayItemClipChain* sc = aClipChain;
DisplayItemClip mergedClip;
while (sc && ActiveScrolledRoot::PickDescendant(aASR, sc->mASR) == sc->mASR) {
mergedClip.IntersectWith(sc->mClip);
sc = sc->mParent;
}
if (!mergedClip.HasClip()) {
return nullptr;
}
return AllocateDisplayItemClipChain(mergedClip, aASR, sc);
}
const nsIFrame* nsDisplayListBuilder::FindReferenceFrameFor(
const nsIFrame* aFrame, nsPoint* aOffset) const {
if (aFrame == mCurrentFrame) {
if (aOffset) {
*aOffset = mCurrentOffsetToReferenceFrame;
}
return mCurrentReferenceFrame;
}
for (const nsIFrame* f = aFrame; f;
f = nsLayoutUtils::GetCrossDocParentFrame(f)) {
if (f == mReferenceFrame || f->IsTransformed()) {
if (aOffset) {
*aOffset = aFrame->GetOffsetToCrossDoc(f);
}
return f;
}
}
if (aOffset) {
*aOffset = aFrame->GetOffsetToCrossDoc(mReferenceFrame);
}
return mReferenceFrame;
}
// Sticky frames are active if their nearest scrollable frame is also active.
static bool IsStickyFrameActive(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsIFrame* aParent) {
MOZ_ASSERT(aFrame->StyleDisplay()->mPosition == NS_STYLE_POSITION_STICKY);
// Find the nearest scrollframe.
nsIFrame* cursor = aFrame;
nsIFrame* parent = aParent;
if (!parent) {
parent = nsLayoutUtils::GetCrossDocParentFrame(aFrame);
}
while (!parent->IsScrollFrame()) {
cursor = parent;
if ((parent = nsLayoutUtils::GetCrossDocParentFrame(cursor)) == nullptr) {
return false;
}
}
nsIScrollableFrame* sf = do_QueryFrame(parent);
return sf->IsScrollingActive(aBuilder) && sf->GetScrolledFrame() == cursor;
}
nsDisplayListBuilder::AGRState nsDisplayListBuilder::IsAnimatedGeometryRoot(
nsIFrame* aFrame, bool& aIsAsync, nsIFrame** aParent) {
// We can return once we know that this frame is an AGR, and we're either
// async, or sure that none of the later conditions might make us async.
// The exception to this is when IsPaintingToWindow() == false.
aIsAsync = false;
if (aFrame == mReferenceFrame) {
aIsAsync = true;
return AGR_YES;
}
if (!IsPaintingToWindow()) {
if (aParent) {
*aParent = nsLayoutUtils::GetCrossDocParentFrame(aFrame);
}
return AGR_NO;
}
nsIFrame* parent = nsLayoutUtils::GetCrossDocParentFrame(aFrame);
if (!parent) {
aIsAsync = true;
return AGR_YES;
}
if (aFrame->IsTransformed()) {
aIsAsync = EffectCompositor::HasAnimationsForCompositor(
aFrame, DisplayItemType::TYPE_TRANSFORM);
return AGR_YES;
}
LayoutFrameType parentType = parent->Type();
if (parentType == LayoutFrameType::Scroll ||
parentType == LayoutFrameType::ListControl) {
nsIScrollableFrame* sf = do_QueryFrame(parent);
if (sf->GetScrolledFrame() == aFrame && sf->IsScrollingActive(this)) {
MOZ_ASSERT(!aFrame->IsTransformed());
aIsAsync = sf->IsMaybeAsynchronouslyScrolled();
return AGR_YES;
}
}
// Treat the slider thumb as being as an active scrolled root when it wants
// its own layer so that it can move without repainting.
if (parentType == LayoutFrameType::Slider) {
auto* sf = static_cast<nsSliderFrame*>(parent)->GetScrollFrame();
// The word "Maybe" in IsMaybeScrollingActive might be confusing but we do
// indeed need to always consider scroll thumbs as AGRs if
// IsMaybeScrollingActive is true because that is the same condition we use
// in ScrollFrameHelper::AppendScrollPartsTo to layerize scroll thumbs.
if (sf && sf->IsMaybeScrollingActive()) {
return AGR_YES;
}
}
if (nsLayoutUtils::IsPopup(aFrame)) {
return AGR_YES;
}
if (ActiveLayerTracker::IsOffsetStyleAnimated(aFrame)) {
const bool inBudget = AddToAGRBudget(aFrame);
if (inBudget) {
return AGR_YES;
}
}
if (!aFrame->GetParent() &&
nsLayoutUtils::ViewportHasDisplayPort(aFrame->PresContext())) {
// Viewport frames in a display port need to be animated geometry roots
// for background-attachment:fixed elements.
return AGR_YES;
}
if (aFrame->StyleDisplay()->mPosition == NS_STYLE_POSITION_STICKY &&
IsStickyFrameActive(this, aFrame, parent)) {
return AGR_YES;
}
// Fixed-pos frames are parented by the viewport frame, which has no parent.
if (nsLayoutUtils::IsFixedPosFrameInDisplayPort(aFrame)) {
return AGR_YES;
}
if (aParent) {
*aParent = parent;
}
return AGR_NO;
}
nsIFrame* nsDisplayListBuilder::FindAnimatedGeometryRootFrameFor(
nsIFrame* aFrame, bool& aIsAsync) {
MOZ_ASSERT(
nsLayoutUtils::IsAncestorFrameCrossDoc(RootReferenceFrame(), aFrame));
nsIFrame* cursor = aFrame;
while (cursor != RootReferenceFrame()) {
nsIFrame* next;
if (IsAnimatedGeometryRoot(cursor, aIsAsync, &next) == AGR_YES)
return cursor;
cursor = next;
}
// Root frame is always an async agr.
aIsAsync = true;
return cursor;
}
void nsDisplayListBuilder::RecomputeCurrentAnimatedGeometryRoot() {
bool isAsync;
if (*mCurrentAGR != mCurrentFrame &&
IsAnimatedGeometryRoot(const_cast<nsIFrame*>(mCurrentFrame), isAsync) ==
AGR_YES) {
AnimatedGeometryRoot* oldAGR = mCurrentAGR;
mCurrentAGR = WrapAGRForFrame(const_cast<nsIFrame*>(mCurrentFrame), isAsync,
mCurrentAGR);
// Iterate the AGR cache and look for any objects that reference the old AGR
// and check to see if they need to be updated. AGRs can be in the cache
// multiple times, so we may end up doing the work multiple times for AGRs
// that don't change.
for (auto iter = mFrameToAnimatedGeometryRootMap.Iter(); !iter.Done();
iter.Next()) {
RefPtr<AnimatedGeometryRoot> cached = iter.UserData();
if (cached->mParentAGR == oldAGR && cached != mCurrentAGR) {
// It's possible that this cached AGR struct that has the old AGR as a
// parent should instead have mCurrentFrame has a parent.
nsIFrame* parent = FindAnimatedGeometryRootFrameFor(*cached, isAsync);
MOZ_ASSERT(parent == mCurrentFrame || parent == *oldAGR);
if (parent == mCurrentFrame) {
cached->mParentAGR = mCurrentAGR;
}
}
}
}
}
static nsRect ApplyAllClipNonRoundedIntersection(
const DisplayItemClipChain* aClipChain, const nsRect& aRect) {
nsRect result = aRect;
while (aClipChain) {
result = aClipChain->mClip.ApplyNonRoundedIntersection(result);
aClipChain = aClipChain->mParent;
}
return result;
}
void nsDisplayListBuilder::AdjustWindowDraggingRegion(nsIFrame* aFrame) {
if (!mWindowDraggingAllowed || !IsForPainting()) {
return;
}
const nsStyleUIReset* styleUI = aFrame->StyleUIReset();
if (styleUI->mWindowDragging == StyleWindowDragging::Default) {
// This frame has the default value and doesn't influence the window
// dragging region.
return;
}
LayoutDeviceToLayoutDeviceMatrix4x4 referenceFrameToRootReferenceFrame;
// The const_cast is for nsLayoutUtils::GetTransformToAncestor.
nsIFrame* referenceFrame =
const_cast<nsIFrame*>(FindReferenceFrameFor(aFrame));
if (IsInTransform()) {
// Only support 2d rectilinear transforms. Transform support is needed for
// the horizontal flip transform that's applied to the urlbar textbox in
// RTL mode - it should be able to exclude itself from the draggable region.
referenceFrameToRootReferenceFrame =
ViewAs<LayoutDeviceToLayoutDeviceMatrix4x4>(
nsLayoutUtils::GetTransformToAncestor(referenceFrame,
mReferenceFrame)
.GetMatrix());
Matrix referenceFrameToRootReferenceFrame2d;
if (!referenceFrameToRootReferenceFrame.Is2D(
&referenceFrameToRootReferenceFrame2d) ||
!referenceFrameToRootReferenceFrame2d.IsRectilinear()) {
return;
}
} else {
MOZ_ASSERT(referenceFrame == mReferenceFrame,
"referenceFrameToRootReferenceFrame needs to be adjusted");
}
// We do some basic visibility checking on the frame's border box here.
// We intersect it both with the current dirty rect and with the current
// clip. Either one is just a conservative approximation on its own, but
// their intersection luckily works well enough for our purposes, so that
// we don't have to do full-blown visibility computations.
// The most important case we need to handle is the scrolled-off tab:
// If the tab bar overflows, tab parts that are clipped by the scrollbox
// should not be allowed to interfere with the window dragging region. Using
// just the current DisplayItemClip is not enough to cover this case
// completely because clips are reset while building stacking context
// contents, so for example we'd fail to clip frames that have a clip path
// applied to them. But the current dirty rect doesn't get reset in that
// case, so we use it to make this case work.
nsRect borderBox = aFrame->GetRectRelativeToSelf().Intersect(mVisibleRect);
borderBox += ToReferenceFrame(aFrame);
const DisplayItemClipChain* clip =
ClipState().GetCurrentCombinedClipChain(this);
borderBox = ApplyAllClipNonRoundedIntersection(clip, borderBox);
if (borderBox.IsEmpty()) {
return;
}
LayoutDeviceRect devPixelBorderBox = LayoutDevicePixel::FromAppUnits(
borderBox, aFrame->PresContext()->AppUnitsPerDevPixel());
LayoutDeviceRect transformedDevPixelBorderBox =
TransformBy(referenceFrameToRootReferenceFrame, devPixelBorderBox);
transformedDevPixelBorderBox.Round();
LayoutDeviceIntRect transformedDevPixelBorderBoxInt;
if (!transformedDevPixelBorderBox.ToIntRect(
&transformedDevPixelBorderBoxInt)) {
return;
}
LayoutDeviceIntRegion& region =
styleUI->mWindowDragging == StyleWindowDragging::Drag
? mWindowDraggingRegion
: mWindowNoDraggingRegion;
if (!IsRetainingDisplayList()) {
region.OrWith(transformedDevPixelBorderBoxInt);
return;
}
mozilla::gfx::IntRect rect(transformedDevPixelBorderBoxInt.ToUnknownRect());
if (styleUI->mWindowDragging == StyleWindowDragging::Drag) {
mRetainedWindowDraggingRegion.Add(aFrame, rect);
} else {
mRetainedWindowNoDraggingRegion.Add(aFrame, rect);
}
}
LayoutDeviceIntRegion nsDisplayListBuilder::GetWindowDraggingRegion() const {
LayoutDeviceIntRegion result;
if (!IsRetainingDisplayList()) {
result.Sub(mWindowDraggingRegion, mWindowNoDraggingRegion);
return result;
}
LayoutDeviceIntRegion dragRegion =
mRetainedWindowDraggingRegion.ToLayoutDeviceIntRegion();
LayoutDeviceIntRegion noDragRegion =
mRetainedWindowNoDraggingRegion.ToLayoutDeviceIntRegion();
result.Sub(dragRegion, noDragRegion);
return result;
}
/**
* Removes modified frames and rects from this WeakFrameRegion.
*/
void nsDisplayListBuilder::WeakFrameRegion::RemoveModifiedFramesAndRects() {
MOZ_ASSERT(mFrames.Length() == mRects.Length());
uint32_t i = 0;
uint32_t length = mFrames.Length();
while (i < length) {
auto& wrapper = mFrames[i];
if (!wrapper.mWeakFrame->IsAlive() ||
wrapper.mWeakFrame->GetFrame()->IsFrameModified()) {
// To avoid multiple O(n) shifts in the array, move the last element of
// the array to the current position and decrease the array length.
mFrameSet.RemoveEntry(wrapper.mFrame);
mFrames[i] = std::move(mFrames[length - 1]);
mRects[i] = std::move(mRects[length - 1]);
length--;
} else {
i++;
}
}
mFrames.TruncateLength(length);
mRects.TruncateLength(length);
}
void nsDisplayListBuilder::RemoveModifiedWindowRegions() {
mRetainedWindowDraggingRegion.RemoveModifiedFramesAndRects();
mRetainedWindowNoDraggingRegion.RemoveModifiedFramesAndRects();
mWindowExcludeGlassRegion.RemoveModifiedFramesAndRects();
}
void nsDisplayListBuilder::ClearRetainedWindowRegions() {
mRetainedWindowDraggingRegion.Clear();
mRetainedWindowNoDraggingRegion.Clear();
mWindowExcludeGlassRegion.Clear();
}
const uint32_t gWillChangeAreaMultiplier = 3;
static uint32_t GetLayerizationCost(const nsSize& aSize) {
// There's significant overhead for each layer created from Gecko
// (IPC+Shared Objects) and from the backend (like an OpenGL texture).
// Therefore we set a minimum cost threshold of a 64x64 area.
int minBudgetCost = 64 * 64;
uint32_t budgetCost = std::max(
minBudgetCost, nsPresContext::AppUnitsToIntCSSPixels(aSize.width) *
nsPresContext::AppUnitsToIntCSSPixels(aSize.height));
return budgetCost;
}
bool nsDisplayListBuilder::AddToWillChangeBudget(nsIFrame* aFrame,
const nsSize& aSize) {
if (mWillChangeBudgetSet.Get(aFrame, nullptr)) {
return true; // Already accounted
}
nsPresContext* presContext = aFrame->PresContext();
nsRect area = presContext->GetVisibleArea();
uint32_t budgetLimit = nsPresContext::AppUnitsToIntCSSPixels(area.width) *
nsPresContext::AppUnitsToIntCSSPixels(area.height);
uint32_t cost = GetLayerizationCost(aSize);
DocumentWillChangeBudget& budget = mWillChangeBudget.GetOrInsert(presContext);
bool onBudget =
(budget.mBudget + cost) / gWillChangeAreaMultiplier < budgetLimit;
if (onBudget) {
budget.mBudget += cost;
mWillChangeBudgetSet.Put(aFrame, FrameWillChangeBudget(presContext, cost));
aFrame->SetMayHaveWillChangeBudget(true);
}
return onBudget;
}
bool nsDisplayListBuilder::IsInWillChangeBudget(nsIFrame* aFrame,
const nsSize& aSize) {
bool onBudget = AddToWillChangeBudget(aFrame, aSize);
if (onBudget) {
return true;
}
auto* pc = aFrame->PresContext();
auto* doc = pc->Document();
if (!doc->HasWarnedAbout(Document::eIgnoringWillChangeOverBudget)) {
nsAutoString usageStr;
usageStr.AppendInt(GetLayerizationCost(aSize));
nsAutoString multiplierStr;
multiplierStr.AppendInt(gWillChangeAreaMultiplier);
nsAutoString limitStr;
nsRect area = pc->GetVisibleArea();
uint32_t budgetLimit = nsPresContext::AppUnitsToIntCSSPixels(area.width) *
nsPresContext::AppUnitsToIntCSSPixels(area.height);
limitStr.AppendInt(budgetLimit);
const char16_t* params[] = {multiplierStr.get(), limitStr.get()};
doc->WarnOnceAbout(Document::eIgnoringWillChangeOverBudget, false, params,
ArrayLength(params));
}
return false;
}
void nsDisplayListBuilder::RemoveFromWillChangeBudget(nsIFrame* aFrame) {
FrameWillChangeBudget* frameBudget = mWillChangeBudgetSet.GetValue(aFrame);
if (!frameBudget) {
return;
}
DocumentWillChangeBudget* budget =
mWillChangeBudget.GetValue(frameBudget->mPresContext);
if (budget) {
budget->mBudget -= frameBudget->mUsage;
}
mWillChangeBudgetSet.Remove(aFrame);
}
void nsDisplayListBuilder::ClearWillChangeBudget() {
mWillChangeBudgetSet.Clear();
mWillChangeBudget.Clear();
}
#ifdef MOZ_GFX_OPTIMIZE_MOBILE
const float gAGRBudgetAreaMultiplier = 0.3;
#else
const float gAGRBudgetAreaMultiplier = 3.0;
#endif
bool nsDisplayListBuilder::AddToAGRBudget(nsIFrame* aFrame) {
if (mAGRBudgetSet.Contains(aFrame)) {
return true;
}
const nsPresContext* presContext =
aFrame->PresContext()->GetRootPresContext();
if (!presContext) {
return false;
}
const nsRect area = presContext->GetVisibleArea();
const uint32_t budgetLimit =
gAGRBudgetAreaMultiplier *
nsPresContext::AppUnitsToIntCSSPixels(area.width) *
nsPresContext::AppUnitsToIntCSSPixels(area.height);
const uint32_t cost = GetLayerizationCost(aFrame->GetSize());
const bool onBudget = mUsedAGRBudget + cost < budgetLimit;
if (onBudget) {
mUsedAGRBudget += cost;
mAGRBudgetSet.PutEntry(aFrame);
}
return onBudget;
}
void nsDisplayListBuilder::EnterSVGEffectsContents(
nsDisplayList* aHoistedItemsStorage) {
MOZ_ASSERT(mSVGEffectsBuildingDepth >= 0);
MOZ_ASSERT(aHoistedItemsStorage);
if (mSVGEffectsBuildingDepth == 0) {
MOZ_ASSERT(!mScrollInfoItemsForHoisting);
mScrollInfoItemsForHoisting = aHoistedItemsStorage;
}
mSVGEffectsBuildingDepth++;
}
void nsDisplayListBuilder::ExitSVGEffectsContents() {
mSVGEffectsBuildingDepth--;
MOZ_ASSERT(mSVGEffectsBuildingDepth >= 0);
MOZ_ASSERT(mScrollInfoItemsForHoisting);
if (mSVGEffectsBuildingDepth == 0) {
mScrollInfoItemsForHoisting = nullptr;
}
}
void nsDisplayListBuilder::AppendNewScrollInfoItemForHoisting(
nsDisplayScrollInfoLayer* aScrollInfoItem) {
MOZ_ASSERT(ShouldBuildScrollInfoItemsForHoisting());
MOZ_ASSERT(mScrollInfoItemsForHoisting);
mScrollInfoItemsForHoisting->AppendToTop(aScrollInfoItem);
}
void nsDisplayListBuilder::BuildCompositorHitTestInfoIfNeeded(
nsIFrame* aFrame, nsDisplayList* aList, const bool aBuildNew) {
MOZ_ASSERT(aFrame);
MOZ_ASSERT(aList);
if (!BuildCompositorHitTestInfo()) {
return;
}
const CompositorHitTestInfo info = aFrame->GetCompositorHitTestInfo(this);
if (info == CompositorHitTestInvisibleToHit) {
return;
}
const nsRect area = aFrame->GetCompositorHitTestArea(this);
if (!aBuildNew && GetHitTestInfo() == info &&
GetHitTestArea().Contains(area)) {
return;
}
auto* item = MakeDisplayItem<nsDisplayCompositorHitTestInfo>(
this, aFrame, info, 0, Some(area));
SetCompositorHitTestInfo(area, info);
aList->AppendToTop(item);
}
void nsDisplayListSet::MoveTo(const nsDisplayListSet& aDestination) const {
aDestination.BorderBackground()->AppendToTop(BorderBackground());
aDestination.BlockBorderBackgrounds()->AppendToTop(BlockBorderBackgrounds());
aDestination.Floats()->AppendToTop(Floats());
aDestination.Content()->AppendToTop(Content());
aDestination.PositionedDescendants()->AppendToTop(PositionedDescendants());
aDestination.Outlines()->AppendToTop(Outlines());
}
static void MoveListTo(nsDisplayList* aList,
nsTArray<nsDisplayItem*>* aElements) {
nsDisplayItem* item;
while ((item = aList->RemoveBottom()) != nullptr) {
aElements->AppendElement(item);
}
}
nsRect nsDisplayList::GetBounds(nsDisplayListBuilder* aBuilder) const {
nsRect bounds;
for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) {
bounds.UnionRect(bounds, i->GetClippedBounds(aBuilder));
}
return bounds;
}
nsRect nsDisplayList::GetClippedBoundsWithRespectToASR(
nsDisplayListBuilder* aBuilder, const ActiveScrolledRoot* aASR,
nsRect* aBuildingRect) const {
nsRect bounds;
for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) {
nsRect r = i->GetClippedBounds(aBuilder);
if (aASR != i->GetActiveScrolledRoot() && !r.IsEmpty()) {
if (Maybe<nsRect> clip = i->GetClipWithRespectToASR(aBuilder, aASR)) {
r = clip.ref();
}
}
if (aBuildingRect) {
aBuildingRect->UnionRect(*aBuildingRect, i->GetBuildingRect());
}
bounds.UnionRect(bounds, r);
}
return bounds;
}
nsRect nsDisplayList::GetBuildingRect() const {
nsRect result;
for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) {
result.UnionRect(result, i->GetBuildingRect());
}
return result;
}
bool nsDisplayList::ComputeVisibilityForRoot(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
AUTO_PROFILER_LABEL("nsDisplayList::ComputeVisibilityForRoot", GRAPHICS);
nsRegion r;
const ActiveScrolledRoot* rootASR = nullptr;
if (gfxPrefs::LayoutUseContainersForRootFrames()) {
rootASR = aBuilder->ActiveScrolledRootForRootScrollframe();
}
r.And(*aVisibleRegion, GetClippedBoundsWithRespectToASR(aBuilder, rootASR));
return ComputeVisibilityForSublist(aBuilder, aVisibleRegion, r.GetBounds());
}
static nsRegion TreatAsOpaque(nsDisplayItem* aItem,
nsDisplayListBuilder* aBuilder) {
bool snap;
nsRegion opaque = aItem->GetOpaqueRegion(aBuilder, &snap);
if (aBuilder->IsForPluginGeometry() &&
aItem->GetType() != DisplayItemType::TYPE_COMPOSITOR_HITTEST_INFO) {
// Treat all leaf chrome items as opaque, unless their frames are opacity:0.
// Since opacity:0 frames generate an nsDisplayOpacity, that item will
// not be treated as opaque here, so opacity:0 chrome content will be
// effectively ignored, as it should be.
// We treat leaf chrome items as opaque to ensure that they cover
// content plugins, for security reasons.
// Non-leaf chrome items don't render contents of their own so shouldn't
// be treated as opaque (and their bounds is just the union of their
// children, which might be a large area their contents don't really cover).
nsIFrame* f = aItem->Frame();
if (f->PresContext()->IsChrome() && !aItem->GetChildren() &&
f->StyleEffects()->mOpacity != 0.0) {
opaque = aItem->GetBounds(aBuilder, &snap);
}
}
if (opaque.IsEmpty()) {
return opaque;
}
nsRegion opaqueClipped;
for (auto iter = opaque.RectIter(); !iter.Done(); iter.Next()) {
opaqueClipped.Or(opaqueClipped,
aItem->GetClip().ApproximateIntersectInward(iter.Get()));
}
return opaqueClipped;
}
bool nsDisplayList::ComputeVisibilityForSublist(
nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion,
const nsRect& aListVisibleBounds) {
#ifdef DEBUG
nsRegion r;
r.And(*aVisibleRegion, GetBounds(aBuilder));
// XXX this fails sometimes:
NS_WARNING_ASSERTION(r.GetBounds().IsEqualInterior(aListVisibleBounds),
"bad aListVisibleBounds");
#endif
bool anyVisible = false;
AutoTArray<nsDisplayItem*, 512> elements;
MoveListTo(this, &elements);
for (int32_t i = elements.Length() - 1; i >= 0; --i) {
nsDisplayItem* item = elements[i];
if (item->ForceNotVisible() && !item->GetSameCoordinateSystemChildren()) {
NS_ASSERTION(item->GetBuildingRect().IsEmpty(),
"invisible items should have empty vis rect");
item->SetPaintRect(nsRect());
} else {
nsRect bounds = item->GetClippedBounds(aBuilder);
nsRegion itemVisible;
itemVisible.And(*aVisibleRegion, bounds);
item->SetPaintRect(itemVisible.GetBounds());
}
if (item->ComputeVisibility(aBuilder, aVisibleRegion)) {
anyVisible = true;
nsRegion opaque = TreatAsOpaque(item, aBuilder);
// Subtract opaque item from the visible region
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque);
}
AppendToBottom(item);
}
mIsOpaque = !aVisibleRegion->Intersects(aListVisibleBounds);
return anyVisible;
}
static bool TriggerPendingAnimationsOnSubDocuments(Document* aDocument,
void* aReadyTime) {
PendingAnimationTracker* tracker = aDocument->GetPendingAnimationTracker();
if (tracker) {
nsIPresShell* shell = aDocument->GetShell();
// If paint-suppression is in effect then we haven't finished painting
// this document yet so we shouldn't start animations
if (!shell || !shell->IsPaintingSuppressed()) {
const TimeStamp& readyTime = *static_cast<TimeStamp*>(aReadyTime);
tracker->TriggerPendingAnimationsOnNextTick(readyTime);
}
}
aDocument->EnumerateSubDocuments(TriggerPendingAnimationsOnSubDocuments,
aReadyTime);
return true;
}
static void TriggerPendingAnimations(Document* aDocument,
const TimeStamp& aReadyTime) {
MOZ_ASSERT(!aReadyTime.IsNull(),
"Animation ready time is not set. Perhaps we're using a layer"
" manager that doesn't update it");
TriggerPendingAnimationsOnSubDocuments(aDocument,
const_cast<TimeStamp*>(&aReadyTime));
}
LayerManager* nsDisplayListBuilder::GetWidgetLayerManager(nsView** aView) {
if (aView) {
*aView = RootReferenceFrame()->GetView();
}
if (RootReferenceFrame() !=
nsLayoutUtils::GetDisplayRootFrame(RootReferenceFrame())) {
return nullptr;
}
nsIWidget* window = RootReferenceFrame()->GetNearestWidget();
if (window) {
return window->GetLayerManager();
}
return nullptr;
}
FrameLayerBuilder* nsDisplayList::BuildLayers(nsDisplayListBuilder* aBuilder,
LayerManager* aLayerManager,
uint32_t aFlags,
bool aIsWidgetTransaction) {
nsIFrame* frame = aBuilder->RootReferenceFrame();
nsPresContext* presContext = frame->PresContext();
nsIPresShell* presShell = presContext->PresShell();
FrameLayerBuilder* layerBuilder = new FrameLayerBuilder();
layerBuilder->Init(aBuilder, aLayerManager);
if (aFlags & PAINT_COMPRESSED) {
layerBuilder->SetLayerTreeCompressionMode();
}
RefPtr<ContainerLayer> root;
{
AUTO_PROFILER_LABEL_CATEGORY_PAIR(GRAPHICS_LayerBuilding);
#ifdef MOZ_GECKO_PROFILER
nsCOMPtr<nsIDocShell> docShell = presContext->GetDocShell();
AUTO_PROFILER_TRACING_DOCSHELL("Paint", "LayerBuilding", GRAPHICS,
docShell);
#endif
if (XRE_IsContentProcess() && gfxPrefs::AlwaysPaint()) {
FrameLayerBuilder::InvalidateAllLayers(aLayerManager);
}
if (aIsWidgetTransaction) {
layerBuilder->DidBeginRetainedLayerTransaction(aLayerManager);
}
// Clear any ScrollMetadata that may have been set on the root layer on a
// previous paint. This paint will set new metrics if necessary, and if we
// don't clear the old one here, we may be left with extra metrics.
if (Layer* rootLayer = aLayerManager->GetRoot()) {
rootLayer->SetScrollMetadata(nsTArray<ScrollMetadata>());
}
float rootLayerResolution = gfxPrefs::LayoutUseContainersForRootFrames()
? presShell->GetResolution()
: 1.0f;
ContainerLayerParameters containerParameters(rootLayerResolution,
rootLayerResolution);
{
PaintTelemetry::AutoRecord record(PaintTelemetry::Metric::Layerization);
root = layerBuilder->BuildContainerLayerFor(aBuilder, aLayerManager,
frame, nullptr, this,
containerParameters, nullptr);
if (!record.GetStart().IsNull() && gfxPrefs::LayersDrawFPS()) {
if (PaintTiming* pt =
ClientLayerManager::MaybeGetPaintTiming(aLayerManager)) {
pt->flbMs() = (TimeStamp::Now() - record.GetStart()).ToMilliseconds();
}
}
}
if (!root) {
return nullptr;
}
if (gfxPrefs::LayoutUseContainersForRootFrames()) {
// Root is being scaled up by the X/Y resolution. Scale it back down.
root->SetPostScale(1.0f / containerParameters.mXScale,
1.0f / containerParameters.mYScale);
root->SetScaleToResolution(containerParameters.mXScale);
}
auto callback = [root](ScrollableLayerGuid::ViewID aScrollId) -> bool {
return nsLayoutUtils::ContainsMetricsWithId(root, aScrollId);
};
if (Maybe<ScrollMetadata> rootMetadata = nsLayoutUtils::GetRootMetadata(
aBuilder, root->Manager(), containerParameters, callback)) {
root->SetScrollMetadata(rootMetadata.value());
}
// NS_WARNING is debug-only, so don't even bother checking the conditions
// in a release build.
#ifdef DEBUG
bool usingDisplayport = false;
if (nsIFrame* rootScrollFrame = presShell->GetRootScrollFrame()) {
nsIContent* content = rootScrollFrame->GetContent();
if (content) {
usingDisplayport = nsLayoutUtils::HasDisplayPort(content);
}
}
if (usingDisplayport &&
!(root->GetContentFlags() & Layer::CONTENT_OPAQUE) &&
SpammyLayoutWarningsEnabled()) {
// See bug 693938, attachment 567017
NS_WARNING("Transparent content with displayports can be expensive.");
}
#endif
aLayerManager->SetRoot(root);
layerBuilder->WillEndTransaction();
}
return layerBuilder;
}
/**
* We paint by executing a layer manager transaction, constructing a
* single layer representing the display list, and then making it the
* root of the layer manager, drawing into the PaintedLayers.
*/
already_AddRefed<LayerManager> nsDisplayList::PaintRoot(
nsDisplayListBuilder* aBuilder, gfxContext* aCtx, uint32_t aFlags) {
AUTO_PROFILER_LABEL("nsDisplayList::PaintRoot", GRAPHICS);
RefPtr<LayerManager> layerManager;
bool widgetTransaction = false;
bool doBeginTransaction = true;
nsView* view = nullptr;
if (aFlags & PAINT_USE_WIDGET_LAYERS) {
layerManager = aBuilder->GetWidgetLayerManager(&view);
if (layerManager) {
layerManager->SetContainsSVG(false);
doBeginTransaction = !(aFlags & PAINT_EXISTING_TRANSACTION);
widgetTransaction = true;
}
}
if (!layerManager) {
if (!aCtx) {
NS_WARNING("Nowhere to paint into");
return nullptr;
}
layerManager = new BasicLayerManager(BasicLayerManager::BLM_OFFSCREEN);
}
nsIFrame* frame = aBuilder->RootReferenceFrame();
nsPresContext* presContext = frame->PresContext();
nsIPresShell* presShell = presContext->PresShell();
Document* document = presShell->GetDocument();
if (layerManager->GetBackendType() == layers::LayersBackend::LAYERS_WR) {
if (doBeginTransaction) {
if (aCtx) {
if (!layerManager->BeginTransactionWithTarget(aCtx)) {
return nullptr;
}
} else {
if (!layerManager->BeginTransaction()) {
return nullptr;
}
}
}
bool prevIsCompositingCheap =
aBuilder->SetIsCompositingCheap(layerManager->IsCompositingCheap());
MaybeSetupTransactionIdAllocator(layerManager, presContext);
bool sent = false;
if (aFlags & PAINT_IDENTICAL_DISPLAY_LIST) {
sent = layerManager->EndEmptyTransaction();
}
if (!sent) {
// Windowed plugins are not supported with WebRender enabled.
// But PluginGeometry needs to be updated to show plugin.
// Windowed plugins are going to be removed by Bug 1296400.
nsRootPresContext* rootPresContext = presContext->GetRootPresContext();
if (rootPresContext && XRE_IsContentProcess()) {
if (aBuilder->WillComputePluginGeometry()) {
rootPresContext->ComputePluginGeometryUpdates(
aBuilder->RootReferenceFrame(), aBuilder, this);
}
// This must be called even if PluginGeometryUpdates were not computed.
rootPresContext->CollectPluginGeometryUpdates(layerManager);
}
auto* wrManager = static_cast<WebRenderLayerManager*>(layerManager.get());
nsIDocShell* docShell = presContext->GetDocShell();
WrFiltersHolder wrFilters;
gfx::Matrix5x4* colorMatrix =
nsDocShell::Cast(docShell)->GetColorMatrix();
if (colorMatrix) {
wrFilters.filters.AppendElement(
wr::FilterOp::ColorMatrix(colorMatrix->components));
}
wrManager->EndTransactionWithoutLayer(this, aBuilder,
std::move(wrFilters));
}
// For layers-free mode, we check the invalidation state bits in the
// EndTransaction. So we clear the invalidation state bits after
// EndTransaction.
if (widgetTransaction ||
// SVG-as-an-image docs don't paint as part of the retained layer tree,
// but they still need the invalidation state bits cleared in order for
// invalidation for CSS/SMIL animation to work properly.
(document && document->IsBeingUsedAsImage())) {
frame->ClearInvalidationStateBits();
}
aBuilder->SetIsCompositingCheap(prevIsCompositingCheap);
if (document && widgetTransaction) {
TriggerPendingAnimations(document, layerManager->GetAnimationReadyTime());
}
if (presContext->RefreshDriver()->HasScheduleFlush()) {
presContext->NotifyInvalidation(layerManager->GetLastTransactionId(),
frame->GetRect());
}
return layerManager.forget();
}
NotifySubDocInvalidationFunc computeInvalidFunc =
presContext->MayHavePaintEventListenerInSubDocument()
? nsPresContext::NotifySubDocInvalidation
: nullptr;
UniquePtr<LayerProperties> props;
bool computeInvalidRect =
(computeInvalidFunc || (!layerManager->IsCompositingCheap() &&
layerManager->NeedsWidgetInvalidation())) &&
widgetTransaction;
if (computeInvalidRect) {
props = LayerProperties::CloneFrom(layerManager->GetRoot());
}
if (doBeginTransaction) {
if (aCtx) {
if (!layerManager->BeginTransactionWithTarget(aCtx)) {
return nullptr;
}
} else {
if (!layerManager->BeginTransaction()) {
return nullptr;
}
}
}
bool temp =
aBuilder->SetIsCompositingCheap(layerManager->IsCompositingCheap());
LayerManager::EndTransactionFlags flags = LayerManager::END_DEFAULT;
if (layerManager->NeedsWidgetInvalidation()) {
if (aFlags & PAINT_NO_COMPOSITE) {
flags = LayerManager::END_NO_COMPOSITE;
}
} else {
// Client layer managers never composite directly, so
// we don't need to worry about END_NO_COMPOSITE.
if (aBuilder->WillComputePluginGeometry()) {
flags = LayerManager::END_NO_REMOTE_COMPOSITE;
}
}
MaybeSetupTransactionIdAllocator(layerManager, presContext);
// Store the existing layer builder to reinstate it on return.
FrameLayerBuilder* oldBuilder = layerManager->GetLayerBuilder();
FrameLayerBuilder* layerBuilder = nullptr;
bool sent = false;
if (aFlags & PAINT_IDENTICAL_DISPLAY_LIST) {
sent = layerManager->EndEmptyTransaction(flags);
}
if (!sent) {
layerBuilder =
BuildLayers(aBuilder, layerManager, aFlags, widgetTransaction);
if (!layerBuilder) {
layerManager->SetUserData(&gLayerManagerLayerBuilder, oldBuilder);
return nullptr;
}
// If this is the content process, we ship plugin geometry updates over with
// layer updates, so calculate that now before we call EndTransaction.
nsRootPresContext* rootPresContext = presContext->GetRootPresContext();
if (rootPresContext && XRE_IsContentProcess()) {
if (aBuilder->WillComputePluginGeometry()) {
rootPresContext->ComputePluginGeometryUpdates(
aBuilder->RootReferenceFrame(), aBuilder, this);
}
// The layer system caches plugin configuration information for forwarding
// with layer updates which needs to get set during reflow. This must be
// called even if there are no windowed plugins in the page.
rootPresContext->CollectPluginGeometryUpdates(layerManager);
}
layerManager->EndTransaction(FrameLayerBuilder::DrawPaintedLayer, aBuilder,
flags);
layerBuilder->DidEndTransaction();
}
if (widgetTransaction ||
// SVG-as-an-image docs don't paint as part of the retained layer tree,
// but they still need the invalidation state bits cleared in order for
// invalidation for CSS/SMIL animation to work properly.
