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b3d842431f
This patch implements mozilla::NotNull, which is similar but not identicial to gsl::not_null. The current draft(?) implementation of gsl::not_null is at https://github.com/Microsoft/GSL/blob/master/include/gsl.h. The main difference is that not_null allows implicit conversion from T to not_null<T>. In contrast, NotNull only allows explicit conversion from T to NotNull<T> via WrapNotNull(). The rationale for this is that when converting from a less-constrained type to a more constrained type, implicit conversion is undesirable. For example, if I changed a function f from this: f(int* aPtr); to this: f(gsl::not_null<int*> aPtr); no call sites would have to be modified. But if I changed it to this: f(mozilla::NotNull<int*> aPtr); call sites *would* need to be modified. This is a good thing! It forces the author to audit the call sites for non-nullness, and encourages them to back-propagate NotNull throughout the code. The other difference between not_null and NotNull is that not_null disables pointer arithmetic, which means it cannot be used with array pointers. I have not implemented this restriction for NotNull because it seems arbitrary and unnecessary.
210 lines
6.6 KiB
C++
210 lines
6.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_NotNull_h
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#define mozilla_NotNull_h
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// It's often unclear if a particular pointer, be it raw (T*) or smart
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// (RefPtr<T>, nsCOMPtr<T>, etc.) can be null. This leads to missing null
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// checks (which can cause crashes) and unnecessary null checks (which clutter
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// the code).
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//
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// C++ has a built-in alternative that avoids these problems: references. This
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// module defines another alternative, NotNull, which can be used in cases
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// where references are not suitable.
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//
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// In the comments below we use the word "handle" to cover all varieties of
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// pointers and references.
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//
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// References
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// ----------
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// References are always non-null. (You can do |T& r = *p;| where |p| is null,
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// but that's undefined behaviour. C++ doesn't provide any built-in, ironclad
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// guarantee of non-nullness.)
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//
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// A reference works well when you need a temporary handle to an existing
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// single object, e.g. for passing a handle to a function, or as a local handle
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// within another object. (In Rust parlance, this is a "borrow".)
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//
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// A reference is less appropriate in the following cases.
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//
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// - As a primary handle to an object. E.g. code such as this is possible but
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// strange: |T& t = *new T(); ...; delete &t;|
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//
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// - As a handle to an array. It's common for |T*| to refer to either a single
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// |T| or an array of |T|, but |T&| cannot refer to an array of |T| because
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// you can't index off a reference (at least, not without first converting it
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// to a pointer).
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//
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// - When the handle identity is meaningful, e.g. if you have a hashtable of
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// handles, because you have to use |&| on the reference to convert it to a
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// pointer.
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//
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// - Some people don't like using non-const references as function parameters,
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// because it is not clear at the call site that the argument might be
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// modified.
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//
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// - When you need "smart" behaviour. E.g. we lack reference equivalents to
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// RefPtr and nsCOMPtr.
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//
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// - When interfacing with code that uses pointers a lot, sometimes using a
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// reference just feels like an odd fit.
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//
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// Furthermore, a reference is impossible in the following cases.
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//
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// - When the handle is rebound to another object. References don't allow this.
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//
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// - When the handle has type |void|. |void&| is not allowed.
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//
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// NotNull is an alternative that can be used in any of the above cases except
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// for the last one, where the handle type is |void|. See below.
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#include "mozilla/Assertions.h"
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namespace mozilla {
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// NotNull can be used to wrap a "base" pointer (raw or smart) to indicate it
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// is not null. Some examples:
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//
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// - NotNull<char*>
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// - NotNull<RefPtr<Event>>
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// - NotNull<nsCOMPtr<Event>>
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//
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// NotNull has the following notable properties.
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//
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// - It has zero space overhead.
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//
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// - It must be initialized explicitly. There is no default initialization.
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//
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// - It auto-converts to the base pointer type.
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//
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// - It does not auto-convert from a base pointer. Implicit conversion from a
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// less-constrained type (e.g. T*) to a more-constrained type (e.g.
