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69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <d3d10_1.h>
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#include <dxgi.h>
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#include "mozilla/gfx/Point.h"
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#include "mozilla/layers/LayerManagerComposite.h"
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#include "mozilla/layers/PLayerTransaction.h"
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#include "ShadowLayers.h"
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using namespace mozilla::gl;
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namespace mozilla {
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namespace layers {
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/*static*/ void
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ShadowLayerForwarder::PlatformSyncBeforeUpdate()
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{
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}
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/*static*/ bool
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LayerManagerComposite::SupportsDirectTexturing()
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{
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return true;
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}
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/*static*/ void
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LayerManagerComposite::PlatformSyncBeforeReplyUpdate()
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{
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}
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bool
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GetDescriptor(ID3D10Texture2D* aTexture, SurfaceDescriptorD3D10* aDescr)
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{
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NS_ABORT_IF_FALSE(aTexture && aDescr, "Params must be nonnull");
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HRESULT hr;
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IDXGIResource* dr = nullptr;
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hr = aTexture->QueryInterface(__uuidof(IDXGIResource), (void**)&dr);
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if (!SUCCEEDED(hr) || !dr)
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return false;
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hr = dr->GetSharedHandle(reinterpret_cast<HANDLE*>(&aDescr->handle()));
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return !!SUCCEEDED(hr);
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}
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already_AddRefed<ID3D10Texture2D>
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OpenForeign(ID3D10Device* aDevice, const SurfaceDescriptorD3D10& aDescr)
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{
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HRESULT hr;
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ID3D10Texture2D* tex = nullptr;
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hr = aDevice->OpenSharedResource(reinterpret_cast<HANDLE>(aDescr.handle()),
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__uuidof(ID3D10Texture2D),
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(void**)&tex);
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if (!SUCCEEDED(hr) || !tex)
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return nullptr;
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return nsRefPtr<ID3D10Texture2D>(tex).forget();
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}
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} // namespace layers
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} // namespace mozilla
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