(document && document->IsBeingUsedAsImage())) {
frame->ClearInvalidationStateBits();
}
aBuilder->SetIsCompositingCheap(temp);
if (document && widgetTransaction) {
TriggerPendingAnimations(document, layerManager->GetAnimationReadyTime());
}
nsIntRegion invalid;
if (props) {
if (!props->ComputeDifferences(layerManager->GetRoot(), invalid,
computeInvalidFunc)) {
invalid = nsIntRect::MaxIntRect();
}
} else if (widgetTransaction) {
LayerProperties::ClearInvalidations(layerManager->GetRoot());
}
bool shouldInvalidate = layerManager->NeedsWidgetInvalidation();
if (view) {
if (props) {
if (!invalid.IsEmpty()) {
nsIntRect bounds = invalid.GetBounds();
nsRect rect(presContext->DevPixelsToAppUnits(bounds.x),
presContext->DevPixelsToAppUnits(bounds.y),
presContext->DevPixelsToAppUnits(bounds.width),
presContext->DevPixelsToAppUnits(bounds.height));
if (shouldInvalidate) {
view->GetViewManager()->InvalidateViewNoSuppression(view, rect);
}
presContext->NotifyInvalidation(layerManager->GetLastTransactionId(),
bounds);
}
} else if (shouldInvalidate) {
view->GetViewManager()->InvalidateView(view);
}
}
layerManager->SetUserData(&gLayerManagerLayerBuilder, oldBuilder);
return layerManager.forget();
}
nsDisplayItem* nsDisplayList::RemoveBottom() {
nsDisplayItem* item = mSentinel.mAbove;
if (!item) return nullptr;
mSentinel.mAbove = item->mAbove;
if (item == mTop) {
// must have been the only item
mTop = &mSentinel;
}
item->mAbove = nullptr;
mLength--;
return item;
}
void nsDisplayList::DeleteAll(nsDisplayListBuilder* aBuilder) {
nsDisplayItem* item;
while ((item = RemoveBottom()) != nullptr) {
item->Destroy(aBuilder);
}
}
static bool GetMouseThrough(const nsIFrame* aFrame) {
if (!aFrame->IsXULBoxFrame()) return false;
const nsIFrame* frame = aFrame;
while (frame) {
if (frame->GetStateBits() & NS_FRAME_MOUSE_THROUGH_ALWAYS) {
return true;
}
if (frame->GetStateBits() & NS_FRAME_MOUSE_THROUGH_NEVER) {
return false;
}
frame = nsBox::GetParentXULBox(frame);
}
return false;
}
static bool IsFrameReceivingPointerEvents(nsIFrame* aFrame) {
return NS_STYLE_POINTER_EVENTS_NONE !=
aFrame->StyleUI()->GetEffectivePointerEvents(aFrame);
}
// A list of frames, and their z depth. Used for sorting
// the results of hit testing.
struct FramesWithDepth {
explicit FramesWithDepth(float aDepth) : mDepth(aDepth) {}
bool operator<(const FramesWithDepth& aOther) const {
if (!FuzzyEqual(mDepth, aOther.mDepth, 0.1f)) {
// We want to sort so that the shallowest item (highest depth value) is
// first
return mDepth > aOther.mDepth;
}
return this < &aOther;
}
bool operator==(const FramesWithDepth& aOther) const {
return this == &aOther;
}
float mDepth;
nsTArray<nsIFrame*> mFrames;
};
// Sort the frames by depth and then moves all the contained frames to the
// destination
static void FlushFramesArray(nsTArray<FramesWithDepth>& aSource,
nsTArray<nsIFrame*>* aDest) {
if (aSource.IsEmpty()) {
return;
}
aSource.Sort();
uint32_t length = aSource.Length();
for (uint32_t i = 0; i < length; i++) {
aDest->AppendElements(std::move(aSource[i].mFrames));
}
aSource.Clear();
}
void nsDisplayList::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
nsDisplayItem::HitTestState* aState,
nsTArray<nsIFrame*>* aOutFrames) const {
nsDisplayItem* item;
if (aState->mInPreserves3D) {
// Collect leaves of the current 3D rendering context.
for (item = GetBottom(); item; item = item->GetAbove()) {
auto itemType = item->GetType();
if (itemType != DisplayItemType::TYPE_TRANSFORM ||
!static_cast<nsDisplayTransform*>(item)->IsLeafOf3DContext()) {
item->HitTest(aBuilder, aRect, aState, aOutFrames);
} else {
// One of leaves in the current 3D rendering context.
aState->mItemBuffer.AppendElement(item);
}
}
return;
}
int32_t itemBufferStart = aState->mItemBuffer.Length();
for (item = GetBottom(); item; item = item->GetAbove()) {
aState->mItemBuffer.AppendElement(item);
}
AutoTArray<FramesWithDepth, 16> temp;
for (int32_t i = aState->mItemBuffer.Length() - 1; i >= itemBufferStart;
--i) {
// Pop element off the end of the buffer. We want to shorten the buffer
// so that recursive calls to HitTest have more buffer space.
item = aState->mItemBuffer[i];
aState->mItemBuffer.SetLength(i);
bool snap;
nsRect r = item->GetBounds(aBuilder, &snap).Intersect(aRect);
auto itemType = item->GetType();
bool same3DContext =
(itemType == DisplayItemType::TYPE_TRANSFORM &&
static_cast<nsDisplayTransform*>(item)->IsParticipating3DContext()) ||
(itemType == DisplayItemType::TYPE_PERSPECTIVE &&
item->Frame()->Extend3DContext());
if (same3DContext &&
(itemType != DisplayItemType::TYPE_TRANSFORM ||
!static_cast<nsDisplayTransform*>(item)->IsLeafOf3DContext())) {
if (!item->GetClip().MayIntersect(aRect)) {
continue;
}
AutoTArray<nsIFrame*, 1> neverUsed;
// Start gethering leaves of the 3D rendering context, and
// append leaves at the end of mItemBuffer. Leaves are
// processed at following iterations.
aState->mInPreserves3D = true;
item->HitTest(aBuilder, aRect, aState, &neverUsed);
aState->mInPreserves3D = false;
i = aState->mItemBuffer.Length();
continue;
}
if (same3DContext || item->GetClip().MayIntersect(r)) {
AutoTArray<nsIFrame*, 16> outFrames;
item->HitTest(aBuilder, aRect, aState, &outFrames);
// For 3d transforms with preserve-3d we add hit frames into the temp list
// so we can sort them later, otherwise we add them directly to the output
// list.
nsTArray<nsIFrame*>* writeFrames = aOutFrames;
if (item->GetType() == DisplayItemType::TYPE_TRANSFORM &&
static_cast<nsDisplayTransform*>(item)->IsLeafOf3DContext()) {
if (outFrames.Length()) {
nsDisplayTransform* transform =
static_cast<nsDisplayTransform*>(item);
nsPoint point = aRect.TopLeft();
// A 1x1 rect means a point, otherwise use the center of the rect
if (aRect.width != 1 || aRect.height != 1) {
point = aRect.Center();
}
temp.AppendElement(
FramesWithDepth(transform->GetHitDepthAtPoint(aBuilder, point)));
writeFrames = &temp[temp.Length() - 1].mFrames;
}
} else {
// We may have just finished a run of consecutive preserve-3d
// transforms, so flush these into the destination array before
// processing our frame list.
FlushFramesArray(temp, aOutFrames);
}
for (uint32_t j = 0; j < outFrames.Length(); j++) {
nsIFrame* f = outFrames.ElementAt(j);
// Filter out some frames depending on the type of hittest
// we are doing. For visibility tests, pass through all frames.
// For pointer tests, only pass through frames that are styled
// to receive pointer events.
if (aBuilder->HitTestIsForVisibility() ||
(!GetMouseThrough(f) && IsFrameReceivingPointerEvents(f))) {
writeFrames->AppendElement(f);
}
}
if (aBuilder->HitTestIsForVisibility() &&
item->GetOpaqueRegion(aBuilder, &snap).Contains(aRect)) {
// We're exiting early, so pop the remaining items off the buffer.
aState->mItemBuffer.SetLength(itemBufferStart);
break;
}
}
}
// Clear any remaining preserve-3d transforms.
FlushFramesArray(temp, aOutFrames);
NS_ASSERTION(aState->mItemBuffer.Length() == uint32_t(itemBufferStart),
"How did we forget to pop some elements?");
}
static nsIContent* FindContentInDocument(nsDisplayItem* aItem, Document* aDoc) {
nsIFrame* f = aItem->Frame();
while (f) {
nsPresContext* pc = f->PresContext();
if (pc->Document() == aDoc) {
return f->GetContent();
}
f = nsLayoutUtils::GetCrossDocParentFrame(pc->PresShell()->GetRootFrame());
}
return nullptr;
}
struct ZSortItem {
nsDisplayItem* item;
int32_t zIndex;
explicit ZSortItem(nsDisplayItem* aItem)
: item(aItem), zIndex(aItem->ZIndex()) {}
operator nsDisplayItem*() { return item; }
};
struct ZOrderComparator {
bool operator()(const ZSortItem& aLeft, const ZSortItem& aRight) const {
// Note that we can't just take the difference of the two
// z-indices here, because that might overflow a 32-bit int.
return aLeft.zIndex < aRight.zIndex;
}
};
void nsDisplayList::SortByZOrder() { Sort<ZSortItem>(ZOrderComparator()); }
struct ContentComparator {
nsIContent* mCommonAncestor;
explicit ContentComparator(nsIContent* aCommonAncestor)
: mCommonAncestor(aCommonAncestor) {}
bool operator()(nsDisplayItem* aLeft, nsDisplayItem* aRight) const {
// It's possible that the nsIContent for aItem1 or aItem2 is in a
// subdocument of commonAncestor, because display items for subdocuments
// have been mixed into the same list. Ensure that we're looking at content
// in commonAncestor's document.
Document* commonAncestorDoc = mCommonAncestor->OwnerDoc();
nsIContent* content1 = FindContentInDocument(aLeft, commonAncestorDoc);
nsIContent* content2 = FindContentInDocument(aRight, commonAncestorDoc);
if (!content1 || !content2) {
NS_ERROR("Document trees are mixed up!");
// Something weird going on
return true;
}
return nsLayoutUtils::CompareTreePosition(content1, content2,
mCommonAncestor) < 0;
}
};
void nsDisplayList::SortByContentOrder(nsIContent* aCommonAncestor) {
Sort<nsDisplayItem*>(ContentComparator(aCommonAncestor));
}
nsDisplayItem::nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame, aBuilder->CurrentActiveScrolledRoot()) {}
nsDisplayItem::nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const ActiveScrolledRoot* aActiveScrolledRoot,
bool aAnonymous)
: mFrame(aFrame),
mActiveScrolledRoot(aActiveScrolledRoot),
mAnimatedGeometryRoot(nullptr),
mForceNotVisible(aBuilder->IsBuildingInvisibleItems()),
mDisableSubpixelAA(false),
mReusedItem(false),
mBackfaceHidden(mFrame->In3DContextAndBackfaceIsHidden()),
mPaintRectValid(false)
#ifdef MOZ_DUMP_PAINTING
,
mPainted(false)
#endif
{
MOZ_COUNT_CTOR(nsDisplayItem);
if (aBuilder->IsRetainingDisplayList() && !aAnonymous) {
mFrame->AddDisplayItem(this);
}
mReferenceFrame = aBuilder->FindReferenceFrameFor(aFrame, &mToReferenceFrame);
// This can return the wrong result if the item override
// ShouldFixToViewport(), the item needs to set it again in its constructor.
mAnimatedGeometryRoot = aBuilder->FindAnimatedGeometryRootFor(aFrame);
MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(
aBuilder->RootReferenceFrame(), *mAnimatedGeometryRoot),
"Bad");
NS_ASSERTION(
aBuilder->GetVisibleRect().width >= 0 || !aBuilder->IsForPainting(),
"visible rect not set");
nsDisplayItem::SetClipChain(
aBuilder->ClipState().GetCurrentCombinedClipChain(aBuilder), true);
// The visible rect is for mCurrentFrame, so we have to use
// mCurrentOffsetToReferenceFrame
nsRect visible = aBuilder->GetVisibleRect() +
aBuilder->GetCurrentFrameOffsetToReferenceFrame();
SetBuildingRect(visible);
}
/* static */
bool nsDisplayItem::ForceActiveLayers() {
static bool sForce = false;
static bool sForceCached = false;
if (!sForceCached) {
Preferences::AddBoolVarCache(&sForce, "layers.force-active", false);
sForceCached = true;
}
return sForce;
}
static int32_t ZIndexForFrame(nsIFrame* aFrame) {
if (!aFrame->IsAbsPosContainingBlock() && !aFrame->IsFlexOrGridItem())
return 0;
const nsStylePosition* position = aFrame->StylePosition();
if (position->mZIndex.IsInteger())
return position->mZIndex.integer._0;
MOZ_ASSERT(position->mZIndex.IsAuto());
// sort the auto and 0 elements together
return 0;
}
int32_t nsDisplayItem::ZIndex() const { return ZIndexForFrame(mFrame); }
bool nsDisplayItem::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
return !GetPaintRect().IsEmpty() &&
!IsInvisibleInRect(aVisibleRegion->GetBounds());
}
bool nsDisplayItem::RecomputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
if (mForceNotVisible && !GetSameCoordinateSystemChildren()) {
// mForceNotVisible wants to ensure that this display item doesn't render
// anything itself. If this item has contents, then we obviously want to
// render those, so we don't need this check in that case.
NS_ASSERTION(GetBuildingRect().IsEmpty(),
"invisible items without children should have empty vis rect");
SetPaintRect(nsRect());
} else {
bool snap;
nsRect bounds = GetBounds(aBuilder, &snap);
nsRegion itemVisible;
itemVisible.And(*aVisibleRegion, bounds);
SetPaintRect(itemVisible.GetBounds());
}
// When we recompute visibility within layers we don't need to
// expand the visible region for content behind plugins (the plugin
// is not in the layer).
if (!ComputeVisibility(aBuilder, aVisibleRegion)) {
SetPaintRect(nsRect());
return false;
}
nsRegion opaque = TreatAsOpaque(this, aBuilder);
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque);
return true;
}
void nsDisplayItem::SetClipChain(const DisplayItemClipChain* aClipChain,
bool aStore) {
mClipChain = aClipChain;
mClip = DisplayItemClipChain::ClipForASR(aClipChain, mActiveScrolledRoot);
if (aStore) {
mState.mClipChain = mClipChain;
mState.mClip = mClip;
}
}
Maybe<nsRect> nsDisplayItem::GetClipWithRespectToASR(
nsDisplayListBuilder* aBuilder, const ActiveScrolledRoot* aASR) const {
if (const DisplayItemClip* clip =
DisplayItemClipChain::ClipForASR(GetClipChain(), aASR)) {
return Some(clip->GetClipRect());
}
#ifdef DEBUG
if (!gfxPrefs::LayoutUseContainersForRootFrames()) {
MOZ_ASSERT(false, "item should have finite clip with respect to aASR");
}
#endif
return Nothing();
}
void nsDisplayItem::FuseClipChainUpTo(nsDisplayListBuilder* aBuilder,
const ActiveScrolledRoot* aASR) {
mClipChain = aBuilder->FuseClipChainUpTo(mClipChain, aASR);
if (mClipChain) {
mClip = &mClipChain->mClip;
} else {
mClip = nullptr;
}
}
bool nsDisplayItem::ShouldUseAdvancedLayer(LayerManager* aManager,
PrefFunc aFunc) const {
return CanUseAdvancedLayer(aManager) ? aFunc() : false;
}
bool nsDisplayItem::CanUseAdvancedLayer(LayerManager* aManager) const {
return gfxPrefs::LayersAdvancedBasicLayerEnabled() || !aManager ||
aManager->GetBackendType() == layers::LayersBackend::LAYERS_WR;
}
static const DisplayItemClipChain* FindCommonAncestorClipForIntersection(
const DisplayItemClipChain* aOne, const DisplayItemClipChain* aTwo) {
for (const ActiveScrolledRoot* asr =
ActiveScrolledRoot::PickDescendant(aOne->mASR, aTwo->mASR);
asr; asr = asr->mParent) {
if (aOne == aTwo) {
return aOne;
}
if (aOne->mASR == asr) {
aOne = aOne->mParent;
}
if (aTwo->mASR == asr) {
aTwo = aTwo->mParent;
}
if (!aOne) {
return aTwo;
}
if (!aTwo) {
return aOne;
}
}
return nullptr;
}
void nsDisplayItem::IntersectClip(nsDisplayListBuilder* aBuilder,
const DisplayItemClipChain* aOther,
bool aStore) {
if (!aOther || mClipChain == aOther) {
return;
}
// aOther might be a reference to a clip on the stack. We need to make sure
// that CreateClipChainIntersection will allocate the actual intersected
// clip in the builder's arena, so for the mClipChain == nullptr case,
// we supply nullptr as the common ancestor so that
// CreateClipChainIntersection clones the whole chain.
const DisplayItemClipChain* ancestorClip =
mClipChain ? FindCommonAncestorClipForIntersection(mClipChain, aOther)
: nullptr;
SetClipChain(
aBuilder->CreateClipChainIntersection(ancestorClip, mClipChain, aOther),
aStore);
}
nsRect nsDisplayItem::GetClippedBounds(nsDisplayListBuilder* aBuilder) const {
bool snap;
nsRect r = GetBounds(aBuilder, &snap);
return GetClip().ApplyNonRoundedIntersection(r);
}
nsRect nsDisplaySolidColor::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const {
*aSnap = true;
return mBounds;
}
LayerState nsDisplaySolidColor::GetLayerState(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aParameters) {
if (ForceActiveLayers()) {
return LAYER_ACTIVE;
}
return LAYER_NONE;
}
already_AddRefed<Layer> nsDisplaySolidColor::BuildLayer(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
RefPtr<ColorLayer> layer = static_cast<ColorLayer*>(
aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this));
if (!layer) {
layer = aManager->CreateColorLayer();
if (!layer) {
return nullptr;
}
}
layer->SetColor(gfx::Color::FromABGR(mColor));
const int32_t appUnitsPerDevPixel =
mFrame->PresContext()->AppUnitsPerDevPixel();
layer->SetBounds(mBounds.ToNearestPixels(appUnitsPerDevPixel));
layer->SetBaseTransform(gfx::Matrix4x4::Translation(
aContainerParameters.mOffset.x, aContainerParameters.mOffset.y, 0));
return layer.forget();
}
void nsDisplaySolidColor::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
DrawTarget* drawTarget = aCtx->GetDrawTarget();
Rect rect =
NSRectToSnappedRect(GetPaintRect(), appUnitsPerDevPixel, *drawTarget);
drawTarget->FillRect(rect, ColorPattern(ToDeviceColor(mColor)));
}
void nsDisplaySolidColor::WriteDebugInfo(std::stringstream& aStream) {
aStream << " (rgba " << (int)NS_GET_R(mColor) << "," << (int)NS_GET_G(mColor)
<< "," << (int)NS_GET_B(mColor) << "," << (int)NS_GET_A(mColor)
<< ")";
}
bool nsDisplaySolidColor::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
LayoutDeviceRect bounds = LayoutDeviceRect::FromAppUnits(
mBounds, mFrame->PresContext()->AppUnitsPerDevPixel());
wr::LayoutRect roundedRect = wr::ToRoundedLayoutRect(bounds);
aBuilder.PushRect(roundedRect, roundedRect, !BackfaceIsHidden(),
wr::ToColorF(ToDeviceColor(mColor)));
return true;
}
nsRect nsDisplaySolidColorRegion::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const {
*aSnap = true;
return mRegion.GetBounds();
}
void nsDisplaySolidColorRegion::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
DrawTarget* drawTarget = aCtx->GetDrawTarget();
ColorPattern color(mColor);
for (auto iter = mRegion.RectIter(); !iter.Done(); iter.Next()) {
Rect rect =
NSRectToSnappedRect(iter.Get(), appUnitsPerDevPixel, *drawTarget);
drawTarget->FillRect(rect, color);
}
}
void nsDisplaySolidColorRegion::WriteDebugInfo(std::stringstream& aStream) {
aStream << " (rgba " << int(mColor.r * 255) << "," << int(mColor.g * 255)
<< "," << int(mColor.b * 255) << "," << mColor.a << ")";
}
bool nsDisplaySolidColorRegion::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
for (auto iter = mRegion.RectIter(); !iter.Done(); iter.Next()) {
nsRect rect = iter.Get();
LayoutDeviceRect layerRects = LayoutDeviceRect::FromAppUnits(
rect, mFrame->PresContext()->AppUnitsPerDevPixel());
wr::LayoutRect roundedRect = wr::ToRoundedLayoutRect(layerRects);
aBuilder.PushRect(roundedRect, roundedRect, !BackfaceIsHidden(),
wr::ToColorF(ToDeviceColor(mColor)));
}
return true;
}
static void RegisterThemeGeometry(nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem, nsIFrame* aFrame,
nsITheme::ThemeGeometryType aType) {
if (aBuilder->IsInChromeDocumentOrPopup() && !aBuilder->IsInTransform()) {
nsIFrame* displayRoot = nsLayoutUtils::GetDisplayRootFrame(aFrame);
nsPoint offset = aBuilder->IsInSubdocument()
? aBuilder->ToReferenceFrame(aFrame)
: aFrame->GetOffsetTo(displayRoot);
nsRect borderBox = nsRect(offset, aFrame->GetSize());
aBuilder->RegisterThemeGeometry(
aType, aItem,
LayoutDeviceIntRect::FromUnknownRect(borderBox.ToNearestPixels(
aFrame->PresContext()->AppUnitsPerDevPixel())));
}
}
// Return the bounds of the viewport relative to |aFrame|'s reference frame.
// Returns Nothing() if transforming into |aFrame|'s coordinate space fails.
static Maybe<nsRect> GetViewportRectRelativeToReferenceFrame(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) {
nsIFrame* rootFrame = aFrame->PresShell()->GetRootFrame();
nsRect rootRect = rootFrame->GetRectRelativeToSelf();
if (nsLayoutUtils::TransformRect(rootFrame, aFrame, rootRect) ==
nsLayoutUtils::TRANSFORM_SUCCEEDED) {
return Some(rootRect + aBuilder->ToReferenceFrame(aFrame));
}
return Nothing();
}
/* static */ nsDisplayBackgroundImage::InitData
nsDisplayBackgroundImage::GetInitData(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, uint32_t aLayer,
const nsRect& aBackgroundRect,
ComputedStyle* aBackgroundStyle) {
nsPresContext* presContext = aFrame->PresContext();
uint32_t flags = aBuilder->GetBackgroundPaintFlags();
const nsStyleImageLayers::Layer& layer =
aBackgroundStyle->StyleBackground()->mImage.mLayers[aLayer];
bool isTransformedFixed;
nsBackgroundLayerState state = nsCSSRendering::PrepareImageLayer(
presContext, aFrame, flags, aBackgroundRect, aBackgroundRect, layer,
&isTransformedFixed);
// background-attachment:fixed is treated as background-attachment:scroll
// if it's affected by a transform.
// See https://www.w3.org/Bugs/Public/show_bug.cgi?id=17521.
bool shouldTreatAsFixed =
layer.mAttachment == StyleImageLayerAttachment::Fixed &&
!isTransformedFixed;
bool shouldFixToViewport = shouldTreatAsFixed && !layer.mImage.IsEmpty();
bool isRasterImage = state.mImageRenderer.IsRasterImage();
nsCOMPtr<imgIContainer> image;
if (isRasterImage) {
image = state.mImageRenderer.GetImage();
}
return InitData{aBuilder, aFrame,
aBackgroundStyle, image,
aBackgroundRect, state.mFillArea,
state.mDestArea, aLayer,
isRasterImage, shouldFixToViewport};
}
nsDisplayBackgroundImage::nsDisplayBackgroundImage(
nsDisplayListBuilder* aBuilder, const InitData& aInitData,
nsIFrame* aFrameForBounds)
: nsDisplayImageContainer(aBuilder, aInitData.frame),
mBackgroundStyle(aInitData.backgroundStyle),
mImage(aInitData.image),
mDependentFrame(nullptr),
mBackgroundRect(aInitData.backgroundRect),
mFillRect(aInitData.fillArea),
mDestRect(aInitData.destArea),
mLayer(aInitData.layer),
mIsRasterImage(aInitData.isRasterImage),
mShouldFixToViewport(aInitData.shouldFixToViewport),
mImageFlags(0) {
MOZ_COUNT_CTOR(nsDisplayBackgroundImage);
mBounds = GetBoundsInternal(aInitData.builder, aFrameForBounds);
if (mShouldFixToViewport) {
mAnimatedGeometryRoot =
aInitData.builder->FindAnimatedGeometryRootFor(this);
// Expand the item's visible rect to cover the entire bounds, limited to the
// viewport rect. This is necessary because the background's clip can move
// asynchronously.
if (Maybe<nsRect> viewportRect = GetViewportRectRelativeToReferenceFrame(
aInitData.builder, mFrame)) {
SetBuildingRect(mBounds.Intersect(*viewportRect));
}
}
}
nsDisplayBackgroundImage::~nsDisplayBackgroundImage() {
#ifdef NS_BUILD_REFCNT_LOGGING
MOZ_COUNT_DTOR(nsDisplayBackgroundImage);
#endif
if (mDependentFrame) {
mDependentFrame->RemoveDisplayItem(this);
}
}
static nsIFrame* GetBackgroundComputedStyleFrame(nsIFrame* aFrame) {
nsIFrame* f;
if (!nsCSSRendering::FindBackgroundFrame(aFrame, &f)) {
// We don't want to bail out if moz-appearance is set on a root
// node. If it has a parent content node, bail because it's not
// a root, other wise keep going in order to let the theme stuff
// draw the background. The canvas really should be drawing the
// bg, but there's no way to hook that up via css.
if (!aFrame->StyleDisplay()->HasAppearance()) {
return nullptr;
}
nsIContent* content = aFrame->GetContent();
if (!content || content->GetParent()) {
return nullptr;
}
f = aFrame;
}
return f;
}
static void SetBackgroundClipRegion(
DisplayListClipState::AutoSaveRestore& aClipState, nsIFrame* aFrame,
const nsPoint& aToReferenceFrame, const nsStyleImageLayers::Layer& aLayer,
const nsRect& aBackgroundRect, bool aWillPaintBorder) {
nsCSSRendering::ImageLayerClipState clip;
nsCSSRendering::GetImageLayerClip(
aLayer, aFrame, *aFrame->StyleBorder(), aBackgroundRect, aBackgroundRect,
aWillPaintBorder, aFrame->PresContext()->AppUnitsPerDevPixel(), &clip);
if (clip.mHasAdditionalBGClipArea) {
aClipState.ClipContentDescendants(
clip.mAdditionalBGClipArea, clip.mBGClipArea,
clip.mHasRoundedCorners ? clip.mRadii : nullptr);
} else {
aClipState.ClipContentDescendants(
clip.mBGClipArea, clip.mHasRoundedCorners ? clip.mRadii : nullptr);
}
}
/**
* This is used for the find bar highlighter overlay. It's only accessible
* through the AnonymousContent API, so it's not exposed to general web pages.
*/
static bool SpecialCutoutRegionCase(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
const nsRect& aBackgroundRect,
nsDisplayList* aList, nscolor aColor) {
nsIContent* content = aFrame->GetContent();
if (!content) {
return false;
}
void* cutoutRegion = content->GetProperty(nsGkAtoms::cutoutregion);
if (!cutoutRegion) {
return false;
}
if (NS_GET_A(aColor) == 0) {
return true;
}
nsRegion region;
region.Sub(aBackgroundRect, *static_cast<nsRegion*>(cutoutRegion));
region.MoveBy(aBuilder->ToReferenceFrame(aFrame));
aList->AppendToTop(MakeDisplayItem<nsDisplaySolidColorRegion>(
aBuilder, aFrame, region, aColor));
return true;
}
/*static*/
bool nsDisplayBackgroundImage::AppendBackgroundItemsToTop(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const nsRect& aBackgroundRect, nsDisplayList* aList,
bool aAllowWillPaintBorderOptimization, ComputedStyle* aComputedStyle,
const nsRect& aBackgroundOriginRect, nsIFrame* aSecondaryReferenceFrame) {
ComputedStyle* bgSC = aComputedStyle;
const nsStyleBackground* bg = nullptr;
nsRect bgRect = aBackgroundRect + aBuilder->ToReferenceFrame(aFrame);
nsRect bgOriginRect = bgRect;
if (!aBackgroundOriginRect.IsEmpty()) {
bgOriginRect = aBackgroundOriginRect + aBuilder->ToReferenceFrame(aFrame);
}
nsPresContext* presContext = aFrame->PresContext();
bool isThemed = aFrame->IsThemed();
nsIFrame* dependentFrame = nullptr;
if (!isThemed) {
if (!bgSC) {
dependentFrame = GetBackgroundComputedStyleFrame(aFrame);
if (dependentFrame) {
bgSC = dependentFrame->Style();
if (dependentFrame == aFrame) {
dependentFrame = nullptr;
}
}
}
if (bgSC) {
bg = bgSC->StyleBackground();
}
}
bool drawBackgroundColor = false;
// Dummy initialisation to keep Valgrind/Memcheck happy.
// See bug 1122375 comment 1.
nscolor color = NS_RGBA(0, 0, 0, 0);
if (!nsCSSRendering::IsCanvasFrame(aFrame) && bg) {
bool drawBackgroundImage;
color = nsCSSRendering::DetermineBackgroundColor(
presContext, bgSC, aFrame, drawBackgroundImage, drawBackgroundColor);
}
if (SpecialCutoutRegionCase(aBuilder, aFrame, aBackgroundRect, aList,
color)) {
return false;
}
const nsStyleBorder* borderStyle = aFrame->StyleBorder();
const nsStyleEffects* effectsStyle = aFrame->StyleEffects();
bool hasInsetShadow = effectsStyle->mBoxShadow &&
effectsStyle->mBoxShadow->HasShadowWithInset(true);
bool willPaintBorder = aAllowWillPaintBorderOptimization && !isThemed &&
!hasInsetShadow && borderStyle->HasBorder();
nsPoint toRef = aBuilder->ToReferenceFrame(aFrame);
// An auxiliary list is necessary in case we have background blending; if that
// is the case, background items need to be wrapped by a blend container to
// isolate blending to the background
nsDisplayList bgItemList;
// Even if we don't actually have a background color to paint, we may still
// need to create an item for hit testing.
if ((drawBackgroundColor && color != NS_RGBA(0, 0, 0, 0)) ||
aBuilder->IsForEventDelivery()) {
Maybe<DisplayListClipState::AutoSaveRestore> clipState;
nsRect bgColorRect = bgRect;
if (bg && !aBuilder->IsForEventDelivery()) {
// Disable the will-paint-border optimization for background
// colors with no border-radius. Enabling it for background colors
// doesn't help much (there are no tiling issues) and clipping the
// background breaks detection of the element's border-box being
// opaque. For nonzero border-radius we still need it because we
// want to inset the background if possible to avoid antialiasing
// artifacts along the rounded corners.
bool useWillPaintBorderOptimization =
willPaintBorder &&
nsLayoutUtils::HasNonZeroCorner(borderStyle->mBorderRadius);
nsCSSRendering::ImageLayerClipState clip;
nsCSSRendering::GetImageLayerClip(
bg->BottomLayer(), aFrame, *aFrame->StyleBorder(), bgRect, bgRect,
useWillPaintBorderOptimization,
aFrame->PresContext()->AppUnitsPerDevPixel(), &clip);
bgColorRect = bgColorRect.Intersect(clip.mBGClipArea);
if (clip.mHasAdditionalBGClipArea) {
bgColorRect = bgColorRect.Intersect(clip.mAdditionalBGClipArea);
}
if (clip.mHasRoundedCorners) {
clipState.emplace(aBuilder);
clipState->ClipContentDescendants(clip.mBGClipArea, clip.mRadii);
}
}
nsDisplayBackgroundColor* bgItem;
if (aSecondaryReferenceFrame) {
bgItem = MakeDisplayItem<nsDisplayTableBackgroundColor>(
aBuilder, aSecondaryReferenceFrame, bgColorRect, bgSC,
drawBackgroundColor ? color : NS_RGBA(0, 0, 0, 0), aFrame);
} else {
bgItem = MakeDisplayItem<nsDisplayBackgroundColor>(
aBuilder, aFrame, bgColorRect, bgSC,
drawBackgroundColor ? color : NS_RGBA(0, 0, 0, 0));
}
bgItem->SetDependentFrame(aBuilder, dependentFrame);
bgItemList.AppendToTop(bgItem);
}
if (isThemed) {
nsITheme* theme = presContext->GetTheme();
if (theme->NeedToClearBackgroundBehindWidget(
aFrame, aFrame->StyleDisplay()->mAppearance) &&
aBuilder->IsInChromeDocumentOrPopup() && !aBuilder->IsInTransform()) {
bgItemList.AppendToTop(
MakeDisplayItem<nsDisplayClearBackground>(aBuilder, aFrame));
}
if (aSecondaryReferenceFrame) {
nsDisplayTableThemedBackground* bgItem =
MakeDisplayItem<nsDisplayTableThemedBackground>(
aBuilder, aSecondaryReferenceFrame, bgRect, aFrame);
bgItem->Init(aBuilder);
bgItemList.AppendToTop(bgItem);
} else {
nsDisplayThemedBackground* bgItem =
MakeDisplayItem<nsDisplayThemedBackground>(aBuilder, aFrame, bgRect);
bgItem->Init(aBuilder);
bgItemList.AppendToTop(bgItem);
}
aList->AppendToTop(&bgItemList);
return true;
}
if (!bg) {
aList->AppendToTop(&bgItemList);
return false;
}
const ActiveScrolledRoot* asr = aBuilder->CurrentActiveScrolledRoot();
bool needBlendContainer = false;
// Passing bg == nullptr in this macro will result in one iteration with
// i = 0.
NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, bg->mImage) {
if (bg->mImage.mLayers[i].mImage.IsEmpty()) {
continue;
}
if (bg->mImage.mLayers[i].mBlendMode != NS_STYLE_BLEND_NORMAL) {
needBlendContainer = true;
}
DisplayListClipState::AutoSaveRestore clipState(aBuilder);
if (!aBuilder->IsForEventDelivery()) {
const nsStyleImageLayers::Layer& layer = bg->mImage.mLayers[i];
SetBackgroundClipRegion(clipState, aFrame, toRef, layer, bgRect,
willPaintBorder);
}
nsDisplayList thisItemList;
nsDisplayBackgroundImage::InitData bgData =
nsDisplayBackgroundImage::GetInitData(aBuilder, aFrame, i, bgOriginRect,
bgSC);
if (bgData.shouldFixToViewport) {
auto* displayData = aBuilder->GetCurrentFixedBackgroundDisplayData();
nsDisplayListBuilder::AutoBuildingDisplayList buildingDisplayList(
aBuilder, aFrame, aBuilder->GetVisibleRect(),
aBuilder->GetDirtyRect());
nsDisplayListBuilder::AutoCurrentActiveScrolledRootSetter asrSetter(
aBuilder);
if (displayData) {
asrSetter.SetCurrentActiveScrolledRoot(
displayData->mContainingBlockActiveScrolledRoot);
if (nsLayoutUtils::UsesAsyncScrolling(aFrame)) {
// Override the dirty rect on the builder to be the dirty rect of
// the viewport.
// displayData->mDirtyRect is relative to the presshell's viewport
// frame (the root frame), and we need it to be relative to aFrame.
nsIFrame* rootFrame =
aBuilder->CurrentPresShellState()->mPresShell->GetRootFrame();
// There cannot be any transforms between aFrame and rootFrame
// because then bgData.shouldFixToViewport would have been false.
nsRect visibleRect =
displayData->mVisibleRect + aFrame->GetOffsetTo(rootFrame);
aBuilder->SetVisibleRect(visibleRect);
nsRect dirtyRect =
displayData->mDirtyRect + aFrame->GetOffsetTo(rootFrame);
aBuilder->SetDirtyRect(dirtyRect);
}
}
nsDisplayBackgroundImage* bgItem = nullptr;
{
// The clip is captured by the nsDisplayFixedPosition, so clear the
// clip for the nsDisplayBackgroundImage inside.
