gecko-dev/browser/devtools/shared/widgets/CubicBezierWidget.js

557 lines
15 KiB
JavaScript

/**
* Copyright (c) 2013 Lea Verou. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
// Based on www.cubic-bezier.com by Lea Verou
// See https://github.com/LeaVerou/cubic-bezier
"use strict";
const EventEmitter = require("devtools/toolkit/event-emitter");
const {setTimeout, clearTimeout} = require("sdk/timers");
const PREDEFINED = exports.PREDEFINED = {
"ease": [.25, .1, .25, 1],
"linear": [0, 0, 1, 1],
"ease-in": [.42, 0, 1, 1],
"ease-out": [0, 0, .58, 1],
"ease-in-out": [.42, 0, .58, 1]
};
/**
* CubicBezier data structure helper
* Accepts an array of coordinates and exposes a few useful getters
* @param {Array} coordinates i.e. [.42, 0, .58, 1]
*/
function CubicBezier(coordinates) {
if (!coordinates) {
throw "No offsets were defined";
}
this.coordinates = coordinates.map(n => +n);
for (let i = 4; i--;) {
let xy = this.coordinates[i];
if (isNaN(xy) || (!(i%2) && (xy < 0 || xy > 1))) {
throw "Wrong coordinate at " + i + "(" + xy + ")";
}
}
this.coordinates.toString = function() {
return this.map(n => {
return (Math.round(n * 100)/100 + '').replace(/^0\./, '.');
}) + "";
}
}
exports.CubicBezier = CubicBezier;
CubicBezier.prototype = {
get P1() {
return this.coordinates.slice(0, 2);
},
get P2() {
return this.coordinates.slice(2);
},
toString: function() {
return 'cubic-bezier(' + this.coordinates + ')';
}
};
/**
* Bezier curve canvas plotting class
* @param {DOMNode} canvas
* @param {CubicBezier} bezier
* @param {Array} padding Amount of horizontal,vertical padding around the graph
*/
function BezierCanvas(canvas, bezier, padding) {
this.canvas = canvas;
this.bezier = bezier;
this.padding = getPadding(padding);
// Convert to a cartesian coordinate system with axes from 0 to 1
this.ctx = this.canvas.getContext('2d');
let p = this.padding;
this.ctx.scale(canvas.width * (1 - p[1] - p[3]),
-canvas.height * (1 - p[0] - p[2]));
this.ctx.translate(p[3] / (1 - p[1] - p[3]),
-1 - p[0] / (1 - p[0] - p[2]));
};
exports.BezierCanvas = BezierCanvas;
BezierCanvas.prototype = {
/**
* Get P1 and P2 current top/left offsets so they can be positioned
* @return {Array} Returns an array of 2 {top:String,left:String} objects
*/
get offsets() {
let p = this.padding, w = this.canvas.width, h = this.canvas.height;
return [{
left: w * (this.bezier.coordinates[0] * (1 - p[3] - p[1]) - p[3]) + 'px',
top: h * (1 - this.bezier.coordinates[1] * (1 - p[0] - p[2]) - p[0]) + 'px'
}, {
left: w * (this.bezier.coordinates[2] * (1 - p[3] - p[1]) - p[3]) + 'px',
top: h * (1 - this.bezier.coordinates[3] * (1 - p[0] - p[2]) - p[0]) + 'px'
}]
},
/**
* Convert an element's left/top offsets into coordinates
*/
offsetsToCoordinates: function(element) {
let p = this.padding, w = this.canvas.width, h = this.canvas.height;
// Convert padding percentage to actual padding
p = p.map(function(a, i) { return a * (i % 2? w : h)});
return [
(parseInt(element.style.left) - p[3]) / (w + p[1] + p[3]),
(h - parseInt(element.style.top) - p[2]) / (h - p[0] - p[2])
];
},
/**
* Draw the cubic bezier curve for the current coordinates
*/
plot: function(settings={}) {
let xy = this.bezier.coordinates;
let defaultSettings = {
handleColor: '#666',
handleThickness: .008,
bezierColor: '#4C9ED9',
bezierThickness: .015
};
for (let setting in settings) {
defaultSettings[setting] = settings[setting];
}
this.ctx.clearRect(-.5,-.5, 2, 2);
// Draw control handles
this.ctx.beginPath();
this.ctx.fillStyle = defaultSettings.handleColor;
this.ctx.lineWidth = defaultSettings.handleThickness;
this.ctx.strokeStyle = defaultSettings.handleColor;
this.ctx.moveTo(0, 0);
this.ctx.lineTo(xy[0], xy[1]);
this.ctx.moveTo(1,1);
this.ctx.lineTo(xy[2], xy[3]);
this.ctx.stroke();
this.ctx.closePath();
function circle(ctx, cx, cy, r) {
return ctx.beginPath();
ctx.arc(cx, cy, r, 0, 2*Math.PI, !1);
ctx.closePath();
}
circle(this.ctx, xy[0], xy[1], 1.5 * defaultSettings.handleThickness);
this.ctx.fill();
circle(this.ctx, xy[2], xy[3], 1.5 * defaultSettings.handleThickness);
this.ctx.fill();
// Draw bezier curve
this.ctx.beginPath();
this.ctx.lineWidth = defaultSettings.bezierThickness;
this.ctx.strokeStyle = defaultSettings.bezierColor;
this.ctx.moveTo(0,0);
this.ctx.bezierCurveTo(xy[0], xy[1], xy[2], xy[3], 1,1);
this.ctx.stroke();
this.ctx.closePath();
}
};
/**
* Cubic-bezier widget. Uses the BezierCanvas class to draw the curve and
* adds the control points and user interaction
