gecko-dev/xpcom/ds/nsIArena.h
rayw%netscape.com 0257791053 Bug 37275, Changing value of all progids, and changing everywhere a progid
is mentioned to mention a contractid, including in identifiers.

r=warren
2000-09-13 23:57:52 +00:00

72 lines
2.4 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
*/
#ifndef nsIArena_h___
#define nsIArena_h___
#include "nscore.h"
#include "nsISupports.h"
#define NS_MIN_ARENA_BLOCK_SIZE 64
#define NS_DEFAULT_ARENA_BLOCK_SIZE 4096
/// Interface IID for nsIArena
#define NS_IARENA_IID \
{ 0xa24fdad0, 0x93b4, 0x11d1, \
{0x89, 0x5b, 0x00, 0x60, 0x08, 0x91, 0x1b, 0x81} }
#define NS_ARENA_CONTRACTID "@mozilla.org/arena;1"
#define NS_ARENA_CLASSNAME "Arena"
/** Interface to a memory arena abstraction. Arena's use large blocks
* of memory to allocate smaller objects. Arena's provide no free
* operator; instead, all of the objects in the arena are deallocated
* by deallocating the arena (e.g. when it's reference count goes to
* zero)
*/
class nsIArena : public nsISupports {
public:
static const nsIID& GetIID() { static nsIID iid = NS_IARENA_IID; return iid; }
NS_IMETHOD Init(PRUint32 arenaBlockSize) = 0;
NS_IMETHOD_(void*) Alloc(PRUint32 size) = 0;
};
/**
* Create a new arena using the desired block size for allocating the
* underlying memory blocks. The underlying memory blocks are allocated
* using the PR heap.
*/
extern NS_COM nsresult NS_NewHeapArena(nsIArena** aInstancePtrResult,
PRUint32 aArenaBlockSize = 0);
#define NS_ARENA_CID \
{ /* 9832ec80-0d6b-11d3-9331-00104ba0fd40 */ \
0x9832ec80, \
0x0d6b, \
0x11d3, \
{0x93, 0x31, 0x00, 0x10, 0x4b, 0xa0, 0xfd, 0x40} \
}
#endif /* nsIArena_h___ */