DisplayListClipState::AutoSaveRestore bgImageClip(aBuilder);
bgImageClip.Clear();
if (aSecondaryReferenceFrame) {
nsDisplayBackgroundImage::InitData tableData = bgData;
nsIFrame* styleFrame = tableData.frame;
tableData.frame = aSecondaryReferenceFrame;
bgItem = MakeDisplayItem<nsDisplayTableBackgroundImage>(
aBuilder, tableData, styleFrame);
} else {
bgItem = MakeDisplayItem<nsDisplayBackgroundImage>(aBuilder, bgData);
}
}
bgItem->SetDependentFrame(aBuilder, dependentFrame);
if (aSecondaryReferenceFrame) {
thisItemList.AppendToTop(
nsDisplayTableFixedPosition::CreateForFixedBackground(
aBuilder, aSecondaryReferenceFrame, bgItem, i, aFrame));
} else {
thisItemList.AppendToTop(
nsDisplayFixedPosition::CreateForFixedBackground(aBuilder, aFrame,
bgItem, i));
}
} else {
nsDisplayBackgroundImage* bgItem;
if (aSecondaryReferenceFrame) {
nsDisplayBackgroundImage::InitData tableData = bgData;
nsIFrame* styleFrame = tableData.frame;
tableData.frame = aSecondaryReferenceFrame;
bgItem = MakeDisplayItem<nsDisplayTableBackgroundImage>(
aBuilder, tableData, styleFrame);
} else {
bgItem = MakeDisplayItem<nsDisplayBackgroundImage>(aBuilder, bgData);
}
bgItem->SetDependentFrame(aBuilder, dependentFrame);
thisItemList.AppendToTop(bgItem);
}
if (bg->mImage.mLayers[i].mBlendMode != NS_STYLE_BLEND_NORMAL) {
DisplayListClipState::AutoSaveRestore blendClip(aBuilder);
// asr is scrolled. Even if we wrap a fixed background layer, that's
// fine, because the item will have a scrolled clip that limits the
// item with respect to asr.
if (aSecondaryReferenceFrame) {
thisItemList.AppendToTop(MakeDisplayItem<nsDisplayTableBlendMode>(
aBuilder, aSecondaryReferenceFrame, &thisItemList,
bg->mImage.mLayers[i].mBlendMode, asr, i + 1, aFrame));
} else {
thisItemList.AppendToTop(MakeDisplayItem<nsDisplayBlendMode>(
aBuilder, aFrame, &thisItemList, bg->mImage.mLayers[i].mBlendMode,
asr, i + 1));
}
}
bgItemList.AppendToTop(&thisItemList);
}
if (needBlendContainer) {
DisplayListClipState::AutoSaveRestore blendContainerClip(aBuilder);
if (aSecondaryReferenceFrame) {
bgItemList.AppendToTop(
nsDisplayTableBlendContainer::CreateForBackgroundBlendMode(
aBuilder, aSecondaryReferenceFrame, &bgItemList, asr, aFrame));
} else {
bgItemList.AppendToTop(
nsDisplayBlendContainer::CreateForBackgroundBlendMode(
aBuilder, aFrame, &bgItemList, asr));
}
}
aList->AppendToTop(&bgItemList);
return false;
}
// Check that the rounded border of aFrame, added to aToReferenceFrame,
// intersects aRect. Assumes that the unrounded border has already
// been checked for intersection.
static bool RoundedBorderIntersectsRect(nsIFrame* aFrame,
const nsPoint& aFrameToReferenceFrame,
const nsRect& aTestRect) {
if (!nsRect(aFrameToReferenceFrame, aFrame->GetSize()).Intersects(aTestRect))
return false;
nscoord radii[8];
return !aFrame->GetBorderRadii(radii) ||
nsLayoutUtils::RoundedRectIntersectsRect(
nsRect(aFrameToReferenceFrame, aFrame->GetSize()), radii,
aTestRect);
}
// Returns TRUE if aContainedRect is guaranteed to be contained in
// the rounded rect defined by aRoundedRect and aRadii. Complex cases are
// handled conservatively by returning FALSE in some situations where
// a more thorough analysis could return TRUE.
//
// See also RoundedRectIntersectsRect.
static bool RoundedRectContainsRect(const nsRect& aRoundedRect,
const nscoord aRadii[8],
const nsRect& aContainedRect) {
nsRegion rgn = nsLayoutUtils::RoundedRectIntersectRect(aRoundedRect, aRadii,
aContainedRect);
return rgn.Contains(aContainedRect);
}
bool nsDisplayBackgroundImage::CanOptimizeToImageLayer(
LayerManager* aManager, nsDisplayListBuilder* aBuilder) {
if (!mBackgroundStyle) {
return false;
}
// We currently can't handle tiled backgrounds.
if (!mDestRect.Contains(mFillRect)) {
return false;
}
// For 'contain' and 'cover', we allow any pixel of the image to be sampled
// because there isn't going to be any spriting/atlasing going on.
const nsStyleImageLayers::Layer& layer =
mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer];
bool allowPartialImages = layer.mSize.IsContain() || layer.mSize.IsCover();
if (!allowPartialImages && !mFillRect.Contains(mDestRect)) {
return false;
}
return nsDisplayImageContainer::CanOptimizeToImageLayer(aManager, aBuilder);
}
nsRect nsDisplayBackgroundImage::GetDestRect() const { return mDestRect; }
already_AddRefed<imgIContainer> nsDisplayBackgroundImage::GetImage() {
nsCOMPtr<imgIContainer> image = mImage;
return image.forget();
}
nsDisplayBackgroundImage::ImageLayerization
nsDisplayBackgroundImage::ShouldCreateOwnLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager) {
if (ForceActiveLayers()) {
return WHENEVER_POSSIBLE;
}
nsIFrame* backgroundStyleFrame =
nsCSSRendering::FindBackgroundStyleFrame(StyleFrame());
if (ActiveLayerTracker::IsBackgroundPositionAnimated(aBuilder,
backgroundStyleFrame)) {
return WHENEVER_POSSIBLE;
}
if (nsLayoutUtils::AnimatedImageLayersEnabled() && mBackgroundStyle) {
const nsStyleImageLayers::Layer& layer =
mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer];
const nsStyleImage* image = &layer.mImage;
if (image->GetType() == eStyleImageType_Image) {
imgIRequest* imgreq = image->GetImageData();
nsCOMPtr<imgIContainer> image;
if (imgreq && NS_SUCCEEDED(imgreq->GetImage(getter_AddRefs(image))) &&
image) {
bool animated = false;
if (NS_SUCCEEDED(image->GetAnimated(&animated)) && animated) {
return WHENEVER_POSSIBLE;
}
}
}
}
if (nsLayoutUtils::GPUImageScalingEnabled() &&
aManager->IsCompositingCheap()) {
return ONLY_FOR_SCALING;
}
return NO_LAYER_NEEDED;
}
static void CheckForBorderItem(nsDisplayItem* aItem, uint32_t& aFlags) {
nsDisplayItem* nextItem = aItem->GetAbove();
while (nextItem && nextItem->GetType() == DisplayItemType::TYPE_BACKGROUND) {
nextItem = nextItem->GetAbove();
}
if (nextItem && nextItem->Frame() == aItem->Frame() &&
nextItem->GetType() == DisplayItemType::TYPE_BORDER) {
aFlags |= nsCSSRendering::PAINTBG_WILL_PAINT_BORDER;
}
}
LayerState nsDisplayBackgroundImage::GetLayerState(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aParameters) {
mImageFlags = aBuilder->GetBackgroundPaintFlags();
CheckForBorderItem(this, mImageFlags);
ImageLayerization shouldLayerize = ShouldCreateOwnLayer(aBuilder, aManager);
if (shouldLayerize == NO_LAYER_NEEDED) {
// We can skip the call to CanOptimizeToImageLayer if we don't want a
// layer anyway.
return LAYER_NONE;
}
if (CanOptimizeToImageLayer(aManager, aBuilder)) {
if (shouldLayerize == WHENEVER_POSSIBLE) {
return LAYER_ACTIVE;
}
MOZ_ASSERT(shouldLayerize == ONLY_FOR_SCALING,
"unhandled ImageLayerization value?");
MOZ_ASSERT(mImage);
int32_t imageWidth;
int32_t imageHeight;
mImage->GetWidth(&imageWidth);
mImage->GetHeight(&imageHeight);
NS_ASSERTION(imageWidth != 0 && imageHeight != 0, "Invalid image size!");
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
LayoutDeviceRect destRect =
LayoutDeviceRect::FromAppUnits(GetDestRect(), appUnitsPerDevPixel);
const LayerRect destLayerRect = destRect * aParameters.Scale();
// Calculate the scaling factor for the frame.
const gfxSize scale = gfxSize(destLayerRect.width / imageWidth,
destLayerRect.height / imageHeight);
if ((scale.width != 1.0f || scale.height != 1.0f) &&
(destLayerRect.width * destLayerRect.height >= 64 * 64)) {
// Separate this image into a layer.
// There's no point in doing this if we are not scaling at all or if the
// target size is pretty small.
return LAYER_ACTIVE;
}
}
return LAYER_NONE;
}
already_AddRefed<Layer> nsDisplayBackgroundImage::BuildLayer(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aParameters) {
RefPtr<ImageLayer> layer = static_cast<ImageLayer*>(
aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this));
if (!layer) {
layer = aManager->CreateImageLayer();
if (!layer) return nullptr;
}
RefPtr<ImageContainer> imageContainer = GetContainer(aManager, aBuilder);
layer->SetContainer(imageContainer);
ConfigureLayer(layer, aParameters);
return layer.forget();
}
bool nsDisplayBackgroundImage::CanBuildWebRenderDisplayItems(
LayerManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) {
if (aDisplayListBuilder) {
mImageFlags = aDisplayListBuilder->GetBackgroundPaintFlags();
}
return mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer].mClip !=
StyleGeometryBox::Text &&
nsCSSRendering::CanBuildWebRenderDisplayItemsForStyleImageLayer(
aManager, *StyleFrame()->PresContext(), StyleFrame(),
mBackgroundStyle->StyleBackground(), mLayer, mImageFlags);
}
bool nsDisplayBackgroundImage::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc, RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
ContainerLayerParameters parameter;
if (!CanBuildWebRenderDisplayItems(aManager->LayerManager(),
aDisplayListBuilder)) {
return false;
}
CheckForBorderItem(this, mImageFlags);
nsCSSRendering::PaintBGParams params =
nsCSSRendering::PaintBGParams::ForSingleLayer(
*StyleFrame()->PresContext(), GetPaintRect(), mBackgroundRect,
StyleFrame(), mImageFlags, mLayer, CompositionOp::OP_OVER);
params.bgClipRect = &mBounds;
ImgDrawResult result =
nsCSSRendering::BuildWebRenderDisplayItemsForStyleImageLayer(
params, aBuilder, aResources, aSc, aManager, this);
if (result == ImgDrawResult::NOT_SUPPORTED) {
return false;
}
nsDisplayBackgroundGeometry::UpdateDrawResult(this, result);
return true;
}
void nsDisplayBackgroundImage::HitTest(nsDisplayListBuilder* aBuilder,
const nsRect& aRect,
HitTestState* aState,
nsTArray<nsIFrame*>* aOutFrames) {
if (RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
aOutFrames->AppendElement(mFrame);
}
}
bool nsDisplayBackgroundImage::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) {
return false;
}
// Return false if the background was propagated away from this
// frame. We don't want this display item to show up and confuse
// anything.
return mBackgroundStyle;
}
/* static */
nsRegion nsDisplayBackgroundImage::GetInsideClipRegion(
const nsDisplayItem* aItem, StyleGeometryBox aClip, const nsRect& aRect,
const nsRect& aBackgroundRect) {
nsRegion result;
if (aRect.IsEmpty()) return result;
nsIFrame* frame = aItem->Frame();
nsRect clipRect = aBackgroundRect;
if (frame->IsCanvasFrame()) {
nsCanvasFrame* canvasFrame = static_cast<nsCanvasFrame*>(frame);
clipRect = canvasFrame->CanvasArea() + aItem->ToReferenceFrame();
} else if (aClip == StyleGeometryBox::PaddingBox ||
aClip == StyleGeometryBox::ContentBox) {
nsMargin border = frame->GetUsedBorder();
if (aClip == StyleGeometryBox::ContentBox) {
border += frame->GetUsedPadding();
}
border.ApplySkipSides(frame->GetSkipSides());
clipRect.Deflate(border);
}
return clipRect.Intersect(aRect);
}
nsRegion nsDisplayBackgroundImage::GetOpaqueRegion(
nsDisplayListBuilder* aBuilder, bool* aSnap) const {
nsRegion result;
*aSnap = false;
if (!mBackgroundStyle) return result;
*aSnap = true;
// For StyleBoxDecorationBreak::Slice, don't try to optimize here, since
// this could easily lead to O(N^2) behavior inside InlineBackgroundData,
// which expects frames to be sent to it in content order, not reverse
// content order which we'll produce here.
// Of course, if there's only one frame in the flow, it doesn't matter.
if (mFrame->StyleBorder()->mBoxDecorationBreak ==
StyleBoxDecorationBreak::Clone ||
(!mFrame->GetPrevContinuation() && !mFrame->GetNextContinuation())) {
const nsStyleImageLayers::Layer& layer =
mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer];
if (layer.mImage.IsOpaque() && layer.mBlendMode == NS_STYLE_BLEND_NORMAL &&
layer.mRepeat.mXRepeat != StyleImageLayerRepeat::Space &&
layer.mRepeat.mYRepeat != StyleImageLayerRepeat::Space &&
layer.mClip != StyleGeometryBox::Text) {
result = GetInsideClipRegion(this, layer.mClip, mBounds, mBackgroundRect);
}
}
return result;
}
Maybe<nscolor> nsDisplayBackgroundImage::IsUniform(
nsDisplayListBuilder* aBuilder) const {
if (!mBackgroundStyle) {
return Some(NS_RGBA(0, 0, 0, 0));
}
return Nothing();
}
nsRect nsDisplayBackgroundImage::GetPositioningArea() const {
if (!mBackgroundStyle) {
return nsRect();
}
nsIFrame* attachedToFrame;
bool transformedFixed;
return nsCSSRendering::ComputeImageLayerPositioningArea(
mFrame->PresContext(), mFrame, mBackgroundRect,
mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer],
&attachedToFrame, &transformedFixed) +
ToReferenceFrame();
}
bool nsDisplayBackgroundImage::RenderingMightDependOnPositioningAreaSizeChange()
const {
if (!mBackgroundStyle) return false;
nscoord radii[8];
if (mFrame->GetBorderRadii(radii)) {
// A change in the size of the positioning area might change the position
// of the rounded corners.
return true;
}
const nsStyleImageLayers::Layer& layer =
mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer];
if (layer.RenderingMightDependOnPositioningAreaSizeChange()) {
return true;
}
return false;
}
void nsDisplayBackgroundImage::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
PaintInternal(aBuilder, aCtx, GetPaintRect(), &mBounds);
}
void nsDisplayBackgroundImage::PaintInternal(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx,
const nsRect& aBounds,
nsRect* aClipRect) {
gfxContext* ctx = aCtx;
StyleGeometryBox clip =
mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer].mClip;
if (clip == StyleGeometryBox::Text) {
if (!GenerateAndPushTextMask(StyleFrame(), aCtx, mBackgroundRect,
aBuilder)) {
return;
}
}
nsCSSRendering::PaintBGParams params =
nsCSSRendering::PaintBGParams::ForSingleLayer(
*StyleFrame()->PresContext(), aBounds, mBackgroundRect, StyleFrame(),
mImageFlags, mLayer, CompositionOp::OP_OVER);
params.bgClipRect = aClipRect;
ImgDrawResult result = nsCSSRendering::PaintStyleImageLayer(params, *aCtx);
if (clip == StyleGeometryBox::Text) {
ctx->PopGroupAndBlend();
}
nsDisplayBackgroundGeometry::UpdateDrawResult(this, result);
}
void nsDisplayBackgroundImage::ComputeInvalidationRegion(
nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const {
if (!mBackgroundStyle) {
return;
}
auto* geometry = static_cast<const nsDisplayBackgroundGeometry*>(aGeometry);
bool snap;
nsRect bounds = GetBounds(aBuilder, &snap);
nsRect positioningArea = GetPositioningArea();
if (positioningArea.TopLeft() != geometry->mPositioningArea.TopLeft() ||
(positioningArea.Size() != geometry->mPositioningArea.Size() &&
RenderingMightDependOnPositioningAreaSizeChange())) {
// Positioning area changed in a way that could cause everything to change,
// so invalidate everything (both old and new painting areas).
aInvalidRegion->Or(bounds, geometry->mBounds);
return;
}
if (!mDestRect.IsEqualInterior(geometry->mDestRect)) {
// Dest area changed in a way that could cause everything to change,
// so invalidate everything (both old and new painting areas).
aInvalidRegion->Or(bounds, geometry->mBounds);
return;
}
if (aBuilder->ShouldSyncDecodeImages()) {
const nsStyleImage& image =
mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer].mImage;
if (image.GetType() == eStyleImageType_Image &&
geometry->ShouldInvalidateToSyncDecodeImages()) {
aInvalidRegion->Or(*aInvalidRegion, bounds);
}
}
if (!bounds.IsEqualInterior(geometry->mBounds)) {
// Positioning area is unchanged, so invalidate just the change in the
// painting area.
aInvalidRegion->Xor(bounds, geometry->mBounds);
}
}
nsRect nsDisplayBackgroundImage::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const {
*aSnap = true;
return mBounds;
}
nsRect nsDisplayBackgroundImage::GetBoundsInternal(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrameForBounds) {
// This allows nsDisplayTableBackgroundImage to change the frame used for
// bounds calculation.
nsIFrame* frame = aFrameForBounds ? aFrameForBounds : mFrame;
nsPresContext* presContext = frame->PresContext();
if (!mBackgroundStyle) {
return nsRect();
}
nsRect clipRect = mBackgroundRect;
if (frame->IsCanvasFrame()) {
nsCanvasFrame* canvasFrame = static_cast<nsCanvasFrame*>(frame);
clipRect = canvasFrame->CanvasArea() + ToReferenceFrame();
}
const nsStyleImageLayers::Layer& layer =
mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer];
return nsCSSRendering::GetBackgroundLayerRect(
presContext, frame, mBackgroundRect, clipRect, layer,
aBuilder->GetBackgroundPaintFlags());
}
nsDisplayTableBackgroundImage::nsDisplayTableBackgroundImage(
nsDisplayListBuilder* aBuilder, const InitData& aData, nsIFrame* aCellFrame)
: nsDisplayBackgroundImage(aBuilder, aData, aCellFrame),
mStyleFrame(aCellFrame),
mTableType(GetTableTypeFromFrame(mStyleFrame)) {
if (aBuilder->IsRetainingDisplayList()) {
mStyleFrame->AddDisplayItem(this);
}
}
nsDisplayTableBackgroundImage::~nsDisplayTableBackgroundImage() {
if (mStyleFrame) {
mStyleFrame->RemoveDisplayItem(this);
}
}
bool nsDisplayTableBackgroundImage::IsInvalid(nsRect& aRect) const {
bool result = mStyleFrame ? mStyleFrame->IsInvalid(aRect) : false;
aRect += ToReferenceFrame();
return result;
}
nsDisplayThemedBackground::nsDisplayThemedBackground(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const nsRect& aBackgroundRect)
: nsDisplayItem(aBuilder, aFrame), mBackgroundRect(aBackgroundRect) {
MOZ_COUNT_CTOR(nsDisplayThemedBackground);
}
void nsDisplayThemedBackground::Init(nsDisplayListBuilder* aBuilder) {
const nsStyleDisplay* disp = StyleFrame()->StyleDisplay();
mAppearance = disp->mAppearance;
StyleFrame()->IsThemed(disp, &mThemeTransparency);
// Perform necessary RegisterThemeGeometry
nsITheme* theme = StyleFrame()->PresContext()->GetTheme();
nsITheme::ThemeGeometryType type =
theme->ThemeGeometryTypeForWidget(StyleFrame(), disp->mAppearance);
if (type != nsITheme::eThemeGeometryTypeUnknown) {
RegisterThemeGeometry(aBuilder, this, StyleFrame(), type);
}
if (disp->mAppearance == StyleAppearance::MozWinBorderlessGlass ||
disp->mAppearance == StyleAppearance::MozWinGlass) {
aBuilder->SetGlassDisplayItem(this);
}
mBounds = GetBoundsInternal();
}
void nsDisplayThemedBackground::WriteDebugInfo(std::stringstream& aStream) {
aStream << " (themed, appearance:" << (int)mAppearance << ")";
}
void nsDisplayThemedBackground::HitTest(nsDisplayListBuilder* aBuilder,
const nsRect& aRect,
HitTestState* aState,
nsTArray<nsIFrame*>* aOutFrames) {
// Assume that any point in our background rect is a hit.
if (mBackgroundRect.Intersects(aRect)) {
aOutFrames->AppendElement(mFrame);
}
}
nsRegion nsDisplayThemedBackground::GetOpaqueRegion(
nsDisplayListBuilder* aBuilder, bool* aSnap) const {
nsRegion result;
*aSnap = false;
if (mThemeTransparency == nsITheme::eOpaque) {
result = mBackgroundRect;
}
return result;
}
Maybe<nscolor> nsDisplayThemedBackground::IsUniform(
nsDisplayListBuilder* aBuilder) const {
if (mAppearance == StyleAppearance::MozWinBorderlessGlass ||
mAppearance == StyleAppearance::MozWinGlass) {
return Some(NS_RGBA(0, 0, 0, 0));
}
return Nothing();
}
nsRect nsDisplayThemedBackground::GetPositioningArea() const {
return mBackgroundRect;
}
void nsDisplayThemedBackground::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
PaintInternal(aBuilder, aCtx, GetPaintRect(), nullptr);
}
void nsDisplayThemedBackground::PaintInternal(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx,
const nsRect& aBounds,
nsRect* aClipRect) {
// XXXzw this ignores aClipRect.
nsPresContext* presContext = StyleFrame()->PresContext();
nsITheme* theme = presContext->GetTheme();
nsRect drawing(mBackgroundRect);
theme->GetWidgetOverflow(presContext->DeviceContext(), StyleFrame(),
mAppearance, &drawing);
drawing.IntersectRect(drawing, aBounds);
theme->DrawWidgetBackground(aCtx, StyleFrame(), mAppearance, mBackgroundRect,
drawing);
}
bool nsDisplayThemedBackground::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
nsITheme* theme = StyleFrame()->PresContext()->GetTheme();
return theme->CreateWebRenderCommandsForWidget(aBuilder, aResources, aSc,
aManager, StyleFrame(),
mAppearance, mBackgroundRect);
}
bool nsDisplayThemedBackground::IsWindowActive() const {
EventStates docState = mFrame->GetContent()->OwnerDoc()->GetDocumentState();
return !docState.HasState(NS_DOCUMENT_STATE_WINDOW_INACTIVE);
}
void nsDisplayThemedBackground::ComputeInvalidationRegion(
nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const {
auto* geometry =
static_cast<const nsDisplayThemedBackgroundGeometry*>(aGeometry);
bool snap;
nsRect bounds = GetBounds(aBuilder, &snap);
nsRect positioningArea = GetPositioningArea();
if (!positioningArea.IsEqualInterior(geometry->mPositioningArea)) {
// Invalidate everything (both old and new painting areas).
aInvalidRegion->Or(bounds, geometry->mBounds);
return;
}
if (!bounds.IsEqualInterior(geometry->mBounds)) {
// Positioning area is unchanged, so invalidate just the change in the
// painting area.
aInvalidRegion->Xor(bounds, geometry->mBounds);
}
nsITheme* theme = StyleFrame()->PresContext()->GetTheme();
if (theme->WidgetAppearanceDependsOnWindowFocus(mAppearance) &&
IsWindowActive() != geometry->mWindowIsActive) {
aInvalidRegion->Or(*aInvalidRegion, bounds);
}
}
nsRect nsDisplayThemedBackground::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const {
*aSnap = true;
return mBounds;
}
nsRect nsDisplayThemedBackground::GetBoundsInternal() {
nsPresContext* presContext = mFrame->PresContext();
nsRect r = mBackgroundRect - ToReferenceFrame();
presContext->GetTheme()->GetWidgetOverflow(
presContext->DeviceContext(), mFrame, mFrame->StyleDisplay()->mAppearance,
&r);
return r + ToReferenceFrame();
}
void nsDisplayImageContainer::ConfigureLayer(
ImageLayer* aLayer, const ContainerLayerParameters& aParameters) {
aLayer->SetSamplingFilter(nsLayoutUtils::GetSamplingFilterForFrame(mFrame));
nsCOMPtr<imgIContainer> image = GetImage();
MOZ_ASSERT(image);
int32_t imageWidth;
int32_t imageHeight;
image->GetWidth(&imageWidth);
image->GetHeight(&imageHeight);
NS_ASSERTION(imageWidth != 0 && imageHeight != 0, "Invalid image size!");
if (imageWidth > 0 && imageHeight > 0) {
// We're actually using the ImageContainer. Let our frame know that it
// should consider itself to have painted successfully.
UpdateDrawResult(ImgDrawResult::SUCCESS);
}
// It's possible (for example, due to downscale-during-decode) that the
// ImageContainer this ImageLayer is holding has a different size from the
// intrinsic size of the image. For this reason we compute the transform using
// the ImageContainer's size rather than the image's intrinsic size.
// XXX(seth): In reality, since the size of the ImageContainer may change
// asynchronously, this is not enough. Bug 1183378 will provide a more
// complete fix, but this solution is safe in more cases than simply relying
// on the intrinsic size.
IntSize containerSize = aLayer->GetContainer()
? aLayer->GetContainer()->GetCurrentSize()
: IntSize(imageWidth, imageHeight);
const int32_t factor = mFrame->PresContext()->AppUnitsPerDevPixel();
const LayoutDeviceRect destRect(
LayoutDeviceIntRect::FromAppUnitsToNearest(GetDestRect(), factor));
const LayoutDevicePoint p = destRect.TopLeft();
Matrix transform = Matrix::Translation(p.x + aParameters.mOffset.x,
p.y + aParameters.mOffset.y);
transform.PreScale(destRect.width / containerSize.width,
destRect.height / containerSize.height);
aLayer->SetBaseTransform(gfx::Matrix4x4::From2D(transform));
}
already_AddRefed<ImageContainer> nsDisplayImageContainer::GetContainer(
LayerManager* aManager, nsDisplayListBuilder* aBuilder) {
nsCOMPtr<imgIContainer> image = GetImage();
if (!image) {
MOZ_ASSERT_UNREACHABLE(
"Must call CanOptimizeToImage() and get true "
"before calling GetContainer()");
return nullptr;
}
uint32_t flags = imgIContainer::FLAG_ASYNC_NOTIFY;
if (aBuilder->ShouldSyncDecodeImages()) {
flags |= imgIContainer::FLAG_SYNC_DECODE;
}
RefPtr<ImageContainer> container = image->GetImageContainer(aManager, flags);
if (!container || !container->HasCurrentImage()) {
return nullptr;
}
return container.forget();
}
bool nsDisplayImageContainer::CanOptimizeToImageLayer(
LayerManager* aManager, nsDisplayListBuilder* aBuilder) {
uint32_t flags = aBuilder->ShouldSyncDecodeImages()
? imgIContainer::FLAG_SYNC_DECODE
: imgIContainer::FLAG_NONE;
nsCOMPtr<imgIContainer> image = GetImage();
if (!image) {
return false;
}
if (!image->IsImageContainerAvailable(aManager, flags)) {
return false;
}
int32_t imageWidth;
int32_t imageHeight;
image->GetWidth(&imageWidth);
image->GetHeight(&imageHeight);
if (imageWidth == 0 || imageHeight == 0) {
NS_ASSERTION(false, "invalid image size");
return false;
}
const int32_t factor = mFrame->PresContext()->AppUnitsPerDevPixel();
const LayoutDeviceRect destRect(
LayoutDeviceIntRect::FromAppUnitsToNearest(GetDestRect(), factor));
// Calculate the scaling factor for the frame.
const gfxSize scale =
gfxSize(destRect.width / imageWidth, destRect.height / imageHeight);
if (scale.width < 0.34 || scale.height < 0.34) {
// This would look awful as long as we can't use high-quality downscaling
// for image layers (bug 803703), so don't turn this into an image layer.
return false;
}
if (mFrame->IsImageFrame() || mFrame->IsImageControlFrame()) {
// Image layer doesn't support draw focus ring for image map.
nsImageFrame* f = static_cast<nsImageFrame*>(mFrame);
if (f->HasImageMap()) {
return false;
}
}
return true;
}
void nsDisplayBackgroundColor::ApplyOpacity(nsDisplayListBuilder* aBuilder,
float aOpacity,
const DisplayItemClipChain* aClip) {
NS_ASSERTION(CanApplyOpacity(), "ApplyOpacity should be allowed");
mColor.a = mColor.a * aOpacity;
IntersectClip(aBuilder, aClip, false);
}
bool nsDisplayBackgroundColor::CanApplyOpacity() const {
// Don't apply opacity if the background color is animated since the color is
// going to be changed on the compositor.
return !EffectCompositor::HasAnimationsForCompositor(
mFrame, DisplayItemType::TYPE_BACKGROUND_COLOR);
}
LayerState nsDisplayBackgroundColor::GetLayerState(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aParameters) {
StyleGeometryBox clip =
mBackgroundStyle->StyleBackground()->mImage.mLayers[0].mClip;
if (ForceActiveLayers() && clip != StyleGeometryBox::Text) {
return LAYER_ACTIVE;
}
if (EffectCompositor::HasAnimationsForCompositor(
mFrame, DisplayItemType::TYPE_BACKGROUND_COLOR)) {
return LAYER_ACTIVE_FORCE;
}
return LAYER_NONE;
}
already_AddRefed<Layer> nsDisplayBackgroundColor::BuildLayer(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
if (mColor == Color()) {
return nullptr;
}
RefPtr<ColorLayer> layer = static_cast<ColorLayer*>(
aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this));
if (!layer) {
layer = aManager->CreateColorLayer();
if (!layer) return nullptr;
}
layer->SetColor(mColor);
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
layer->SetBounds(mBackgroundRect.ToNearestPixels(appUnitsPerDevPixel));
layer->SetBaseTransform(gfx::Matrix4x4::Translation(
aContainerParameters.mOffset.x, aContainerParameters.mOffset.y, 0));
nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(
layer, aBuilder, this, mFrame, GetType());
return layer.forget();
}
bool nsDisplayBackgroundColor::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
if (mColor == Color()) {
return true;
}
StyleGeometryBox clip =
mBackgroundStyle->StyleBackground()->mImage.mLayers[0].mClip;
if (clip == StyleGeometryBox::Text) {
return false;
}
LayoutDeviceRect bounds = LayoutDeviceRect::FromAppUnits(
mBackgroundRect, mFrame->PresContext()->AppUnitsPerDevPixel());
wr::LayoutRect roundedRect = wr::ToRoundedLayoutRect(bounds);
aBuilder.PushRect(roundedRect, roundedRect, !BackfaceIsHidden(),
wr::ToColorF(ToDeviceColor(mColor)));
return true;
}
void nsDisplayBackgroundColor::PaintWithClip(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx,
const DisplayItemClip& aClip) {
MOZ_ASSERT(mBackgroundStyle->StyleBackground()->mImage.mLayers[0].mClip !=
StyleGeometryBox::Text);
if (mColor == Color()) {
return;
}
nsRect fillRect = mBackgroundRect;
if (aClip.HasClip()) {
fillRect.IntersectRect(fillRect, aClip.GetClipRect());
}
DrawTarget* dt = aCtx->GetDrawTarget();
int32_t A2D = mFrame->PresContext()->AppUnitsPerDevPixel();
Rect bounds = ToRect(nsLayoutUtils::RectToGfxRect(fillRect, A2D));
MaybeSnapToDevicePixels(bounds, *dt);
ColorPattern fill(ToDeviceColor(mColor));
if (aClip.GetRoundedRectCount()) {
MOZ_ASSERT(aClip.GetRoundedRectCount() == 1);
AutoTArray<DisplayItemClip::RoundedRect, 1> roundedRect;
aClip.AppendRoundedRects(&roundedRect);
bool pushedClip = false;
if (!fillRect.Contains(roundedRect[0].mRect)) {
dt->PushClipRect(bounds);
pushedClip = true;
}
RectCornerRadii pixelRadii;
nsCSSRendering::ComputePixelRadii(roundedRect[0].mRadii, A2D, &pixelRadii);
dt->FillRoundedRect(
RoundedRect(NSRectToSnappedRect(roundedRect[0].mRect, A2D, *dt),
pixelRadii),
fill);
if (pushedClip) {
dt->PopClip();
}
} else {
dt->FillRect(bounds, fill);
}
}
void nsDisplayBackgroundColor::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
if (mColor == Color()) {
return;
}
#if 0
// See https://bugzilla.mozilla.org/show_bug.cgi?id=1148418#c21 for why this
// results in a precision induced rounding issue that makes the rect one
// pixel shorter in rare cases. Disabled in favor of the old code for now.
// Note that the pref layout.css.devPixelsPerPx needs to be set to 1 to
// reproduce the bug.
//
// TODO:
// This new path does not include support for background-clip:text; need to
// be fixed if/when we switch to this new code path.
DrawTarget& aDrawTarget = *aCtx->GetDrawTarget();
Rect rect = NSRectToSnappedRect(mBackgroundRect,
mFrame->PresContext()->AppUnitsPerDevPixel(),
aDrawTarget);
ColorPattern color(ToDeviceColor(mColor));
aDrawTarget.FillRect(rect, color);
#else
gfxContext* ctx = aCtx;
gfxRect bounds = nsLayoutUtils::RectToGfxRect(
mBackgroundRect, mFrame->PresContext()->AppUnitsPerDevPixel());
StyleGeometryBox clip =
mBackgroundStyle->StyleBackground()->mImage.mLayers[0].mClip;
if (clip == StyleGeometryBox::Text) {
if (!GenerateAndPushTextMask(mFrame, aCtx, mBackgroundRect, aBuilder)) {
return;
}
ctx->SetColor(mColor);
ctx->NewPath();
ctx->SnappedRectangle(bounds);
ctx->Fill();
ctx->PopGroupAndBlend();
return;
}
ctx->SetColor(mColor);
ctx->NewPath();
ctx->SnappedRectangle(bounds);
ctx->Fill();
#endif
}
nsRegion nsDisplayBackgroundColor::GetOpaqueRegion(
nsDisplayListBuilder* aBuilder, bool* aSnap) const {
*aSnap = false;
if (mColor.a != 1) {
return nsRegion();
}
if (!mBackgroundStyle) return nsRegion();
const nsStyleImageLayers::Layer& bottomLayer =
mBackgroundStyle->StyleBackground()->BottomLayer();
if (bottomLayer.mClip == StyleGeometryBox::Text) {
return nsRegion();
}
*aSnap = true;
return nsDisplayBackgroundImage::GetInsideClipRegion(
this, bottomLayer.mClip, mBackgroundRect, mBackgroundRect);
}
Maybe<nscolor> nsDisplayBackgroundColor::IsUniform(
nsDisplayListBuilder* aBuilder) const {
return Some(mColor.ToABGR());
}
void nsDisplayBackgroundColor::HitTest(nsDisplayListBuilder* aBuilder,
const nsRect& aRect,
HitTestState* aState,
nsTArray<nsIFrame*>* aOutFrames) {
if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
// aRect doesn't intersect our border-radius curve.
return;
}
aOutFrames->AppendElement(mFrame);
}
void nsDisplayBackgroundColor::WriteDebugInfo(std::stringstream& aStream) {
aStream << " (rgba " << mColor.r << "," << mColor.g << "," << mColor.b << ","
<< mColor.a << ")";
aStream << " backgroundRect" << mBackgroundRect;
}
already_AddRefed<Layer> nsDisplayClearBackground::BuildLayer(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aParameters) {
RefPtr<ColorLayer> layer = static_cast<ColorLayer*>(
aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this));
if (!layer) {
layer = aManager->CreateColorLayer();
if (!layer) return nullptr;
}
layer->SetColor(Color());
layer->SetMixBlendMode(gfx::CompositionOp::OP_SOURCE);
bool snap;
nsRect bounds = GetBounds(aBuilder, &snap);
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
layer->SetBounds(bounds.ToNearestPixels(appUnitsPerDevPixel)); // XXX Do we
// need to
// respect the
// parent
// layer's
// scale here?
return layer.forget();
}
bool nsDisplayClearBackground::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
LayoutDeviceRect bounds = LayoutDeviceRect::FromAppUnits(
nsRect(ToReferenceFrame(), mFrame->GetSize()),
mFrame->PresContext()->AppUnitsPerDevPixel());
aBuilder.PushClearRect(wr::ToRoundedLayoutRect(bounds));
return true;
}
nsRect nsDisplayOutline::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const {
*aSnap = false;
return mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame();
}
void nsDisplayOutline::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) {
// TODO join outlines together
MOZ_ASSERT(mFrame->StyleOutline()->ShouldPaintOutline(),
"Should have not created a nsDisplayOutline!");
nsPoint offset = ToReferenceFrame();
nsCSSRendering::PaintOutline(
mFrame->PresContext(), *aCtx, mFrame, GetPaintRect(),
nsRect(offset, mFrame->GetSize()), mFrame->Style());
}
bool nsDisplayOutline::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
ContainerLayerParameters parameter;
const auto& outlineStyle = mFrame->StyleOutline()->mOutlineStyle;
if (outlineStyle.IsAuto() && nsLayoutUtils::IsOutlineStyleAutoEnabled()) {
nsITheme* theme = mFrame->PresContext()->GetTheme();
if (theme && theme->ThemeSupportsWidget(mFrame->PresContext(), mFrame,
StyleAppearance::FocusOutline)) {
return false;
}
}
nsPoint offset = ToReferenceFrame();
mozilla::Maybe<nsCSSBorderRenderer> borderRenderer =
nsCSSRendering::CreateBorderRendererForOutline(
mFrame->PresContext(), nullptr, mFrame, GetPaintRect(),
nsRect(offset, mFrame->GetSize()), mFrame->Style());
if (!borderRenderer) {
// No border renderer means "there is no outline".