* @param {DOMNode} parent The container where the graph should be created
* @param {Array} coordinates Coordinates of the curve to be drawn
*
* Emits "updated" events whenever the curve is changed. Along with the event is
* sent a CubicBezier object
*/
function CubicBezierWidget(parent, coordinates=PREDEFINED["ease-in-out"]) {
this.parent = parent;
let {curve, p1, p2} = this._initMarkup();
this.curve = curve;
this.curveBoundingBox = curve.getBoundingClientRect();
this.p1 = p1;
this.p2 = p2;
// Create and plot the bezier curve
this.bezierCanvas = new BezierCanvas(this.curve,
new CubicBezier(coordinates), [.25, 0]);
this.bezierCanvas.plot();
// Place the control points
let offsets = this.bezierCanvas.offsets;
this.p1.style.left = offsets[0].left;
this.p1.style.top = offsets[0].top;
this.p2.style.left = offsets[1].left;
this.p2.style.top = offsets[1].top;
this._onPointMouseDown = this._onPointMouseDown.bind(this);
this._onPointKeyDown = this._onPointKeyDown.bind(this);
this._onCurveClick = this._onCurveClick.bind(this);
this._initEvents();
// Add the timing function previewer
this.timingPreview = new TimingFunctionPreviewWidget(parent);
EventEmitter.decorate(this);
}
exports.CubicBezierWidget = CubicBezierWidget;
CubicBezierWidget.prototype = {
_initMarkup: function() {
let doc = this.parent.ownerDocument;
let plane = doc.createElement("div");
plane.className = "coordinate-plane";
let p1 = doc.createElement("button");
p1.className = "control-point";
p1.id = "P1";
plane.appendChild(p1);
let p2 = doc.createElement("button");
p2.className = "control-point";
p2.id = "P2";
plane.appendChild(p2);
let curve = doc.createElement("canvas");
curve.setAttribute("height", "400");
curve.setAttribute("width", "200");
curve.id = "curve";
plane.appendChild(curve);
this.parent.appendChild(plane);
return {
p1: p1,
p2: p2,
curve: curve
}
},
_removeMarkup: function() {
this.parent.ownerDocument.querySelector(".coordinate-plane").remove();
},
_initEvents: function() {
this.p1.addEventListener("mousedown", this._onPointMouseDown);
this.p2.addEventListener("mousedown", this._onPointMouseDown);
this.p1.addEventListener("keydown", this._onPointKeyDown);
this.p2.addEventListener("keydown", this._onPointKeyDown);
this.curve.addEventListener("click", this._onCurveClick);
},
_removeEvents: function() {
this.p1.removeEventListener("mousedown", this._onPointMouseDown);
this.p2.removeEventListener("mousedown", this._onPointMouseDown);
this.p1.removeEventListener("keydown", this._onPointKeyDown);
this.p2.removeEventListener("keydown", this._onPointKeyDown);
this.curve.removeEventListener("click", this._onCurveClick);
},
_onPointMouseDown: function(event) {
// Updating the boundingbox in case it has changed
this.curveBoundingBox = this.curve.getBoundingClientRect();
let point = event.target;
let doc = point.ownerDocument;
let self = this;
doc.onmousemove = function drag(e) {
let x = e.pageX;
let y = e.pageY;
let left = self.curveBoundingBox.left;
let top = self.curveBoundingBox.top;
if (x === 0 && y == 0) {
return;
}
// Constrain x
x = Math.min(Math.max(left, x), left + self.curveBoundingBox.width);
point.style.left = x - left + "px";
point.style.top = y - top + "px";
self._updateFromPoints();
};
doc.onmouseup = function () {
point.focus();
doc.onmousemove = doc.onmouseup = null;
}
},
_onPointKeyDown: function(event) {
let point = event.target;
let code = event.keyCode;
if (code >= 37 && code <= 40) {
event.preventDefault();
// Arrow keys pressed
let left = parseInt(point.style.left);
let top = parseInt(point.style.top);
let offset = 3 * (event.shiftKey ? 10 : 1);
switch (code) {
case 37: point.style.left = left - offset + 'px'; break;
case 38: point.style.top = top - offset + 'px'; break;
case 39: point.style.left = left + offset + 'px'; break;
case 40: point.style.top = top + offset + 'px'; break;
}
this._updateFromPoints();
}
},
_onCurveClick: function(event) {
let left = this.curveBoundingBox.left;
let top = this.curveBoundingBox.top;
let x = event.pageX - left;
let y = event.pageY - top;
// Find which point is closer
let distP1 = distance(x, y,
parseInt(this.p1.style.left), parseInt(this.p1.style.top));
let distP2 = distance(x, y,
parseInt(this.p2.style.left), parseInt(this.p2.style.top));
let point = distP1 < distP2 ? this.p1 : this.p2;
point.style.left = x + "px";
point.style.top = y + "px";
this._updateFromPoints();
},
/**
* Get the current point coordinates and redraw the curve to match