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// NotNull<T*>) is dangerous. Creation and assignment from a base pointer can
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// only be done with WrapNotNull(), which makes them impossible to overlook,
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// both when writing and reading code.
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//
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// - When initialized (or assigned) it is checked, and if it is null we abort.
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// This guarantees that it cannot be null.
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//
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// - |operator bool()| is deleted. This means you cannot check a NotNull in a
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// boolean context, which eliminates the possibility of unnecessary null
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// checks.
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//
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// NotNull currently doesn't work with UniquePtr. See
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// https://github.com/Microsoft/GSL/issues/89 for some discussion.
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//
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template <typename T>
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class NotNull
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{
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template <typename U> friend NotNull<U> WrapNotNull(U aBasePtr);
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T mBasePtr;
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// This constructor is only used by WrapNotNull().
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template <typename U>
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explicit NotNull(U aBasePtr) : mBasePtr(aBasePtr) {}
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public:
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// Disallow default construction.
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NotNull() = delete;
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// Construct/assign from another NotNull with a compatible base pointer type.
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template <typename U>
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MOZ_IMPLICIT NotNull(const NotNull<U>& aOther) : mBasePtr(aOther.get()) {}
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// Default copy/move construction and assignment.
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NotNull(const NotNull<T>&) = default;
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NotNull<T>& operator=(const NotNull<T>&) = default;
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NotNull(NotNull<T>&&) = default;
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NotNull<T>& operator=(NotNull<T>&&) = default;
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// Disallow null checks, which are unnecessary for this type.
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explicit operator bool() const = delete;
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// Explicit conversion to a base pointer. Use only to resolve ambiguity or to
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// get a castable pointer.
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const T& get() const { return mBasePtr; }
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// Implicit conversion to a base pointer. Preferable to get().
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operator const T&() const { return get(); }
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// Dereference operators.
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const T& operator->() const { return get(); }
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decltype(*mBasePtr) operator*() const { return *mBasePtr; }
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};
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template <typename T>
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NotNull<T>
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WrapNotNull(const T aBasePtr)
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{
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NotNull<T> notNull(aBasePtr);
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MOZ_RELEASE_ASSERT(aBasePtr);
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return notNull;
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}
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// Compare two NotNulls.
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template <typename T, typename U>
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inline bool
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operator==(const NotNull<T>& aLhs, const NotNull<U>& aRhs)
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{
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return aLhs.get() == aRhs.get();
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}
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template <typename T, typename U>
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inline bool
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operator!=(const NotNull<T>& aLhs, const NotNull<U>& aRhs)
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{
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return aLhs.get() != aRhs.get();
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}
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// Compare a NotNull to a base pointer.
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template <typename T, typename U>
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inline bool
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operator==(const NotNull<T>& aLhs, const U& aRhs)
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{
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return aLhs.get() == aRhs;
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}
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template <typename T, typename U>
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inline bool
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operator!=(const NotNull<T>& aLhs, const U& aRhs)
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{
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return aLhs.get() != aRhs;
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}
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// Compare a base pointer to a NotNull.
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template <typename T, typename U>
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inline bool
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operator==(const T& aLhs, const NotNull<U>& aRhs)
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{
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return aLhs == aRhs.get();
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}
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template <typename T, typename U>
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inline bool
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operator!=(const T& aLhs, const NotNull<U>& aRhs)
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{
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return aLhs != aRhs.get();
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}
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// Disallow comparing a NotNull to a nullptr.
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template <typename T>
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bool
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operator==(const NotNull<T>&, decltype(nullptr)) = delete;
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template <typename T>
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bool
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operator!=(const NotNull<T>&, decltype(nullptr)) = delete;
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// Disallow comparing a nullptr to a NotNull.
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template <typename T>
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bool
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operator==(decltype(nullptr), const NotNull<T>&) = delete;
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template <typename T>
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bool
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operator!=(decltype(nullptr), const NotNull<T>&) = delete;
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} // namespace mozilla
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#endif /* mozilla_NotNull_h */
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