// Paint nothing and return success.
return true;
}
borderRenderer->CreateWebRenderCommands(this, aBuilder, aResources, aSc);
return true;
}
bool nsDisplayOutline::IsInvisibleInRect(const nsRect& aRect) const {
const nsStyleOutline* outline = mFrame->StyleOutline();
nsRect borderBox(ToReferenceFrame(), mFrame->GetSize());
if (borderBox.Contains(aRect) &&
!nsLayoutUtils::HasNonZeroCorner(outline->mOutlineRadius)) {
if (outline->mOutlineOffset >= 0) {
// aRect is entirely inside the border-rect, and the outline isn't
// rendered inside the border-rect, so the outline is not visible.
return true;
}
}
return false;
}
void nsDisplayEventReceiver::HitTest(nsDisplayListBuilder* aBuilder,
const nsRect& aRect, HitTestState* aState,
nsTArray<nsIFrame*>* aOutFrames) {
if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
// aRect doesn't intersect our border-radius curve.
return;
}
aOutFrames->AppendElement(mFrame);
}
bool nsDisplayEventReceiver::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
// This display item should never be getting created when building a display
// list for WebRender consumption, so this function should never get called.
MOZ_ASSERT(false);
return true;
}
nsDisplayCompositorHitTestInfo::nsDisplayCompositorHitTestInfo(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const mozilla::gfx::CompositorHitTestInfo& aHitTestFlags, uint32_t aIndex,
const mozilla::Maybe<nsRect>& aArea)
: nsDisplayHitTestInfoItem(aBuilder, aFrame),
mIndex(aIndex),
mAppUnitsPerDevPixel(mFrame->PresContext()->AppUnitsPerDevPixel()) {
MOZ_COUNT_CTOR(nsDisplayCompositorHitTestInfo);
// We should never even create this display item if we're not building
// compositor hit-test info or if the computed hit info indicated the
// frame is invisible to hit-testing
MOZ_ASSERT(aBuilder->BuildCompositorHitTestInfo());
MOZ_ASSERT(aHitTestFlags != CompositorHitTestInvisibleToHit);
const nsRect& area =
aArea.isSome() ? *aArea : aFrame->GetCompositorHitTestArea(aBuilder);
SetHitTestInfo(area, aHitTestFlags);
InitializeScrollTarget(aBuilder);
}
nsDisplayCompositorHitTestInfo::nsDisplayCompositorHitTestInfo(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
mozilla::UniquePtr<HitTestInfo>&& aHitTestInfo)
: nsDisplayHitTestInfoItem(aBuilder, aFrame),
mIndex(0),
mAppUnitsPerDevPixel(mFrame->PresContext()->AppUnitsPerDevPixel()) {
MOZ_COUNT_CTOR(nsDisplayCompositorHitTestInfo);
SetHitTestInfo(std::move(aHitTestInfo));
InitializeScrollTarget(aBuilder);
}
void nsDisplayCompositorHitTestInfo::InitializeScrollTarget(
nsDisplayListBuilder* aBuilder) {
if (aBuilder->GetCurrentScrollbarDirection().isSome()) {
// In the case of scrollbar frames, we use the scrollbar's target
// scrollframe instead of the scrollframe with which the scrollbar actually
// moves.
MOZ_ASSERT(HitTestFlags().contains(CompositorHitTestFlags::eScrollbar));
mScrollTarget = mozilla::Some(aBuilder->GetCurrentScrollbarTarget());
}
}
bool nsDisplayCompositorHitTestInfo::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
if (HitTestArea().IsEmpty()) {
return true;
}
// XXX: eventually this scrollId computation and the SetHitTestInfo
// call will get moved out into the WR display item iteration code so that
// we don't need to do it as often, and so that we can do it for other
// display item types as well (reducing the need for as many instances of
// this display item).
ScrollableLayerGuid::ViewID scrollId =
mScrollTarget.valueOrFrom([&]() -> ScrollableLayerGuid::ViewID {
const ActiveScrolledRoot* asr = GetActiveScrolledRoot();
Maybe<ScrollableLayerGuid::ViewID> fixedTarget =
aBuilder.GetContainingFixedPosScrollTarget(asr);
if (fixedTarget) {
return *fixedTarget;
}
if (asr) {
return asr->GetViewId();
}
return ScrollableLayerGuid::NULL_SCROLL_ID;
});
// Insert a transparent rectangle with the hit-test info
aBuilder.SetHitTestInfo(scrollId, HitTestFlags());
const LayoutDeviceRect devRect =
LayoutDeviceRect::FromAppUnits(HitTestArea(), mAppUnitsPerDevPixel);
const wr::LayoutRect rect = wr::ToRoundedLayoutRect(devRect);
aBuilder.PushRect(rect, rect, !BackfaceIsHidden(),
wr::ToColorF(gfx::Color()));
aBuilder.ClearHitTestInfo();
return true;
}
uint32_t nsDisplayCompositorHitTestInfo::GetPerFrameKey() const {
return (mIndex << TYPE_BITS) | nsDisplayItem::GetPerFrameKey();
}
int32_t nsDisplayCompositorHitTestInfo::ZIndex() const {
return mOverrideZIndex ? *mOverrideZIndex : nsDisplayItem::ZIndex();
}
void nsDisplayCompositorHitTestInfo::SetOverrideZIndex(int32_t aZIndex) {
mOverrideZIndex = Some(aZIndex);
}
nsDisplayCaret::nsDisplayCaret(nsDisplayListBuilder* aBuilder,
nsIFrame* aCaretFrame)
: nsDisplayItem(aBuilder, aCaretFrame),
mCaret(aBuilder->GetCaret()),
mBounds(aBuilder->GetCaretRect() + ToReferenceFrame()) {
MOZ_COUNT_CTOR(nsDisplayCaret);
}
#ifdef NS_BUILD_REFCNT_LOGGING
nsDisplayCaret::~nsDisplayCaret() { MOZ_COUNT_DTOR(nsDisplayCaret); }
#endif
nsRect nsDisplayCaret::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const {
*aSnap = true;
// The caret returns a rect in the coordinates of mFrame.
return mBounds;
}
void nsDisplayCaret::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) {
// Note: Because we exist, we know that the caret is visible, so we don't
// need to check for the caret's visibility.
mCaret->PaintCaret(*aCtx->GetDrawTarget(), mFrame, ToReferenceFrame());
}
bool nsDisplayCaret::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
using namespace mozilla::layers;
int32_t contentOffset;
nsIFrame* frame = mCaret->GetFrame(&contentOffset);
if (!frame) {
return true;
}
NS_ASSERTION(frame == mFrame, "We're referring different frame");
int32_t appUnitsPerDevPixel = frame->PresContext()->AppUnitsPerDevPixel();
nsRect caretRect;
nsRect hookRect;
mCaret->ComputeCaretRects(frame, contentOffset, &caretRect, &hookRect);
gfx::Color color = ToDeviceColor(frame->GetCaretColorAt(contentOffset));
LayoutDeviceRect devCaretRect = LayoutDeviceRect::FromAppUnits(
caretRect + ToReferenceFrame(), appUnitsPerDevPixel);
LayoutDeviceRect devHookRect = LayoutDeviceRect::FromAppUnits(
hookRect + ToReferenceFrame(), appUnitsPerDevPixel);
wr::LayoutRect caret = wr::ToRoundedLayoutRect(devCaretRect);
wr::LayoutRect hook = wr::ToRoundedLayoutRect(devHookRect);
// Note, WR will pixel snap anything that is layout aligned.
aBuilder.PushRect(caret, caret, !BackfaceIsHidden(), wr::ToColorF(color));
if (!devHookRect.IsEmpty()) {
aBuilder.PushRect(hook, hook, !BackfaceIsHidden(), wr::ToColorF(color));
}
return true;
}
nsDisplayBorder::nsDisplayBorder(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame) {
MOZ_COUNT_CTOR(nsDisplayBorder);
mBounds = CalculateBounds<nsRect>(*mFrame->StyleBorder());
}
bool nsDisplayBorder::IsInvisibleInRect(const nsRect& aRect) const {
nsRect paddingRect = GetPaddingRect();
const nsStyleBorder* styleBorder;
if (paddingRect.Contains(aRect) &&
!(styleBorder = mFrame->StyleBorder())->IsBorderImageLoaded() &&
!nsLayoutUtils::HasNonZeroCorner(styleBorder->mBorderRadius)) {
// aRect is entirely inside the content rect, and no part
// of the border is rendered inside the content rect, so we are not
// visible
// Skip this if there's a border-image (which draws a background
// too) or if there is a border-radius (which makes the border draw
// further in).
return true;
}
return false;
}
nsDisplayItemGeometry* nsDisplayBorder::AllocateGeometry(
nsDisplayListBuilder* aBuilder) {
return new nsDisplayBorderGeometry(this, aBuilder);
}
void nsDisplayBorder::ComputeInvalidationRegion(
nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const {
auto* geometry = static_cast<const nsDisplayBorderGeometry*>(aGeometry);
bool snap;
if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap))) {
// We can probably get away with only invalidating the difference
// between the border and padding rects, but the XUL ui at least
// is apparently painting a background with this?
aInvalidRegion->Or(GetBounds(aBuilder, &snap), geometry->mBounds);
}
if (aBuilder->ShouldSyncDecodeImages() &&
geometry->ShouldInvalidateToSyncDecodeImages()) {
aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
}
}
LayerState nsDisplayBorder::GetLayerState(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aParameters) {
return LAYER_NONE;
}
bool nsDisplayBorder::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
nsRect rect = nsRect(ToReferenceFrame(), mFrame->GetSize());
ImgDrawResult drawResult = nsCSSRendering::CreateWebRenderCommandsForBorder(
this, mFrame, rect, aBuilder, aResources, aSc, aManager,
aDisplayListBuilder);
if (drawResult == ImgDrawResult::NOT_SUPPORTED) {
return false;
}
nsDisplayBorderGeometry::UpdateDrawResult(this, drawResult);
return true;
};
void nsDisplayBorder::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) {
nsPoint offset = ToReferenceFrame();
PaintBorderFlags flags = aBuilder->ShouldSyncDecodeImages()
? PaintBorderFlags::SYNC_DECODE_IMAGES
: PaintBorderFlags();
ImgDrawResult result = nsCSSRendering::PaintBorder(
mFrame->PresContext(), *aCtx, mFrame, GetPaintRect(),
nsRect(offset, mFrame->GetSize()), mFrame->Style(), flags,
mFrame->GetSkipSides());
nsDisplayBorderGeometry::UpdateDrawResult(this, result);
}
nsRect nsDisplayBorder::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const {
*aSnap = true;
return mBounds;
}
// Given a region, compute a conservative approximation to it as a list
// of rectangles that aren't vertically adjacent (i.e., vertically
// adjacent or overlapping rectangles are combined).
// Right now this is only approximate, some vertically overlapping rectangles
// aren't guaranteed to be combined.
static void ComputeDisjointRectangles(const nsRegion& aRegion,
nsTArray<nsRect>* aRects) {
nscoord accumulationMargin = nsPresContext::CSSPixelsToAppUnits(25);
nsRect accumulated;
for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) {
const nsRect& r = iter.Get();
if (accumulated.IsEmpty()) {
accumulated = r;
continue;
}
if (accumulated.YMost() >= r.y - accumulationMargin) {
accumulated.UnionRect(accumulated, r);
} else {
aRects->AppendElement(accumulated);
accumulated = r;
}
}
// Finish the in-flight rectangle, if there is one.
if (!accumulated.IsEmpty()) {
aRects->AppendElement(accumulated);
}
}
void nsDisplayBoxShadowOuter::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
nsPoint offset = ToReferenceFrame();
nsRect borderRect = mFrame->VisualBorderRectRelativeToSelf() + offset;
nsPresContext* presContext = mFrame->PresContext();
AutoTArray<nsRect, 10> rects;
ComputeDisjointRectangles(mVisibleRegion, &rects);
AUTO_PROFILER_LABEL("nsDisplayBoxShadowOuter::Paint", GRAPHICS);
for (uint32_t i = 0; i < rects.Length(); ++i) {
nsCSSRendering::PaintBoxShadowOuter(presContext, *aCtx, mFrame, borderRect,
rects[i], mOpacity);
}
}
nsRect nsDisplayBoxShadowOuter::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const {
*aSnap = false;
return mBounds;
}
nsRect nsDisplayBoxShadowOuter::GetBoundsInternal() {
return nsLayoutUtils::GetBoxShadowRectForFrame(mFrame, mFrame->GetSize()) +
ToReferenceFrame();
}
bool nsDisplayBoxShadowOuter::IsInvisibleInRect(const nsRect& aRect) const {
nsPoint origin = ToReferenceFrame();
nsRect frameRect(origin, mFrame->GetSize());
if (!frameRect.Contains(aRect)) return false;
// the visible region is entirely inside the border-rect, and box shadows
// never render within the border-rect (unless there's a border radius).
nscoord twipsRadii[8];
bool hasBorderRadii = mFrame->GetBorderRadii(twipsRadii);
if (!hasBorderRadii) return true;
return RoundedRectContainsRect(frameRect, twipsRadii, aRect);
}
bool nsDisplayBoxShadowOuter::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) {
return false;
}
mVisibleRegion.And(*aVisibleRegion, GetPaintRect());
return true;
}
bool nsDisplayBoxShadowOuter::CanBuildWebRenderDisplayItems() {
nsCSSShadowArray* shadows = mFrame->StyleEffects()->mBoxShadow;
if (!shadows) {
return false;
}
bool hasBorderRadius;
bool nativeTheme =
nsCSSRendering::HasBoxShadowNativeTheme(mFrame, hasBorderRadius);
// We don't support native themed things yet like box shadows around
// input buttons.
if (nativeTheme) {
return false;
}
return true;
}
bool nsDisplayBoxShadowOuter::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
if (!CanBuildWebRenderDisplayItems()) {
return false;
}
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
nsPoint offset = ToReferenceFrame();
nsRect borderRect = mFrame->VisualBorderRectRelativeToSelf() + offset;
AutoTArray<nsRect, 10> rects;
bool snap;
nsRect bounds = GetBounds(aDisplayListBuilder, &snap);
ComputeDisjointRectangles(bounds, &rects);
bool hasBorderRadius;
bool nativeTheme =
nsCSSRendering::HasBoxShadowNativeTheme(mFrame, hasBorderRadius);
// Don't need the full size of the shadow rect like we do in
// nsCSSRendering since WR takes care of calculations for blur
// and spread radius.
nsRect frameRect =
nsCSSRendering::GetShadowRect(borderRect, nativeTheme, mFrame);
RectCornerRadii borderRadii;
if (hasBorderRadius) {
hasBorderRadius = nsCSSRendering::GetBorderRadii(frameRect, borderRect,
mFrame, borderRadii);
}
// Everything here is in app units, change to device units.
for (uint32_t i = 0; i < rects.Length(); ++i) {
LayoutDeviceRect clipRect =
LayoutDeviceRect::FromAppUnits(rects[i], appUnitsPerDevPixel);
nsCSSShadowArray* shadows = mFrame->StyleEffects()->mBoxShadow;
MOZ_ASSERT(shadows);
for (uint32_t j = shadows->Length(); j > 0; j--) {
nsCSSShadowItem* shadow = shadows->ShadowAt(j - 1);
if (shadow->mInset) {
continue;
}
float blurRadius = float(shadow->mRadius) / float(appUnitsPerDevPixel);
gfx::Color shadowColor =
nsCSSRendering::GetShadowColor(shadow, mFrame, mOpacity);
// We don't move the shadow rect here since WR does it for us
// Now translate everything to device pixels.
const nsRect& shadowRect = frameRect;
LayoutDevicePoint shadowOffset = LayoutDevicePoint::FromAppUnits(
nsPoint(shadow->mXOffset, shadow->mYOffset), appUnitsPerDevPixel);
LayoutDeviceRect deviceBox =
LayoutDeviceRect::FromAppUnits(shadowRect, appUnitsPerDevPixel);
wr::LayoutRect deviceBoxRect = wr::ToRoundedLayoutRect(deviceBox);
wr::LayoutRect deviceClipRect = wr::ToRoundedLayoutRect(clipRect);
LayoutDeviceSize zeroSize;
wr::BorderRadius borderRadius =
wr::ToBorderRadius(zeroSize, zeroSize, zeroSize, zeroSize);
if (hasBorderRadius) {
borderRadius = wr::ToBorderRadius(
LayoutDeviceSize::FromUnknownSize(borderRadii.TopLeft()),
LayoutDeviceSize::FromUnknownSize(borderRadii.TopRight()),
LayoutDeviceSize::FromUnknownSize(borderRadii.BottomLeft()),
LayoutDeviceSize::FromUnknownSize(borderRadii.BottomRight()));
}
float spreadRadius = float(shadow->mSpread) / float(appUnitsPerDevPixel);
aBuilder.PushBoxShadow(deviceBoxRect, deviceClipRect, !BackfaceIsHidden(),
deviceBoxRect, wr::ToLayoutVector2D(shadowOffset),
wr::ToColorF(shadowColor), blurRadius,
spreadRadius, borderRadius,
wr::BoxShadowClipMode::Outset);
}
}
return true;
}
void nsDisplayBoxShadowOuter::ComputeInvalidationRegion(
nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const {
auto* geometry =
static_cast<const nsDisplayBoxShadowOuterGeometry*>(aGeometry);
bool snap;
if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap)) ||
!geometry->mBorderRect.IsEqualInterior(GetBorderRect()) ||
mOpacity != geometry->mOpacity) {
nsRegion oldShadow, newShadow;
nscoord dontCare[8];
bool hasBorderRadius = mFrame->GetBorderRadii(dontCare);
if (hasBorderRadius) {
// If we have rounded corners then we need to invalidate the frame area
// too since we paint into it.
oldShadow = geometry->mBounds;
newShadow = GetBounds(aBuilder, &snap);
} else {
oldShadow.Sub(geometry->mBounds, geometry->mBorderRect);
newShadow.Sub(GetBounds(aBuilder, &snap), GetBorderRect());
}
aInvalidRegion->Or(oldShadow, newShadow);
}
}
void nsDisplayBoxShadowInner::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
nsPoint offset = ToReferenceFrame();
nsRect borderRect = nsRect(offset, mFrame->GetSize());
nsPresContext* presContext = mFrame->PresContext();
AutoTArray<nsRect, 10> rects;
ComputeDisjointRectangles(mVisibleRegion, &rects);
AUTO_PROFILER_LABEL("nsDisplayBoxShadowInner::Paint", GRAPHICS);
DrawTarget* drawTarget = aCtx->GetDrawTarget();
gfxContext* gfx = aCtx;
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
for (uint32_t i = 0; i < rects.Length(); ++i) {
gfx->Save();
gfx->Clip(NSRectToSnappedRect(rects[i], appUnitsPerDevPixel, *drawTarget));
nsCSSRendering::PaintBoxShadowInner(presContext, *aCtx, mFrame, borderRect);
gfx->Restore();
}
}
bool nsDisplayBoxShadowInner::CanCreateWebRenderCommands(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const nsPoint& aReferenceOffset) {
nsCSSShadowArray* shadows = aFrame->StyleEffects()->mBoxShadow;
if (!shadows) {
// Means we don't have to paint anything
return true;
}
bool hasBorderRadius;
bool nativeTheme =
nsCSSRendering::HasBoxShadowNativeTheme(aFrame, hasBorderRadius);
// We don't support native themed things yet like box shadows around
// input buttons.
if (nativeTheme) {
return false;
}
return true;
}
/* static */
void nsDisplayBoxShadowInner::CreateInsetBoxShadowWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder, const StackingContextHelper& aSc,
nsRegion& aVisibleRegion, nsIFrame* aFrame, const nsRect& aBorderRect) {
if (!nsCSSRendering::ShouldPaintBoxShadowInner(aFrame)) {
return;
}
int32_t appUnitsPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel();
AutoTArray<nsRect, 10> rects;
ComputeDisjointRectangles(aVisibleRegion, &rects);
nsCSSShadowArray* shadows = aFrame->StyleEffects()->mBoxShadow;
for (uint32_t i = 0; i < rects.Length(); ++i) {
LayoutDeviceRect clipRect =
LayoutDeviceRect::FromAppUnits(rects[i], appUnitsPerDevPixel);
for (uint32_t i = shadows->Length(); i > 0; --i) {
nsCSSShadowItem* shadowItem = shadows->ShadowAt(i - 1);
if (!shadowItem->mInset) {
continue;
}
nsRect shadowRect =
nsCSSRendering::GetBoxShadowInnerPaddingRect(aFrame, aBorderRect);
RectCornerRadii innerRadii;
nsCSSRendering::GetShadowInnerRadii(aFrame, aBorderRect, innerRadii);
// Now translate everything to device pixels.
LayoutDeviceRect deviceBoxRect =
LayoutDeviceRect::FromAppUnits(shadowRect, appUnitsPerDevPixel);
wr::LayoutRect deviceClipRect = wr::ToRoundedLayoutRect(clipRect);
Color shadowColor =
nsCSSRendering::GetShadowColor(shadowItem, aFrame, 1.0);
LayoutDevicePoint shadowOffset = LayoutDevicePoint::FromAppUnits(
nsPoint(shadowItem->mXOffset, shadowItem->mYOffset),
appUnitsPerDevPixel);
float blurRadius =
float(shadowItem->mRadius) / float(appUnitsPerDevPixel);
wr::BorderRadius borderRadius = wr::ToBorderRadius(
LayoutDeviceSize::FromUnknownSize(innerRadii.TopLeft()),
LayoutDeviceSize::FromUnknownSize(innerRadii.TopRight()),
LayoutDeviceSize::FromUnknownSize(innerRadii.BottomLeft()),
LayoutDeviceSize::FromUnknownSize(innerRadii.BottomRight()));
// NOTE: Any spread radius > 0 will render nothing. WR Bug.
float spreadRadius =
float(shadowItem->mSpread) / float(appUnitsPerDevPixel);
aBuilder.PushBoxShadow(
wr::ToLayoutRect(deviceBoxRect), deviceClipRect,
!aFrame->BackfaceIsHidden(), wr::ToLayoutRect(deviceBoxRect),
wr::ToLayoutVector2D(shadowOffset), wr::ToColorF(shadowColor),
blurRadius, spreadRadius, borderRadius, wr::BoxShadowClipMode::Inset);
}
}
}
bool nsDisplayBoxShadowInner::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
if (!CanCreateWebRenderCommands(aDisplayListBuilder, mFrame,
ToReferenceFrame())) {
return false;
}
bool snap;
nsRegion visible = GetBounds(aDisplayListBuilder, &snap);
nsPoint offset = ToReferenceFrame();
nsRect borderRect = nsRect(offset, mFrame->GetSize());
nsDisplayBoxShadowInner::CreateInsetBoxShadowWebRenderCommands(
aBuilder, aSc, visible, mFrame, borderRect);
return true;
}
bool nsDisplayBoxShadowInner::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) {
return false;
}
mVisibleRegion.And(*aVisibleRegion, GetPaintRect());
return true;
}
nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList,
bool aAnonymous)
: nsDisplayWrapList(aBuilder, aFrame, aList,
aBuilder->CurrentActiveScrolledRoot(), false, 0,
aAnonymous) {}
nsDisplayWrapList::nsDisplayWrapList(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot, bool aClearClipChain,
uint32_t aIndex, bool aAnonymous)
: nsDisplayHitTestInfoItem(aBuilder, aFrame, aActiveScrolledRoot,
aAnonymous),
mFrameActiveScrolledRoot(aBuilder->CurrentActiveScrolledRoot()),
mOverrideZIndex(0),
mIndex(aIndex),
mHasZIndexOverride(false),
mClearingClipChain(aClearClipChain) {
MOZ_COUNT_CTOR(nsDisplayWrapList);
mBaseBuildingRect = GetBuildingRect();
mListPtr = &mList;
mListPtr->AppendToTop(aList);
nsDisplayWrapList::UpdateBounds(aBuilder);
if (!aFrame || !aFrame->IsTransformed()) {
return;
}
// If we're a transformed frame, then we need to find out if we're inside
// the nsDisplayTransform or outside of it. Frames inside the transform
// need mReferenceFrame == mFrame, outside needs the next ancestor
// reference frame.
// If we're inside the transform, then the nsDisplayItem constructor
// will have done the right thing.
// If we're outside the transform, then we should have only one child
// (since nsDisplayTransform wraps all actual content), and that child
// will have the correct reference frame set (since nsDisplayTransform
// handles this explictly).
nsDisplayItem* i = mListPtr->GetBottom();
if (i &&
(!i->GetAbove() || i->GetType() == DisplayItemType::TYPE_TRANSFORM) &&
i->Frame() == mFrame) {
mReferenceFrame = i->ReferenceFrame();
mToReferenceFrame = i->ToReferenceFrame();
}
nsRect visible = aBuilder->GetVisibleRect() +
aBuilder->GetCurrentFrameOffsetToReferenceFrame();
SetBuildingRect(visible);
}
nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayItem* aItem,
bool aAnonymous)
: nsDisplayHitTestInfoItem(
aBuilder, aFrame, aBuilder->CurrentActiveScrolledRoot(), aAnonymous),
mOverrideZIndex(0),
mIndex(0),
mHasZIndexOverride(false) {
MOZ_COUNT_CTOR(nsDisplayWrapList);
mBaseBuildingRect = GetBuildingRect();
mListPtr = &mList;
mListPtr->AppendToTop(aItem);
nsDisplayWrapList::UpdateBounds(aBuilder);
if (!aFrame || !aFrame->IsTransformed()) {
return;
}
// See the previous nsDisplayWrapList constructor
if (aItem->Frame() == aFrame) {
mReferenceFrame = aItem->ReferenceFrame();
mToReferenceFrame = aItem->ToReferenceFrame();
}
nsRect visible = aBuilder->GetVisibleRect() +
aBuilder->GetCurrentFrameOffsetToReferenceFrame();
SetBuildingRect(visible);
}
nsDisplayWrapList::~nsDisplayWrapList() { MOZ_COUNT_DTOR(nsDisplayWrapList); }
void nsDisplayWrapList::MergeDisplayListFromItem(nsDisplayListBuilder* aBuilder,
const nsDisplayItem* aItem) {
const nsDisplayWrapList* wrappedItem = aItem->AsDisplayWrapList();
MOZ_ASSERT(wrappedItem);
// Create a new nsDisplayWrapList using a copy-constructor. This is done
// to preserve the information about bounds.
nsDisplayWrapList* wrapper =
MakeDisplayItem<nsDisplayWrapList>(aBuilder, *wrappedItem);
// Set the display list pointer of the new wrapper item to the display list
// of the wrapped item.
wrapper->mListPtr = wrappedItem->mListPtr;
mListPtr->AppendToBottom(wrapper);
}
void nsDisplayWrapList::HitTest(nsDisplayListBuilder* aBuilder,
const nsRect& aRect, HitTestState* aState,
nsTArray<nsIFrame*>* aOutFrames) {
mListPtr->HitTest(aBuilder, aRect, aState, aOutFrames);
}
nsRect nsDisplayWrapList::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const {
*aSnap = false;
return mBounds;
}
bool nsDisplayWrapList::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
// Convert the passed in visible region to our appunits.
nsRegion visibleRegion;
// mVisibleRect has been clipped to GetClippedBounds
visibleRegion.And(*aVisibleRegion, GetPaintRect());
nsRegion originalVisibleRegion = visibleRegion;
bool retval = mListPtr->ComputeVisibilityForSublist(aBuilder, &visibleRegion,
GetPaintRect());
nsRegion removed;
// removed = originalVisibleRegion - visibleRegion
removed.Sub(originalVisibleRegion, visibleRegion);
// aVisibleRegion = aVisibleRegion - removed (modulo any simplifications
// SubtractFromVisibleRegion does)
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed);
return retval;
}
nsRegion nsDisplayWrapList::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const {
*aSnap = false;
nsRegion result;
if (mListPtr->IsOpaque()) {
// Everything within GetBounds that's visible is opaque.
result = GetBounds(aBuilder, aSnap);
} else if (aBuilder->HitTestIsForVisibility()) {
// If we care about an accurate opaque region, iterate the display list
// and build up a region of opaque bounds.
nsDisplayItem* item = mList.GetBottom();
while (item) {
result.OrWith(item->GetOpaqueRegion(aBuilder, aSnap));
item = item->GetAbove();
}
}
*aSnap = false;
return result;
}
Maybe<nscolor> nsDisplayWrapList::IsUniform(
nsDisplayListBuilder* aBuilder) const {
// We could try to do something but let's conservatively just return Nothing.
return Nothing();
}
void nsDisplayWrapList::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
NS_ERROR("nsDisplayWrapList should have been flattened away for painting");
}
/**
* Returns true if all descendant display items can be placed in the same
* PaintedLayer --- GetLayerState returns LAYER_INACTIVE or LAYER_NONE,
* and they all have the expected animated geometry root.
*/
static LayerState RequiredLayerStateForChildren(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aParameters, const nsDisplayList& aList,
AnimatedGeometryRoot* aExpectedAnimatedGeometryRootForChildren) {
LayerState result = LAYER_INACTIVE;
for (nsDisplayItem* i = aList.GetBottom(); i; i = i->GetAbove()) {
if (result == LAYER_INACTIVE &&
i->GetAnimatedGeometryRoot() !=
aExpectedAnimatedGeometryRootForChildren) {
result = LAYER_ACTIVE;
}
LayerState state = i->GetLayerState(aBuilder, aManager, aParameters);
if (state == LAYER_ACTIVE &&
(i->GetType() == DisplayItemType::TYPE_BLEND_MODE ||
i->GetType() == DisplayItemType::TYPE_TABLE_BLEND_MODE)) {
// nsDisplayBlendMode always returns LAYER_ACTIVE to ensure that the
// blending operation happens in the intermediate surface of its parent
// display item (usually an nsDisplayBlendContainer). But this does not
// mean that it needs all its ancestor display items to become active.
// So we ignore its layer state and look at its children instead.
state = RequiredLayerStateForChildren(
aBuilder, aManager, aParameters,
*i->GetSameCoordinateSystemChildren(), i->GetAnimatedGeometryRoot());
}
if ((state == LAYER_ACTIVE || state == LAYER_ACTIVE_FORCE) &&
state > result) {
result = state;
}
if (state == LAYER_ACTIVE_EMPTY && state > result) {
result = LAYER_ACTIVE_FORCE;
}
if (state == LAYER_NONE) {
nsDisplayList* list = i->GetSameCoordinateSystemChildren();
if (list) {
LayerState childState = RequiredLayerStateForChildren(
aBuilder, aManager, aParameters, *list,
aExpectedAnimatedGeometryRootForChildren);
if (childState > result) {
result = childState;
}
}
}
}
return result;
}
nsRect nsDisplayWrapList::GetComponentAlphaBounds(
nsDisplayListBuilder* aBuilder) const {
nsRect bounds;
for (nsDisplayItem* i = mListPtr->GetBottom(); i; i = i->GetAbove()) {
bounds.UnionRect(bounds, i->GetComponentAlphaBounds(aBuilder));
}
return bounds;
}
void nsDisplayWrapList::SetReferenceFrame(const nsIFrame* aFrame) {
mReferenceFrame = aFrame;
mToReferenceFrame = mFrame->GetOffsetToCrossDoc(mReferenceFrame);
}
bool nsDisplayWrapList::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
aManager->CommandBuilder().CreateWebRenderCommandsFromDisplayList(
GetChildren(), this, aDisplayListBuilder, aSc, aBuilder, aResources);
return true;
}
static nsresult WrapDisplayList(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList,
nsDisplayWrapper* aWrapper) {
if (!aList->GetTop()) return NS_OK;
nsDisplayItem* item = aWrapper->WrapList(aBuilder, aFrame, aList);
if (!item) return NS_ERROR_OUT_OF_MEMORY;
// aList was emptied
aList->AppendToTop(item);
return NS_OK;
}
static nsresult WrapEachDisplayItem(nsDisplayListBuilder* aBuilder,
nsDisplayList* aList,
nsDisplayWrapper* aWrapper) {
nsDisplayList newList;
nsDisplayItem* item;
while ((item = aList->RemoveBottom())) {
item = aWrapper->WrapItem(aBuilder, item);
if (!item) return NS_ERROR_OUT_OF_MEMORY;
newList.AppendToTop(item);
}
// aList was emptied
aList->AppendToTop(&newList);
return NS_OK;
}
nsresult nsDisplayWrapper::WrapLists(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
const nsDisplayListSet& aIn,
const nsDisplayListSet& aOut) {
nsresult rv = WrapListsInPlace(aBuilder, aFrame, aIn);
NS_ENSURE_SUCCESS(rv, rv);
if (&aOut == &aIn) return NS_OK;
aOut.BorderBackground()->AppendToTop(aIn.BorderBackground());
aOut.BlockBorderBackgrounds()->AppendToTop(aIn.BlockBorderBackgrounds());
aOut.Floats()->AppendToTop(aIn.Floats());
aOut.Content()->AppendToTop(aIn.Content());
aOut.PositionedDescendants()->AppendToTop(aIn.PositionedDescendants());
aOut.Outlines()->AppendToTop(aIn.Outlines());
return NS_OK;
}
nsresult nsDisplayWrapper::WrapListsInPlace(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
const nsDisplayListSet& aLists) {
nsresult rv;
if (WrapBorderBackground()) {
// Our border-backgrounds are in-flow
rv = WrapDisplayList(aBuilder, aFrame, aLists.BorderBackground(), this);
NS_ENSURE_SUCCESS(rv, rv);
}
// Our block border-backgrounds are in-flow
rv = WrapDisplayList(aBuilder, aFrame, aLists.BlockBorderBackgrounds(), this);
NS_ENSURE_SUCCESS(rv, rv);
// The floats are not in flow
rv = WrapEachDisplayItem(aBuilder, aLists.Floats(), this);
NS_ENSURE_SUCCESS(rv, rv);
// Our child content is in flow
rv = WrapDisplayList(aBuilder, aFrame, aLists.Content(), this);
NS_ENSURE_SUCCESS(rv, rv);
// The positioned descendants may not be in-flow
rv = WrapEachDisplayItem(aBuilder, aLists.PositionedDescendants(), this);
NS_ENSURE_SUCCESS(rv, rv);
// The outlines may not be in-flow
return WrapEachDisplayItem(aBuilder, aLists.Outlines(), this);
}
nsDisplayOpacity::nsDisplayOpacity(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot,
bool aForEventsAndPluginsOnly, bool aNeedsActiveLayer)
: nsDisplayWrapList(aBuilder, aFrame, aList, aActiveScrolledRoot, true),
mOpacity(aFrame->StyleEffects()->mOpacity),
mForEventsAndPluginsOnly(aForEventsAndPluginsOnly),
mNeedsActiveLayer(aNeedsActiveLayer),
mChildOpacityState(ChildOpacityState::Unknown) {
MOZ_COUNT_CTOR(nsDisplayOpacity);
mState.mOpacity = mOpacity;
}
nsRegion nsDisplayOpacity::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const {
*aSnap = false;
// The only time where mOpacity == 1.0 should be when we have will-change.
// We could report this as opaque then but when the will-change value starts
// animating the element would become non opaque and could cause repaints.
return nsRegion();
}
// nsDisplayOpacity uses layers for rendering
already_AddRefed<Layer> nsDisplayOpacity::BuildLayer(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
ContainerLayerParameters params = aContainerParameters;
params.mForEventsAndPluginsOnly = mForEventsAndPluginsOnly;
RefPtr<Layer> container = aManager->GetLayerBuilder()->BuildContainerLayerFor(
aBuilder, aManager, mFrame, this, &mList, params, nullptr,
FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR);
if (!container) return nullptr;
container->SetOpacity(mOpacity);
nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(
container, aBuilder, this, mFrame, GetType());
return container.forget();
}
/**
* This doesn't take into account layer scaling --- the layer may be
* rendered at a higher (or lower) resolution, affecting the retained layer
* size --- but this should be good enough.