*/
_updateFromPoints: function() {
// Get the new coordinates from the point's offsets
let coordinates = this.bezierCanvas.offsetsToCoordinates(this.p1)
coordinates = coordinates.concat(this.bezierCanvas.offsetsToCoordinates(this.p2));
this._redraw(coordinates);
},
/**
* Redraw the curve
* @param {Array} coordinates The array of control point coordinates
*/
_redraw: function(coordinates) {
// Provide a new CubicBezier to the canvas and plot the curve
this.bezierCanvas.bezier = new CubicBezier(coordinates);
this.bezierCanvas.plot();
this.emit("updated", this.bezierCanvas.bezier);
this.timingPreview.preview(this.bezierCanvas.bezier + "");
},
/**
* Set new coordinates for the control points and redraw the curve
* @param {Array} coordinates
*/
set coordinates(coordinates) {
this._redraw(coordinates)
// Move the points
let offsets = this.bezierCanvas.offsets;
this.p1.style.left = offsets[0].left;
this.p1.style.top = offsets[0].top;
this.p2.style.left = offsets[1].left;
this.p2.style.top = offsets[1].top;
},
/**
* Set new coordinates for the control point and redraw the curve
* @param {String} value A string value. E.g. "linear", "cubic-bezier(0,0,1,1)"
*/
set cssCubicBezierValue(value) {
if (!value) {
return;
}
value = value.trim();
// Try with one of the predefined values
let coordinates = PREDEFINED[value];
// Otherwise parse the coordinates from the cubic-bezier function
if (!coordinates && value.startsWith("cubic-bezier")) {
coordinates = value.replace(/cubic-bezier|\(|\)/g, "").split(",").map(parseFloat);
}
this.coordinates = coordinates;
},
destroy: function() {
this._removeEvents();
this._removeMarkup();
this.timingPreview.destroy();
this.curve = this.p1 = this.p2 = null;
}
};
/**
* The TimingFunctionPreviewWidget animates a dot on a scale with a given
* timing-function
* @param {DOMNode} parent The container where this widget should go
*/
function TimingFunctionPreviewWidget(parent) {
this.previousValue = null;
this.autoRestartAnimation = null;
this.parent = parent;
this._initMarkup();
}
TimingFunctionPreviewWidget.prototype = {
PREVIEW_DURATION: 1000,
_initMarkup: function() {
let doc = this.parent.ownerDocument;
let container = doc.createElement("div");
container.className = "timing-function-preview";
this.dot = doc.createElement("div");
this.dot.className = "dot";
container.appendChild(this.dot);
let scale = doc.createElement("div");
scale.className = "scale";
container.appendChild(scale);
this.parent.appendChild(container);
},
destroy: function() {
clearTimeout(this.autoRestartAnimation);
this.parent.querySelector(".timing-function-preview").remove();
this.parent = this.dot = null;
},
/**
* Preview a new timing function. The current preview will only be stopped if
* the supplied function value is different from the previous one. If the
* supplied function is invalid, the preview will stop.
* @param {String} value
*/
preview: function(value) {
// Don't restart the preview animation if the value is the same
if (value === this.previousValue) {
return false;
}
clearTimeout(this.autoRestartAnimation);
if (isValidTimingFunction(value)) {
this.dot.style.animationTimingFunction = value;
this.restartAnimation();
}
this.previousValue = value;
},
/**
* Re-start the preview animation from the beginning
*/
restartAnimation: function() {
// Reset the animation duration in case it was changed
this.dot.style.animationDuration = (this.PREVIEW_DURATION * 2) + "ms";
// Just toggling the class won't do it unless there's a sync reflow
this.dot.classList.remove("animate");
let w = this.dot.offsetWidth;
this.dot.classList.add("animate");
// Restart it again after a while
this.autoRestartAnimation = setTimeout(this.restartAnimation.bind(this),
this.PREVIEW_DURATION * 2);
}
};
// Helpers
function getPadding(padding) {
let p = typeof padding === 'number'? [padding] : padding;
if (p.length === 1) {
p[1] = p[0];
}
if (p.length === 2) {
p[2] = p[0];
}
if (p.length === 3) {
p[3] = p[1];
}
return p;
}
function distance(x1, y1, x2, y2) {
return Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2));
}
/**
* Checks whether a string is a valid timing-function value
* @param {String} value
* @return {Boolean}
*/
function isValidTimingFunction(value) {
// Either it's a predefined value
if (value in PREDEFINED) {
return true;
}
// Or it has to match a cubic-bezier expression
if (value.match(/^cubic-bezier\(([0-9.\- ]+,){3}[0-9.\- ]+\)/)) {
return true;
}
return false;
}