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34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "WebGLUniformLocation.h"
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#include "WebGLShader.h"
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#include "WebGLProgram.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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using namespace mozilla;
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JSObject*
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WebGLUniformLocation::WrapObject(JSContext *cx, JS::Handle<JSObject*> scope)
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{
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return dom::WebGLUniformLocationBinding::Wrap(cx, scope, this);
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}
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WebGLUniformLocation::WebGLUniformLocation(WebGLContext *context, WebGLProgram *program, GLint location, const WebGLUniformInfo& info)
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: WebGLContextBoundObject(context)
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, mProgram(program)
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, mProgramGeneration(program->Generation())
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, mLocation(location)
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, mInfo(info)
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{
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mElementSize = info.ElementSize();
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}
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NS_IMPL_CYCLE_COLLECTION_1(WebGLUniformLocation, mProgram)
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLUniformLocation, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLUniformLocation, Release)
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