*/
static bool IsItemTooSmallForActiveLayer(nsIFrame* aFrame) {
nsIntRect visibleDevPixels =
aFrame->GetVisualOverflowRectRelativeToSelf().ToOutsidePixels(
aFrame->PresContext()->AppUnitsPerDevPixel());
return visibleDevPixels.Size() <
nsIntSize(gfxPrefs::LayoutMinActiveLayerSize(),
gfxPrefs::LayoutMinActiveLayerSize());
}
/* static */
bool nsDisplayOpacity::NeedsActiveLayer(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
bool aEnforceMinimumSize) {
if (EffectCompositor::HasAnimationsForCompositor(
aFrame, DisplayItemType::TYPE_OPACITY) ||
(ActiveLayerTracker::IsStyleAnimated(
aBuilder, aFrame, nsCSSPropertyIDSet::OpacityProperties()) &&
!(aEnforceMinimumSize && IsItemTooSmallForActiveLayer(aFrame)))) {
return true;
}
return false;
}
void nsDisplayOpacity::ApplyOpacity(nsDisplayListBuilder* aBuilder,
float aOpacity,
const DisplayItemClipChain* aClip) {
NS_ASSERTION(CanApplyOpacity(), "ApplyOpacity should be allowed");
mOpacity = mOpacity * aOpacity;
IntersectClip(aBuilder, aClip, false);
}
bool nsDisplayOpacity::CanApplyOpacity() const {
return !EffectCompositor::HasAnimationsForCompositor(
mFrame, DisplayItemType::TYPE_OPACITY);
}
/**
* Recursively iterates through |aList| and collects at most |aMaxChildCount|
* display item pointers to items that return true for CanApplyOpacity().
* The item pointers are added to |aArray|.
*
* LayerEventRegions and WrapList items are ignored.
*
* We need to do this recursively, because the child display items might contain
* nested nsDisplayWrapLists.
*
* Returns false if there are more than |aMaxChildCount| items, or if an item
* that returns false for CanApplyOpacity() is encountered.
* Otherwise returns true.
*/
static bool CollectItemsWithOpacity(nsDisplayList* aList,
nsTArray<nsDisplayItem*>& aArray,
const size_t aMaxChildCount) {
for (nsDisplayItem* i = aList->GetBottom(); i; i = i->GetAbove()) {
DisplayItemType type = i->GetType();
nsDisplayList* children = i->GetChildren();
// Descend only into wraplists.
if (type == DisplayItemType::TYPE_WRAP_LIST && children) {
// The current display item has children, process them first.
if (!CollectItemsWithOpacity(children, aArray, aMaxChildCount)) {
return false;
}
}
if (type == DisplayItemType::TYPE_COMPOSITOR_HITTEST_INFO ||
type == DisplayItemType::TYPE_WRAP_LIST) {
continue;
}
if (!i->CanApplyOpacity() || aArray.Length() == aMaxChildCount) {
return false;
}
aArray.AppendElement(i);
}
return true;
}
bool nsDisplayOpacity::ApplyOpacityToChildren(nsDisplayListBuilder* aBuilder) {
if (mChildOpacityState == ChildOpacityState::Deferred) {
return false;
}
// Only try folding our opacity down if we have at most kMaxChildCount
// children that don't overlap and can all apply the opacity to themselves.
static const size_t kMaxChildCount = 3;
// Iterate through the child display list and copy at most kMaxChildCount
// child display item pointers to a temporary list.
AutoTArray<nsDisplayItem*, kMaxChildCount> items;
if (!CollectItemsWithOpacity(&mList, items, kMaxChildCount)) {
mChildOpacityState = ChildOpacityState::Deferred;
return false;
}
struct {
nsDisplayItem* item;
nsRect bounds;
} children[kMaxChildCount];
bool snap;
size_t childCount = 0;
for (nsDisplayItem* item : items) {
children[childCount].item = item;
children[childCount].bounds = item->GetBounds(aBuilder, &snap);
childCount++;
}
for (size_t i = 0; i < childCount; i++) {
for (size_t j = i + 1; j < childCount; j++) {
if (children[i].bounds.Intersects(children[j].bounds)) {
mChildOpacityState = ChildOpacityState::Deferred;
return false;
}
}
}
for (uint32_t i = 0; i < childCount; i++) {
children[i].item->ApplyOpacity(aBuilder, mOpacity, mClipChain);
}
mChildOpacityState = ChildOpacityState::Applied;
return true;
}
/**
* Returns true if this nsDisplayOpacity contains only a filter or a mask item
* that has the same frame as the opacity item. In this case the opacity item
* can be optimized away.
*/
bool nsDisplayOpacity::IsEffectsWrapper() const {
if (mList.Count() != 1) {
return false;
}
const nsDisplayItem* item = mList.GetBottom();
if (item->Frame() != mFrame) {
// The effect item needs to have the same frame as the opacity item.
return false;
}
const DisplayItemType type = item->GetType();
return type == DisplayItemType::TYPE_MASK ||
type == DisplayItemType::TYPE_FILTER;
}
bool nsDisplayOpacity::ShouldFlattenAway(nsDisplayListBuilder* aBuilder) {
if (mFrame->GetPrevContinuation() || mFrame->GetNextContinuation() ||
mFrame->HasAnyStateBits(NS_FRAME_PART_OF_IBSPLIT)) {
// If we've been split, then we might need to merge, so
// don't flatten us away.
return false;
}
if (mNeedsActiveLayer || mOpacity == 0.0) {
// If our opacity is zero then we'll discard all descendant display items
// except for layer event regions, so there's no point in doing this
// optimization (and if we do do it, then invalidations of those descendants
// might trigger repainting).
return false;
}
if (mList.IsEmpty()) {
return false;
}
if (IsEffectsWrapper()) {
MOZ_ASSERT(nsSVGIntegrationUtils::UsingEffectsForFrame(mFrame));
static_cast<nsDisplayEffectsBase*>(mList.GetBottom())->SetHandleOpacity();
mChildOpacityState = ChildOpacityState::Applied;
return true;
}
// Return true if we successfully applied opacity to child items, or if
// WebRender is not in use. In the latter case, the opacity gets flattened and
// applied during layer building.
return ApplyOpacityToChildren(aBuilder) || !gfxVars::UseWebRender();
}
nsDisplayItem::LayerState nsDisplayOpacity::GetLayerState(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aParameters) {
// If we only created this item so that we'd get correct nsDisplayEventRegions
// for child frames, then force us to inactive to avoid unnecessary
// layerization changes for content that won't ever be painted.
if (mForEventsAndPluginsOnly) {
MOZ_ASSERT(mOpacity == 0);
return LAYER_INACTIVE;
}
if (mNeedsActiveLayer) {
// Returns LAYER_ACTIVE_FORCE to avoid flatterning the layer for async
// animations.
return LAYER_ACTIVE_FORCE;
}
return RequiredLayerStateForChildren(aBuilder, aManager, aParameters, mList,
GetAnimatedGeometryRoot());
}
bool nsDisplayOpacity::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
// Our children are translucent so we should not allow them to subtract
// area from aVisibleRegion. We do need to find out what is visible under
// our children in the temporary compositing buffer, because if our children
// paint our entire bounds opaquely then we don't need an alpha channel in
// the temporary compositing buffer.
nsRect bounds = GetClippedBounds(aBuilder);
nsRegion visibleUnderChildren;
visibleUnderChildren.And(*aVisibleRegion, bounds);
return nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren);
}
void nsDisplayOpacity::ComputeInvalidationRegion(
nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const {
auto* geometry = static_cast<const nsDisplayOpacityGeometry*>(aGeometry);
bool snap;
if (mOpacity != geometry->mOpacity) {
aInvalidRegion->Or(GetBounds(aBuilder, &snap), geometry->mBounds);
}
}
void nsDisplayOpacity::WriteDebugInfo(std::stringstream& aStream) {
aStream << " (opacity " << mOpacity << ")";
}
bool nsDisplayOpacity::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
float* opacityForSC = &mOpacity;
uint64_t animationsId =
AddAnimationsForWebRender(this, aManager, aDisplayListBuilder);
wr::WrAnimationProperty prop{
wr::WrAnimationType::Opacity,
animationsId,
};
wr::StackingContextParams params;
params.animation = animationsId ? &prop : nullptr;
params.opacity = opacityForSC;
params.clip =
wr::WrStackingContextClip::ClipChain(aBuilder.CurrentClipChainId());
StackingContextHelper sc(aSc, GetActiveScrolledRoot(), mFrame, this, aBuilder,
params);
aManager->CommandBuilder().CreateWebRenderCommandsFromDisplayList(
&mList, this, aDisplayListBuilder, sc, aBuilder, aResources);
return true;
}
nsDisplayBlendMode::nsDisplayBlendMode(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList,
uint8_t aBlendMode, const ActiveScrolledRoot* aActiveScrolledRoot,
uint32_t aIndex)
: nsDisplayWrapList(aBuilder, aFrame, aList, aActiveScrolledRoot, true),
mBlendMode(aBlendMode),
mIndex(aIndex) {
MOZ_COUNT_CTOR(nsDisplayBlendMode);
}
nsRegion nsDisplayBlendMode::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const {
*aSnap = false;
// We are never considered opaque
return nsRegion();
}
LayerState nsDisplayBlendMode::GetLayerState(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aParameters) {
return LAYER_ACTIVE;
}
bool nsDisplayBlendMode::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
wr::StackingContextParams params;
params.mix_blend_mode =
wr::ToMixBlendMode(nsCSSRendering::GetGFXBlendMode(mBlendMode));
params.clip =
wr::WrStackingContextClip::ClipChain(aBuilder.CurrentClipChainId());
StackingContextHelper sc(aSc, GetActiveScrolledRoot(), mFrame, this, aBuilder,
params);
return nsDisplayWrapList::CreateWebRenderCommands(
aBuilder, aResources, sc, aManager, aDisplayListBuilder);
}
// nsDisplayBlendMode uses layers for rendering
already_AddRefed<Layer> nsDisplayBlendMode::BuildLayer(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
ContainerLayerParameters newContainerParameters = aContainerParameters;
newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true;
RefPtr<Layer> container = aManager->GetLayerBuilder()->BuildContainerLayerFor(
aBuilder, aManager, mFrame, this, &mList, newContainerParameters,
nullptr);
if (!container) {
return nullptr;
}
container->SetMixBlendMode(nsCSSRendering::GetGFXBlendMode(mBlendMode));
return container.forget();
}
mozilla::gfx::CompositionOp nsDisplayBlendMode::BlendMode() {
return nsCSSRendering::GetGFXBlendMode(mBlendMode);
}
bool nsDisplayBlendMode::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
// Our children are need their backdrop so we should not allow them to
// subtract area from aVisibleRegion. We do need to find out what is visible
// under our children in the temporary compositing buffer, because if our
// children paint our entire bounds opaquely then we don't need an alpha
// channel in the temporary compositing buffer.
nsRect bounds = GetClippedBounds(aBuilder);
nsRegion visibleUnderChildren;
visibleUnderChildren.And(*aVisibleRegion, bounds);
return nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren);
}
bool nsDisplayBlendMode::CanMerge(const nsDisplayItem* aItem) const {
// Items for the same content element should be merged into a single
// compositing group.
if (!HasDifferentFrame(aItem) || !HasSameTypeAndClip(aItem) ||
!HasSameContent(aItem)) {
return false;
}
const nsDisplayBlendMode* item =
static_cast<const nsDisplayBlendMode*>(aItem);
if (item->mIndex != 0 || mIndex != 0) {
// Don't merge background-blend-mode items
return false;
}
return true;
}
/* static */
nsDisplayBlendContainer* nsDisplayBlendContainer::CreateForMixBlendMode(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot) {
return MakeDisplayItem<nsDisplayBlendContainer>(aBuilder, aFrame, aList,
aActiveScrolledRoot, false);
}
/* static */
nsDisplayBlendContainer* nsDisplayBlendContainer::CreateForBackgroundBlendMode(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot) {
return MakeDisplayItem<nsDisplayBlendContainer>(aBuilder, aFrame, aList,
aActiveScrolledRoot, true);
}
nsDisplayBlendContainer::nsDisplayBlendContainer(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot, bool aIsForBackground)
: nsDisplayWrapList(aBuilder, aFrame, aList, aActiveScrolledRoot, true),
mIsForBackground(aIsForBackground) {
MOZ_COUNT_CTOR(nsDisplayBlendContainer);
}
// nsDisplayBlendContainer uses layers for rendering
already_AddRefed<Layer> nsDisplayBlendContainer::BuildLayer(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
// turn off anti-aliasing in the parent stacking context because it changes
// how the group is initialized.
ContainerLayerParameters newContainerParameters = aContainerParameters;
newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true;
RefPtr<Layer> container = aManager->GetLayerBuilder()->BuildContainerLayerFor(
aBuilder, aManager, mFrame, this, &mList, newContainerParameters,
nullptr);
if (!container) {
return nullptr;
}
container->SetForceIsolatedGroup(true);
return container.forget();
}
LayerState nsDisplayBlendContainer::GetLayerState(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aParameters) {
return RequiredLayerStateForChildren(aBuilder, aManager, aParameters, mList,
GetAnimatedGeometryRoot());
}
bool nsDisplayBlendContainer::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
wr::StackingContextParams params;
params.clip =
wr::WrStackingContextClip::ClipChain(aBuilder.CurrentClipChainId());
StackingContextHelper sc(aSc, GetActiveScrolledRoot(), mFrame, this, aBuilder,
params);
return nsDisplayWrapList::CreateWebRenderCommands(
aBuilder, aResources, sc, aManager, aDisplayListBuilder);
}
/* static */
nsDisplayTableBlendContainer*
nsDisplayTableBlendContainer::CreateForBackgroundBlendMode(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot, nsIFrame* aAncestorFrame) {
return MakeDisplayItem<nsDisplayTableBlendContainer>(
aBuilder, aFrame, aList, aActiveScrolledRoot, true, aAncestorFrame);
}
nsDisplayOwnLayer::nsDisplayOwnLayer(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot,
nsDisplayOwnLayerFlags aFlags, const ScrollbarData& aScrollbarData,
bool aForceActive, bool aClearClipChain)
: nsDisplayWrapList(aBuilder, aFrame, aList, aActiveScrolledRoot,
aClearClipChain),
mFlags(aFlags),
mScrollbarData(aScrollbarData),
mForceActive(aForceActive),
mWrAnimationId(0) {
MOZ_COUNT_CTOR(nsDisplayOwnLayer);
// For scroll thumb layers, override the AGR to be the thumb's AGR rather
// than the AGR for mFrame (which is the slider frame).
if (IsScrollThumbLayer()) {
if (nsIFrame* thumbFrame = nsBox::GetChildXULBox(mFrame)) {
mAnimatedGeometryRoot = aBuilder->FindAnimatedGeometryRootFor(thumbFrame);
}
}
}
LayerState nsDisplayOwnLayer::GetLayerState(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aParameters) {
if (mForceActive) {
return mozilla::LAYER_ACTIVE_FORCE;
}
return RequiredLayerStateForChildren(aBuilder, aManager, aParameters, mList,
mAnimatedGeometryRoot);
}
bool nsDisplayOwnLayer::IsScrollThumbLayer() const {
return mScrollbarData.mScrollbarLayerType ==
layers::ScrollbarLayerType::Thumb;
}
bool nsDisplayOwnLayer::IsScrollbarContainer() const {
return mScrollbarData.mScrollbarLayerType ==
layers::ScrollbarLayerType::Container;
}
bool nsDisplayOwnLayer::ShouldBuildLayerEvenIfInvisible(
nsDisplayListBuilder* aBuilder) const {
// Render scroll thumb layers even if they are invisible, because async
// scrolling might bring them into view.
return IsScrollThumbLayer();
}
// nsDisplayOpacity uses layers for rendering
already_AddRefed<Layer> nsDisplayOwnLayer::BuildLayer(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
RefPtr<ContainerLayer> layer =
aManager->GetLayerBuilder()->BuildContainerLayerFor(
aBuilder, aManager, mFrame, this, &mList, aContainerParameters,
nullptr, FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR);
if (IsScrollThumbLayer() || IsScrollbarContainer()) {
layer->SetScrollbarData(mScrollbarData);
}
if (mFlags & nsDisplayOwnLayerFlags::eGenerateSubdocInvalidations) {
mFrame->PresContext()->SetNotifySubDocInvalidationData(layer);
}
return layer.forget();
}
bool nsDisplayOwnLayer::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc, RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
Maybe<wr::WrAnimationProperty> prop;
if (aManager->LayerManager()->AsyncPanZoomEnabled() && IsScrollThumbLayer()) {
// APZ is enabled and this is a scroll thumb, so we need to create and
// set an animation id. That way APZ can move this scrollthumb around as
// needed.
RefPtr<WebRenderAnimationData> animationData =
aManager->CommandBuilder()
.CreateOrRecycleWebRenderUserData<WebRenderAnimationData>(this);
AnimationInfo& animationInfo = animationData->GetAnimationInfo();
animationInfo.EnsureAnimationsId();
mWrAnimationId = animationInfo.GetCompositorAnimationsId();
prop.emplace();
prop->id = mWrAnimationId;
prop->effect_type = wr::WrAnimationType::Transform;
}
wr::StackingContextParams params;
params.animation = prop.ptrOr(nullptr);
params.clip =
wr::WrStackingContextClip::ClipChain(aBuilder.CurrentClipChainId());
StackingContextHelper sc(aSc, GetActiveScrolledRoot(), mFrame, this, aBuilder,
params);
nsDisplayWrapList::CreateWebRenderCommands(aBuilder, aResources, sc, aManager,
aDisplayListBuilder);
return true;
}
bool nsDisplayOwnLayer::UpdateScrollData(
mozilla::layers::WebRenderScrollData* aData,
mozilla::layers::WebRenderLayerScrollData* aLayerData) {
bool ret = false;
if (IsScrollThumbLayer() || IsScrollbarContainer()) {
ret = true;
if (aLayerData) {
aLayerData->SetScrollbarData(mScrollbarData);
if (IsScrollThumbLayer()) {
aLayerData->SetScrollbarAnimationId(mWrAnimationId);
LayoutDeviceRect bounds = LayoutDeviceIntRect::FromAppUnits(
mBounds, mFrame->PresContext()->AppUnitsPerDevPixel());
// Assume a resolution of 1.0 for now because this is a WebRender
// codepath and we don't really handle resolution on the Gecko side
LayerIntRect layerBounds =
RoundedOut(bounds * LayoutDeviceToLayerScale(1.0f));
aLayerData->SetVisibleRegion(LayerIntRegion(layerBounds));
}
}
}
return ret;
}
void nsDisplayOwnLayer::WriteDebugInfo(std::stringstream& aStream) {
aStream << nsPrintfCString(" (flags 0x%x) (scrolltarget %" PRIu64 ")",
(int)mFlags, mScrollbarData.mTargetViewId)
.get();
}
nsDisplaySubDocument::nsDisplaySubDocument(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsSubDocumentFrame* aSubDocFrame,
nsDisplayList* aList,
nsDisplayOwnLayerFlags aFlags)
: nsDisplayOwnLayer(aBuilder, aFrame, aList,
aBuilder->CurrentActiveScrolledRoot(), aFlags),
mScrollParentId(aBuilder->GetCurrentScrollParentId()),
mShouldFlatten(false),
mSubDocFrame(aSubDocFrame) {
MOZ_COUNT_CTOR(nsDisplaySubDocument);
// The SubDocument display item is conceptually outside the viewport frame,
// so in cases where the viewport frame is an AGR, the SubDocument's AGR
// should be not the viewport frame itself, but its parent AGR.
if (*mAnimatedGeometryRoot == mFrame && mAnimatedGeometryRoot->mParentAGR) {
mAnimatedGeometryRoot = mAnimatedGeometryRoot->mParentAGR;
}
if (mSubDocFrame && mSubDocFrame != mFrame) {
mSubDocFrame->AddDisplayItem(this);
}
}
nsDisplaySubDocument::~nsDisplaySubDocument() {
MOZ_COUNT_DTOR(nsDisplaySubDocument);
if (mSubDocFrame) {
mSubDocFrame->RemoveDisplayItem(this);
}
}
nsIFrame* nsDisplaySubDocument::FrameForInvalidation() const {
return mSubDocFrame ? mSubDocFrame : mFrame;
}
bool nsDisplaySubDocument::HasDeletedFrame() const {
return !mSubDocFrame || nsDisplayItem::HasDeletedFrame();
}
void nsDisplaySubDocument::RemoveFrame(nsIFrame* aFrame) {
if (aFrame == mSubDocFrame) {
mSubDocFrame = nullptr;
}
nsDisplayItem::RemoveFrame(aFrame);
}
void nsDisplaySubDocument::Disown() {
if (mFrame) {
mFrame->RemoveDisplayItem(this);
mFrame = nullptr;
}
if (mSubDocFrame) {
mSubDocFrame->RemoveDisplayItem(this);
mSubDocFrame = nullptr;
}
}
UniquePtr<ScrollMetadata> nsDisplaySubDocument::ComputeScrollMetadata(
LayerManager* aLayerManager,
const ContainerLayerParameters& aContainerParameters) {
if (!(mFlags & nsDisplayOwnLayerFlags::eGenerateScrollableLayer)) {
return UniquePtr<ScrollMetadata>(nullptr);
}
nsPresContext* presContext = mFrame->PresContext();
nsIFrame* rootScrollFrame = presContext->PresShell()->GetRootScrollFrame();
bool isRootContentDocument = presContext->IsRootContentDocument();
nsIPresShell* presShell = presContext->PresShell();
ContainerLayerParameters params(
aContainerParameters.mXScale * presShell->GetResolution(),
aContainerParameters.mYScale * presShell->GetResolution(), nsIntPoint(),
aContainerParameters);
nsRect viewport = mFrame->GetRect() - mFrame->GetPosition() +
mFrame->GetOffsetToCrossDoc(ReferenceFrame());
nsIScrollableFrame* scrollableFrame = rootScrollFrame->GetScrollTargetFrame();
if (isRootContentDocument) {
viewport.SizeTo(scrollableFrame->GetScrollPortRect().Size());
}
UniquePtr<ScrollMetadata> metadata =
MakeUnique<ScrollMetadata>(nsLayoutUtils::ComputeScrollMetadata(
mFrame, rootScrollFrame, rootScrollFrame->GetContent(),
ReferenceFrame(), aLayerManager, mScrollParentId, viewport, Nothing(),
isRootContentDocument, Some(params)));
if (scrollableFrame) {
scrollableFrame->NotifyApzTransaction();
}
return metadata;
}
static bool UseDisplayPortForViewport(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame) {
return aBuilder->IsPaintingToWindow() &&
nsLayoutUtils::ViewportHasDisplayPort(aFrame->PresContext());
}
nsRect nsDisplaySubDocument::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const {
bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame);
if ((mFlags & nsDisplayOwnLayerFlags::eGenerateScrollableLayer) &&
usingDisplayPort) {
*aSnap = false;
return mFrame->GetRect() + aBuilder->ToReferenceFrame(mFrame);
}
return nsDisplayOwnLayer::GetBounds(aBuilder, aSnap);
}
bool nsDisplaySubDocument::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame);
if (!(mFlags & nsDisplayOwnLayerFlags::eGenerateScrollableLayer) ||
!usingDisplayPort) {
return nsDisplayWrapList::ComputeVisibility(aBuilder, aVisibleRegion);
}
nsRect displayport;
nsIFrame* rootScrollFrame = mFrame->PresShell()->GetRootScrollFrame();
MOZ_ASSERT(rootScrollFrame);
Unused << nsLayoutUtils::GetDisplayPort(
rootScrollFrame->GetContent(), &displayport, RelativeTo::ScrollFrame);
nsRegion childVisibleRegion;
// The visible region for the children may be much bigger than the hole we
// are viewing the children from, so that the compositor process has enough
// content to asynchronously pan while content is being refreshed.
childVisibleRegion =
displayport + mFrame->GetOffsetToCrossDoc(ReferenceFrame());
nsRect boundedRect = childVisibleRegion.GetBounds().Intersect(
mList.GetClippedBoundsWithRespectToASR(aBuilder, mActiveScrolledRoot));
bool visible = mList.ComputeVisibilityForSublist(
aBuilder, &childVisibleRegion, boundedRect);
// If APZ is enabled then don't allow this computation to influence
// aVisibleRegion, on the assumption that the layer can be asynchronously
// scrolled so we'll definitely need all the content under it.
if (!nsLayoutUtils::UsesAsyncScrolling(mFrame)) {
bool snap;
nsRect bounds = GetBounds(aBuilder, &snap);
nsRegion removed;
removed.Sub(bounds, childVisibleRegion);
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed);
}
return visible;
}
bool nsDisplaySubDocument::ShouldBuildLayerEvenIfInvisible(
nsDisplayListBuilder* aBuilder) const {
bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame);
if ((mFlags & nsDisplayOwnLayerFlags::eGenerateScrollableLayer) &&
usingDisplayPort) {
return true;
}
return nsDisplayOwnLayer::ShouldBuildLayerEvenIfInvisible(aBuilder);
}
nsRegion nsDisplaySubDocument::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const {
bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame);
if ((mFlags & nsDisplayOwnLayerFlags::eGenerateScrollableLayer) &&
usingDisplayPort) {
*aSnap = false;
return nsRegion();
}
return nsDisplayOwnLayer::GetOpaqueRegion(aBuilder, aSnap);
}
nsDisplayResolution::nsDisplayResolution(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsSubDocumentFrame* aSubDocFrame,
nsDisplayList* aList,
nsDisplayOwnLayerFlags aFlags)
: nsDisplaySubDocument(aBuilder, aFrame, aSubDocFrame, aList, aFlags) {
MOZ_COUNT_CTOR(nsDisplayResolution);
}
void nsDisplayResolution::HitTest(nsDisplayListBuilder* aBuilder,
const nsRect& aRect, HitTestState* aState,
nsTArray<nsIFrame*>* aOutFrames) {
nsIPresShell* presShell = mFrame->PresShell();
nsRect rect = aRect.RemoveResolution(presShell->GetResolution());
mList.HitTest(aBuilder, rect, aState, aOutFrames);
}
already_AddRefed<Layer> nsDisplayResolution::BuildLayer(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
nsIPresShell* presShell = mFrame->PresShell();
float rootLayerResolution = gfxPrefs::LayoutUseContainersForRootFrames()
? presShell->GetResolution()
: 1.0f;
ContainerLayerParameters containerParameters(
rootLayerResolution, rootLayerResolution, nsIntPoint(),
aContainerParameters);
RefPtr<Layer> layer =
nsDisplaySubDocument::BuildLayer(aBuilder, aManager, containerParameters);
if (gfxPrefs::LayoutUseContainersForRootFrames()) {
layer->SetPostScale(1.0f / presShell->GetResolution(),
1.0f / presShell->GetResolution());
layer->AsContainerLayer()->SetScaleToResolution(presShell->GetResolution());
}
return layer.forget();
}
nsDisplayFixedPosition::nsDisplayFixedPosition(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot,
const ActiveScrolledRoot* aContainerASR)
: nsDisplayOwnLayer(aBuilder, aFrame, aList, aActiveScrolledRoot),
mIndex(0),
mIsFixedBackground(false),
mContainerASR(aContainerASR) {
MOZ_COUNT_CTOR(nsDisplayFixedPosition);
Init(aBuilder);
}
nsDisplayFixedPosition::nsDisplayFixedPosition(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsDisplayList* aList,
uint32_t aIndex)
: nsDisplayOwnLayer(aBuilder, aFrame, aList,
aBuilder->CurrentActiveScrolledRoot()),
mIndex(aIndex),
mIsFixedBackground(true),
mContainerASR(nullptr) // XXX maybe this should be something?
{
MOZ_COUNT_CTOR(nsDisplayFixedPosition);
Init(aBuilder);
}
void nsDisplayFixedPosition::Init(nsDisplayListBuilder* aBuilder) {
mAnimatedGeometryRootForScrollMetadata = mAnimatedGeometryRoot;
if (ShouldFixToViewport(aBuilder)) {
mAnimatedGeometryRoot = aBuilder->FindAnimatedGeometryRootFor(this);
}
}
/* static */
nsDisplayFixedPosition* nsDisplayFixedPosition::CreateForFixedBackground(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayBackgroundImage* aImage, uint32_t aIndex) {
nsDisplayList temp;
temp.AppendToTop(aImage);
return MakeDisplayItem<nsDisplayFixedPosition>(aBuilder, aFrame, &temp,
aIndex + 1);
}
already_AddRefed<Layer> nsDisplayFixedPosition::BuildLayer(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
RefPtr<Layer> layer =
nsDisplayOwnLayer::BuildLayer(aBuilder, aManager, aContainerParameters);
layer->SetIsFixedPosition(true);
nsPresContext* presContext = mFrame->PresContext();
nsIFrame* fixedFrame =
mIsFixedBackground ? presContext->PresShell()->GetRootFrame() : mFrame;
const nsIFrame* viewportFrame = fixedFrame->GetParent();
// anchorRect will be in the container's coordinate system (aLayer's parent
// layer). This is the same as the display items' reference frame.
nsRect anchorRect;
if (viewportFrame) {
// Fixed position frames are reflowed into the scroll-port size if one has
// been set.
if (presContext->PresShell()->IsVisualViewportSizeSet()) {
anchorRect.SizeTo(presContext->PresShell()->GetVisualViewportSize());
} else {
anchorRect.SizeTo(viewportFrame->GetSize());
}
// Expand the size to the layout viewport size if necessary.
const nsSize layoutViewportSize =
presContext->PresShell()->GetLayoutViewportSize();
if (anchorRect.Size() < layoutViewportSize) {
anchorRect.SizeTo(layoutViewportSize);
}
} else {
// A display item directly attached to the viewport.
// For background-attachment:fixed items, the anchor point is always the
// top-left of the viewport currently.
viewportFrame = fixedFrame;
}
// The anchorRect top-left is always the viewport top-left.
anchorRect.MoveTo(viewportFrame->GetOffsetToCrossDoc(ReferenceFrame()));
nsLayoutUtils::SetFixedPositionLayerData(layer, viewportFrame, anchorRect,
fixedFrame, presContext,
aContainerParameters);
return layer.forget();
}
ViewID nsDisplayFixedPosition::GetScrollTargetId() {
if (mContainerASR && !nsLayoutUtils::IsReallyFixedPos(mFrame)) {
return mContainerASR->GetViewId();
}
return nsLayoutUtils::ScrollIdForRootScrollFrame(mFrame->PresContext());
}
bool nsDisplayFixedPosition::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
// We install this RAII scrolltarget tracker so that any
// nsDisplayCompositorHitTestInfo items inside this fixed-pos item (and that
// share the same ASR as this item) use the correct scroll target. That way
// attempts to scroll on those items will scroll the root scroll frame.
mozilla::wr::DisplayListBuilder::FixedPosScrollTargetTracker tracker(
aBuilder, GetActiveScrolledRoot(), GetScrollTargetId());
return nsDisplayOwnLayer::CreateWebRenderCommands(
aBuilder, aResources, aSc, aManager, aDisplayListBuilder);
}
bool nsDisplayFixedPosition::UpdateScrollData(
mozilla::layers::WebRenderScrollData* aData,
mozilla::layers::WebRenderLayerScrollData* aLayerData) {
if (aLayerData) {
aLayerData->SetFixedPositionScrollContainerId(GetScrollTargetId());
}
return nsDisplayOwnLayer::UpdateScrollData(aData, aLayerData) | true;
}
void nsDisplayFixedPosition::WriteDebugInfo(std::stringstream& aStream) {
aStream << nsPrintfCString(" (containerASR %s) (scrolltarget %" PRIu64 ")",
ActiveScrolledRoot::ToString(mContainerASR).get(),
GetScrollTargetId())
.get();
}
TableType GetTableTypeFromFrame(nsIFrame* aFrame) {
if (aFrame->IsTableFrame()) {
return TableType::TABLE;
}
if (aFrame->IsTableColFrame()) {
return TableType::TABLE_COL;
}
if (aFrame->IsTableColGroupFrame()) {
return TableType::TABLE_COL_GROUP;
}
if (aFrame->IsTableRowFrame()) {
return TableType::TABLE_ROW;
}
if (aFrame->IsTableRowGroupFrame()) {
return TableType::TABLE_ROW_GROUP;
}
if (aFrame->IsTableCellFrame()) {
return TableType::TABLE_CELL;
}
MOZ_ASSERT_UNREACHABLE("Invalid frame.");
return TableType::TABLE;
}
nsDisplayTableFixedPosition::nsDisplayTableFixedPosition(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList,
uint32_t aIndex, nsIFrame* aAncestorFrame)
: nsDisplayFixedPosition(aBuilder, aFrame, aList, aIndex),
mAncestorFrame(aAncestorFrame),
mTableType(GetTableTypeFromFrame(aAncestorFrame)) {
if (aBuilder->IsRetainingDisplayList()) {
mAncestorFrame->AddDisplayItem(this);
}
}
/* static */
nsDisplayTableFixedPosition*
nsDisplayTableFixedPosition::CreateForFixedBackground(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayBackgroundImage* aImage, uint32_t aIndex,
nsIFrame* aAncestorFrame) {
nsDisplayList temp;
temp.AppendToTop(aImage);
return MakeDisplayItem<nsDisplayTableFixedPosition>(
aBuilder, aFrame, &temp, aIndex + 1, aAncestorFrame);
}
nsDisplayStickyPosition::nsDisplayStickyPosition(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot,
const ActiveScrolledRoot* aContainerASR)
: nsDisplayOwnLayer(aBuilder, aFrame, aList, aActiveScrolledRoot),
mContainerASR(aContainerASR) {
MOZ_COUNT_CTOR(nsDisplayStickyPosition);
}
void nsDisplayStickyPosition::SetClipChain(
const DisplayItemClipChain* aClipChain, bool aStore) {
mClipChain = aClipChain;
mClip = nullptr;
MOZ_ASSERT(!mClip,
"There should never be a clip on this item because no clip moves "
"with it.");
if (aStore) {
mState.mClipChain = aClipChain;
mState.mClip = mClip;
}
}
already_AddRefed<Layer> nsDisplayStickyPosition::BuildLayer(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
RefPtr<Layer> layer =
nsDisplayOwnLayer::BuildLayer(aBuilder, aManager, aContainerParameters);
StickyScrollContainer* stickyScrollContainer =
StickyScrollContainer::GetStickyScrollContainerForFrame(mFrame);
if (!stickyScrollContainer) {
return layer.forget();
}
nsIFrame* scrollFrame = do_QueryFrame(stickyScrollContainer->ScrollFrame());
nsPresContext* presContext = scrollFrame->PresContext();
// Sticky position frames whose scroll frame is the root scroll frame are
// reflowed into the scroll-port size if one has been set.
nsSize scrollFrameSize = scrollFrame->GetSize();
if (scrollFrame == presContext->PresShell()->GetRootScrollFrame() &&
presContext->PresShell()->IsVisualViewportSizeSet()) {
scrollFrameSize = presContext->PresShell()->GetVisualViewportSize();
}
nsLayoutUtils::SetFixedPositionLayerData(
layer, scrollFrame,
nsRect(scrollFrame->GetOffsetToCrossDoc(ReferenceFrame()),
scrollFrameSize),
mFrame, presContext, aContainerParameters);
ViewID scrollId = nsLayoutUtils::FindOrCreateIDFor(
stickyScrollContainer->ScrollFrame()->GetScrolledFrame()->GetContent());
float factor = presContext->AppUnitsPerDevPixel();
nsRectAbsolute outer;
nsRectAbsolute inner;
stickyScrollContainer->GetScrollRanges(mFrame, &outer, &inner);
LayerRectAbsolute stickyOuter(
NSAppUnitsToFloatPixels(outer.X(), factor) * aContainerParameters.mXScale,
NSAppUnitsToFloatPixels(outer.Y(), factor) * aContainerParameters.mYScale,
NSAppUnitsToFloatPixels(outer.XMost(), factor) *
aContainerParameters.mXScale,
NSAppUnitsToFloatPixels(outer.YMost(), factor) *
aContainerParameters.mYScale);
LayerRectAbsolute stickyInner(
NSAppUnitsToFloatPixels(inner.X(), factor) * aContainerParameters.mXScale,
NSAppUnitsToFloatPixels(inner.Y(), factor) * aContainerParameters.mYScale,
NSAppUnitsToFloatPixels(inner.XMost(), factor) *
aContainerParameters.mXScale,
NSAppUnitsToFloatPixels(inner.YMost(), factor) *
aContainerParameters.mYScale);
layer->SetStickyPositionData(scrollId, stickyOuter, stickyInner);
return layer.forget();
}
// Returns the smallest distance from "0" to the range [min, max] where
// min <= max.
static nscoord DistanceToRange(nscoord min, nscoord max) {
MOZ_ASSERT(min <= max);
if (max < 0) {
return max;
}
if (min > 0) {
return min;
}
MOZ_ASSERT(min <= 0 && max >= 0);
return 0;
}
bool nsDisplayStickyPosition::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc, RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
StickyScrollContainer* stickyScrollContainer =
StickyScrollContainer::GetStickyScrollContainerForFrame(mFrame);
if (stickyScrollContainer) {
// If there's no ASR for the scrollframe that this sticky item is attached
// to, then don't create a WR sticky item for it either. Trying to do so
// will end in sadness because WR will interpret some coordinates as
// relative to the nearest enclosing scrollframe, which will correspond
// to the nearest ancestor ASR on the gecko side. That ASR will not be the
// same as the scrollframe this sticky item is actually supposed to be
// attached to, thus the sadness.
