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203 lines
7.1 KiB
HTML
203 lines
7.1 KiB
HTML
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<center><b><font size=+2>XPConnect Sample</font></b>
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<p>
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<a href="mailto:arielb@netscape.com">Ariel Blackenroth <arielb@netscape.com></a>
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<br>
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<a href="mailto:mang@subcarrier.org">Michael Ang <mang@subcarrier.org></a>
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<br>
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Last modified Aug 4, 1999
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</center>
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<hr>
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<p>In the spirit of "worse is better" this somewhat rough guide is being
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released to the world. It will be expanded upon and improved.
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<p>XPConnect allows JavaScript
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to transparantly access and manipulate XPCOM objects; this communication
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between JavaScript and
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native code is done by having their interfaces defined in the XPIDL interface
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definition language. See the <a href="http://www.mozilla.org/scriptable/roadmap.html">Roadmap
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for documentation on XPCOM, XPConnect, XPTCall and XPIDL</a> for more information.
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<p><b>Overview</b>
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<p>
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This sample demonstrates accessing a XPCOM object through XPConnect.
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The JavaScript executed when this page loads creates an instance
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of the object by
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using the <tt>Components</tt> object, then accesses it through
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the <a href="http://lxr.mozilla.org/seamonkey/source/xpcom/sample/nsISample.idl">nsISample</a> interface by calling <tt>QueryInterface</tt>:
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<br>
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<pre>
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var sample = Components.classes["component://netscape/sample/sample-world"].createInstance();
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sample = sample.QueryInterface(Components.interfaces.nsISample);
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</pre>
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<p>
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The buttons on the form are connected to JavaScript event handlers which
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call the methods defined in C++.
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<p><b>nsISample.idl</b>
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<p>This is the interface declaration for the XPCOM object. It defines
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two functions, their parameters, and one attribute. It also defines
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the interface's id. The idl file is compiled by the xpidl compiler
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into a C++ header, nsISample.h and a .xpt file which is a binary representation
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of the interface used at runtime.
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<br><tt>attribute string Value;</tt>
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<br><tt>void WriteValue(in string aPrefix);</tt>
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<br><tt>void Poke(in string aValue);</tt><b></b>
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<p><b>nsSample.cpp</b>
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<p>This contains the implementation of nsISample.idl. SampleImpl
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inherits from nsISample.h, the header dynamically created by the xpidl
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compiler. The attribute Value has been expanded into a get and set
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and the return values have been modified to NS_IMETHOD, a success status
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for the method. The macro NS_DECL_ISUPPORTS, defined in mozilla/xpcom/public/nsISupportsUtils.h
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defines the inherited methods from nsISupports.h.
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<br><tt>NS_IMPL_ISUPPORTS(SampleImpl, nsISample::GetIID());</tt>
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<br>In the constructor, the macro NS_INIT_REFCNT is called which sets the
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reference count to 0.
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<p><b>nsSampleFactory.cpp</b>
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<p>This is the class which builds the instance of the nsSample class.
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The COM framework uses factories to create instance of implementations
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rather than having the implementations instatiate themselves in order to
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increase portability of code. This factory inherits from nsFactory,
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which is also an XPCOM object. To gain more knowledge of factories
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see the <a href="http://www.mozilla.org/projects/xpcom/generic-factory.html">generic
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factory document</a> or the<a href="http://www.mozilla.org/docs/tplist/catFlow/modunote.htm#Basics">
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Modularization techniques document</a>.
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<p><b>Compiling the idl</b>
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<p>The XPIDL compiler (xpidl on Unix, xpidl.exe on Windows, and a CodeWarrior plugin on Mac)
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is compiled at build time (except on Mac) thus
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you will have to build mozilla in order to test this out. If you
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have already built mozilla then the compiler will be located at <tt>mozilla\dist\WIN32_D.OBJ\bin\xpidl.exe</tt>.