// Not sending WR the sticky item is ok, because the enclosing scrollframe
// will never be asynchronously scrolled. Instead we will always position
// the sticky items correctly on the gecko side and WR will never need to
// adjust their position itself.
if (!stickyScrollContainer->ScrollFrame()
->IsMaybeAsynchronouslyScrolled()) {
stickyScrollContainer = nullptr;
}
}
Maybe<wr::SpaceAndClipChainHelper> saccHelper;
if (stickyScrollContainer) {
float auPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
bool snap;
nsRect itemBounds = GetBounds(aDisplayListBuilder, &snap);
Maybe<float> topMargin;
Maybe<float> rightMargin;
Maybe<float> bottomMargin;
Maybe<float> leftMargin;
wr::StickyOffsetBounds vBounds = {0.0, 0.0};
wr::StickyOffsetBounds hBounds = {0.0, 0.0};
nsPoint appliedOffset;
nsRectAbsolute outer;
nsRectAbsolute inner;
stickyScrollContainer->GetScrollRanges(mFrame, &outer, &inner);
nsIFrame* scrollFrame = do_QueryFrame(stickyScrollContainer->ScrollFrame());
nsPoint offset = scrollFrame->GetOffsetToCrossDoc(ReferenceFrame());
// Adjust the scrollPort coordinates to be relative to the reference frame,
// so that it is in the same space as everything else.
nsRect scrollPort =
stickyScrollContainer->ScrollFrame()->GetScrollPortRect();
scrollPort += offset;
// The following computations make more sense upon understanding the
// semantics of "inner" and "outer", which is explained in the comment on
// SetStickyPositionData in Layers.h.
if (outer.YMost() != inner.YMost()) {
// Question: How far will itemBounds.y be from the top of the scrollport
// when we have scrolled from the current scroll position of "0" to
// reach the range [inner.YMost(), outer.YMost()] where the item gets
// stuck?
// Answer: the current distance is "itemBounds.y - scrollPort.y". That
// needs to be adjusted by the distance to the range. If the distance is
// negative (i.e. inner.YMost() <= outer.YMost() < 0) then we would be
// scrolling upwards (decreasing scroll offset) to reach that range,
// which would increase itemBounds.y and make it farther away from the
// top of the scrollport. So in that case the adjustment is -distance.
// If the distance is positive (0 < inner.YMost() <= outer.YMost()) then
// we would be scrolling downwards, itemBounds.y would decrease, and we
// again need to adjust by -distance. If we are already in the range
// then no adjustment is needed and distance is 0 so again using
// -distance works.
nscoord distance = DistanceToRange(inner.YMost(), outer.YMost());
topMargin = Some(NSAppUnitsToFloatPixels(
itemBounds.y - scrollPort.y - distance, auPerDevPixel));
// Question: What is the maximum positive ("downward") offset that WR
// will have to apply to this item in order to prevent the item from
// visually moving?
// Answer: Since the item is "sticky" in the range [inner.YMost(),
// outer.YMost()], the maximum offset will be the size of the range, which
// is outer.YMost() - inner.YMost().
vBounds.max =
NSAppUnitsToFloatPixels(outer.YMost() - inner.YMost(), auPerDevPixel);
// Question: how much of an offset has layout already applied to the item?
// Answer: if we are
// (a) inside the sticky range (inner.YMost() < 0 <= outer.YMost()), or
// (b) past the sticky range (inner.YMost() < outer.YMost() < 0)
// then layout has already applied some offset to the position of the
// item. The amount of the adjustment is |0 - inner.YMost()| in case (a)
// and |outer.YMost() - inner.YMost()| in case (b).
if (inner.YMost() < 0) {
appliedOffset.y = std::min(0, outer.YMost()) - inner.YMost();
MOZ_ASSERT(appliedOffset.y > 0);
}
}
if (outer.Y() != inner.Y()) {
// Similar logic as in the previous section, but this time we care about
// the distance from itemBounds.YMost() to scrollPort.YMost().
nscoord distance = DistanceToRange(outer.Y(), inner.Y());
bottomMargin = Some(NSAppUnitsToFloatPixels(
scrollPort.YMost() - itemBounds.YMost() + distance, auPerDevPixel));
// And here WR will be moving the item upwards rather than downwards so
// again things are inverted from the previous block.
vBounds.min =
NSAppUnitsToFloatPixels(outer.Y() - inner.Y(), auPerDevPixel);
// We can't have appliedOffset be both positive and negative, and the top
// adjustment takes priority. So here we only update appliedOffset.y if
// it wasn't set by the top-sticky case above.
if (appliedOffset.y == 0 && inner.Y() > 0) {
appliedOffset.y = std::max(0, outer.Y()) - inner.Y();
MOZ_ASSERT(appliedOffset.y < 0);
}
}
// Same as above, but for the x-axis
if (outer.XMost() != inner.XMost()) {
nscoord distance = DistanceToRange(inner.XMost(), outer.XMost());
leftMargin = Some(NSAppUnitsToFloatPixels(
itemBounds.x - scrollPort.x - distance, auPerDevPixel));
hBounds.max =
NSAppUnitsToFloatPixels(outer.XMost() - inner.XMost(), auPerDevPixel);
if (inner.XMost() < 0) {
appliedOffset.x = std::min(0, outer.XMost()) - inner.XMost();
MOZ_ASSERT(appliedOffset.x > 0);
}
}
if (outer.X() != inner.X()) {
nscoord distance = DistanceToRange(outer.X(), inner.X());
rightMargin = Some(NSAppUnitsToFloatPixels(
scrollPort.XMost() - itemBounds.XMost() + distance, auPerDevPixel));
hBounds.min =
NSAppUnitsToFloatPixels(outer.X() - inner.X(), auPerDevPixel);
if (appliedOffset.x == 0 && inner.X() > 0) {
appliedOffset.x = std::max(0, outer.X()) - inner.X();
MOZ_ASSERT(appliedOffset.x < 0);
}
}
LayoutDeviceRect bounds =
LayoutDeviceRect::FromAppUnits(itemBounds, auPerDevPixel);
wr::LayoutVector2D applied = {
NSAppUnitsToFloatPixels(appliedOffset.x, auPerDevPixel),
NSAppUnitsToFloatPixels(appliedOffset.y, auPerDevPixel)};
wr::WrSpatialId spatialId = aBuilder.DefineStickyFrame(
wr::ToRoundedLayoutRect(bounds), topMargin.ptrOr(nullptr),
rightMargin.ptrOr(nullptr), bottomMargin.ptrOr(nullptr),
leftMargin.ptrOr(nullptr), vBounds, hBounds, applied);
saccHelper.emplace(aBuilder, spatialId);
aManager->CommandBuilder().PushOverrideForASR(mContainerASR, spatialId);
}
{
wr::StackingContextParams params;
params.clip =
wr::WrStackingContextClip::ClipChain(aBuilder.CurrentClipChainId());
StackingContextHelper sc(aSc, GetActiveScrolledRoot(), mFrame, this,
aBuilder, params);
nsDisplayWrapList::CreateWebRenderCommands(aBuilder, aResources, sc,
aManager, aDisplayListBuilder);
}
if (stickyScrollContainer) {
aManager->CommandBuilder().PopOverrideForASR(mContainerASR);
}
return true;
}
nsDisplayScrollInfoLayer::nsDisplayScrollInfoLayer(
nsDisplayListBuilder* aBuilder, nsIFrame* aScrolledFrame,
nsIFrame* aScrollFrame)
: nsDisplayWrapList(aBuilder, aScrollFrame),
mScrollFrame(aScrollFrame),
mScrolledFrame(aScrolledFrame),
mScrollParentId(aBuilder->GetCurrentScrollParentId()) {
#ifdef NS_BUILD_REFCNT_LOGGING
MOZ_COUNT_CTOR(nsDisplayScrollInfoLayer);
#endif
}
already_AddRefed<Layer> nsDisplayScrollInfoLayer::BuildLayer(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
// In general for APZ with event-regions we no longer have a need for
// scrollinfo layers. However, in some cases, there might be content that
// cannot be layerized, and so needs to scroll synchronously. To handle those
// cases, we still want to generate scrollinfo layers.
return aManager->GetLayerBuilder()->BuildContainerLayerFor(
aBuilder, aManager, mFrame, this, &mList, aContainerParameters, nullptr,
FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR);
}
LayerState nsDisplayScrollInfoLayer::GetLayerState(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aParameters) {
return LAYER_ACTIVE_EMPTY;
}
UniquePtr<ScrollMetadata> nsDisplayScrollInfoLayer::ComputeScrollMetadata(
LayerManager* aLayerManager,
const ContainerLayerParameters& aContainerParameters) {
nsRect viewport = mScrollFrame->GetRect() - mScrollFrame->GetPosition() +
mScrollFrame->GetOffsetToCrossDoc(ReferenceFrame());
ScrollMetadata metadata = nsLayoutUtils::ComputeScrollMetadata(
mScrolledFrame, mScrollFrame, mScrollFrame->GetContent(),
ReferenceFrame(), aLayerManager, mScrollParentId, viewport, Nothing(),
false, Some(aContainerParameters));
metadata.GetMetrics().SetIsScrollInfoLayer(true);
nsIScrollableFrame* scrollableFrame = mScrollFrame->GetScrollTargetFrame();
if (scrollableFrame) {
scrollableFrame->NotifyApzTransaction();
}
return UniquePtr<ScrollMetadata>(new ScrollMetadata(metadata));
}
bool nsDisplayScrollInfoLayer::UpdateScrollData(
mozilla::layers::WebRenderScrollData* aData,
mozilla::layers::WebRenderLayerScrollData* aLayerData) {
if (aLayerData) {
UniquePtr<ScrollMetadata> metadata =
ComputeScrollMetadata(aData->GetManager(), ContainerLayerParameters());
MOZ_ASSERT(aData);
MOZ_ASSERT(metadata);
aLayerData->AppendScrollMetadata(*aData, *metadata);
}
return true;
}
void nsDisplayScrollInfoLayer::WriteDebugInfo(std::stringstream& aStream) {
aStream << " (scrollframe " << mScrollFrame << " scrolledFrame "
<< mScrolledFrame << ")";
}
nsDisplayZoom::nsDisplayZoom(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsSubDocumentFrame* aSubDocFrame,
nsDisplayList* aList, int32_t aAPD,
int32_t aParentAPD, nsDisplayOwnLayerFlags aFlags)
: nsDisplaySubDocument(aBuilder, aFrame, aSubDocFrame, aList, aFlags),
mAPD(aAPD),
mParentAPD(aParentAPD) {
MOZ_COUNT_CTOR(nsDisplayZoom);
}
nsRect nsDisplayZoom::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const {
nsRect bounds = nsDisplaySubDocument::GetBounds(aBuilder, aSnap);
*aSnap = false;
return bounds.ScaleToOtherAppUnitsRoundOut(mAPD, mParentAPD);
}
void nsDisplayZoom::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState,
nsTArray<nsIFrame*>* aOutFrames) {
nsRect rect;
// A 1x1 rect indicates we are just hit testing a point, so pass down a 1x1
// rect as well instead of possibly rounding the width or height to zero.
if (aRect.width == 1 && aRect.height == 1) {
rect.MoveTo(aRect.TopLeft().ScaleToOtherAppUnits(mParentAPD, mAPD));
rect.width = rect.height = 1;
} else {
rect = aRect.ScaleToOtherAppUnitsRoundOut(mParentAPD, mAPD);
}
mList.HitTest(aBuilder, rect, aState, aOutFrames);
}
bool nsDisplayZoom::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
// Convert the passed in visible region to our appunits.
nsRegion visibleRegion;
// mVisibleRect has been clipped to GetClippedBounds
visibleRegion.And(*aVisibleRegion, GetPaintRect());
visibleRegion = visibleRegion.ScaleToOtherAppUnitsRoundOut(mParentAPD, mAPD);
nsRegion originalVisibleRegion = visibleRegion;
nsRect transformedVisibleRect =
GetPaintRect().ScaleToOtherAppUnitsRoundOut(mParentAPD, mAPD);
bool retval;
// If we are to generate a scrollable layer we call
// nsDisplaySubDocument::ComputeVisibility to make the necessary adjustments
// for ComputeVisibility, it does all it's calculations in the child APD.
bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame);
if (!(mFlags & nsDisplayOwnLayerFlags::eGenerateScrollableLayer) ||
!usingDisplayPort) {
retval = mList.ComputeVisibilityForSublist(aBuilder, &visibleRegion,
transformedVisibleRect);
} else {
retval = nsDisplaySubDocument::ComputeVisibility(aBuilder, &visibleRegion);
}
nsRegion removed;
// removed = originalVisibleRegion - visibleRegion
removed.Sub(originalVisibleRegion, visibleRegion);
// Convert removed region to parent appunits.
removed = removed.ScaleToOtherAppUnitsRoundIn(mAPD, mParentAPD);
// aVisibleRegion = aVisibleRegion - removed (modulo any simplifications
// SubtractFromVisibleRegion does)
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed);
return retval;
}
nsDisplayAsyncZoom::nsDisplayAsyncZoom(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot,
mozilla::layers::FrameMetrics::ViewID aViewID)
: nsDisplayOwnLayer(aBuilder, aFrame, aList, aActiveScrolledRoot),
mViewID(aViewID) {
MOZ_COUNT_CTOR(nsDisplayAsyncZoom);
}
#ifdef NS_BUILD_REFCNT_LOGGING
nsDisplayAsyncZoom::~nsDisplayAsyncZoom() {
MOZ_COUNT_DTOR(nsDisplayAsyncZoom);
}
#endif
already_AddRefed<Layer> nsDisplayAsyncZoom::BuildLayer(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
nsIPresShell* presShell = mFrame->PresShell();
ContainerLayerParameters containerParameters(
presShell->GetResolution(), presShell->GetResolution(), nsIntPoint(),
aContainerParameters);
RefPtr<Layer> layer =
nsDisplayOwnLayer::BuildLayer(aBuilder, aManager, containerParameters);
layer->SetIsAsyncZoomContainer(Some(mViewID));
layer->SetPostScale(1.0f / presShell->GetResolution(),
1.0f / presShell->GetResolution());
layer->AsContainerLayer()->SetScaleToResolution(presShell->GetResolution());
return layer.forget();
}
///////////////////////////////////////////////////
// nsDisplayTransform Implementation
//
// Write #define UNIFIED_CONTINUATIONS here and in
// TransformReferenceBox::Initialize to have the transform property try
// to transform content with continuations as one unified block instead of
// several smaller ones. This is currently disabled because it doesn't work
// correctly, since when the frames are initially being reflowed, their
// continuations all compute their bounding rects independently of each other
// and consequently get the wrong value. Write #define DEBUG_HIT here to have
// the nsDisplayTransform class dump out a bunch of information about hit
// detection.
#undef UNIFIED_CONTINUATIONS
#undef DEBUG_HIT
nsDisplayTransform::nsDisplayTransform(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList,
const nsRect& aChildrenBuildingRect,
ComputeTransformFunction aTransformGetter, uint32_t aIndex)
: nsDisplayHitTestInfoItem(aBuilder, aFrame),
mStoredList(aBuilder, aFrame, aList),
mTransformGetter(aTransformGetter),
mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot),
mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot),
mChildrenBuildingRect(aChildrenBuildingRect),
mIndex(aIndex),
mIsTransformSeparator(false),
mTransformPreserves3DInited(false),
mAllowAsyncAnimation(false) {
MOZ_COUNT_CTOR(nsDisplayTransform);
MOZ_ASSERT(aFrame, "Must have a frame!");
Init(aBuilder);
}
void nsDisplayTransform::SetReferenceFrameToAncestor(
nsDisplayListBuilder* aBuilder) {
if (mFrame == aBuilder->RootReferenceFrame()) {
return;
}
nsIFrame* outerFrame = nsLayoutUtils::GetCrossDocParentFrame(mFrame);
mReferenceFrame = aBuilder->FindReferenceFrameFor(outerFrame);
mToReferenceFrame = mFrame->GetOffsetToCrossDoc(mReferenceFrame);
if (nsLayoutUtils::IsFixedPosFrameInDisplayPort(mFrame)) {
// This is an odd special case. If we are both IsFixedPosFrameInDisplayPort
// and transformed that we are our own AGR parent.
// We want our frame to be our AGR because FrameLayerBuilder uses our AGR to
// determine if we are inside a fixed pos subtree. If we use the outer AGR
// from outside the fixed pos subtree FLB can't tell that we are fixed pos.
mAnimatedGeometryRoot = mAnimatedGeometryRootForChildren;
} else if (mFrame->StyleDisplay()->mPosition == NS_STYLE_POSITION_STICKY &&
IsStickyFrameActive(aBuilder, mFrame, nullptr)) {
// Similar to the IsFixedPosFrameInDisplayPort case we are our own AGR.
// We are inside the sticky position, so our AGR is the sticky positioned
// frame, which is our AGR, not the parent AGR.
mAnimatedGeometryRoot = mAnimatedGeometryRootForChildren;
} else if (mAnimatedGeometryRoot->mParentAGR) {
mAnimatedGeometryRootForScrollMetadata = mAnimatedGeometryRoot->mParentAGR;
if (!MayBeAnimated(aBuilder)) {
// If we're an animated transform then we want the same AGR as our
// children so that FrameLayerBuilder knows that this layer moves with the
// transform and won't compute occlusions. If we're not animated then use
// our parent AGR so that inactive transform layers can go in the same
// PaintedLayer as surrounding content.
mAnimatedGeometryRoot = mAnimatedGeometryRoot->mParentAGR;
}
}
SetBuildingRect(aBuilder->GetVisibleRect() + mToReferenceFrame);
}
void nsDisplayTransform::Init(nsDisplayListBuilder* aBuilder) {
mShouldFlatten = false;
mHasBounds = false;
mStoredList.SetClipChain(nullptr, true);
mStoredList.SetBuildingRect(mChildrenBuildingRect);
}
nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList,
const nsRect& aChildrenBuildingRect,
uint32_t aIndex,
bool aAllowAsyncAnimation)
: nsDisplayHitTestInfoItem(aBuilder, aFrame),
mStoredList(aBuilder, aFrame, aList),
mTransformGetter(nullptr),
mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot),
mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot),
mChildrenBuildingRect(aChildrenBuildingRect),
mIndex(aIndex),
mIsTransformSeparator(false),
mTransformPreserves3DInited(false),
mAllowAsyncAnimation(aAllowAsyncAnimation) {
MOZ_COUNT_CTOR(nsDisplayTransform);
MOZ_ASSERT(aFrame, "Must have a frame!");
SetReferenceFrameToAncestor(aBuilder);
Init(aBuilder);
UpdateBoundsFor3D(aBuilder);
}
nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList,
const nsRect& aChildrenBuildingRect,
const Matrix4x4& aTransform,
uint32_t aIndex)
: nsDisplayHitTestInfoItem(aBuilder, aFrame),
mStoredList(aBuilder, aFrame, aList),
mTransform(Some(aTransform)),
mTransformGetter(nullptr),
mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot),
mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot),
mChildrenBuildingRect(aChildrenBuildingRect),
mIndex(aIndex),
mIsTransformSeparator(true),
mTransformPreserves3DInited(false),
mAllowAsyncAnimation(false) {
MOZ_COUNT_CTOR(nsDisplayTransform);
MOZ_ASSERT(aFrame, "Must have a frame!");
Init(aBuilder);
UpdateBoundsFor3D(aBuilder);
}
bool nsDisplayTransform::ShouldFlattenAway(nsDisplayListBuilder* aBuilder) {
if (gfxVars::UseWebRender() || !gfxPrefs::LayoutFlattenTransform()) {
return false;
}
MOZ_ASSERT(!mShouldFlatten);
mShouldFlatten = GetTransform().Is2D();
return mShouldFlatten;
}
/* Returns the delta specified by the transform-origin property.
* This is a positive delta, meaning that it indicates the direction to move
* to get from (0, 0) of the frame to the transform origin. This function is
* called off the main thread.
*/
/* static */
Point3D nsDisplayTransform::GetDeltaToTransformOrigin(
const nsIFrame* aFrame, float aAppUnitsPerPixel,
const nsRect* aBoundsOverride) {
MOZ_ASSERT(aFrame, "Can't get delta for a null frame!");
MOZ_ASSERT(aFrame->IsTransformed() || aFrame->BackfaceIsHidden() ||
aFrame->Combines3DTransformWithAncestors(),
"Shouldn't get a delta for an untransformed frame!");
if (!aFrame->IsTransformed()) {
return Point3D();
}
/* For both of the coordinates, if the value of transform is a
* percentage, it's relative to the size of the frame. Otherwise, if it's
* a distance, it's already computed for us!
*/
const nsStyleDisplay* display = aFrame->StyleDisplay();
// We don't use aBoundsOverride for SVG since we need to account for
// refBox.X/Y(). This happens to work because ReflowSVG sets the frame's
// mRect before calling FinishAndStoreOverflow so we don't need the override.
TransformReferenceBox refBox;
if (aBoundsOverride && !(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)) {
refBox.Init(aBoundsOverride->Size());
} else {
refBox.Init(aFrame);
}
const StyleTransformOrigin& transformOrigin = display->mTransformOrigin;
CSSPoint origin = nsStyleTransformMatrix::Convert2DPosition(
transformOrigin.horizontal, transformOrigin.vertical, refBox);
if (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) {
// SVG frames (unlike other frames) have a reference box that can be (and
// typically is) offset from the TopLeft() of the frame. We need to account
// for that here.
origin.x += CSSPixel::FromAppUnits(refBox.X());
origin.y += CSSPixel::FromAppUnits(refBox.Y());
}
float scale = mozilla::AppUnitsPerCSSPixel() / float(aAppUnitsPerPixel);
float z = transformOrigin.depth._0;
return Point3D(origin.x * scale, origin.y * scale, z * scale);
}
/* static */
bool nsDisplayTransform::ComputePerspectiveMatrix(const nsIFrame* aFrame,
float aAppUnitsPerPixel,
Matrix4x4& aOutMatrix) {
MOZ_ASSERT(aFrame, "Can't get delta for a null frame!");
MOZ_ASSERT(aFrame->IsTransformed() || aFrame->BackfaceIsHidden() ||
aFrame->Combines3DTransformWithAncestors(),
"Shouldn't get a delta for an untransformed frame!");
MOZ_ASSERT(aOutMatrix.IsIdentity(), "Must have a blank output matrix");
if (!aFrame->IsTransformed()) {
return false;
}
/* Find our containing block, which is the element that provides the
* value for perspective we need to use
*/
// TODO: Is it possible that the cbFrame's bounds haven't been set correctly
// yet
// (similar to the aBoundsOverride case for GetResultingTransformMatrix)?
nsIFrame* cbFrame = aFrame->GetContainingBlock(nsIFrame::SKIP_SCROLLED_FRAME);
if (!cbFrame) {
return false;
}
/* Grab the values for perspective and perspective-origin (if present) */
const nsStyleDisplay* cbDisplay = cbFrame->StyleDisplay();
if (cbDisplay->mChildPerspective.IsNone()) {
return false;
}
MOZ_ASSERT(cbDisplay->mChildPerspective.IsLength());
// TODO(emilio): Seems quite silly to go through app units just to convert to
// float pixels below.
nscoord perspective = cbDisplay->mChildPerspective.length._0.ToAppUnits();
if (perspective < std::numeric_limits<Float>::epsilon()) {
return true;
}
TransformReferenceBox refBox(cbFrame);
Point perspectiveOrigin = nsStyleTransformMatrix::Convert2DPosition(
cbDisplay->mPerspectiveOrigin.horizontal,
cbDisplay->mPerspectiveOrigin.vertical, refBox, aAppUnitsPerPixel);
/* GetOffsetTo computes the offset required to move from 0,0 in cbFrame to 0,0
* in aFrame. Although we actually want the inverse of this, it's faster to
* compute this way.
*/
nsPoint frameToCbOffset = -aFrame->GetOffsetTo(cbFrame);
Point frameToCbGfxOffset(
NSAppUnitsToFloatPixels(frameToCbOffset.x, aAppUnitsPerPixel),
NSAppUnitsToFloatPixels(frameToCbOffset.y, aAppUnitsPerPixel));
/* Move the perspective origin to be relative to aFrame, instead of relative
* to the containing block which is how it was specified in the style system.
*/
perspectiveOrigin += frameToCbGfxOffset;
aOutMatrix._34 =
-1.0 / NSAppUnitsToFloatPixels(perspective, aAppUnitsPerPixel);
aOutMatrix.ChangeBasis(Point3D(perspectiveOrigin.x, perspectiveOrigin.y, 0));
return true;
}
nsDisplayTransform::FrameTransformProperties::FrameTransformProperties(
const nsIFrame* aFrame, float aAppUnitsPerPixel,
const nsRect* aBoundsOverride)
: mFrame(aFrame),
mIndividualTransformList(aFrame->StyleDisplay()->mIndividualTransform),
mMotion(nsLayoutUtils::ResolveMotionPath(aFrame)),
mTransformList(aFrame->StyleDisplay()->mSpecifiedTransform),
mToTransformOrigin(GetDeltaToTransformOrigin(aFrame, aAppUnitsPerPixel,
aBoundsOverride)) {}
/* Wraps up the transform matrix in a change-of-basis matrix pair that
* translates from local coordinate space to transform coordinate space, then
* hands it back.
*/
Matrix4x4 nsDisplayTransform::GetResultingTransformMatrix(
const FrameTransformProperties& aProperties, const nsPoint& aOrigin,
float aAppUnitsPerPixel, uint32_t aFlags, const nsRect* aBoundsOverride) {
return GetResultingTransformMatrixInternal(
aProperties, aOrigin, aAppUnitsPerPixel, aFlags, aBoundsOverride);
}
Matrix4x4 nsDisplayTransform::GetResultingTransformMatrix(
const nsIFrame* aFrame, const nsPoint& aOrigin, float aAppUnitsPerPixel,
uint32_t aFlags, const nsRect* aBoundsOverride) {
FrameTransformProperties props(aFrame, aAppUnitsPerPixel, aBoundsOverride);
return GetResultingTransformMatrixInternal(props, aOrigin, aAppUnitsPerPixel,
aFlags, aBoundsOverride);
}
Matrix4x4 nsDisplayTransform::GetResultingTransformMatrixInternal(
const FrameTransformProperties& aProperties, const nsPoint& aOrigin,
float aAppUnitsPerPixel, uint32_t aFlags, const nsRect* aBoundsOverride) {
const nsIFrame* frame = aProperties.mFrame;
NS_ASSERTION(frame || !(aFlags & INCLUDE_PERSPECTIVE),
"Must have a frame to compute perspective!");
// Get the underlying transform matrix:
// We don't use aBoundsOverride for SVG since we need to account for
// refBox.X/Y(). This happens to work because ReflowSVG sets the frame's
// mRect before calling FinishAndStoreOverflow so we don't need the override.
TransformReferenceBox refBox;
if (aBoundsOverride &&
(!frame || !(frame->GetStateBits() & NS_FRAME_SVG_LAYOUT))) {
refBox.Init(aBoundsOverride->Size());
} else {
refBox.Init(frame);
}
/* Get the matrix, then change its basis to factor in the origin. */
Matrix4x4 result;
// Call IsSVGTransformed() regardless of the value of
// disp->mSpecifiedTransform, since we still need any
// parentsChildrenOnlyTransform.
Matrix svgTransform, parentsChildrenOnlyTransform;
bool hasSVGTransforms =
frame &&
frame->IsSVGTransformed(&svgTransform, &parentsChildrenOnlyTransform);
/* Transformed frames always have a transform, or are preserving 3d (and might
* still have perspective!) */
if (aProperties.HasTransform()) {
result = nsStyleTransformMatrix::ReadTransforms(
aProperties.mIndividualTransformList
? aProperties.mIndividualTransformList->mHead
: nullptr,
aProperties.mMotion,
aProperties.mTransformList ? aProperties.mTransformList->mHead
: nullptr,
refBox, aAppUnitsPerPixel);
} else if (hasSVGTransforms) {
// Correct the translation components for zoom:
float pixelsPerCSSPx = AppUnitsPerCSSPixel() / aAppUnitsPerPixel;
svgTransform._31 *= pixelsPerCSSPx;
svgTransform._32 *= pixelsPerCSSPx;
result = Matrix4x4::From2D(svgTransform);
}
// Apply any translation due to 'transform-origin' and/or 'transform-box':
result.ChangeBasis(aProperties.mToTransformOrigin);
// See the comment for nsSVGContainerFrame::HasChildrenOnlyTransform for
// an explanation of what children-only transforms are.
bool parentHasChildrenOnlyTransform =
hasSVGTransforms && !parentsChildrenOnlyTransform.IsIdentity();
if (parentHasChildrenOnlyTransform) {
float pixelsPerCSSPx = AppUnitsPerCSSPixel() / aAppUnitsPerPixel;
parentsChildrenOnlyTransform._31 *= pixelsPerCSSPx;
parentsChildrenOnlyTransform._32 *= pixelsPerCSSPx;
Point3D frameOffset(
NSAppUnitsToFloatPixels(-frame->GetPosition().x, aAppUnitsPerPixel),
NSAppUnitsToFloatPixels(-frame->GetPosition().y, aAppUnitsPerPixel), 0);
Matrix4x4 parentsChildrenOnlyTransform3D =
Matrix4x4::From2D(parentsChildrenOnlyTransform)
.ChangeBasis(frameOffset);
result *= parentsChildrenOnlyTransform3D;
}
Matrix4x4 perspectiveMatrix;
bool hasPerspective = aFlags & INCLUDE_PERSPECTIVE;
if (hasPerspective) {
if (ComputePerspectiveMatrix(frame, aAppUnitsPerPixel, perspectiveMatrix)) {
result *= perspectiveMatrix;
}
}
if ((aFlags & INCLUDE_PRESERVE3D_ANCESTORS) && frame &&
frame->Combines3DTransformWithAncestors()) {
// Include the transform set on our parent
nsIFrame* parentFrame =
frame->GetClosestFlattenedTreeAncestorPrimaryFrame();
NS_ASSERTION(parentFrame && parentFrame->IsTransformed() &&
parentFrame->Extend3DContext(),
"Preserve3D mismatch!");
FrameTransformProperties props(parentFrame, aAppUnitsPerPixel, nullptr);
uint32_t flags =
aFlags & (INCLUDE_PRESERVE3D_ANCESTORS | INCLUDE_PERSPECTIVE);
// If this frame isn't transformed (but we exist for backface-visibility),
// then we're not a reference frame so no offset to origin will be added.
// Otherwise we need to manually translate into our parent's coordinate
// space.
if (frame->IsTransformed()) {
nsLayoutUtils::PostTranslate(result, frame->GetPosition(),
aAppUnitsPerPixel, !hasSVGTransforms);
}
Matrix4x4 parent = GetResultingTransformMatrixInternal(
props, nsPoint(0, 0), aAppUnitsPerPixel, flags, nullptr);
result = result * parent;
}
if (aFlags & OFFSET_BY_ORIGIN) {
nsLayoutUtils::PostTranslate(result, aOrigin, aAppUnitsPerPixel,
!hasSVGTransforms);
}
return result;
}
bool nsDisplayOpacity::CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) {
if (ActiveLayerTracker::IsStyleAnimated(
aBuilder, mFrame, nsCSSPropertyIDSet::OpacityProperties())) {
return true;
}
EffectCompositor::SetPerformanceWarning(
mFrame, eCSSProperty_opacity,
AnimationPerformanceWarning(
AnimationPerformanceWarning::Type::OpacityFrameInactive));
return false;
}
bool nsDisplayTransform::CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) {
return mAllowAsyncAnimation;
}
bool nsDisplayBackgroundColor::CanUseAsyncAnimations(
nsDisplayListBuilder* aBuilder) {
LayerManager* layerManager = aBuilder->GetWidgetLayerManager();
return layerManager &&
layerManager->GetBackendType() != layers::LayersBackend::LAYERS_WR;
}
/* static */
auto nsDisplayTransform::ShouldPrerenderTransformedContent(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsRect* aDirtyRect)
-> PrerenderDecision {
// Elements whose transform has been modified recently, or which
// have a compositor-animated transform, can be prerendered. An element
// might have only just had its transform animated in which case
// the ActiveLayerManager may not have been notified yet.
if (!ActiveLayerTracker::IsTransformMaybeAnimated(aFrame) &&
!EffectCompositor::HasAnimationsForCompositor(
aFrame, DisplayItemType::TYPE_TRANSFORM)) {
EffectCompositor::SetPerformanceWarning(
aFrame, eCSSProperty_transform,
AnimationPerformanceWarning(
AnimationPerformanceWarning::Type::TransformFrameInactive));
return NoPrerender;
}
// We should not allow prerender if any ancestor container element has
// mask/clip-path effects.
//
// With prerender and async transform animation, we do not need to restyle an
// animated element to respect position changes, since that transform is done
// by layer animation. As a result, the container element is not aware of
// position change of that containing element and loses the chance to update
// the content of mask/clip-path.
//
// Why do we need to update a mask? This is relative to how we generate a
// mask layer in ContainerState::SetupMaskLayerForCSSMask. While creating a
// mask layer, to reduce memory usage, we did not choose the size of the
// masked element as mask size. Instead, we read the union of bounds of all
// children display items by nsDisplayWrapList::GetBounds, which is smaller
// than or equal to the masked element's boundary, and use it as the position
// size of the mask layer. That union bounds is actually affected by the
// geometry of the animated element. To keep the content of mask up to date,
// forbidding of prerender is required.
for (nsIFrame* container = nsLayoutUtils::GetCrossDocParentFrame(aFrame);
container;
container = nsLayoutUtils::GetCrossDocParentFrame(container)) {
const nsStyleSVGReset* svgReset = container->StyleSVGReset();
if (svgReset->HasMask() || svgReset->HasClipPath()) {
return NoPrerender;
}
}
// If the incoming dirty rect already contains the entire overflow area,
// we are already rendering the entire content.
nsRect overflow = aFrame->GetVisualOverflowRectRelativeToSelf();
if (aDirtyRect->Contains(overflow)) {
return FullPrerender;
}
// If painting is for WebRender, allow full prerender even for large size
// frame. With WebRender, memory usage increase for async animation is limited
// compared to non-WebRender case.
if (aBuilder->IsPaintingForWebRender()) {
*aDirtyRect = overflow;
return FullPrerender;
}
float viewportRatioX = gfxPrefs::AnimationPrerenderViewportRatioLimitX();
float viewportRatioY = gfxPrefs::AnimationPrerenderViewportRatioLimitY();
uint32_t absoluteLimitX = gfxPrefs::AnimationPrerenderAbsoluteLimitX();
uint32_t absoluteLimitY = gfxPrefs::AnimationPrerenderAbsoluteLimitY();
nsSize refSize = aBuilder->RootReferenceFrame()->GetSize();
// Only prerender if the transformed frame's size is <= a multiple of the
// reference frame size (~viewport), and less than an absolute limit.