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<p>Once you have the XPIDL compiler enter the following command at your
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prompt:
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<br><tt>D:\mozilla\xpcom\sample>d:\mozilla\dist\WIN32_D.OBJ\bin\xpidl -I
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d:\mozilla\dist\idl -m header nsISample.idl</tt>
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<p>The <tt>-I d:\mozilla\dist\idl</tt> points the compiler to the folder
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containing the other idl files, needed because nsISample.idl inherits from
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nsISupports.idl. The <tt>-m header</tt> instruction tells the compiler
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to build the C++ header. To build the .xpt file substitute <tt>-m
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typelib</tt>.
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<p>
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For more information on compilation see the <a href="http://www.mozilla.org/scriptable/xpidl/">xpidl
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compiler page</a>.
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<p><b>Building the Sample</b>
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<p>To build the Sample just enter
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<br><tt>d:\mozilla\xpcom\sample>nmake /f makefile.win</tt>
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<p>In order to do this you need to have your environment variables set
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correctly. See the <a href="http://www.mozilla.org/build/">Build</a>
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page for more information.
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<p><b>Running the sample</b>
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<p>Using Mozilla, load
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<a href="resource://res/samples/xpconnect-sample.html">resource://res/samples/xpconnect-sample.html</a> (i.e. what
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you're reading now). Pay attention
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to the console when clicking "write". Notice that the value
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printed is calculated in C++ code defined in <a href="http://lxr.mozilla.org/seamonky/source/xpcom/sample/nsSample.cpp">nsSample.cpp</a>.
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<!-- XXX keep in sync with stuff in pre tag below -->
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<script>
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var sample = Components.classes["component://netscape/sample/sample-world"].createInstance();
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sample = sample.QueryInterface(Components.interfaces.nsISample);
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dump("sample = " + sample + "\n");
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function get()
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{
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var field = document.getElementById('Value');
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field.value = sample.Value;
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}
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function set()
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{
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var field = document.getElementById('Value');
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sample.Value = field.value;
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}
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function poke()
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{
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var field = document.getElementById('Value');
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sample.Poke(field.value);
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}
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function write()
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{
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sample.WriteValue("here is what I'm writing!");
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}
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</script>
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<p>
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<form name="form">
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<input type="button" value="Get" onclick="get();">
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<input type="button" value="Set" onclick="set();">
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<input type="button" value="Poke" onclick="poke();">
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<input type="text" id="Value">
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<input type="button" value="Write" onclick="write();">
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<form>
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<hr>
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<p>
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JavaScript and form source:
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<!-- XXX keep in sync with actual script -->
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<pre>
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<script>
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var sample = Components.classes["component://netscape/sample/sample-world"].createInstance();
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sample = sample.QueryInterface(Components.interfaces.nsISample);
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dump("sample = " + sample + "\n");
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function get()
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{
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var field = document.getElementById('Value');
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field.value = sample.Value;
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}
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function set()
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{
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var field = document.getElementById('Value');
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sample.Value = field.value;
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}
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function poke()
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{
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var field = document.getElementById('Value');
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sample.Poke(field.value);
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}
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function write()
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{
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sample.WriteValue("here is what I'm writing!" + Components.interfaces.nsISample.MY_CONST_THINGIE);
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}
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</script>
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<form name="form">
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<input type="button" value="Get" onclick="get();">
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<input type="button" value="Set" onclick="set();">
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<input type="button" value="Poke" onclick="poke();">
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<input type="text" id="Value">
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<input type="button" value="Write" onclick="write();">
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<form>
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</pre>
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<p>
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<hr>
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<b>Resources:</b>
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<ul>
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<li><a href="http://lxr.mozilla.org/seamonkey/source/xpcom/sample/">mozilla/xpcom/sample source directory</a>
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</ul>
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<hr>
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<b>Comments to:</b>
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<a href="mailto:mang@subcarrier.org?Subject=XPCOM sample documentation">Michael Ang <mang@subcarrier.org></a>
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