// Both the ratio and the absolute limit are configurable.
nsSize relativeLimit(nscoord(refSize.width * viewportRatioX),
nscoord(refSize.height * viewportRatioY));
nsSize absoluteLimit(
aFrame->PresContext()->DevPixelsToAppUnits(absoluteLimitX),
aFrame->PresContext()->DevPixelsToAppUnits(absoluteLimitY));
nsSize maxSize = Min(relativeLimit, absoluteLimit);
const auto transform = nsLayoutUtils::GetTransformToAncestor(
aFrame, nsLayoutUtils::GetDisplayRootFrame(aFrame));
const gfxRect transformedBounds = transform.TransformAndClipBounds(
gfxRect(overflow.x, overflow.y, overflow.width, overflow.height),
gfxRect::MaxIntRect());
const nsSize frameSize =
nsSize(transformedBounds.width, transformedBounds.height);
uint64_t maxLimitArea = uint64_t(maxSize.width) * maxSize.height;
uint64_t frameArea = uint64_t(frameSize.width) * frameSize.height;
if (frameArea <= maxLimitArea && frameSize <= absoluteLimit) {
*aDirtyRect = overflow;
return FullPrerender;
}
if (gfxPrefs::PartiallyPrerenderAnimatedContent()) {
*aDirtyRect = nsLayoutUtils::ComputePartialPrerenderArea(*aDirtyRect,
overflow, maxSize);
return PartialPrerender;
}
if (frameArea > maxLimitArea) {
uint64_t appUnitsPerPixel = AppUnitsPerCSSPixel();
EffectCompositor::SetPerformanceWarning(
aFrame, eCSSProperty_transform,
AnimationPerformanceWarning(
AnimationPerformanceWarning::Type::ContentTooLargeArea,
{
int(frameArea / (appUnitsPerPixel * appUnitsPerPixel)),
int(maxLimitArea / (appUnitsPerPixel * appUnitsPerPixel)),
}));
} else {
EffectCompositor::SetPerformanceWarning(
aFrame, eCSSProperty_transform,
AnimationPerformanceWarning(
AnimationPerformanceWarning::Type::ContentTooLarge,
{
nsPresContext::AppUnitsToIntCSSPixels(frameSize.width),
nsPresContext::AppUnitsToIntCSSPixels(frameSize.height),
nsPresContext::AppUnitsToIntCSSPixels(relativeLimit.width),
nsPresContext::AppUnitsToIntCSSPixels(relativeLimit.height),
nsPresContext::AppUnitsToIntCSSPixels(absoluteLimit.width),
nsPresContext::AppUnitsToIntCSSPixels(absoluteLimit.height),
}));
}
return NoPrerender;
}
/* If the matrix is singular, or a hidden backface is shown, the frame won't be
* visible or hit. */
static bool IsFrameVisible(nsIFrame* aFrame, const Matrix4x4& aMatrix) {
if (aMatrix.IsSingular()) {
return false;
}
if (aFrame->BackfaceIsHidden() && aMatrix.IsBackfaceVisible()) {
return false;
}
return true;
}
const Matrix4x4Flagged& nsDisplayTransform::GetTransform() const {
if (mTransform) {
return *mTransform;
}
float scale = mFrame->PresContext()->AppUnitsPerDevPixel();
if (mTransformGetter) {
mTransform.emplace(mTransformGetter(mFrame, scale));
Point3D newOrigin =
Point3D(NSAppUnitsToFloatPixels(mToReferenceFrame.x, scale),
NSAppUnitsToFloatPixels(mToReferenceFrame.y, scale), 0.0f);
mTransform->ChangeBasis(newOrigin.x, newOrigin.y, newOrigin.z);
} else if (!mIsTransformSeparator) {
DebugOnly<bool> isReference = mFrame->IsTransformed() ||
mFrame->Combines3DTransformWithAncestors() ||
mFrame->Extend3DContext();
MOZ_ASSERT(isReference);
mTransform.emplace(
GetResultingTransformMatrix(mFrame, ToReferenceFrame(), scale,
INCLUDE_PERSPECTIVE | OFFSET_BY_ORIGIN));
} else {
// Use identity matrix
mTransform.emplace();
}
return *mTransform;
}
const Matrix4x4Flagged& nsDisplayTransform::GetInverseTransform() const {
if (mInverseTransform) {
return *mInverseTransform;
}
MOZ_ASSERT(!GetTransform().IsSingular());
mInverseTransform.emplace(GetTransform().Inverse());
return *mInverseTransform;
}
Matrix4x4 nsDisplayTransform::GetTransformForRendering(
LayoutDevicePoint* aOutOrigin) const {
if (!mFrame->HasPerspective() || mTransformGetter || mIsTransformSeparator) {
if (!mTransformGetter && !mIsTransformSeparator && aOutOrigin) {
// If aOutOrigin is provided, put the offset to origin into it, because
// we need to keep it separate for webrender. The combination of
// *aOutOrigin and the returned matrix here should always be equivalent
// to what GetTransform() would have returned.
float scale = mFrame->PresContext()->AppUnitsPerDevPixel();
*aOutOrigin = LayoutDevicePoint::FromAppUnits(ToReferenceFrame(), scale);
return GetResultingTransformMatrix(mFrame, nsPoint(0, 0), scale,
INCLUDE_PERSPECTIVE);
}
return GetTransform().GetMatrix();
}
MOZ_ASSERT(!mTransformGetter);
float scale = mFrame->PresContext()->AppUnitsPerDevPixel();
// Don't include perspective transform, or the offset to origin, since
// nsDisplayPerspective will handle both of those.
return GetResultingTransformMatrix(mFrame, ToReferenceFrame(), scale, 0);
}
const Matrix4x4& nsDisplayTransform::GetAccumulatedPreserved3DTransform(
nsDisplayListBuilder* aBuilder) {
MOZ_ASSERT(!mFrame->Extend3DContext() || IsLeafOf3DContext());
// XXX: should go back to fix mTransformGetter.
if (!mTransformPreserves3DInited) {
mTransformPreserves3DInited = true;
if (!IsLeafOf3DContext()) {
mTransformPreserves3D = GetTransform().GetMatrix();
return mTransformPreserves3D;
}
const nsIFrame* establisher; // Establisher of the 3D rendering context.
for (establisher = mFrame;
establisher && establisher->Combines3DTransformWithAncestors();
establisher =
establisher->GetClosestFlattenedTreeAncestorPrimaryFrame()) {
}
const nsIFrame* establisherReference = aBuilder->FindReferenceFrameFor(
nsLayoutUtils::GetCrossDocParentFrame(establisher));
nsPoint offset = establisher->GetOffsetToCrossDoc(establisherReference);
float scale = mFrame->PresContext()->AppUnitsPerDevPixel();
uint32_t flags =
INCLUDE_PRESERVE3D_ANCESTORS | INCLUDE_PERSPECTIVE | OFFSET_BY_ORIGIN;
mTransformPreserves3D =
GetResultingTransformMatrix(mFrame, offset, scale, flags);
}
return mTransformPreserves3D;
}
bool nsDisplayTransform::ShouldBuildLayerEvenIfInvisible(
nsDisplayListBuilder* aBuilder) const {
// The visible rect of a Preserves-3D frame is just an intermediate
// result. It should always build a layer to make sure it is
// rendering correctly.
return MayBeAnimated(aBuilder) || mFrame->Combines3DTransformWithAncestors();
}
bool nsDisplayTransform::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc, RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
// We want to make sure we don't pollute the transform property in the WR
// stacking context by including the position of this frame (relative to the
// parent reference frame). We need to keep those separate; the position of
// this frame goes into the stacking context bounds while the transform goes
// into the transform.
LayoutDevicePoint position;
Matrix4x4 newTransformMatrix = GetTransformForRendering(&position);
gfx::Matrix4x4* transformForSC = &newTransformMatrix;
if (newTransformMatrix.IsIdentity()) {
// If the transform is an identity transform, strip it out so that WR
// doesn't turn this stacking context into a reference frame, as it
// affects positioning. Bug 1345577 tracks a better fix.
transformForSC = nullptr;
// In ChooseScaleAndSetTransform, we round the offset from the reference
// frame used to adjust the transform, if there is no transform, or it
// is just a translation. We need to do the same here.
position.Round();
}
uint64_t animationsId =
AddAnimationsForWebRender(this, aManager, aDisplayListBuilder);
wr::WrAnimationProperty prop{
wr::WrAnimationType::Transform,
animationsId,
};
Maybe<nsDisplayTransform*> deferredTransformItem;
if (!mFrame->ChildrenHavePerspective()) {
// If it has perspective, we create a new scroll data via the
// UpdateScrollData call because that scenario is more complex. Otherwise
// we can just stash the transform on the StackingContextHelper and
// apply it to any scroll data that are created inside this
// nsDisplayTransform.
deferredTransformItem = Some(this);
}
// Determine if we're possibly animated (= would need an active layer in FLB).
bool animated = ActiveLayerTracker::IsTransformMaybeAnimated(Frame());
wr::StackingContextParams params;
params.mBoundTransform = &newTransformMatrix;
params.animation = animationsId ? &prop : nullptr;
params.mTransformPtr = transformForSC;
params.is_backface_visible = !BackfaceIsHidden();
params.mDeferredTransformItem = deferredTransformItem;
params.mAnimated = animated;
// Determine if we would have to rasterize any items in local raster space
// (i.e. disable subpixel AA). We don't always need to rasterize locally even
// if the stacking context is possibly animated (at the cost of potentially
// some false negatives with respect to will-change handling), so we pass in
// this determination separately to accurately match with when FLB would
// normally disable subpixel AA.
params.mRasterizeLocally = animated && Frame()->HasAnimationOfTransform();
params.SetPreserve3D(mFrame->Extend3DContext() && !mIsTransformSeparator);
params.clip =
wr::WrStackingContextClip::ClipChain(aBuilder.CurrentClipChainId());
StackingContextHelper sc(aSc, GetActiveScrolledRoot(), mFrame, this, aBuilder,
params,
LayoutDeviceRect(position, LayoutDeviceSize()));
aManager->CommandBuilder().CreateWebRenderCommandsFromDisplayList(
mStoredList.GetChildren(), &mStoredList, aDisplayListBuilder, sc,
aBuilder, aResources, this);
return true;
}
bool nsDisplayTransform::UpdateScrollData(
mozilla::layers::WebRenderScrollData* aData,
mozilla::layers::WebRenderLayerScrollData* aLayerData) {
if (!mFrame->ChildrenHavePerspective()) {
// This case is handled in CreateWebRenderCommands by stashing the transform
// on the stacking context.
return false;
}
if (aLayerData) {
aLayerData->SetTransform(GetTransform().GetMatrix());
aLayerData->SetTransformIsPerspective(true);
}
return true;
}
bool nsDisplayTransform::ShouldSkipTransform(
nsDisplayListBuilder* aBuilder) const {
return (aBuilder->RootReferenceFrame() == mFrame) &&
aBuilder->IsForGenerateGlyphMask();
}
already_AddRefed<Layer> nsDisplayTransform::BuildLayer(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
// While generating a glyph mask, the transform vector of the root frame had
// been applied into the target context, so stop applying it again here.
const bool shouldSkipTransform = ShouldSkipTransform(aBuilder);
/* For frames without transform, it would not be removed for
* backface hidden here. But, it would be removed by the init
* function of nsDisplayTransform.
*/
const Matrix4x4 newTransformMatrix =
shouldSkipTransform ? Matrix4x4() : GetTransformForRendering();
uint32_t flags = FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR;
RefPtr<ContainerLayer> container =
aManager->GetLayerBuilder()->BuildContainerLayerFor(
aBuilder, aManager, mFrame, this, mStoredList.GetChildren(),
aContainerParameters, &newTransformMatrix, flags);
if (!container) {
return nullptr;
}
// Add the preserve-3d flag for this layer, BuildContainerLayerFor clears all
// flags, so we never need to explicitly unset this flag.
if (mFrame->Extend3DContext() && !mIsTransformSeparator) {
container->SetContentFlags(container->GetContentFlags() |
Layer::CONTENT_EXTEND_3D_CONTEXT);
} else {
container->SetContentFlags(container->GetContentFlags() &
~Layer::CONTENT_EXTEND_3D_CONTEXT);
}
if (mAllowAsyncAnimation) {
mFrame->SetProperty(nsIFrame::RefusedAsyncAnimationProperty(), false);
}
nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(
container, aBuilder, this, mFrame, GetType());
if (mAllowAsyncAnimation && MayBeAnimated(aBuilder)) {
// Only allow async updates to the transform if we're an animated layer,
// since that's what triggers us to set the correct AGR in the constructor
// and makes sure FrameLayerBuilder won't compute occlusions for this layer.
container->SetUserData(nsIFrame::LayerIsPrerenderedDataKey(),
/*the value is irrelevant*/ nullptr);
container->SetContentFlags(container->GetContentFlags() |
Layer::CONTENT_MAY_CHANGE_TRANSFORM);
} else {
container->RemoveUserData(nsIFrame::LayerIsPrerenderedDataKey());
container->SetContentFlags(container->GetContentFlags() &
~Layer::CONTENT_MAY_CHANGE_TRANSFORM);
}
return container.forget();
}
bool nsDisplayTransform::MayBeAnimated(nsDisplayListBuilder* aBuilder,
bool aEnforceMinimumSize) const {
// If EffectCompositor::HasAnimationsForCompositor() is true then we can
// completely bypass the main thread for this animation, so it is always
// worthwhile.
// For ActiveLayerTracker::IsTransformAnimated() cases the main thread is
// already involved so there is less to be gained.
// Therefore we check that the *post-transform* bounds of this item are
// big enough to justify an active layer.
if (EffectCompositor::HasAnimationsForCompositor(
mFrame, DisplayItemType::TYPE_TRANSFORM) ||
(ActiveLayerTracker::IsTransformAnimated(aBuilder, mFrame) &&
!(aEnforceMinimumSize && IsItemTooSmallForActiveLayer(mFrame)))) {
return true;
}
return false;
}
nsDisplayItem::LayerState nsDisplayTransform::GetLayerState(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aParameters) {
// If the transform is 3d, the layer takes part in preserve-3d
// sorting, or the layer is a separator then we *always* want this
// to be an active layer.
// Checking HasPerspective() is needed to handle perspective value 0 when
// the transform is 2D.
if (!GetTransform().Is2D() || mFrame->Combines3DTransformWithAncestors() ||
mIsTransformSeparator || mFrame->HasPerspective()) {
return LAYER_ACTIVE_FORCE;
}
if (MayBeAnimated(aBuilder)) {
// Returns LAYER_ACTIVE_FORCE to avoid flatterning the layer for async
// animations.
return LAYER_ACTIVE_FORCE;
}
// Expect the child display items to have this frame as their animated
// geometry root (since it will be their reference frame). If they have a
// different animated geometry root, we'll make this an active layer so the
// animation can be accelerated.
return RequiredLayerStateForChildren(aBuilder, aManager, aParameters,
*mStoredList.GetChildren(),
mAnimatedGeometryRootForChildren);
}
bool nsDisplayTransform::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
// nsDisplayTransform::GetBounds() returns an empty rect in nested 3d context.
// Calling mStoredList.RecomputeVisibility below for such transform causes the
// child display items to end up with empty visible rect.
// We avoid this by bailing out always if we are dealing with a 3d context.
if (mFrame->Extend3DContext() || mFrame->Combines3DTransformWithAncestors()) {
return true;
}
/* As we do this, we need to be sure to
* untransform the visible rect, since we want everything that's painting to
* think that it's painting in its original rectangular coordinate space.
* If we can't untransform, take the entire overflow rect */
nsRect untransformedVisibleRect;
if (!UntransformPaintRect(aBuilder, &untransformedVisibleRect)) {
untransformedVisibleRect = mFrame->GetVisualOverflowRectRelativeToSelf();
}
nsRegion untransformedVisible = untransformedVisibleRect;
// Call RecomputeVisiblity instead of ComputeVisibility since
// nsDisplayItem::ComputeVisibility should only be called from
// nsDisplayList::ComputeVisibility (which sets mVisibleRect on the item)
mStoredList.RecomputeVisibility(aBuilder, &untransformedVisible);
return true;
}
#ifdef DEBUG_HIT
# include <time.h>
#endif
/* HitTest does some fun stuff with matrix transforms to obtain the answer. */
void nsDisplayTransform::HitTest(nsDisplayListBuilder* aBuilder,
const nsRect& aRect, HitTestState* aState,
nsTArray<nsIFrame*>* aOutFrames) {
if (aState->mInPreserves3D) {
mStoredList.HitTest(aBuilder, aRect, aState, aOutFrames);
return;
}
/* Here's how this works:
* 1. Get the matrix. If it's singular, abort (clearly we didn't hit
* anything).
* 2. Invert the matrix.
* 3. Use it to transform the rect into the correct space.
* 4. Pass that rect down through to the list's version of HitTest.
*/
// GetTransform always operates in dev pixels.
float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder);
if (!IsFrameVisible(mFrame, matrix)) {
return;
}
/* We want to go from transformed-space to regular space.
* Thus we have to invert the matrix, which normally does
* the reverse operation (e.g. regular->transformed)
*/
/* Now, apply the transform and pass it down the channel. */
matrix.Invert();
nsRect resultingRect;
if (aRect.width == 1 && aRect.height == 1) {
// Magic width/height indicating we're hit testing a point, not a rect
Point4D point =
matrix.ProjectPoint(Point(NSAppUnitsToFloatPixels(aRect.x, factor),
NSAppUnitsToFloatPixels(aRect.y, factor)));
if (!point.HasPositiveWCoord()) {
return;
}
Point point2d = point.As2DPoint();
resultingRect =
nsRect(NSFloatPixelsToAppUnits(float(point2d.x), factor),
NSFloatPixelsToAppUnits(float(point2d.y), factor), 1, 1);
} else {
Rect originalRect(NSAppUnitsToFloatPixels(aRect.x, factor),
NSAppUnitsToFloatPixels(aRect.y, factor),
NSAppUnitsToFloatPixels(aRect.width, factor),
NSAppUnitsToFloatPixels(aRect.height, factor));
bool snap;
nsRect childBounds = mStoredList.GetBounds(aBuilder, &snap);
Rect childGfxBounds(NSAppUnitsToFloatPixels(childBounds.x, factor),
NSAppUnitsToFloatPixels(childBounds.y, factor),
NSAppUnitsToFloatPixels(childBounds.width, factor),
NSAppUnitsToFloatPixels(childBounds.height, factor));
Rect rect = matrix.ProjectRectBounds(originalRect, childGfxBounds);
resultingRect =
nsRect(NSFloatPixelsToAppUnits(float(rect.X()), factor),
NSFloatPixelsToAppUnits(float(rect.Y()), factor),
NSFloatPixelsToAppUnits(float(rect.Width()), factor),
NSFloatPixelsToAppUnits(float(rect.Height()), factor));
}
if (resultingRect.IsEmpty()) {
return;
}
#ifdef DEBUG_HIT
printf("Frame: %p\n", dynamic_cast<void*>(mFrame));
printf(" Untransformed point: (%f, %f)\n", resultingRect.X(),
resultingRect.Y());
uint32_t originalFrameCount = aOutFrames.Length();
#endif
mStoredList.HitTest(aBuilder, resultingRect, aState, aOutFrames);
#ifdef DEBUG_HIT
if (originalFrameCount != aOutFrames.Length())
printf(" Hit! Time: %f, first frame: %p\n", static_cast<double>(clock()),
dynamic_cast<void*>(aOutFrames.ElementAt(0)));
printf("=== end of hit test ===\n");
#endif
}
float nsDisplayTransform::GetHitDepthAtPoint(nsDisplayListBuilder* aBuilder,
const nsPoint& aPoint) {
// GetTransform always operates in dev pixels.
float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder);
NS_ASSERTION(IsFrameVisible(mFrame, matrix),
"We can't have hit a frame that isn't visible!");
Matrix4x4 inverse = matrix;
inverse.Invert();
Point4D point =
inverse.ProjectPoint(Point(NSAppUnitsToFloatPixels(aPoint.x, factor),
NSAppUnitsToFloatPixels(aPoint.y, factor)));
Point point2d = point.As2DPoint();
Point3D transformed = matrix.TransformPoint(Point3D(point2d.x, point2d.y, 0));
return transformed.z;
}
/* The bounding rectangle for the object is the overflow rectangle translated
* by the reference point.
*/
nsRect nsDisplayTransform::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const {
*aSnap = false;
if (mHasBounds) {
return mBounds;
}
if (mFrame->Extend3DContext() && !mIsTransformSeparator) {
return nsRect();
}
nsRect untransformedBounds = mStoredList.GetBounds(aBuilder, aSnap);
// GetTransform always operates in dev pixels.
float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
mBounds = nsLayoutUtils::MatrixTransformRect(untransformedBounds,
GetTransform(), factor);
mHasBounds = true;
return mBounds;
}
void nsDisplayTransform::ComputeBounds(nsDisplayListBuilder* aBuilder) {
MOZ_ASSERT(mFrame->Extend3DContext() || IsLeafOf3DContext());
/* For some cases, the transform would make an empty bounds, but it
* may be turned back again to get a non-empty bounds. We should
* not depend on transforming bounds level by level.
*
* Here, it applies accumulated transforms on the leaf frames of the
* 3d rendering context, and track and accmulate bounds at
* nsDisplayListBuilder.
*/
nsDisplayListBuilder::AutoAccumulateTransform accTransform(aBuilder);
accTransform.Accumulate(GetTransform().GetMatrix());
if (!IsLeafOf3DContext()) {
// Do not dive into another 3D context.
mStoredList.DoUpdateBoundsPreserves3D(aBuilder);
}
/* For Preserves3D, it is bounds of only children as leaf frames.
* For non-leaf frames, their bounds are accumulated and kept at
* nsDisplayListBuilder.
*/
bool snap;
nsRect untransformedBounds = mStoredList.GetBounds(aBuilder, &snap);
// GetTransform always operates in dev pixels.
float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
nsRect rect = nsLayoutUtils::MatrixTransformRect(
untransformedBounds, accTransform.GetCurrentTransform(), factor);
aBuilder->AccumulateRect(rect);
}
/* The transform is opaque iff the transform consists solely of scales and
* translations and if the underlying content is opaque. Thus if the transform
* is of the form
*
* |a c e|
* |b d f|
* |0 0 1|
*
* We need b and c to be zero.
*
* We also need to check whether the underlying opaque content completely fills
* our visible rect. We use UntransformRect which expands to the axis-aligned
* bounding rect, but that's OK since if
* mStoredList.GetVisibleRect().Contains(untransformedVisible), then it
* certainly contains the actual (non-axis-aligned) untransformed rect.
*/
nsRegion nsDisplayTransform::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const {
*aSnap = false;
nsRect untransformedVisible;
if (!UntransformBuildingRect(aBuilder, &untransformedVisible)) {
return nsRegion();
}
const Matrix4x4Flagged& matrix = GetTransform();
nsRegion result;
Matrix matrix2d;
bool tmpSnap;
if (matrix.Is2D(&matrix2d) && matrix2d.PreservesAxisAlignedRectangles() &&
mStoredList.GetOpaqueRegion(aBuilder, &tmpSnap)
.Contains(untransformedVisible)) {
result = GetBuildingRect().Intersect(GetBounds(aBuilder, &tmpSnap));
}
return result;
}
/* TransformRect takes in as parameters a rectangle (in app space) and returns
* the smallest rectangle (in app space) containing the transformed image of
* that rectangle. That is, it takes the four corners of the rectangle,
* transforms them according to the matrix associated with the specified frame,
* then returns the smallest rectangle containing the four transformed points.
*
* @param aUntransformedBounds The rectangle (in app units) to transform.
* @param aFrame The frame whose transformation should be applied.
* @param aOrigin The delta from the frame origin to the coordinate space origin
* @param aBoundsOverride (optional) Force the frame bounds to be the
* specified bounds.
* @return The smallest rectangle containing the image of the transformed
* rectangle.
*/
nsRect nsDisplayTransform::TransformRect(const nsRect& aUntransformedBounds,
const nsIFrame* aFrame,
const nsRect* aBoundsOverride) {
MOZ_ASSERT(aFrame, "Can't take the transform based on a null frame!");
float factor = aFrame->PresContext()->AppUnitsPerDevPixel();
uint32_t flags =
INCLUDE_PERSPECTIVE | OFFSET_BY_ORIGIN | INCLUDE_PRESERVE3D_ANCESTORS;
return nsLayoutUtils::MatrixTransformRect(
aUntransformedBounds,
GetResultingTransformMatrix(aFrame, nsPoint(0, 0), factor, flags,
aBoundsOverride),
factor);
}
bool nsDisplayTransform::UntransformRect(const nsRect& aTransformedBounds,
const nsRect& aChildBounds,
const nsIFrame* aFrame,
nsRect* aOutRect) {
MOZ_ASSERT(aFrame, "Can't take the transform based on a null frame!");
float factor = aFrame->PresContext()->AppUnitsPerDevPixel();
uint32_t flags =
INCLUDE_PERSPECTIVE | OFFSET_BY_ORIGIN | INCLUDE_PRESERVE3D_ANCESTORS;
Matrix4x4 transform =
GetResultingTransformMatrix(aFrame, nsPoint(0, 0), factor, flags);
if (transform.IsSingular()) {
return false;
}
RectDouble result(NSAppUnitsToFloatPixels(aTransformedBounds.x, factor),
NSAppUnitsToFloatPixels(aTransformedBounds.y, factor),
NSAppUnitsToFloatPixels(aTransformedBounds.width, factor),
NSAppUnitsToFloatPixels(aTransformedBounds.height, factor));
RectDouble childGfxBounds(
NSAppUnitsToFloatPixels(aChildBounds.x, factor),
NSAppUnitsToFloatPixels(aChildBounds.y, factor),
NSAppUnitsToFloatPixels(aChildBounds.width, factor),
NSAppUnitsToFloatPixels(aChildBounds.height, factor));
result = transform.Inverse().ProjectRectBounds(result, childGfxBounds);
*aOutRect = nsLayoutUtils::RoundGfxRectToAppRect(ThebesRect(result), factor);
return true;
}
bool nsDisplayTransform::UntransformRect(nsDisplayListBuilder* aBuilder,
const nsRect& aRect,
nsRect* aOutRect) const {
if (GetTransform().IsSingular()) {
return false;
}
// GetTransform always operates in dev pixels.
float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
RectDouble result(NSAppUnitsToFloatPixels(aRect.x, factor),
NSAppUnitsToFloatPixels(aRect.y, factor),
NSAppUnitsToFloatPixels(aRect.width, factor),
NSAppUnitsToFloatPixels(aRect.height, factor));
bool snap;
nsRect childBounds = mStoredList.GetBounds(aBuilder, &snap);
RectDouble childGfxBounds(
NSAppUnitsToFloatPixels(childBounds.x, factor),
NSAppUnitsToFloatPixels(childBounds.y, factor),
NSAppUnitsToFloatPixels(childBounds.width, factor),
NSAppUnitsToFloatPixels(childBounds.height, factor));
/* We want to untransform the matrix, so invert the transformation first! */
result = GetInverseTransform().ProjectRectBounds(result, childGfxBounds);
*aOutRect = nsLayoutUtils::RoundGfxRectToAppRect(ThebesRect(result), factor);
return true;
}
void nsDisplayTransform::WriteDebugInfo(std::stringstream& aStream) {
AppendToString(aStream, GetTransform().GetMatrix());
if (IsTransformSeparator()) {
aStream << " transform-separator";
}
if (IsLeafOf3DContext()) {
aStream << " 3d-context-leaf";
}
if (mFrame->Extend3DContext()) {
aStream << " extends-3d-context";
}
if (mFrame->Combines3DTransformWithAncestors()) {
aStream << " combines-3d-with-ancestors";
}
aStream << " allowAsync(" << (mAllowAsyncAnimation ? "true" : "false") << ")";
aStream << " childrenBuildingRect" << mChildrenBuildingRect;
}
nsDisplayPerspective::nsDisplayPerspective(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsDisplayList* aList)
: nsDisplayHitTestInfoItem(aBuilder, aFrame),
mList(aBuilder, aFrame, aList, true) {
MOZ_ASSERT(mList.GetChildren()->Count() == 1);
MOZ_ASSERT(mList.GetChildren()->GetTop()->GetType() ==
DisplayItemType::TYPE_TRANSFORM);
mAnimatedGeometryRoot = aBuilder->FindAnimatedGeometryRootFor(
mFrame->GetContainingBlock(nsIFrame::SKIP_SCROLLED_FRAME));
}
already_AddRefed<Layer> nsDisplayPerspective::BuildLayer(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
float appUnitsPerPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
Matrix4x4 perspectiveMatrix;
DebugOnly<bool> hasPerspective = nsDisplayTransform::ComputePerspectiveMatrix(
mFrame, appUnitsPerPixel, perspectiveMatrix);
MOZ_ASSERT(hasPerspective, "Why did we create nsDisplayPerspective?");
/*
* ClipListToRange can remove our child after we were created.
*/
if (!mList.GetChildren()->GetTop()) {
return nullptr;
}
/*
* The resulting matrix is still in the coordinate space of the transformed
* frame. Append a translation to the reference frame coordinates.
*/
nsDisplayTransform* transform =
static_cast<nsDisplayTransform*>(mList.GetChildren()->GetTop());
Point3D newOrigin =
Point3D(NSAppUnitsToFloatPixels(transform->ToReferenceFrame().x,
appUnitsPerPixel),
NSAppUnitsToFloatPixels(transform->ToReferenceFrame().y,
appUnitsPerPixel),
0.0f);
Point3D roundedOrigin(NS_round(newOrigin.x), NS_round(newOrigin.y), 0);
perspectiveMatrix.PostTranslate(roundedOrigin);
RefPtr<ContainerLayer> container =
aManager->GetLayerBuilder()->BuildContainerLayerFor(
aBuilder, aManager, mFrame, this, mList.GetChildren(),
aContainerParameters, &perspectiveMatrix, 0);
if (!container) {
return nullptr;
}
// Sort of a lie, but we want to pretend that the perspective layer extends a
// 3d context so that it gets its transform combined with children. Might need
// a better name that reflects this use case and isn't specific to
// preserve-3d.
container->SetContentFlags(container->GetContentFlags() |
Layer::CONTENT_EXTEND_3D_CONTEXT);
container->SetTransformIsPerspective(true);
return container.forget();
}
LayerState nsDisplayPerspective::GetLayerState(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aParameters) {
return LAYER_ACTIVE_FORCE;
}
bool nsDisplayPerspective::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc, RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
float appUnitsPerPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
Matrix4x4 perspectiveMatrix;
DebugOnly<bool> hasPerspective = nsDisplayTransform::ComputePerspectiveMatrix(
mFrame, appUnitsPerPixel, perspectiveMatrix);
MOZ_ASSERT(hasPerspective, "Why did we create nsDisplayPerspective?");
/*
* ClipListToRange can remove our child after we were created.
*/
if (!mList.GetChildren()->GetTop()) {
return false;
}
/*
* The resulting matrix is still in the coordinate space of the transformed
* frame. Append a translation to the reference frame coordinates.
*/
nsDisplayTransform* transform =
static_cast<nsDisplayTransform*>(mList.GetChildren()->GetTop());
Point3D newOrigin =
Point3D(NSAppUnitsToFloatPixels(transform->ToReferenceFrame().x,
appUnitsPerPixel),
NSAppUnitsToFloatPixels(transform->ToReferenceFrame().y,
appUnitsPerPixel),
0.0f);
Point3D roundedOrigin(NS_round(newOrigin.x), NS_round(newOrigin.y), 0);
perspectiveMatrix.PostTranslate(roundedOrigin);
nsIFrame* perspectiveFrame =
mFrame->GetContainingBlock(nsIFrame::SKIP_SCROLLED_FRAME);
// Passing true here is always correct, since perspective always combines
// transforms with the descendants. However that'd make WR do a lot of work
// that it doesn't really need to do if there aren't other transforms forming
// part of the 3D context.
//
// WR knows how to treat perspective in that case, so the only thing we need
// to do is to ensure we pass true when we're involved in a 3d context in any
// other way via the transform-style property on either the transformed frame
// or the perspective frame in order to not confuse WR's preserve-3d code in
// very awful ways.
bool preserve3D =
mFrame->Extend3DContext() || perspectiveFrame->Extend3DContext();
wr::StackingContextParams params;
params.mTransformPtr = &perspectiveMatrix;
params.reference_frame_kind = wr::WrReferenceFrameKind::Perspective;
params.is_backface_visible = !BackfaceIsHidden();
params.SetPreserve3D(preserve3D);
params.clip =
wr::WrStackingContextClip::ClipChain(aBuilder.CurrentClipChainId());
Maybe<uint64_t> scrollingRelativeTo;
for (auto* asr = GetActiveScrolledRoot(); asr; asr = asr->mParent) {
if (nsLayoutUtils::IsAncestorFrameCrossDoc(
asr->mScrollableFrame->GetScrolledFrame(), perspectiveFrame)) {
scrollingRelativeTo.emplace(asr->GetViewId());
break;
}
}
// We put the perspective reference frame wrapping the transformed frame,
// even though there may be arbitrarily nested scroll frames in between.
//
// We need to know how many ancestor scroll-frames are we nested in, in order
// for the async scrolling code in WebRender to calculate the right
// transformation for the perspective contents.
params.scrolling_relative_to = scrollingRelativeTo.ptrOr(nullptr);
StackingContextHelper sc(aSc, GetActiveScrolledRoot(), mFrame, this, aBuilder,
params);
return mList.CreateWebRenderCommands(aBuilder, aResources, sc, aManager,
aDisplayListBuilder);
}
nsDisplayItemGeometry* nsCharClipDisplayItem::AllocateGeometry(
nsDisplayListBuilder* aBuilder) {
return new nsCharClipGeometry(this, aBuilder);
}
void nsCharClipDisplayItem::ComputeInvalidationRegion(
nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const {
auto* geometry = static_cast<const nsCharClipGeometry*>(aGeometry);
bool snap;
nsRect newRect = geometry->mBounds;
nsRect oldRect = GetBounds(aBuilder, &snap);
if (mVisIStartEdge != geometry->mVisIStartEdge ||
mVisIEndEdge != geometry->mVisIEndEdge ||
!oldRect.IsEqualInterior(newRect) ||
!geometry->mBorderRect.IsEqualInterior(GetBorderRect())) {
aInvalidRegion->Or(oldRect, newRect);
}
}
bool nsCharClipDisplayItem::IsSelected() const {
if (mIsFrameSelected.isNothing()) {
MOZ_ASSERT((nsTextFrame*)do_QueryFrame(mFrame));
auto* f = static_cast<nsTextFrame*>(mFrame);
mIsFrameSelected.emplace(f->IsSelected());
}
return mIsFrameSelected.value();
}
nsDisplayEffectsBase::nsDisplayEffectsBase(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot, bool aClearClipChain)
: nsDisplayWrapList(aBuilder, aFrame, aList, aActiveScrolledRoot,
aClearClipChain),
mHandleOpacity(false) {
MOZ_COUNT_CTOR(nsDisplayEffectsBase);
}
nsDisplayEffectsBase::nsDisplayEffectsBase(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsDisplayList* aList)
: nsDisplayWrapList(aBuilder, aFrame, aList), mHandleOpacity(false) {
MOZ_COUNT_CTOR(nsDisplayEffectsBase);
}
nsRegion nsDisplayEffectsBase::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const {
*aSnap = false;
return nsRegion();
}
void nsDisplayEffectsBase::HitTest(nsDisplayListBuilder* aBuilder,
const nsRect& aRect, HitTestState* aState,
nsTArray<nsIFrame*>* aOutFrames) {
nsPoint rectCenter(aRect.x + aRect.width / 2, aRect.y + aRect.height / 2);
if (nsSVGIntegrationUtils::HitTestFrameForEffects(
mFrame, rectCenter - ToReferenceFrame())) {
mList.HitTest(aBuilder, aRect, aState, aOutFrames);
}
}
gfxRect nsDisplayEffectsBase::BBoxInUserSpace() const {
return nsSVGUtils::GetBBox(mFrame);
}
gfxPoint nsDisplayEffectsBase::UserSpaceOffset() const {
return nsSVGUtils::FrameSpaceInCSSPxToUserSpaceOffset(mFrame);
}
void nsDisplayEffectsBase::ComputeInvalidationRegion(
nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const {
auto* geometry = static_cast<const nsDisplaySVGEffectGeometry*>(aGeometry);
bool snap;
nsRect bounds = GetBounds(aBuilder, &snap);
if (geometry->mFrameOffsetToReferenceFrame != ToReferenceFrame() ||
geometry->mUserSpaceOffset != UserSpaceOffset() ||
!geometry->mBBox.IsEqualInterior(BBoxInUserSpace()) ||
geometry->mOpacity != mFrame->StyleEffects()->mOpacity ||
geometry->mHandleOpacity != ShouldHandleOpacity()) {
// Filter and mask output can depend on the location of the frame's user
// space and on the frame's BBox. We need to invalidate if either of these
// change relative to the reference frame.
// Invalidations from our inactive layer manager are not enough to catch
// some of these cases because filters can produce output even if there's
// nothing in the filter input.
aInvalidRegion->Or(bounds, geometry->mBounds);
}
}
bool nsDisplayEffectsBase::ValidateSVGFrame() {
const nsIContent* content = mFrame->GetContent();
bool hasSVGLayout = (mFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT);
if (hasSVGLayout) {
nsSVGDisplayableFrame* svgFrame = do_QueryFrame(mFrame);
if (!svgFrame || !mFrame->GetContent()->IsSVGElement()) {
NS_ASSERTION(false, "why?");
return false;
}
if (!static_cast<const SVGElement*>(content)->HasValidDimensions()) {
return false; // The SVG spec says not to draw filters for this
}
}
return true;
}
static IntRect ComputeClipExtsInDeviceSpace(gfxContext& aCtx) {
// Get the clip extents in device space.
gfxRect clippedFrameSurfaceRect =
aCtx.GetClipExtents(gfxContext::eDeviceSpace);
clippedFrameSurfaceRect.RoundOut();
IntRect result;
ToRect(clippedFrameSurfaceRect).ToIntRect(&result);
return mozilla::gfx::Factory::CheckSurfaceSize(result.Size()) ? result
: IntRect();
}
typedef nsSVGIntegrationUtils::PaintFramesParams PaintFramesParams;
static void ComputeMaskGeometry(PaintFramesParams& aParams) {
// Properties are added lazily and may have been removed by a restyle, so
// make sure all applicable ones are set again.
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(aParams.frame);
const nsStyleSVGReset* svgReset = firstFrame->StyleSVGReset();
nsTArray<nsSVGMaskFrame*> maskFrames;
// XXX check return value?
SVGObserverUtils::GetAndObserveMasks(firstFrame, &maskFrames);
if (maskFrames.Length() == 0) {
return;
}
gfxContext& ctx = aParams.ctx;
nsIFrame* frame = aParams.frame;
nsPoint offsetToUserSpace =
nsLayoutUtils::ComputeOffsetToUserSpace(aParams.builder, aParams.frame);
gfxPoint devPixelOffsetToUserSpace = nsLayoutUtils::PointToGfxPoint(
offsetToUserSpace, frame->PresContext()->AppUnitsPerDevPixel());
gfxContextMatrixAutoSaveRestore matSR(&ctx);
ctx.SetMatrixDouble(
ctx.CurrentMatrixDouble().PreTranslate(devPixelOffsetToUserSpace));
// Convert boaderArea and dirtyRect to user space.
int32_t appUnitsPerDevPixel = frame->PresContext()->AppUnitsPerDevPixel();
nsRect userSpaceBorderArea = aParams.borderArea - offsetToUserSpace;
nsRect userSpaceDirtyRect = aParams.dirtyRect - offsetToUserSpace;
// Union all mask layer rectangles in user space.
gfxRect maskInUserSpace;
for (size_t i = 0; i < maskFrames.Length(); i++) {
nsSVGMaskFrame* maskFrame = maskFrames[i];
gfxRect currentMaskSurfaceRect;
if (maskFrame) {
currentMaskSurfaceRect = maskFrame->GetMaskArea(aParams.frame);
} else {
nsCSSRendering::ImageLayerClipState clipState;
nsCSSRendering::GetImageLayerClip(
svgReset->mMask.mLayers[i], frame, *frame->StyleBorder(),
userSpaceBorderArea, userSpaceDirtyRect, false, /* aWillPaintBorder */
appUnitsPerDevPixel, &clipState);
currentMaskSurfaceRect = clipState.mDirtyRectInDevPx;
}
maskInUserSpace = maskInUserSpace.Union(currentMaskSurfaceRect);
}
gfxContextAutoSaveRestore autoSR;
if (!maskInUserSpace.IsEmpty()) {
autoSR.SetContext(&ctx);
ctx.Clip(maskInUserSpace);
}
IntRect result = ComputeClipExtsInDeviceSpace(ctx);
aParams.maskRect = result;
}
nsDisplayMasksAndClipPaths::nsDisplayMasksAndClipPaths(
nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot)
: nsDisplayEffectsBase(aBuilder, aFrame, aList, aActiveScrolledRoot, true) {
MOZ_COUNT_CTOR(nsDisplayMasksAndClipPaths);
nsPresContext* presContext = mFrame->PresContext();
uint32_t flags =
aBuilder->GetBackgroundPaintFlags() | nsCSSRendering::PAINTBG_MASK_IMAGE;
const nsStyleSVGReset* svgReset = aFrame->StyleSVGReset();
NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, svgReset->mMask) {
if (!svgReset->mMask.mLayers[i].mImage.IsResolved()) {
continue;
}
bool isTransformedFixed;
nsBackgroundLayerState state = nsCSSRendering::PrepareImageLayer(
presContext, aFrame, flags, mFrame->GetRectRelativeToSelf(),
mFrame->GetRectRelativeToSelf(), svgReset->mMask.mLayers[i],
&isTransformedFixed);
mDestRects.AppendElement(state.mDestArea);
}
}
static bool CanMergeDisplayMaskFrame(nsIFrame* aFrame) {
// Do not merge items for box-decoration-break:clone elements,
// since each box should have its own mask in that case.
if (aFrame->StyleBorder()->mBoxDecorationBreak ==
mozilla::StyleBoxDecorationBreak::Clone) {
return false;
}
// Do not merge if either frame has a mask. Continuation frames should apply
// the mask independently (just like nsDisplayBackgroundImage).
if (aFrame->StyleSVGReset()->HasMask()) {
return false;
}
return true;
}
bool nsDisplayMasksAndClipPaths::CanMerge(const nsDisplayItem* aItem) const {
// Items for the same content element should be merged into a single
// compositing group.
if (!HasDifferentFrame(aItem) || !HasSameTypeAndClip(aItem) ||
!HasSameContent(aItem)) {
return false;
}
return CanMergeDisplayMaskFrame(mFrame) &&
CanMergeDisplayMaskFrame(aItem->Frame());
}
bool nsDisplayMasksAndClipPaths::IsValidMask() {
if (!ValidateSVGFrame()) {
return false;
}
if (mFrame->StyleEffects()->mOpacity == 0.0f && mHandleOpacity) {
return false;
}
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame);
if (SVGObserverUtils::GetAndObserveClipPath(firstFrame, nullptr) ==
SVGObserverUtils::eHasRefsSomeInvalid ||
SVGObserverUtils::GetAndObserveMasks(firstFrame, nullptr) ==
SVGObserverUtils::eHasRefsSomeInvalid) {
return false;
}
return true;
}
already_AddRefed<Layer> nsDisplayMasksAndClipPaths::BuildLayer(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
if (!IsValidMask()) {
return nullptr;
}
RefPtr<ContainerLayer> container =
aManager->GetLayerBuilder()->BuildContainerLayerFor(
aBuilder, aManager, mFrame, this, &mList, aContainerParameters,
nullptr);
return container.forget();
}
bool nsDisplayMasksAndClipPaths::PaintMask(nsDisplayListBuilder* aBuilder,
gfxContext* aMaskContext,
bool* aMaskPainted) {
MOZ_ASSERT(aMaskContext->GetDrawTarget()->GetFormat() == SurfaceFormat::A8);
imgDrawingParams imgParams(aBuilder->ShouldSyncDecodeImages()
? imgIContainer::FLAG_SYNC_DECODE
: imgIContainer::FLAG_SYNC_DECODE_IF_FAST);
nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize());
nsSVGIntegrationUtils::PaintFramesParams params(
*aMaskContext, mFrame, GetBuildingRect(), borderArea, aBuilder, nullptr,
mHandleOpacity, imgParams);
ComputeMaskGeometry(params);
bool painted = nsSVGIntegrationUtils::PaintMask(params);
if (aMaskPainted) {
*aMaskPainted = painted;
}
nsDisplayMasksAndClipPathsGeometry::UpdateDrawResult(this, imgParams.result);
return imgParams.result == ImgDrawResult::SUCCESS ||
imgParams.result == ImgDrawResult::SUCCESS_NOT_COMPLETE;
}
LayerState nsDisplayMasksAndClipPaths::GetLayerState(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aParameters) {
if (CanPaintOnMaskLayer(aManager)) {
LayerState result = RequiredLayerStateForChildren(
aBuilder, aManager, aParameters, mList, GetAnimatedGeometryRoot());
// When we're not active, FrameLayerBuilder will call PaintAsLayer()
// on us during painting. In that case we don't want a mask layer to
// be created, because PaintAsLayer() takes care of applying the mask.
// So we return LAYER_SVG_EFFECTS instead of LAYER_INACTIVE so that
// FrameLayerBuilder doesn't set a mask layer on our layer.
return result == LAYER_INACTIVE ? LAYER_SVG_EFFECTS : result;
}
return LAYER_SVG_EFFECTS;
}
bool nsDisplayMasksAndClipPaths::CanPaintOnMaskLayer(LayerManager* aManager) {
if (!aManager->IsWidgetLayerManager()) {
return false;
}
if (!nsSVGIntegrationUtils::IsMaskResourceReady(mFrame)) {
return false;
}
if (gfxPrefs::DrawMaskLayer()) {
return false;
}
// We don't currently support this item creating a mask
// for both the clip-path, and rounded rect clipping.
if (GetClip().GetRoundedRectCount() != 0) {
return false;
}
return true;
}
bool nsDisplayMasksAndClipPaths::ComputeVisibility(
nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion) {
// Our children may be made translucent or arbitrarily deformed so we should
// not allow them to subtract area from aVisibleRegion.
nsRegion childrenVisible(GetPaintRect());
nsRect r = GetPaintRect().Intersect(mList.GetBounds(aBuilder));
mList.ComputeVisibilityForSublist(aBuilder, &childrenVisible, r);
return true;
}
void nsDisplayMasksAndClipPaths::ComputeInvalidationRegion(
nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const {
nsDisplayEffectsBase::ComputeInvalidationRegion(aBuilder, aGeometry,
aInvalidRegion);
auto* geometry =
static_cast<const nsDisplayMasksAndClipPathsGeometry*>(aGeometry);
bool snap;
nsRect bounds = GetBounds(aBuilder, &snap);
if (mDestRects.Length() != geometry->mDestRects.Length()) {
aInvalidRegion->Or(bounds, geometry->mBounds);
} else {
for (size_t i = 0; i < mDestRects.Length(); i++) {
if (!mDestRects[i].IsEqualInterior(geometry->mDestRects[i])) {
aInvalidRegion->Or(bounds, geometry->mBounds);
break;
}
}
}
if (aBuilder->ShouldSyncDecodeImages() &&
geometry->ShouldInvalidateToSyncDecodeImages()) {
const nsStyleSVGReset* svgReset = mFrame->StyleSVGReset();
NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, svgReset->mMask) {
const nsStyleImage& image = svgReset->mMask.mLayers[i].mImage;
if (image.GetType() == eStyleImageType_Image) {
aInvalidRegion->Or(*aInvalidRegion, bounds);
break;
}
}
}
}
void nsDisplayMasksAndClipPaths::PaintAsLayer(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx,
LayerManager* aManager) {
// Clip the drawing target by mVisibleRect, which contains the visible
// region of the target frame and its out-of-flow and inflow descendants.
gfxContext* context = aCtx;
Rect bounds = NSRectToRect(GetPaintRect(),
mFrame->PresContext()->AppUnitsPerDevPixel());
bounds.RoundOut();
context->Clip(bounds);
imgDrawingParams imgParams(aBuilder->ShouldSyncDecodeImages()
? imgIContainer::FLAG_SYNC_DECODE
: imgIContainer::FLAG_SYNC_DECODE_IF_FAST);
nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize());
nsSVGIntegrationUtils::PaintFramesParams params(
*aCtx, mFrame, GetPaintRect(), borderArea, aBuilder, aManager,
mHandleOpacity, imgParams);
ComputeMaskGeometry(params);
nsSVGIntegrationUtils::PaintMaskAndClipPath(params);
context->PopClip();
nsDisplayMasksAndClipPathsGeometry::UpdateDrawResult(this, imgParams.result);
}
void nsDisplayMasksAndClipPaths::PaintWithContentsPaintCallback(
nsDisplayListBuilder* aBuilder, gfxContext* aCtx,
const std::function<void()>& aPaintChildren) {
// Clip the drawing target by mVisibleRect, which contains the visible
// region of the target frame and its out-of-flow and inflow descendants.
gfxContext* context = aCtx;
Rect bounds = NSRectToRect(GetPaintRect(),
mFrame->PresContext()->AppUnitsPerDevPixel());
bounds.RoundOut();
context->Clip(bounds);
imgDrawingParams imgParams(aBuilder->ShouldSyncDecodeImages()
? imgIContainer::FLAG_SYNC_DECODE
: imgIContainer::FLAG_SYNC_DECODE_IF_FAST);
nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize());
nsSVGIntegrationUtils::PaintFramesParams params(*aCtx, mFrame, GetPaintRect(),
borderArea, aBuilder, nullptr,
mHandleOpacity, imgParams);
ComputeMaskGeometry(params);
nsSVGIntegrationUtils::PaintMaskAndClipPath(params, aPaintChildren);
context->PopClip();
nsDisplayMasksAndClipPathsGeometry::UpdateDrawResult(this, imgParams.result);
}
static Maybe<wr::WrClipId> CreateSimpleClipRegion(
const nsDisplayMasksAndClipPaths& aDisplayItem,
wr::DisplayListBuilder& aBuilder) {
nsIFrame* frame = aDisplayItem.Frame();
auto* style = frame->StyleSVGReset();
MOZ_ASSERT(style->HasClipPath() || style->HasMask());
if (style->HasMask()) {
return Nothing();
}
const auto& clipPath = style->mClipPath;
if (clipPath.GetType() != StyleShapeSourceType::Shape) {
return Nothing();
}
const auto& shape = clipPath.BasicShape();
if (shape.GetShapeType() == StyleBasicShapeType::Polygon) {
return Nothing();
}
auto appUnitsPerDevPixel = frame->PresContext()->AppUnitsPerDevPixel();
const nsRect refBox =
nsLayoutUtils::ComputeGeometryBox(frame, clipPath.GetReferenceBox());
AutoTArray<wr::ComplexClipRegion, 1> clipRegions;
wr::LayoutRect rect;
switch (shape.GetShapeType()) {
case StyleBasicShapeType::Inset: {
const nsRect insetRect = ShapeUtils::ComputeInsetRect(shape, refBox) +
aDisplayItem.ToReferenceFrame();
nscoord radii[8] = {0};
if (ShapeUtils::ComputeInsetRadii(shape, insetRect, refBox, radii)) {
clipRegions.AppendElement(
wr::ToComplexClipRegion(insetRect, radii, appUnitsPerDevPixel));
}
rect = wr::ToRoundedLayoutRect(
LayoutDeviceRect::FromAppUnits(insetRect, appUnitsPerDevPixel));
break;
}
case StyleBasicShapeType::Ellipse:
case StyleBasicShapeType::Circle: {
nsPoint center = ShapeUtils::ComputeCircleOrEllipseCenter(shape, refBox);
nsSize radii;
if (shape.GetShapeType() == StyleBasicShapeType::Ellipse) {
radii = ShapeUtils::ComputeEllipseRadii(shape, center, refBox);
} else {
nscoord radius = ShapeUtils::ComputeCircleRadius(shape, center, refBox);
radii = {radius, radius};
}
nsRect ellipseRect(aDisplayItem.ToReferenceFrame() + center -
nsPoint(radii.width, radii.height),
radii * 2);
nscoord ellipseRadii[8];
NS_FOR_CSS_HALF_CORNERS(corner) {
ellipseRadii[corner] =
HalfCornerIsX(corner) ? radii.width : radii.height;
}
clipRegions.AppendElement(wr::ToComplexClipRegion(
ellipseRect, ellipseRadii, appUnitsPerDevPixel));
rect = wr::ToRoundedLayoutRect(
LayoutDeviceRect::FromAppUnits(ellipseRect, appUnitsPerDevPixel));
break;
}
default:
// Please don't add more exceptions, try to find a way to define the clip
// without using a mask image.
//
// And if you _really really_ need to add an exception, add it to where
// the polygon check is.
MOZ_ASSERT_UNREACHABLE("Unhandled shape id?");
return Nothing();
}
wr::WrClipId clipId =
aBuilder.DefineClip(Nothing(), rect, &clipRegions, nullptr);
return Some(clipId);
}
enum class HandleOpacity {
No,
Yes,
};
static Maybe<Pair<wr::WrClipId, HandleOpacity>> CreateWRClipPathAndMasks(
nsDisplayMasksAndClipPaths* aDisplayItem, const LayoutDeviceRect& aBounds,
wr::IpcResourceUpdateQueue& aResources, wr::DisplayListBuilder& aBuilder,
const StackingContextHelper& aSc, layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
if (auto clip = CreateSimpleClipRegion(*aDisplayItem, aBuilder)) {
return Some(MakePair(*clip, HandleOpacity::Yes));
}
Maybe<wr::WrImageMask> mask = aManager->CommandBuilder().BuildWrMaskImage(
aDisplayItem, aBuilder, aResources, aSc, aDisplayListBuilder, aBounds);
if (!mask) {
return Nothing();
}
wr::WrClipId clipId = aBuilder.DefineClip(
Nothing(), wr::ToRoundedLayoutRect(aBounds), nullptr, mask.ptr());
return Some(MakePair(clipId, HandleOpacity::No));
}
bool nsDisplayMasksAndClipPaths::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
bool snap;
auto appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
nsRect displayBounds = GetBounds(aDisplayListBuilder, &snap);
LayoutDeviceRect bounds =
LayoutDeviceRect::FromAppUnits(displayBounds, appUnitsPerDevPixel);
Maybe<Pair<wr::WrClipId, HandleOpacity>> clip = CreateWRClipPathAndMasks(
this, bounds, aResources, aBuilder, aSc, aManager, aDisplayListBuilder);
Maybe<StackingContextHelper> layer;
const StackingContextHelper* sc = &aSc;
if (clip) {
// Create a new stacking context to attach the mask to, ensuring the mask is
// applied to the aggregate, and not the individual elements.
// The stacking context shouldn't have any offset.
bounds.MoveTo(0, 0);
wr::WrClipId clipId = clip->first();
Maybe<float> opacity = clip->second() == HandleOpacity::Yes
? Some(mFrame->StyleEffects()->mOpacity)
: Nothing();
wr::StackingContextParams params;
params.clip = wr::WrStackingContextClip::ClipId(clipId);
params.opacity = opacity.ptrOr(nullptr);
layer.emplace(aSc, GetActiveScrolledRoot(), mFrame, this, aBuilder, params,
bounds);
sc = layer.ptr();
}
nsDisplayEffectsBase::CreateWebRenderCommands(aBuilder, aResources, *sc,
aManager, aDisplayListBuilder);
return true;
}
Maybe<nsRect> nsDisplayMasksAndClipPaths::GetClipWithRespectToASR(
nsDisplayListBuilder* aBuilder, const ActiveScrolledRoot* aASR) const {
if (const DisplayItemClip* clip =
DisplayItemClipChain::ClipForASR(GetClipChain(), aASR)) {
return Some(clip->GetClipRect());
}
// This item does not have a clip with respect to |aASR|. However, we
// might still have finite bounds with respect to |aASR|. Check our
// children.
nsDisplayList* childList = GetSameCoordinateSystemChildren();
if (childList) {
return Some(childList->GetClippedBoundsWithRespectToASR(aBuilder, aASR));
}
#ifdef DEBUG
if (!gfxPrefs::LayoutUseContainersForRootFrames()) {
MOZ_ASSERT(false, "item should have finite clip with respect to aASR");
}
#endif
return Nothing();
}
#ifdef MOZ_DUMP_PAINTING
void nsDisplayMasksAndClipPaths::PrintEffects(nsACString& aTo) {
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame);
bool first = true;
aTo += " effects=(";
if (mHandleOpacity) {
first = false;
aTo += nsPrintfCString("opacity(%f)", mFrame->StyleEffects()->mOpacity);
}
nsSVGClipPathFrame* clipPathFrame;
// XXX Check return value?
SVGObserverUtils::GetAndObserveClipPath(firstFrame, &clipPathFrame);
if (clipPathFrame) {
if (!first) {
aTo += ", ";
}
aTo += nsPrintfCString(
"clip(%s)", clipPathFrame->IsTrivial() ? "trivial" : "non-trivial");
first = false;
} else if (mFrame->StyleSVGReset()->HasClipPath()) {
if (!first) {
aTo += ", ";
}
aTo += "clip(basic-shape)";
first = false;
}
nsTArray<nsSVGMaskFrame*> masks;
// XXX check return value?
SVGObserverUtils::GetAndObserveMasks(firstFrame, &masks);
if (!masks.IsEmpty() && masks[0]) {
if (!first) {
aTo += ", ";
}
aTo += "mask";
}
aTo += ")";
}
#endif
nsDisplayFilters::nsDisplayFilters(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList)
: nsDisplayEffectsBase(aBuilder, aFrame, aList),
mEffectsBounds(aFrame->GetVisualOverflowRectRelativeToSelf()) {
MOZ_COUNT_CTOR(nsDisplayFilters);
}
already_AddRefed<Layer> nsDisplayFilters::BuildLayer(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
if (!ValidateSVGFrame()) {
return nullptr;
}
if (mFrame->StyleEffects()->mOpacity == 0.0f && mHandleOpacity) {
return nullptr;
}
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame);
// We may exist for a mix of CSS filter functions and/or references to SVG
// filters. If we have invalid references to SVG filters then we paint
// nothing, so no need for a layer.
if (SVGObserverUtils::GetAndObserveFilters(firstFrame, nullptr) ==
SVGObserverUtils::eHasRefsSomeInvalid) {
return nullptr;
}
ContainerLayerParameters newContainerParameters = aContainerParameters;
newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true;
RefPtr<ContainerLayer> container =
aManager->GetLayerBuilder()->BuildContainerLayerFor(
aBuilder, aManager, mFrame, this, &mList, newContainerParameters,
nullptr);
return container.forget();
}
LayerState nsDisplayFilters::GetLayerState(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aParameters) {
return LAYER_SVG_EFFECTS;
}
bool nsDisplayFilters::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
nsPoint offset = ToReferenceFrame();
nsRect dirtyRect = nsSVGIntegrationUtils::GetRequiredSourceForInvalidArea(
mFrame, GetPaintRect() - offset) +
offset;
// Our children may be made translucent or arbitrarily deformed so we should
// not allow them to subtract area from aVisibleRegion.
nsRegion childrenVisible(dirtyRect);
nsRect r = dirtyRect.Intersect(
mList.GetClippedBoundsWithRespectToASR(aBuilder, mActiveScrolledRoot));
mList.ComputeVisibilityForSublist(aBuilder, &childrenVisible, r);
return true;
}
void nsDisplayFilters::ComputeInvalidationRegion(
nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const {
nsDisplayEffectsBase::ComputeInvalidationRegion(aBuilder, aGeometry,
aInvalidRegion);
auto* geometry = static_cast<const nsDisplayFiltersGeometry*>(aGeometry);
if (aBuilder->ShouldSyncDecodeImages() &&
geometry->ShouldInvalidateToSyncDecodeImages()) {
bool snap;
nsRect bounds = GetBounds(aBuilder, &snap);
aInvalidRegion->Or(*aInvalidRegion, bounds);
}
}
void nsDisplayFilters::PaintAsLayer(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx, LayerManager* aManager) {
imgDrawingParams imgParams(aBuilder->ShouldSyncDecodeImages()
? imgIContainer::FLAG_SYNC_DECODE
: imgIContainer::FLAG_SYNC_DECODE_IF_FAST);
nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize());
nsSVGIntegrationUtils::PaintFramesParams params(
*aCtx, mFrame, GetPaintRect(), borderArea, aBuilder, aManager,
mHandleOpacity, imgParams);
nsSVGIntegrationUtils::PaintFilter(params);
nsDisplayFiltersGeometry::UpdateDrawResult(this, imgParams.result);
}
static float ClampStdDeviation(float aStdDeviation) {
// Cap software blur radius for performance reasons.
return std::min(std::max(0.0f, aStdDeviation), 100.0f);
}
bool nsDisplayFilters::CreateWebRenderCSSFilters(
WrFiltersHolder& wrFilters) {
// All CSS filters are supported by WebRender. SVG filters are not fully
// supported, those use NS_STYLE_FILTER_URL and are handled separately.
const nsTArray<nsStyleFilter>& filters = mFrame->StyleEffects()->mFilters;
// If there are too many filters to render, then just pretend that we
// succeeded, and don't render any of them.
if (filters.Length() > gfxPrefs::WebRenderMaxFilterOpsPerChain()) {
return true;
}
wrFilters.filters.SetCapacity(filters.Length());
for (const nsStyleFilter& filter : filters) {
switch (filter.GetType()) {
case NS_STYLE_FILTER_BRIGHTNESS:
wrFilters.filters.AppendElement(wr::FilterOp::Brightness(
filter.GetFilterParameter().GetFactorOrPercentValue()));
break;
case NS_STYLE_FILTER_CONTRAST:
wrFilters.filters.AppendElement(wr::FilterOp::Contrast(
filter.GetFilterParameter().GetFactorOrPercentValue()));
break;
case NS_STYLE_FILTER_GRAYSCALE:
wrFilters.filters.AppendElement(wr::FilterOp::Grayscale(
filter.GetFilterParameter().GetFactorOrPercentValue()));
break;
case NS_STYLE_FILTER_INVERT:
wrFilters.filters.AppendElement(wr::FilterOp::Invert(
filter.GetFilterParameter().GetFactorOrPercentValue()));
break;
case NS_STYLE_FILTER_OPACITY: {
float opacity = filter.GetFilterParameter().GetFactorOrPercentValue();
wrFilters.filters.AppendElement(wr::FilterOp::Opacity(
wr::PropertyBinding<float>::Value(opacity), opacity));
break;
}
case NS_STYLE_FILTER_SATURATE:
wrFilters.filters.AppendElement(wr::FilterOp::Saturate(
filter.GetFilterParameter().GetFactorOrPercentValue()));
break;
case NS_STYLE_FILTER_SEPIA: {
wrFilters.filters.AppendElement(wr::FilterOp::Sepia(
filter.GetFilterParameter().GetFactorOrPercentValue()));
break;
}
case NS_STYLE_FILTER_HUE_ROTATE: {
wrFilters.filters.AppendElement(wr::FilterOp::HueRotate(
(float)filter.GetFilterParameter().GetAngleValueInDegrees()));
break;
}
case NS_STYLE_FILTER_BLUR: {
float appUnitsPerDevPixel =
mFrame->PresContext()->AppUnitsPerDevPixel();
wrFilters.filters.AppendElement(mozilla::wr::FilterOp::Blur(ClampStdDeviation(
NSAppUnitsToFloatPixels(filter.GetFilterParameter().GetCoordValue(),
appUnitsPerDevPixel))));
break;
}
case NS_STYLE_FILTER_DROP_SHADOW: {
float appUnitsPerDevPixel =
mFrame->PresContext()->AppUnitsPerDevPixel();
nsCSSShadowArray* shadows = filter.GetDropShadow();
if (!shadows || shadows->Length() != 1) {
MOZ_ASSERT_UNREACHABLE(
"Exactly one drop shadow should have been "
"parsed.");
return false;
}
nsCSSShadowItem* shadow = shadows->ShadowAt(0);
nscolor color = shadow->mColor.CalcColor(mFrame);
auto filterOp = wr::FilterOp::DropShadow(
{
NSAppUnitsToFloatPixels(shadow->mXOffset, appUnitsPerDevPixel),
NSAppUnitsToFloatPixels(shadow->mYOffset, appUnitsPerDevPixel),
},
NSAppUnitsToFloatPixels(shadow->mRadius, appUnitsPerDevPixel),
{
NS_GET_R(color) / 255.0f,
NS_GET_G(color) / 255.0f,
NS_GET_B(color) / 255.0f,
NS_GET_A(color) / 255.0f,
});
wrFilters.filters.AppendElement(filterOp);
break;
}
default:
return false;
}
}
return true;
}
bool nsDisplayFilters::CanCreateWebRenderCommands(
nsDisplayListBuilder* aBuilder) {
WrFiltersHolder wrFilters;
Maybe<nsRect> filterClip;
if (!CreateWebRenderCSSFilters(wrFilters) &&
!nsSVGIntegrationUtils::BuildWebRenderFilters(mFrame, wrFilters,
filterClip)) {
return false;
}
return true;
}
bool nsDisplayFilters::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
float auPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
WrFiltersHolder wrFilters;
Maybe<nsRect> filterClip;
if (!CreateWebRenderCSSFilters(wrFilters) &&
!nsSVGIntegrationUtils::BuildWebRenderFilters(mFrame, wrFilters,
filterClip)) {
return false;
}
wr::WrStackingContextClip clip;
if (filterClip) {
auto devPxRect = LayoutDeviceRect::FromAppUnits(
filterClip.value() + ToReferenceFrame(), auPerDevPixel);
wr::WrClipId clipId =
aBuilder.DefineClip(Nothing(), wr::ToRoundedLayoutRect(devPxRect));
clip = wr::WrStackingContextClip::ClipId(clipId);
} else {
clip = wr::WrStackingContextClip::ClipChain(aBuilder.CurrentClipChainId());
}
float opacity = mFrame->StyleEffects()->mOpacity;
wr::StackingContextParams params;
params.mFilters = std::move(wrFilters.filters);
params.mFilterDatas = std::move(wrFilters.filter_datas);
params.opacity = opacity != 1.0f && mHandleOpacity ? &opacity : nullptr;
params.clip = clip;
StackingContextHelper sc(aSc, GetActiveScrolledRoot(), mFrame, this, aBuilder,
params);
nsDisplayEffectsBase::CreateWebRenderCommands(aBuilder, aResources, sc,
aManager, aDisplayListBuilder);
return true;
}
#ifdef MOZ_DUMP_PAINTING
void nsDisplayFilters::PrintEffects(nsACString& aTo) {
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame);
bool first = true;
aTo += " effects=(";
if (mHandleOpacity) {
first = false;
aTo += nsPrintfCString("opacity(%f)", mFrame->StyleEffects()->mOpacity);
}
// We may exist for a mix of CSS filter functions and/or references to SVG
// filters. If we have invalid references to SVG filters then we paint
// nothing, but otherwise we will apply one or more filters.
if (SVGObserverUtils::GetAndObserveFilters(firstFrame, nullptr) !=
SVGObserverUtils::eHasRefsSomeInvalid) {
if (!first) {
aTo += ", ";
}
aTo += "filter";
}
aTo += ")";
}
#endif
nsDisplaySVGWrapper::nsDisplaySVGWrapper(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList)
: nsDisplayWrapList(aBuilder, aFrame, aList) {
MOZ_COUNT_CTOR(nsDisplaySVGWrapper);
}
LayerState nsDisplaySVGWrapper::GetLayerState(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aParameters) {
RefPtr<LayerManager> layerManager = aBuilder->GetWidgetLayerManager();
if (layerManager &&
layerManager->GetBackendType() == layers::LayersBackend::LAYERS_WR) {
return LAYER_ACTIVE_FORCE;
}
return LAYER_NONE;
}
bool nsDisplaySVGWrapper::ShouldFlattenAway(nsDisplayListBuilder* aBuilder) {
RefPtr<LayerManager> layerManager = aBuilder->GetWidgetLayerManager();
if (layerManager &&
layerManager->GetBackendType() == layers::LayersBackend::LAYERS_WR) {
return false;
}
return true;
}
already_AddRefed<Layer> nsDisplaySVGWrapper::BuildLayer(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
ContainerLayerParameters newContainerParameters = aContainerParameters;
newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true;
RefPtr<ContainerLayer> container =
aManager->GetLayerBuilder()->BuildContainerLayerFor(
aBuilder, aManager, mFrame, this, &mList, newContainerParameters,
nullptr);
return container.forget();
}
bool nsDisplaySVGWrapper::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
if (gfxPrefs::WebRenderBlobInvalidation()) {
return nsDisplayWrapList::CreateWebRenderCommands(
aBuilder, aResources, aSc, aManager, aDisplayListBuilder);
}
return false;
}
nsDisplayForeignObject::nsDisplayForeignObject(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsDisplayList* aList)
: nsDisplayWrapList(aBuilder, aFrame, aList) {
MOZ_COUNT_CTOR(nsDisplayForeignObject);
}
#ifdef NS_BUILD_REFCNT_LOGGING
nsDisplayForeignObject::~nsDisplayForeignObject() {
MOZ_COUNT_DTOR(nsDisplayForeignObject);
}
#endif
LayerState nsDisplayForeignObject::GetLayerState(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aParameters) {
RefPtr<LayerManager> layerManager = aBuilder->GetWidgetLayerManager();
if (layerManager &&
layerManager->GetBackendType() == layers::LayersBackend::LAYERS_WR) {
return LAYER_ACTIVE_FORCE;
}
return LAYER_NONE;
}
bool nsDisplayForeignObject::ShouldFlattenAway(nsDisplayListBuilder* aBuilder) {
RefPtr<LayerManager> layerManager = aBuilder->GetWidgetLayerManager();
if (layerManager &&
layerManager->GetBackendType() == layers::LayersBackend::LAYERS_WR) {
return false;
}
return true;
}
already_AddRefed<Layer> nsDisplayForeignObject::BuildLayer(
nsDisplayListBuilder* aBuilder, LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
ContainerLayerParameters newContainerParameters = aContainerParameters;
newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true;
RefPtr<ContainerLayer> container =
aManager->GetLayerBuilder()->BuildContainerLayerFor(
aBuilder, aManager, mFrame, this, &mList, newContainerParameters,
nullptr);
return container.forget();
}
bool nsDisplayForeignObject::CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) {
if (gfxPrefs::WebRenderBlobInvalidation()) {
AutoRestore<bool> restoreDoGrouping(aManager->CommandBuilder().mDoGrouping);
aManager->CommandBuilder().mDoGrouping = false;
return nsDisplayWrapList::CreateWebRenderCommands(
aBuilder, aResources, aSc, aManager, aDisplayListBuilder);
} else {
return false;
}
}
void nsDisplayListCollection::SerializeWithCorrectZOrder(
nsDisplayList* aOutResultList, nsIContent* aContent) {
// Sort PositionedDescendants() in CSS 'z-order' order. The list is already
// in content document order and SortByZOrder is a stable sort which
// guarantees that boxes produced by the same element are placed together
// in the sort. Consider a position:relative inline element that breaks
// across lines and has absolutely positioned children; all the abs-pos
// children should be z-ordered after all the boxes for the position:relative
// element itself.
PositionedDescendants()->SortByZOrder();
// Now follow the rules of http://www.w3.org/TR/CSS21/zindex.html
// 1,2: backgrounds and borders
aOutResultList->AppendToTop(BorderBackground());
// 3: negative z-index children.
for (;;) {
nsDisplayItem* item = PositionedDescendants()->GetBottom();
if (item && item->ZIndex() < 0) {
PositionedDescendants()->RemoveBottom();
aOutResultList->AppendToTop(item);
continue;
}
break;
}
// 4: block backgrounds
aOutResultList->AppendToTop(BlockBorderBackgrounds());
// 5: floats
aOutResultList->AppendToTop(Floats());
// 7: general content
aOutResultList->AppendToTop(Content());
// 7.5: outlines, in content tree order. We need to sort by content order
// because an element with outline that breaks and has children with outline
// might have placed child outline items between its own outline items.
// The element's outline items need to all come before any child outline
// items.
if (aContent) {
Outlines()->SortByContentOrder(aContent);
}
aOutResultList->AppendToTop(Outlines());
// 8, 9: non-negative z-index children
aOutResultList->AppendToTop(PositionedDescendants());
}
namespace mozilla {
uint32_t PaintTelemetry::sPaintLevel = 0;
uint32_t PaintTelemetry::sMetricLevel = 0;
EnumeratedArray<PaintTelemetry::Metric, PaintTelemetry::Metric::COUNT, double>
PaintTelemetry::sMetrics;
PaintTelemetry::AutoRecordPaint::AutoRecordPaint() {
// Don't record nested paints.
if (sPaintLevel++ > 0) {
return;
}
// Reset metrics for a new paint.
for (auto& metric : sMetrics) {
metric = 0.0;
}
mStart = TimeStamp::Now();
}
PaintTelemetry::AutoRecordPaint::~AutoRecordPaint() {
MOZ_ASSERT(sPaintLevel != 0);
if (--sPaintLevel > 0) {
return;
}
// If we're in multi-process mode, don't include paint times for the parent
// process.
if (gfxVars::BrowserTabsRemoteAutostart() && XRE_IsParentProcess()) {
return;
}
double totalMs = (TimeStamp::Now() - mStart).ToMilliseconds();
// Record the total time.
Telemetry::Accumulate(Telemetry::CONTENT_PAINT_TIME,
static_cast<uint32_t>(totalMs));
// Helpers for recording large/small paints.
auto recordLarge = [=](const nsCString& aKey, double aDurationMs) -> void {
MOZ_ASSERT(aDurationMs <= totalMs);
uint32_t amount = static_cast<int32_t>((aDurationMs / totalMs) * 100.0);
Telemetry::Accumulate(Telemetry::CONTENT_LARGE_PAINT_PHASE_WEIGHT, aKey,
amount);
};
auto recordSmall = [=](const nsCString& aKey, double aDurationMs) -> void {
MOZ_ASSERT(aDurationMs <= totalMs);
uint32_t amount = static_cast<int32_t>((aDurationMs / totalMs) * 100.0);
Telemetry::Accumulate(Telemetry::CONTENT_SMALL_PAINT_PHASE_WEIGHT, aKey,
amount);
};
double dlMs = sMetrics[Metric::DisplayList];
double flbMs = sMetrics[Metric::Layerization];
double frMs = sMetrics[Metric::FlushRasterization];
double rMs = sMetrics[Metric::Rasterization];
// If the total time was >= 16ms, then it's likely we missed a frame due to
// painting. We bucket these metrics separately.
if (totalMs >= 16.0) {
recordLarge(NS_LITERAL_CSTRING("dl"), dlMs);
recordLarge(NS_LITERAL_CSTRING("flb"), flbMs);
recordLarge(NS_LITERAL_CSTRING("fr"), frMs);
recordLarge(NS_LITERAL_CSTRING("r"), rMs);
} else {
recordSmall(NS_LITERAL_CSTRING("dl"), dlMs);
recordSmall(NS_LITERAL_CSTRING("flb"), flbMs);
recordSmall(NS_LITERAL_CSTRING("fr"), frMs);
recordSmall(NS_LITERAL_CSTRING("r"), rMs);
}
Telemetry::Accumulate(Telemetry::PAINT_BUILD_LAYERS_TIME, flbMs);
}
PaintTelemetry::AutoRecord::AutoRecord(Metric aMetric) : mMetric(aMetric) {
// Don't double-record anything nested.
if (sMetricLevel++ > 0) {
return;
}
// Don't record inside nested paints, or outside of paints.
if (sPaintLevel != 1) {
return;
}
mStart = TimeStamp::Now();
}
PaintTelemetry::AutoRecord::~AutoRecord() {
MOZ_ASSERT(sMetricLevel != 0);
sMetricLevel--;
if (mStart.IsNull()) {
return;
}
sMetrics[mMetric] += (TimeStamp::Now() - mStart).ToMilliseconds();
}
} // namespace mozilla